revert some LLUnit changes to temporarily fix SH-4399: Interesting: Texture console MB Bound 0/384 and texture queue bounces once per second

master
Xiaohong Bao 2013-08-06 16:35:46 -06:00
parent 576b933997
commit ddef4d7ff7
5 changed files with 10 additions and 8 deletions

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@ -294,7 +294,7 @@ U32 gForegroundFrameCount = 0; // number of frames that app window was in foregr
LLPumpIO* gServicePump = NULL;
LLUnitImplicit<U64, LLUnits::Microseconds> gFrameTime = 0;
LLUnitImplicit<F32, LLUnits::Seconds> gFrameTimeSeconds = 0.f;
F32 gFrameTimeSeconds = 0.f;
LLUnitImplicit<F32, LLUnits::Seconds> gFrameIntervalSeconds = 0.f;
F32 gFPSClamped = 10.f; // Pretend we start at target rate.
F32 gFrameDTClamped = 0.f; // Time between adjacent checks to network for packets
@ -1464,7 +1464,7 @@ bool LLAppViewer::mainLoop()
ms_sleep(500);
}
const F64 max_idle_time = llmin(.005*10.0*gFrameTimeSeconds, LLUnitImplicit<F32, LLUnits::Seconds>(0.005f)); // 5 ms a second
const F64 max_idle_time = llmin(.005f*10.0f*gFrameTimeSeconds, (0.005f)); // 5 ms a second
idleTimer.reset();
S32 total_work_pending = 0;
S32 total_io_pending = 0;

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@ -336,7 +336,7 @@ extern LLPumpIO* gServicePump;
extern LLUnitImplicit<U64, LLUnits::Microseconds> gStartTime;
extern LLUnitImplicit<U64, LLUnits::Microseconds> gFrameTime; // The timestamp of the most-recently-processed frame
extern LLUnitImplicit<F32, LLUnits::Seconds> gFrameTimeSeconds; // Loses msec precision after ~4.5 hours...
extern F32 gFrameTimeSeconds; // Loses msec precision after ~4.5 hours...
extern LLUnitImplicit<F32, LLUnits::Seconds> gFrameIntervalSeconds; // Elapsed time between current and previous gFrameTimeSeconds
extern F32 gFPSClamped; // Frames per second, smoothed, weighted toward last frame
extern F32 gFrameDTClamped;

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@ -1429,8 +1429,9 @@ bool idle_startup()
LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
gFrameTime = totalTime();
LLUnit<F32, LLUnits::Seconds> last_time = gFrameTimeSeconds;
gFrameTimeSeconds = (gFrameTime - gStartTime);
F32 last_time = gFrameTimeSeconds;
const F64 SEC_TO_MICROSEC = 1000000.f;
gFrameTimeSeconds = (F32)((gFrameTime - gStartTime) / SEC_TO_MICROSEC);
gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
if (gFrameIntervalSeconds < 0.f)

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@ -1000,9 +1000,10 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
// Time _can_ go backwards, for example if the user changes the system clock.
// It doesn't cause any fatal problems (just some oddness with stats), so we shouldn't assert here.
// llassert(time > gFrameTime);
LLUnit<F64, LLUnits::Seconds> time_diff = time - gFrameTime;
const F64 SEC_TO_MICROSEC = 1000000.f;
F64 time_diff = U64_to_F64(time - gFrameTime)/SEC_TO_MICROSEC;
gFrameTime = time;
LLUnit<F64, LLUnits::Seconds> time_since_start = gFrameTime - gStartTime;
F64 time_since_start = U64_to_F64(gFrameTime - gStartTime)/SEC_TO_MICROSEC;
gFrameTimeSeconds = time_since_start;
gFrameIntervalSeconds = gFrameTimeSeconds - last_time;

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@ -593,7 +593,7 @@ void send_stats()
S32 window_height = gViewerWindow->getWindowHeightRaw();
S32 window_size = (window_width * window_height) / 1024;
misc["string_1"] = llformat("%d", window_size);
misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gTextureTimer.getElapsedTimeF32(), gFrameTimeSeconds.value());
misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gTextureTimer.getElapsedTimeF32(), gFrameTimeSeconds);
// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21