Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
commit
da5601baee
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@ -1110,9 +1110,9 @@
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<key>archive</key>
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<map>
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<key>hash</key>
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<string>8e17ced77750d284ccf7fa707429dbad</string>
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<string>db1b0bc66cd36cea75c02c663ed148cd</string>
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<key>url</key>
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<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/253348/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120409.tar.bz2</string>
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<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/253482/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120410.tar.bz2</string>
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</map>
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<key>name</key>
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<string>darwin</string>
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@ -1122,9 +1122,9 @@
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<key>archive</key>
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<map>
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<key>hash</key>
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<string>30a6958667476cbffc61e907e16c5ebb</string>
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<string>dd17cda94c7006a7caf6dd211c25716c</string>
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<key>url</key>
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<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/253348/arch/Linux/installer/llphysicsextensions-0.1-linux-20120409.tar.bz2</string>
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<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/253482/arch/Linux/installer/llphysicsextensions-0.1-linux-20120410.tar.bz2</string>
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</map>
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<key>name</key>
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<string>linux</string>
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@ -1134,9 +1134,9 @@
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<key>archive</key>
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<map>
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<key>hash</key>
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<string>f8e1f36c14aae6e538e0df670e3b09e8</string>
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<string>989cf12383f055d5c79f1defa7ec851c</string>
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<key>url</key>
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<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/253348/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120409.tar.bz2</string>
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<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/253482/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120410.tar.bz2</string>
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</map>
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<key>name</key>
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<string>windows</string>
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@ -62,7 +62,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
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gGL.end();
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}
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//=============================================================================
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void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const
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void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
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{
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LLColor4 cV(color);
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gGL.color4fv( cV.mV );
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@ -43,8 +43,8 @@ public:
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void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
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//Draw simple tri
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void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
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//Draw simple tri
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void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const;
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//Draw simple tri
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void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const;
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//Draw the contents of vertex buffer
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void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt );
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//Draw a star
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@ -57,6 +57,8 @@ LLPathfindingPathTool::LLPathfindingPathTool()
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{
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LLPathingLib::initSystem();
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}
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mFinalPathData.mCharacterWidth = mCharacterWidth;
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}
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LLPathfindingPathTool::~LLPathfindingPathTool()
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@ -115,7 +117,7 @@ BOOL LLPathfindingPathTool::handleHover(S32 pX, S32 pY, MASK pMask)
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mTempPathData.mStartPointB = mFinalPathData.mStartPointB;
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mTempPathData.mEndPointB = mFinalPathData.mEndPointB;
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mHasTempEndPoint = mHasFinalEndPoint;
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}
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}
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else if (isEndPathToolModKeys(pMask))
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{
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mTempPathData.mStartPointB = rayStart;
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Reference in New Issue