Reduce shadow shader linkage of deferredUtil module to try to get Intel HD x000 compiler to link again.
parent
deb6110098
commit
dddbc96f98
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@ -2165,7 +2165,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
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{
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gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
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gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
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gDeferredShadowAlphaMaskProgram.mFeatures.isDeferred = true;
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gDeferredShadowAlphaMaskProgram.mFeatures.hasShadows = true;
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gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
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gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
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@ -2183,7 +2182,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
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{
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gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader";
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gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true;
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gDeferredAvatarShadowProgram.mFeatures.isDeferred = true;
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gDeferredAvatarShadowProgram.mFeatures.hasShadows = true;
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gDeferredAvatarShadowProgram.mShaderFiles.clear();
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gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
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@ -2201,7 +2199,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
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{
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gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader";
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gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
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gDeferredAttachmentShadowProgram.mFeatures.isDeferred = true;
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gDeferredAttachmentShadowProgram.mFeatures.hasShadows = true;
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gDeferredAttachmentShadowProgram.mShaderFiles.clear();
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gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
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