revert some LLUnit changes to temporarily fix SH-4399: Interesting: Texture console MB Bound 0/384 and texture queue bounces once per second
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576b933997
commit
ddef4d7ff7
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@ -294,7 +294,7 @@ U32 gForegroundFrameCount = 0; // number of frames that app window was in foregr
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LLPumpIO* gServicePump = NULL;
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LLUnitImplicit<U64, LLUnits::Microseconds> gFrameTime = 0;
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LLUnitImplicit<F32, LLUnits::Seconds> gFrameTimeSeconds = 0.f;
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F32 gFrameTimeSeconds = 0.f;
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LLUnitImplicit<F32, LLUnits::Seconds> gFrameIntervalSeconds = 0.f;
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F32 gFPSClamped = 10.f; // Pretend we start at target rate.
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F32 gFrameDTClamped = 0.f; // Time between adjacent checks to network for packets
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@ -1464,7 +1464,7 @@ bool LLAppViewer::mainLoop()
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ms_sleep(500);
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}
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const F64 max_idle_time = llmin(.005*10.0*gFrameTimeSeconds, LLUnitImplicit<F32, LLUnits::Seconds>(0.005f)); // 5 ms a second
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const F64 max_idle_time = llmin(.005f*10.0f*gFrameTimeSeconds, (0.005f)); // 5 ms a second
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idleTimer.reset();
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S32 total_work_pending = 0;
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S32 total_io_pending = 0;
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@ -336,7 +336,7 @@ extern LLPumpIO* gServicePump;
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extern LLUnitImplicit<U64, LLUnits::Microseconds> gStartTime;
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extern LLUnitImplicit<U64, LLUnits::Microseconds> gFrameTime; // The timestamp of the most-recently-processed frame
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extern LLUnitImplicit<F32, LLUnits::Seconds> gFrameTimeSeconds; // Loses msec precision after ~4.5 hours...
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extern F32 gFrameTimeSeconds; // Loses msec precision after ~4.5 hours...
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extern LLUnitImplicit<F32, LLUnits::Seconds> gFrameIntervalSeconds; // Elapsed time between current and previous gFrameTimeSeconds
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extern F32 gFPSClamped; // Frames per second, smoothed, weighted toward last frame
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extern F32 gFrameDTClamped;
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@ -1429,8 +1429,9 @@ bool idle_startup()
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LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
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gFrameTime = totalTime();
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LLUnit<F32, LLUnits::Seconds> last_time = gFrameTimeSeconds;
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gFrameTimeSeconds = (gFrameTime - gStartTime);
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F32 last_time = gFrameTimeSeconds;
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const F64 SEC_TO_MICROSEC = 1000000.f;
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gFrameTimeSeconds = (F32)((gFrameTime - gStartTime) / SEC_TO_MICROSEC);
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gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
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if (gFrameIntervalSeconds < 0.f)
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@ -1000,9 +1000,10 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
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// Time _can_ go backwards, for example if the user changes the system clock.
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// It doesn't cause any fatal problems (just some oddness with stats), so we shouldn't assert here.
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// llassert(time > gFrameTime);
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LLUnit<F64, LLUnits::Seconds> time_diff = time - gFrameTime;
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const F64 SEC_TO_MICROSEC = 1000000.f;
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F64 time_diff = U64_to_F64(time - gFrameTime)/SEC_TO_MICROSEC;
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gFrameTime = time;
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LLUnit<F64, LLUnits::Seconds> time_since_start = gFrameTime - gStartTime;
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F64 time_since_start = U64_to_F64(gFrameTime - gStartTime)/SEC_TO_MICROSEC;
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gFrameTimeSeconds = time_since_start;
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gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
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@ -593,7 +593,7 @@ void send_stats()
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S32 window_height = gViewerWindow->getWindowHeightRaw();
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S32 window_size = (window_width * window_height) / 1024;
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misc["string_1"] = llformat("%d", window_size);
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misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gTextureTimer.getElapsedTimeF32(), gFrameTimeSeconds.value());
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misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gTextureTimer.getElapsedTimeF32(), gFrameTimeSeconds);
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// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
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// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21
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