EXT-7149 objects with white color and varied texture do not appear shiny with deferred rendering
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47fa4bc014
commit
db6bb438ae
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@ -11,8 +11,9 @@ varying vec3 vary_normal;
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void main()
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{
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vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
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gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0);
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gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
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vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
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gl_FragData[0] = vec4(col, 0.0);
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gl_FragData[1] = vec4(gl_Color.aaa*1.5, gl_Color.a); // spec
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//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
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gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
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}
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