Unused variable flagged by MacOS.

The entire switch block has no use.
master
Beq 2025-08-10 10:27:18 +01:00
parent 3dcad73d2e
commit dc409c4f64
1 changed files with 15 additions and 13 deletions

View File

@ -498,20 +498,22 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
{
gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index), filter_options == LLTexUnit::TFO_TRILINEAR || filter_options == LLTexUnit::TFO_ANISOTROPIC);
bool isSRGB = false;
llassert(mInternalFormat.size() > index);
switch (mInternalFormat[index])
{
case GL_SRGB:
case GL_SRGB8:
case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
isSRGB = true;
break;
// <FS:Beq> Unused variable warning fix (Macos) none of this code is needed.
// bool isSRGB = false;
// llassert(mInternalFormat.size() > index);
// switch (mInternalFormat[index])
// {
// case GL_SRGB:
// case GL_SRGB8:
// case GL_SRGB_ALPHA:
// case GL_SRGB8_ALPHA8:
// isSRGB = true;
// break;
default:
break;
}
// default:
// break;
// }
// </FS:Beq>
gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
}