EXT-7149 objects with white color and varied texture do not appear shiny with deferred rendering

meow-7.2.2
Tofu Linden 2010-04-30 09:45:44 +01:00
parent 47fa4bc014
commit db6bb438ae
1 changed files with 4 additions and 3 deletions

View File

@ -11,8 +11,9 @@ varying vec3 vary_normal;
void main()
{
vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
gl_FragData[0] = vec4(col, 0.0);
gl_FragData[1] = vec4(gl_Color.aaa*1.5, gl_Color.a); // spec
//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}