Minor refactoring + add @setsphere_origin to switch between avatar and camera anchoring
parent
626f806fc4
commit
db89a4646c
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@ -1253,11 +1253,11 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("camPosLocal");
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// [RLVa:KB] - @setsphere
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mReservedUniforms.push_back("avPosLocal");
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mReservedUniforms.push_back("rlvEffectMode");
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mReservedUniforms.push_back("rlvEffectParam1");
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mReservedUniforms.push_back("rlvEffectParam2");
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mReservedUniforms.push_back("rlvEffectParam3");
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mReservedUniforms.push_back("rlvEffectParam4");
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// [/RLV:KB]
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mReservedUniforms.push_back("gWindDir");
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@ -204,11 +204,11 @@ public:
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WL_CAMPOSLOCAL,
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// [RLVa:KB] - @setsphere
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RLV_AVPOSLOCAL,
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RLV_EFFECT_MODE,
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RLV_EFFECT_PARAM1,
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RLV_EFFECT_PARAM2,
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RLV_EFFECT_PARAM3,
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RLV_EFFECT_PARAM4,
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// [/RLVa:KB]
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AVATAR_WIND,
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@ -29,11 +29,11 @@ uniform sampler2DRect depthMap;
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uniform mat4 inv_proj;
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uniform vec2 screen_res;
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uniform vec4 avPosLocal;
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uniform int rlvEffectMode;
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uniform vec4 rlvEffectParam1;
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uniform vec4 rlvEffectParam2;
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uniform vec2 rlvEffectParam3;
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uniform int rlvEffectMode; // ESphereMode
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uniform vec4 rlvEffectParam1; // Sphere origin (in local coordinates)
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uniform vec4 rlvEffectParam2; // Min/max dist + min/max value
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uniform vec4 rlvEffectParam3; // Sphere color (not used for blur)
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uniform vec2 rlvEffectParam4; // Blur direction (not used for blend)
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vec4 getPosition_d(vec2 pos_screen, float depth)
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{
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@ -70,15 +70,16 @@ vec3 blur13(sampler2DRect image, vec2 uv, vec2 direction)
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void main()
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{
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vec3 avPosLocal = rlvEffectParam1.xyz;
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vec2 fragTC = vary_fragcoord.st;
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float fragDepth = texture2DRect(depthMap, fragTC).x;
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vec3 fragPosLocal = getPosition_d(fragTC, fragDepth).xyz;
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vec3 fragColor = texture2DRect(diffuseRect, fragTC).rgb;
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float distance = length(fragPosLocal.xyz - avPosLocal.xyz);
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float distance = length(fragPosLocal.xyz - avPosLocal);
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vec2 sphereMinMaxDist = rlvEffectParam1.yw;
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vec2 sphereMinMaxValue = rlvEffectParam1.xz;
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vec3 sphereColour = rlvEffectParam2.rgb;
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vec2 sphereMinMaxDist = rlvEffectParam2.yw;
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vec2 sphereMinMaxValue = rlvEffectParam2.xz;
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vec3 sphereColour = rlvEffectParam3.rgb;
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// Linear non-branching interpolation of the strength of the sphere effect (replaces if/elseif/else for x < min, min <= x <= max and x > max)
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float effectStrength = mix(sphereMinMaxValue.x, 0, distance < sphereMinMaxDist.x) +
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@ -91,7 +92,7 @@ void main()
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fragColor = mix(fragColor, sphereColour, effectStrength);
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break;
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case 1: // Blur
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fragColor = blur13(diffuseRect, fragTC, effectStrength * rlvEffectParam3.xy);
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fragColor = blur13(diffuseRect, fragTC, effectStrength * rlvEffectParam4.xy);
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break;
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}
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@ -277,16 +277,19 @@ enum ERlvBehaviourModifier
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enum class ERlvLocalBhvrModifier
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{
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// @setoverlay
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OverlayAlpha, // Transparency level of the overlay texture (in addition to the texture's own alpha channel)
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OverlayTexture, // Specifies the UUID of the overlay texture
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OverlayTint, // The tint that's applied to the overlay texture
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OverlayTouch, // Determines whether the overlay texture's alpha channel will be used to allow/block world interaction
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SphereMode,
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SphereColor, // Colour to mix with the actual pixel colour (alpha depends non-linerally )
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SphereMaxAlpha, // Alpha of the mix colour at maximum distance
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SphereMaxDist, // Distance at which the blending stops ; or colour = mix(colour, sphere_colour, max_alpha)
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SphereMinAlpha, // Alpha of the mix colour at minimum distance
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SphereMinDist, // Distance at which the gradual blending starts; or colour = mix(colour, sphere_colour, min_alpha)
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// @setsphere
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SphereMode, // The type of effect that will apply to any pixel that intersects with the sphere (e.g. blend, blur, ...)
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SphereOrigin, // The origin of the sphere can either be the avatar or the camera position
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SphereColor, // [Blend only] Colour to mix with the actual pixel colour
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SphereMinDist, // Distance at which the effect starts and has weight minValue; e.g. for blend this would be colour = mix(colour, sphere_colour, min_alpha)
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SphereMaxDist, // Distance at which the effect starts and has weight maxValue; e.g. for blend this would be colour = mix(colour, sphere_colour, max_alpha)
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SphereMinValue, // Value of the effect at minimum distance
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SphereMaxValue, // Value of the effect at maximum distance
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Unknown,
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};
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@ -181,37 +181,41 @@ void RlvOverlayEffect::run()
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//
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const int c_SphereDefaultMode = 0;
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const float c_SphereDefaultAlpha = 1.0f;
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const float c_SphereDefaultDistance = 0.0f;
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const int c_SphereDefaultOrigin = 0;
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const float c_SphereDefaultColor[3] = { 0.0f, 0.0f, 0.0f };
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const float c_SphereDefaultDistance = 0.0f;
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const float c_SphereDefaultAlpha = 1.0f;
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RlvSphereEffect::RlvSphereEffect(const LLUUID& idRlvObj)
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: LLVisualEffect(idRlvObj, EVisualEffect::RlvSphere, EVisualEffectType::PostProcessShader)
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, m_nMode((ESphereMode)c_SphereDefaultMode)
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, m_nOrigin((ESphereOrigin)c_SphereDefaultOrigin)
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, m_Color(LLColor3(c_SphereDefaultColor))
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, m_nMinDistance(c_SphereDefaultDistance), m_nMaxDistance(c_SphereDefaultDistance)
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, m_nMinValue(c_SphereDefaultAlpha), m_nMaxValue(c_SphereDefaultAlpha)
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{
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if (RlvObject* pRlvObj = gRlvHandler.getObject(idRlvObj))
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{
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int nMode;
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if (pRlvObj->getModifierValue<int>(ERlvLocalBhvrModifier::SphereMode, nMode))
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m_nMode = (ESphereMode)nMode;
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int nNumber;
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if (pRlvObj->getModifierValue<int>(ERlvLocalBhvrModifier::SphereMode, nNumber))
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m_nMode = (ESphereMode)nNumber;
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if (pRlvObj->getModifierValue<int>(ERlvLocalBhvrModifier::SphereOrigin, nNumber))
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m_nOrigin = (ESphereOrigin)nNumber;
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LLVector3 vecColor;
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if (pRlvObj->getModifierValue<LLVector3>(ERlvLocalBhvrModifier::SphereColor, vecColor))
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m_Color = LLColor3(vecColor.mV);
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float nValue;
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if (pRlvObj->getModifierValue<float>(ERlvLocalBhvrModifier::SphereMinAlpha, nValue))
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m_nMinValue = nValue;
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if (pRlvObj->getModifierValue<float>(ERlvLocalBhvrModifier::SphereMaxAlpha, nValue))
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m_nMaxValue = nValue;
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float nFloat;
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if (pRlvObj->getModifierValue<float>(ERlvLocalBhvrModifier::SphereMinDist, nFloat))
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m_nMinDistance = nFloat;
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if (pRlvObj->getModifierValue<float>(ERlvLocalBhvrModifier::SphereMaxDist, nFloat))
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m_nMaxDistance = nFloat;
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if (pRlvObj->getModifierValue<float>(ERlvLocalBhvrModifier::SphereMinDist, nValue))
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m_nMinDistance = nValue;
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if (pRlvObj->getModifierValue<float>(ERlvLocalBhvrModifier::SphereMaxDist, nValue))
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m_nMaxDistance = nValue;
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if (pRlvObj->getModifierValue<float>(ERlvLocalBhvrModifier::SphereMinValue, nFloat))
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m_nMinValue = nFloat;
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if (pRlvObj->getModifierValue<float>(ERlvLocalBhvrModifier::SphereMaxValue, nFloat))
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m_nMaxValue = nFloat;
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}
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}
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@ -229,6 +233,16 @@ ERlvCmdRet RlvSphereEffect::onModeChanged(const LLUUID& idRlvObj, const boost::o
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return RLV_RET_SUCCESS;
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}
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// static
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ERlvCmdRet RlvSphereEffect::onOriginChanged(const LLUUID& idRlvObj, const boost::optional<RlvBehaviourModifierValue> newValue)
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{
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if (RlvSphereEffect* pEffect = dynamic_cast<RlvSphereEffect*>(LLVfxManager::instance().getEffect(idRlvObj)))
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{
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pEffect->m_nOrigin = (ESphereOrigin)((newValue) ? boost::get<int>(newValue.value()) : c_SphereDefaultOrigin);
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}
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return RLV_RET_SUCCESS;
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}
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// static
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ERlvCmdRet RlvSphereEffect::onColorChanged(const LLUUID& idRlvObj, const boost::optional<RlvBehaviourModifierValue> newValue)
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{
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@ -286,19 +300,29 @@ void RlvSphereEffect::setShaderUniforms(LLGLSLShader* pShader, LLRenderTarget* p
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pShader->uniform1i(LLShaderMgr::RLV_EFFECT_MODE, llclamp((int)m_nMode, 0, (int)ESphereMode::Count));
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// Pass the sphere origin to the shader
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const LLVector4 posSphereOrigin(isAgentAvatarValid() ? gAgentAvatarp->getRenderPosition() : gAgent.getPositionAgent(), 1.0f);
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LLVector4 posSphereOrigin;
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switch (m_nOrigin)
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{
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case ESphereOrigin::Camera:
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posSphereOrigin.setVec(LLViewerCamera::instance().getOrigin(), 1.0f);
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break;
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case ESphereOrigin::Avatar:
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default:
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posSphereOrigin.setVec((isAgentAvatarValid()) ? gAgentAvatarp->getRenderPosition() : gAgent.getPositionAgent(), 1.0f);
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break;
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}
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glh::vec4f posSphereOriginGl(posSphereOrigin.mV);
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const glh::matrix4f& mvMatrix = gGL.getModelviewMatrix();
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mvMatrix.mult_matrix_vec(posSphereOriginGl);
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pShader->uniform4fv(LLShaderMgr::RLV_AVPOSLOCAL, 1, posSphereOriginGl.v);
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pShader->uniform4fv(LLShaderMgr::RLV_EFFECT_PARAM1, 1, posSphereOriginGl.v);
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// Pack min/max distance and alpha together
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const glh::vec4f sphereParams(m_nMinValue, m_nMinDistance, m_nMaxValue, m_nMaxDistance);
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pShader->uniform4fv(LLShaderMgr::RLV_EFFECT_PARAM1, 1, sphereParams.v);
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pShader->uniform4fv(LLShaderMgr::RLV_EFFECT_PARAM2, 1, sphereParams.v);
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// Pass color
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const glh::vec4f sphereColor(m_Color.mV, 1.0);
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pShader->uniform4fv(LLShaderMgr::RLV_EFFECT_PARAM2, 1, sphereColor.v);
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pShader->uniform4fv(LLShaderMgr::RLV_EFFECT_PARAM3, 1, sphereColor.v);
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}
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void RlvSphereEffect::renderPass(LLGLSLShader* pShader) const
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@ -354,9 +378,9 @@ void RlvSphereEffect::run()
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renderPass(&gDeferredRlvProgram);
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break;
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case ESphereMode::Blur:
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gDeferredRlvProgram.uniform2f(LLShaderMgr::RLV_EFFECT_PARAM3, 1.f, 0.f);
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gDeferredRlvProgram.uniform2f(LLShaderMgr::RLV_EFFECT_PARAM4, 1.f, 0.f);
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renderPass(&gDeferredRlvProgram);
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gDeferredRlvProgram.uniform2f(LLShaderMgr::RLV_EFFECT_PARAM3, 0.f, 1.f);
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gDeferredRlvProgram.uniform2f(LLShaderMgr::RLV_EFFECT_PARAM4, 0.f, 1.f);
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renderPass(&gDeferredRlvProgram);
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break;
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}
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@ -73,6 +73,7 @@ public:
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public:
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void run() override;
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static ERlvCmdRet onModeChanged(const LLUUID& idRlvObj, const boost::optional<RlvBehaviourModifierValue> newValue);
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static ERlvCmdRet onOriginChanged(const LLUUID& idRlvObj, const boost::optional<RlvBehaviourModifierValue> newValue);
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static ERlvCmdRet onColorChanged(const LLUUID& idRlvObj, const boost::optional<RlvBehaviourModifierValue> newValue);
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static ERlvCmdRet onMinDistChanged(const LLUUID& idRlvObj, const boost::optional<RlvBehaviourModifierValue> newValue);
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static ERlvCmdRet onMaxDistChanged(const LLUUID& idRlvObj, const boost::optional<RlvBehaviourModifierValue> newValue);
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@ -87,12 +88,14 @@ protected:
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*/
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protected:
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enum class ESphereMode { Blend = 0, SoftBlur, Blur, Count };
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ESphereMode m_nMode;
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LLColor3 m_Color;
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float m_nMinValue;
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float m_nMaxValue;
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float m_nMinDistance;
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float m_nMaxDistance;
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ESphereMode m_nMode;
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enum class ESphereOrigin { Avatar = 0, Camera, Count };
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ESphereOrigin m_nOrigin;
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LLColor3 m_Color;
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float m_nMinDistance;
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float m_nMaxDistance;
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float m_nMinValue;
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float m_nMaxValue;
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};
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// ====================================================================================
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@ -227,11 +227,12 @@ RlvBehaviourDictionary::RlvBehaviourDictionary()
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// Sphere
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RlvBehaviourInfo* pSetSphereBhvr = new RlvBehaviourProcessor<RLV_BHVR_SETSPHERE>("setsphere", RlvBehaviourInfo::BHVR_EXPERIMENTAL);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereMode, typeid(int), "mode", &RlvSphereEffect::onModeChanged);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereOrigin, typeid(int), "origin", &RlvSphereEffect::onOriginChanged);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereColor, typeid(LLVector3), "color", &RlvSphereEffect::onColorChanged);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereMinAlpha, typeid(float), "minalpha", &RlvSphereEffect::onMinValueChanged);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereMaxAlpha, typeid(float), "maxalpha", &RlvSphereEffect::onMaxValueChanged);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereMinDist, typeid(float), "mindist", &RlvSphereEffect::onMinDistChanged);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereMaxDist, typeid(float), "maxdist", &RlvSphereEffect::onMaxDistChanged);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereMinValue, typeid(float), "minvalue", &RlvSphereEffect::onMinValueChanged);
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pSetSphereBhvr->addModifier(ERlvLocalBhvrModifier::SphereMaxValue, typeid(float), "maxvalue", &RlvSphereEffect::onMaxValueChanged);
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addEntry(pSetSphereBhvr);
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//
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