Separate Asset and Texture Coro queues to prevent stalling of textures [via Drake]
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@ -1758,6 +1758,17 @@
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>AssetFetchConcurrency</key>
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<map>
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<key>Comment</key>
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<string>Maximum number of HTTP connections used for asset fetches</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>AuctionShowFence</key>
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<map>
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<key>Comment</key>
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@ -71,6 +71,13 @@ static const struct
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"",
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"other"
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},
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// <FS:Beq> Avoid stall in texture fetch due to asset fetching. [Drake]
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{ // AP_ASSET
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12, 1, 16, 0, true,
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"AssetFetchConcurrency",
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"asset fetch"
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},
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// </FS:Beq>
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{ // AP_TEXTURE
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8, 1, 12, 0, true,
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"TextureFetchConcurrency",
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@ -61,6 +61,22 @@ public:
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/// Pipelined: no
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AP_DEFAULT,
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// <FS:Beq> Avoid stall in texture fetch due to asset fetching. [Drake]
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/// Asset fetching policy class. Used to
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/// download assets via capability.
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/// Deep queueing of requests.
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/// Do not share. GET requests only.
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///
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/// Destination: cdn:80
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/// Protocol: http:
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/// Transfer size: KB-MB
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/// Long poll: no
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/// Concurrency: high
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/// Request rate: high
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/// Pipelined: yes
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AP_ASSET,
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// </FS:Beq>
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/// Texture fetching policy class. Used to
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/// download textures via capability or SSA
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/// baking service. Deep queueing of requests.
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@ -522,8 +522,10 @@ void LLViewerAssetStorage::assetRequestCoro(
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std::string url = getAssetURL(mViewerAssetUrl, uuid,atype);
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LL_DEBUGS("ViewerAsset") << "request url: " << url << LL_ENDL;
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LLCore::HttpRequest::policy_t httpPolicy(LLAppCoreHttp::AP_TEXTURE);
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// <FS:Beq> Avoid stall in texture fetch due to asset fetching.[Drake]
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// LLCore::HttpRequest::policy_t httpPolicy(LLAppCoreHttp::AP_TEXTURE);
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LLCore::HttpRequest::policy_t httpPolicy(LLAppCoreHttp::AP_ASSET);
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// </FS:Beq>
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LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
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httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("assetRequestCoro", httpPolicy));
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LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
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