Fix BUG-225288: Detaching stops unrelated animations
This is to do with misunderstandings related to how .find() works with multimaps. .find() will, in fact, return an iterator to the first iterator it finds, and will iterate through all elements in the multimap when incremented, not just items with the same key. Change code working with animation sources to be aware of this fact, so unrelated animation sources do not have their animations stopped.meow-7.2.2
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@ -4152,6 +4152,12 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
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LLVOAvatar::AnimSourceIterator anim_it = avatarp->mAnimationSources.find(object_id);
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for (;anim_it != avatarp->mAnimationSources.end(); ++anim_it)
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{
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if (anim_it->first != object_id)
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{
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// elements with the same key are always contiguous, bail if we went past the
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// end of this object's animations
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break;
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}
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if (anim_it->second == animation_id)
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{
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anim_found = TRUE;
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@ -834,7 +834,11 @@ void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id)
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for (AnimSourceIterator motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end(); )
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{
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gAgent.sendAnimationRequest(motion_it->second, ANIM_REQUEST_STOP);
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mAnimationSources.erase(motion_it++);
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mAnimationSources.erase(motion_it);
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// Must find() after each erase() to deal with potential iterator invalidation
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// This also ensures that we don't go past the end of this source's animations
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// into those of another source.
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motion_it = mAnimationSources.find(source_id);
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}
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