SH-2008 Fix for crash when generating normals on objects with no texture coordinates.
parent
67fbe61531
commit
dc7100a63f
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@ -1209,10 +1209,23 @@ void LLModel::generateNormals(F32 angle_cutoff)
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LLVolumeFace::VertexData v;
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new_face.mPositions[i] = vol_face.mPositions[idx];
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new_face.mNormals[i].clear();
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new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
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new_face.mIndices[i] = i;
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}
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if (vol_face.mTexCoords)
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{
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for (U32 i = 0; i < vol_face.mNumIndices; i++)
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{
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U32 idx = vol_face.mIndices[i];
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new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
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}
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}
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else
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{
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ll_aligned_free_16(new_face.mTexCoords);
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new_face.mTexCoords = NULL;
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}
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//generate normals for new face
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for (U32 i = 0; i < new_face.mNumIndices; i += 3)
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{ //for each triangle
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