SL-16478 Fix for octree and render batch debug display not working with rigged meshes.

meow-7.2.2
Runitai Linden 2021-12-17 09:26:44 -06:00
parent 828e584329
commit dd03246735
7 changed files with 64 additions and 57 deletions

View File

@ -1,41 +0,0 @@
/**
* @file debugSkinnedV.glsl
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
mat4 getObjectSkinnedTransform();
ATTRIBUTE vec3 position;
void main()
{
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
gl_Position = projection_matrix*vec4(pos, 1.0);
}

View File

@ -27,8 +27,21 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
#endif
void main()
{
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * vec4(position.xyz,1.0);
gl_Position = projection_matrix * pos;
#else
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
}

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@ -590,7 +590,13 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
{
// upload matrix palette to shader
const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo);
return uploadMatrixPalette(params.mAvatar, params.mSkinInfo);
}
//static
bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo)
{
const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
U32 count = mpc.mMatrixPalette.size();
if (count == 0)

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@ -37,6 +37,8 @@ class LLViewerTexture;
class LLViewerFetchedTexture;
class LLSpatialGroup;
class LLDrawInfo;
class LLVOAvatar;
class LLMeshSkinInfo;
class LLDrawPool
{
@ -204,6 +206,7 @@ public:
virtual void pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
static bool uploadMatrixPalette(LLDrawInfo& params);
static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
};

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@ -1593,10 +1593,14 @@ void renderOctree(LLSpatialGroup* group)
gGL.flush();
glLineWidth(1.f);
gGL.flush();
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable();
if(!drawable)
if(!drawable || drawable->getNumFaces() == 0)
{
continue;
}
@ -1607,6 +1611,27 @@ void renderOctree(LLSpatialGroup* group)
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
}
LLFace* face = drawable->getFace(0);
bool rigged = face->isState(LLFace::RIGGED);
gDebugProgram.bind(rigged);
gGL.diffuseColor4f(1, 0, 0, 1);
if (rigged)
{
gGL.pushMatrix();
gGL.loadMatrix(gGLModelView);
if (lastAvatar != face->mAvatar ||
lastMeshId != face->mSkinInfo->mHash)
{
if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo))
{
continue;
}
lastAvatar = face->mAvatar;
lastMeshId = face->mSkinInfo->mHash;
}
}
for (S32 j = 0; j < drawable->getNumFaces(); j++)
{
LLFace* face = drawable->getFace(j);
@ -1625,19 +1650,25 @@ void renderOctree(LLSpatialGroup* group)
continue;
}
face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX);
face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX | (rigged ? LLVertexBuffer::MAP_WEIGHT4 : 0));
//drawBox((face->mExtents[0] + face->mExtents[1])*0.5f,
// (face->mExtents[1]-face->mExtents[0])*0.5f);
face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart());
}
}
if (rigged)
{
gGL.popMatrix();
}
if (!group->getSpatialPartition()->isBridge())
{
gGL.popMatrix();
}
}
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gDebugProgram.bind(); // make sure non-rigged variant is bound
gGL.diffuseColor4f(1,1,1,1);
}
}
@ -2778,6 +2809,8 @@ void renderBatchSize(LLDrawInfo* params)
bool bind = false;
if (params->mAvatar)
{
gGL.pushMatrix();
gGL.loadMatrix(gGLModelView);
bind = true;
old_shader->mRiggedVariant->bind();
LLRenderPass::uploadMatrixPalette(*params);
@ -2789,6 +2822,7 @@ void renderBatchSize(LLDrawInfo* params)
if (bind)
{
gGL.popMatrix();
old_shader->bind();
}
}
@ -3941,7 +3975,8 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
{
mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
mDebugColor = (rand() << 16) + rand();
mDebugColor = (rand() << 16) + rand();
((U8*)&mDebugColor)[3] = 200;
}
LLDrawInfo::~LLDrawInfo()

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@ -3664,20 +3664,10 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDebugProgram.createShader(NULL, NULL);
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
success = success && gDebugProgram.createShader(NULL, NULL);
}
if (success)
{
gSkinnedDebugProgram.mName = "Skinned Debug Shader";
gSkinnedDebugProgram.mFeatures.hasObjectSkinning = true;
gSkinnedDebugProgram.mShaderFiles.clear();
gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
gSkinnedDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSkinnedDebugProgram.createShader(NULL, NULL);
}
if (success)
{
gClipProgram.mName = "Clip Shader";

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@ -1767,6 +1767,7 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data)
BOOL LLViewerWindow::handleTimerEvent(LLWindow *window)
{
//TODO: just call this every frame from gatherInput instead of using a convoluted 30fps timer callback
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
LLViewerJoystick::getInstance()->updateStatus();