SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
parent
d0c2c862ef
commit
de4c018499
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@ -28,12 +28,44 @@
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#include "llgltfmaterial.h"
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#include "tiny_gltf.h"
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#include "tinygltf/tiny_gltf.h"
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LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
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{
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*this = rhs;
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}
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LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
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{
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//have to do a manual operator= because of LLRefCount
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mBaseColorId = rhs.mBaseColorId;
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mNormalId = rhs.mNormalId;
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mMetallicRoughnessId = rhs.mMetallicRoughnessId;
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mEmissiveId = rhs.mEmissiveId;
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mBaseColor = rhs.mBaseColor;
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mEmissiveColor = rhs.mEmissiveColor;
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mMetallicFactor = rhs.mMetallicFactor;
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mRoughnessFactor = rhs.mRoughnessFactor;
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mAlphaCutoff = rhs.mAlphaCutoff;
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mDoubleSided = rhs.mDoubleSided;
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mAlphaMode = rhs.mAlphaMode;
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for (S32 i = 0; i < 3; ++i)
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{
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mTextureTransform[i] = rhs.mTextureTransform[i];
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}
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return *this;
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}
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bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
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{
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#if 1
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tinygltf::TinyGLTF gltf;
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tinygltf::Model model_in;
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if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), ""))
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@ -45,12 +77,13 @@ bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, st
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return true;
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}
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#endif
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return false;
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}
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std::string LLGLTFMaterial::asJSON(bool prettyprint) const
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{
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#if 1
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tinygltf::TinyGLTF gltf;
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tinygltf::Model model_out;
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@ -61,6 +94,9 @@ std::string LLGLTFMaterial::asJSON(bool prettyprint) const
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gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
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return str.str();
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#else
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return "";
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#endif
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}
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void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
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@ -130,7 +166,7 @@ void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
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void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
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{
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if (model.materials.size() < mat_index+1)
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if (model.materials.size() < mat_index + 1)
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{
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model.materials.resize(mat_index + 1);
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}
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@ -143,7 +179,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
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U32 idx = model.images.size();
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model.images.resize(idx + 1);
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model.textures.resize(idx + 1);
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material_out.pbrMetallicRoughness.baseColorTexture.index = idx;
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model.textures[idx].source = idx;
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model.images[idx].uri = mBaseColorId.asString();
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@ -160,7 +196,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
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model.textures[idx].source = idx;
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model.images[idx].uri = mNormalId.asString();
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}
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// set metallic-roughness texture
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if (mMetallicRoughnessId.notNull())
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{
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@ -187,7 +223,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
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material_out.alphaMode = getAlphaMode();
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material_out.alphaCutoff = mAlphaCutoff;
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mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
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mEmissiveColor.write(material_out.emissiveFactor);
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@ -195,11 +231,130 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
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material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
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material_out.doubleSided = mDoubleSided;
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model.asset.version = "2.0";
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}
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void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const
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void LLGLTFMaterial::setBaseColorId(const LLUUID& id)
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{
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if (model.materials.size() < mat_index+1)
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mBaseColorId = id;
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}
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void LLGLTFMaterial::setNormalId(const LLUUID& id)
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{
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mNormalId = id;
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}
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void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id)
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{
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mMetallicRoughnessId = id;
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}
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void LLGLTFMaterial::setEmissiveId(const LLUUID& id)
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{
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mEmissiveId = id;
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}
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void LLGLTFMaterial::setBaseColorFactor(const LLColor3& baseColor, F32 transparency)
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{
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mBaseColor.set(baseColor, transparency);
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mBaseColor.clamp();
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}
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void LLGLTFMaterial::setAlphaCutoff(F32 cutoff)
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{
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mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
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}
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void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor)
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{
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mEmissiveColor = emissiveColor;
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mEmissiveColor.clamp();
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}
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void LLGLTFMaterial::setMetallicFactor(F32 metallic)
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{
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mMetallicFactor = llclamp(metallic, 0.f, 1.f);
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}
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void LLGLTFMaterial::setRoughnessFactor(F32 roughness)
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{
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mRoughnessFactor = llclamp(roughness, 0.f, 1.f);
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}
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void LLGLTFMaterial::setAlphaMode(S32 mode)
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{
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mAlphaMode = (AlphaMode)llclamp(mode, (S32)ALPHA_MODE_OPAQUE, (S32)ALPHA_MODE_MASK);
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}
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void LLGLTFMaterial::setDoubleSided(bool double_sided)
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{
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// sure, no clamping will ever be needed for a bool, but include the
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// setter for consistency with the clamping API
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mDoubleSided = double_sided;
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}
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// Default value accessors
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LLUUID LLGLTFMaterial::getDefaultBaseColorId()
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{
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return LLUUID::null;
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}
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LLUUID LLGLTFMaterial::getDefaultNormalId()
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{
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return LLUUID::null;
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}
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LLUUID LLGLTFMaterial::getDefaultEmissiveId()
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{
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return LLUUID::null;
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}
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LLUUID LLGLTFMaterial::getDefaultMetallicRoughnessId()
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{
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return LLUUID::null;
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}
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F32 LLGLTFMaterial::getDefaultAlphaCutoff()
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{
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return 0.f;
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}
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S32 LLGLTFMaterial::getDefaultAlphaMode()
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{
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return (S32)ALPHA_MODE_OPAQUE;
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}
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F32 LLGLTFMaterial::getDefaultMetallicFactor()
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{
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return 0.f;
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}
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F32 LLGLTFMaterial::getDefaultRoughnessFactor()
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{
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return 0.f;
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}
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LLColor4 LLGLTFMaterial::getDefaultBaseColor()
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{
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return LLColor4::white;
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}
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LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
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{
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return LLColor3::black;
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}
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bool LLGLTFMaterial::getDefaultDoubleSided()
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{
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return false;
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}
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void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const
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{
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if (model.materials.size() < mat_index + 1)
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{
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model.materials.resize(mat_index + 1);
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}
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@ -256,37 +411,37 @@ void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_inde
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model.images[idx].uri = mEmissiveId.asString();
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}
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if(mAlphaMode != base_material->mAlphaMode)
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if (mAlphaMode != base_material->mAlphaMode)
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{
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material_out.alphaMode = getAlphaMode();
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}
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if(mAlphaCutoff != base_material->mAlphaCutoff)
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if (mAlphaCutoff != base_material->mAlphaCutoff)
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{
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material_out.alphaCutoff = mAlphaCutoff;
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}
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if(mBaseColor != base_material->mBaseColor)
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if (mBaseColor != base_material->mBaseColor)
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{
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mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
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}
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if(mEmissiveColor != base_material->mEmissiveColor)
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if (mEmissiveColor != base_material->mEmissiveColor)
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{
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mEmissiveColor.write(material_out.emissiveFactor);
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}
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if(mMetallicFactor != base_material->mMetallicFactor)
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if (mMetallicFactor != base_material->mMetallicFactor)
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{
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material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
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}
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if(mRoughnessFactor != base_material->mRoughnessFactor)
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if (mRoughnessFactor != base_material->mRoughnessFactor)
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{
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material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
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}
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if(mDoubleSided != base_material->mDoubleSided)
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if (mDoubleSided != base_material->mDoubleSided)
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{
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material_out.doubleSided = mDoubleSided;
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}
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@ -27,8 +27,10 @@
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#pragma once
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#include "llrefcount.h"
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#include "llmemory.h"
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#include "v4color.h"
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#include "v3color.h"
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#include "v2math.h"
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#include "lluuid.h"
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#include "llmd5.h"
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@ -43,6 +45,13 @@ class LLGLTFMaterial : public LLRefCount
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{
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public:
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struct TextureTransform
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{
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LLVector2 mOffset = { 0.f, 0.f };
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LLVector2 mScale = { 1.f, 1.f };
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F32 mRotation = 0.f;
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};
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enum AlphaMode
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{
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ALPHA_MODE_OPAQUE = 0,
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@ -50,6 +59,11 @@ public:
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ALPHA_MODE_MASK
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};
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LLGLTFMaterial() {}
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LLGLTFMaterial(const LLGLTFMaterial& rhs);
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LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
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LLUUID mBaseColorId;
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LLUUID mNormalId;
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LLUUID mMetallicRoughnessId;
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@ -65,17 +79,41 @@ public:
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bool mDoubleSided = false;
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AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;
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// get a UUID based on a hash of this LLGLTFMaterial
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LLUUID getHash() const
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enum TextureTransformIdx : U32
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LLMD5 md5;
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md5.update((unsigned char*)this, sizeof(this));
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md5.finalize();
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LLUUID id;
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md5.raw_digest(id.mData);
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return id;
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}
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TEXTURE_TRANSFORM_DIFFUSE_EMISSIVE,
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TEXTURE_TRANSFORM_NORMAL,
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TEXTURE_TRANSFORM_METALLIC_ROUGHNESS
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};
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TextureTransform mTextureTransform[3];
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//setters for various members (will clamp to acceptable ranges)
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void setBaseColorId(const LLUUID& id);
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void setNormalId(const LLUUID& id);
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void setMetallicRoughnessId(const LLUUID& id);
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void setEmissiveId(const LLUUID& id);
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void setBaseColorFactor(const LLColor3& baseColor, F32 transparency);
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void setAlphaCutoff(F32 cutoff);
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void setEmissiveColorFactor(const LLColor3& emissiveColor);
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void setMetallicFactor(F32 metallic);
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void setRoughnessFactor(F32 roughness);
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void setAlphaMode(S32 mode);
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void setDoubleSided(bool double_sided);
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// Default value accessors
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static LLUUID getDefaultBaseColorId();
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static LLUUID getDefaultNormalId();
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static LLUUID getDefaultEmissiveId();
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static LLUUID getDefaultMetallicRoughnessId();
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static F32 getDefaultAlphaCutoff();
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static S32 getDefaultAlphaMode();
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static F32 getDefaultMetallicFactor();
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static F32 getDefaultRoughnessFactor();
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static LLColor4 getDefaultBaseColor();
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static LLColor3 getDefaultEmissiveColor();
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static bool getDefaultDoubleSided();
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// set mAlphaMode from string.
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// Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE
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// write to given tinygltf::Model
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void writeToModel(tinygltf::Model& model, S32 mat_index) const;
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// get a UUID based on a hash of this LLGLTFMaterial
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LLUUID getHash() const
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{
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LLMD5 md5;
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md5.update((unsigned char*)this, sizeof(this));
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md5.finalize();
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LLUUID id;
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md5.raw_digest(id.mData);
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return id;
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}
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// calculate the fields in this material that differ from a base material and write them out to a given tinygltf::Model
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void writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const;
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void writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const;
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};
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@ -135,10 +135,6 @@ public:
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S32 setMaterialID(const LLMaterialID& pMaterialID);
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S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
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void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
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LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
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virtual const LLUUID &getID() const { return mID; }
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const LLColor4 &getColor() const { return mColor; }
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const F32 getAlpha() const { return mColor.mV[VALPHA]; }
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// Media flags
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enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
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// GLTF asset
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void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
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LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
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// GLTF override
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LLGLTFMaterial* getGLTFMaterialOverride() { return mGLTFMaterialOverrides; }
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void setGLTFMaterialOverride(LLGLTFMaterial* mat) { mGLTFMaterialOverrides = mat; }
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// GLTF render
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LLGLTFMaterial* getGLTFRenderMaterial() { return mGLTFRenderMaterial; }
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void setGLTFRenderMaterial(LLGLTFMaterial* mat) { mGLTFRenderMaterial = mat; }
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public:
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F32 mScaleS; // S, T offset
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F32 mScaleT; // S, T offset
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@ -230,12 +234,18 @@ protected:
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bool mMaterialUpdatePending;
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LLMaterialID mMaterialID;
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LLMaterialPtr mMaterial;
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LLPointer<LLGLTFMaterial> mGLTFMaterial; // if present, ignore mMaterial
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// Reference to GLTF material asset state
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// On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList
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LLPointer<LLGLTFMaterial> mGLTFMaterial;
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// GLTF material parameter overrides -- the viewer will use this data to override material parameters
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// set by the asset
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// set by the asset and store the results in mRenderGLTFMaterial
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LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides;
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// GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial
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LLPointer<LLGLTFMaterial> mGLTFRenderMaterial;
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// Note the media data is not sent via the same message structure as the rest of the TE
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LLMediaEntry* mMediaEntry; // The media data for the face
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@ -73,6 +73,7 @@
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<string>Avatar</string>
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<string>Voice</string>
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-->
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<string>Capabilities</string>
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</array>
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</map>
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</array>
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@ -196,7 +196,7 @@ vec4 filterColor(vec3 N)
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// apply the bias to the lod
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lod += u_lodBias;
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lod = clamp(lod, 0, 7);
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lod = clamp(lod, 0, 6);
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// sample lambertian at a lower resolution to avoid fireflies
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vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod);
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@ -127,7 +127,7 @@ vec4 prefilterEnvMap(vec3 R)
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float envMapDim = 256.0;
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int numSamples = 4;
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float numMips = 7.0;
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float numMips = 6.0;
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float roughness = mipLevel/numMips;
|
||||
|
||||
|
|
@ -151,7 +151,7 @@ vec4 prefilterEnvMap(vec3 R)
|
|||
// Solid angle of 1 pixel across all cube faces
|
||||
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
|
||||
// Biased (+1.0) mip level for better result
|
||||
float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
|
||||
float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, numMips);
|
||||
//float mip = clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
|
||||
color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip) * dotNL;
|
||||
totalWeight += dotNL;
|
||||
|
|
|
|||
|
|
@ -507,7 +507,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
|
|||
vec3 pos, vec3 norm, float glossiness, bool errorCorrect)
|
||||
{
|
||||
// TODO - don't hard code lods
|
||||
float reflection_lods = 7;
|
||||
float reflection_lods = 6;
|
||||
preProbeSample(pos);
|
||||
|
||||
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
|
||||
|
|
|
|||
|
|
@ -286,9 +286,9 @@ RenderFSAASamples 1 0
|
|||
RenderGLMultiThreaded 1 0
|
||||
RenderGLContextCoreProfile 1 0
|
||||
|
||||
// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 16
|
||||
// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 32
|
||||
list AMD
|
||||
RenderReflectionProbeCount 1 16
|
||||
RenderReflectionProbeCount 1 32
|
||||
|
||||
list GL3
|
||||
RenderFSAASamples 0 0
|
||||
|
|
|
|||
|
|
@ -675,45 +675,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
|
|||
gPipeline.bindDeferredShader(*target_shader);
|
||||
}
|
||||
|
||||
if (params.mTexture.notNull())
|
||||
{
|
||||
gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
if (params.mNormalMap)
|
||||
{
|
||||
target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
|
||||
}
|
||||
|
||||
if (params.mSpecularMap)
|
||||
{
|
||||
target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
|
||||
}
|
||||
else
|
||||
{
|
||||
target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
if (params.mEmissiveMap)
|
||||
{
|
||||
target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
|
||||
}
|
||||
else
|
||||
{
|
||||
target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
|
||||
target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
|
||||
target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
|
||||
params.mGLTFMaterial->bind(target_shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -95,57 +95,10 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
|
|||
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
|
||||
{
|
||||
LLDrawInfo* pparams = *i;
|
||||
LLGLTFMaterial *mat = pparams->mGLTFMaterial;
|
||||
|
||||
// glTF 2.0 Specification 3.9.4. Alpha Coverage
|
||||
// mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
|
||||
F32 min_alpha = -1.0;
|
||||
if (mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
|
||||
{
|
||||
min_alpha = mat->mAlphaCutoff;
|
||||
}
|
||||
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
|
||||
|
||||
if (pparams->mTexture.notNull())
|
||||
{
|
||||
gGL.getTexUnit(0)->bindFast(pparams->mTexture); // diffuse
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
if (pparams->mNormalMap)
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::BUMP_MAP, pparams->mNormalMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
|
||||
}
|
||||
|
||||
if (pparams->mSpecularMap)
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, pparams->mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
|
||||
}
|
||||
else
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
if (pparams->mEmissiveMap)
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, pparams->mEmissiveMap); // PBR sRGB Emissive
|
||||
}
|
||||
else
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, pparams->mGLTFMaterial->mRoughnessFactor);
|
||||
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, pparams->mGLTFMaterial->mMetallicFactor);
|
||||
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, pparams->mGLTFMaterial->mEmissiveColor.mV);
|
||||
|
||||
auto& mat = pparams->mGLTFMaterial;
|
||||
|
||||
mat->bind(shader);
|
||||
|
||||
LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
|
||||
|
||||
bool tex_setup = false;
|
||||
|
|
|
|||
|
|
@ -27,6 +27,10 @@
|
|||
|
||||
#include "llfetchedgltfmaterial.h"
|
||||
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llavatarappearancedefines.h"
|
||||
#include "llshadermgr.h"
|
||||
|
||||
LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
|
||||
: LLGLTFMaterial()
|
||||
, mExpectedFlusTime(0.f)
|
||||
|
|
@ -38,5 +42,62 @@ LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
|
|||
|
||||
LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LLFetchedGLTFMaterial::bind(LLGLSLShader* shader)
|
||||
{
|
||||
// glTF 2.0 Specification 3.9.4. Alpha Coverage
|
||||
// mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
|
||||
F32 min_alpha = -1.0;
|
||||
|
||||
if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
|
||||
{
|
||||
min_alpha = mAlphaCutoff;
|
||||
}
|
||||
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
|
||||
|
||||
if (mBaseColorTexture.notNull())
|
||||
{
|
||||
gGL.getTexUnit(0)->bindFast(mBaseColorTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
|
||||
if (mNormalTexture.notNull())
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
|
||||
}
|
||||
|
||||
if (mMetallicRoughnessTexture.notNull())
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal.
|
||||
}
|
||||
else
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
if (mEmissiveTexture.notNull())
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture); // PBR sRGB Emissive
|
||||
}
|
||||
else
|
||||
{
|
||||
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
|
||||
}
|
||||
|
||||
// NOTE: base color factor is baked into vertex stream
|
||||
|
||||
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
|
||||
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
|
||||
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,14 +28,26 @@
|
|||
|
||||
#include "llgltfmaterial.h"
|
||||
#include "llpointer.h"
|
||||
#include "llviewertexture.h"
|
||||
|
||||
class LLFetchedGLTFMaterial : public LLGLTFMaterial
|
||||
class LLGLSLShader;
|
||||
|
||||
class LLFetchedGLTFMaterial: public LLGLTFMaterial
|
||||
{
|
||||
friend class LLGLTFMaterialList; // for lifetime management
|
||||
public:
|
||||
LLFetchedGLTFMaterial();
|
||||
virtual ~LLFetchedGLTFMaterial();
|
||||
|
||||
// bind this material for rendering
|
||||
void bind(LLGLSLShader* shader);
|
||||
|
||||
// Textures used for fetching/rendering
|
||||
LLPointer<LLViewerFetchedTexture> mBaseColorTexture;
|
||||
LLPointer<LLViewerFetchedTexture> mNormalTexture;
|
||||
LLPointer<LLViewerFetchedTexture> mMetallicRoughnessTexture;
|
||||
LLPointer<LLViewerFetchedTexture> mEmissiveTexture;
|
||||
|
||||
protected:
|
||||
//Lifetime management
|
||||
F64 mExpectedFlusTime; // since epoch in seconds
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ class LLViewerObject;
|
|||
#define LL_MAX_REFLECTION_PROBE_COUNT 256
|
||||
|
||||
// reflection probe resolution
|
||||
#define LL_REFLECTION_PROBE_RESOLUTION 256
|
||||
#define LL_REFLECTION_PROBE_RESOLUTION 128
|
||||
#define LL_IRRADIANCE_MAP_RESOLUTION 64
|
||||
|
||||
// reflection probe mininum scale
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@
|
|||
#include "llviewercamera.h"
|
||||
#include "llvector4a.h"
|
||||
#include "llvoavatar.h"
|
||||
#include "llfetchedgltfmaterial.h"
|
||||
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
|
|
@ -114,9 +115,11 @@ public:
|
|||
F32 mDistance;
|
||||
U32 mDrawMode;
|
||||
|
||||
// Material points here are likely for debugging only and are immaterial (zing!)
|
||||
// Material pointer here is likely for debugging only and are immaterial (zing!)
|
||||
LLMaterialPtr mMaterial;
|
||||
LLPointer<LLGLTFMaterial> mGLTFMaterial;
|
||||
|
||||
// PBR material parameters
|
||||
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
|
||||
|
||||
LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info
|
||||
|
||||
|
|
@ -128,7 +131,6 @@ public:
|
|||
const LLMatrix4* mSpecularMapMatrix;
|
||||
LLPointer<LLViewerTexture> mNormalMap;
|
||||
const LLMatrix4* mNormalMapMatrix;
|
||||
LLPointer<LLViewerTexture> mEmissiveMap;
|
||||
|
||||
LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
|
||||
F32 mEnvIntensity;
|
||||
|
|
|
|||
|
|
@ -414,11 +414,6 @@ void LLViewerObject::deleteTEImages()
|
|||
delete[] mTESpecularMaps;
|
||||
mTESpecularMaps = NULL;
|
||||
}
|
||||
|
||||
mGLTFBaseColorMaps.clear();
|
||||
mGLTFNormalMaps.clear();
|
||||
mGLTFMetallicRoughnessMaps.clear();
|
||||
mGLTFEmissiveMaps.clear();
|
||||
}
|
||||
|
||||
void LLViewerObject::markDead()
|
||||
|
|
@ -4766,11 +4761,6 @@ void LLViewerObject::setNumTEs(const U8 num_tes)
|
|||
mTEImages = new_images;
|
||||
mTENormalMaps = new_normmaps;
|
||||
mTESpecularMaps = new_specmaps;
|
||||
|
||||
mGLTFBaseColorMaps.resize(num_tes);
|
||||
mGLTFNormalMaps.resize(num_tes);
|
||||
mGLTFMetallicRoughnessMaps.resize(num_tes);
|
||||
mGLTFEmissiveMaps.resize(num_tes);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -4930,14 +4920,28 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
|
|||
mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE);
|
||||
}
|
||||
|
||||
auto fetch_texture = [](const LLUUID& id, LLViewerObject *obj)
|
||||
LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFMaterial();
|
||||
LLUUID mat_id = getRenderMaterialID(te);
|
||||
if (mat == nullptr && mat_id.notNull())
|
||||
{
|
||||
mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id);
|
||||
getTE(te)->setGLTFMaterial(mat);
|
||||
}
|
||||
else if (mat_id.isNull() && mat != nullptr)
|
||||
{
|
||||
mat = nullptr;
|
||||
getTE(te)->setGLTFMaterial(nullptr);
|
||||
}
|
||||
|
||||
auto fetch_texture = [this](const LLUUID& id)
|
||||
{
|
||||
LLViewerFetchedTexture* img = nullptr;
|
||||
if (id.notNull())
|
||||
{
|
||||
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
|
||||
{
|
||||
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(id);
|
||||
// TODO -- fall back to LLTextureEntry::mGLTFRenderMaterial when overriding with baked texture
|
||||
LLViewerTexture* viewerTexture = getBakedTextureForMagicId(id);
|
||||
img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : nullptr;
|
||||
}
|
||||
else
|
||||
|
|
@ -4950,34 +4954,13 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
|
|||
return img;
|
||||
};
|
||||
|
||||
LLGLTFMaterial* mat = getTE(te)->getGLTFMaterial();
|
||||
LLUUID mat_id = getRenderMaterialID(te);
|
||||
if (mat == nullptr && mat_id.notNull())
|
||||
{
|
||||
mat = gGLTFMaterialList.getMaterial(mat_id);
|
||||
getTE(te)->setGLTFMaterial(mat);
|
||||
}
|
||||
else if (mat_id.isNull() && mat != nullptr)
|
||||
{
|
||||
mat = nullptr;
|
||||
getTE(te)->setGLTFMaterial(nullptr);
|
||||
}
|
||||
|
||||
if (mat != nullptr)
|
||||
{
|
||||
mGLTFBaseColorMaps[te] = fetch_texture(mat->mBaseColorId, this);
|
||||
mGLTFNormalMaps[te] = fetch_texture(mat->mNormalId, this);
|
||||
mGLTFMetallicRoughnessMaps[te] = fetch_texture(mat->mMetallicRoughnessId, this);
|
||||
mGLTFEmissiveMaps[te] = fetch_texture(mat->mEmissiveId, this);
|
||||
mat->mBaseColorTexture = fetch_texture(mat->mBaseColorId);
|
||||
mat->mNormalTexture = fetch_texture(mat->mNormalId);
|
||||
mat->mMetallicRoughnessTexture = fetch_texture(mat->mMetallicRoughnessId);
|
||||
mat->mEmissiveTexture= fetch_texture(mat->mEmissiveId);
|
||||
}
|
||||
else
|
||||
{
|
||||
mGLTFBaseColorMaps[te] = nullptr;
|
||||
mGLTFNormalMaps[te] = nullptr;
|
||||
mGLTFMetallicRoughnessMaps[te] = nullptr;
|
||||
mGLTFEmissiveMaps[te] = nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LLViewerObject::refreshBakeTexture()
|
||||
|
|
|
|||
|
|
@ -371,12 +371,6 @@ public:
|
|||
LLViewerTexture *getTENormalMap(const U8 te) const;
|
||||
LLViewerTexture *getTESpecularMap(const U8 te) const;
|
||||
|
||||
LLViewerTexture* getGLTFBaseColorMap(U8 te) const { return mGLTFBaseColorMaps[te]; }
|
||||
LLViewerTexture* getGLTFNormalMap(U8 te) const { return mGLTFNormalMaps[te]; }
|
||||
LLViewerTexture* getGLTFEmissiveMap(U8 te) const { return mGLTFEmissiveMaps[te]; }
|
||||
LLViewerTexture* getGLTFMetallicRoughnessMap(U8 te) const { return mGLTFMetallicRoughnessMaps[te]; }
|
||||
|
||||
|
||||
bool isImageAlphaBlended(const U8 te) const;
|
||||
|
||||
void fitFaceTexture(const U8 face);
|
||||
|
|
@ -693,13 +687,6 @@ public:
|
|||
LLPointer<LLViewerTexture> *mTENormalMaps;
|
||||
LLPointer<LLViewerTexture> *mTESpecularMaps;
|
||||
|
||||
std::vector<LLPointer<LLViewerTexture> > mGLTFBaseColorMaps;
|
||||
std::vector<LLPointer<LLViewerTexture> > mGLTFNormalMaps;
|
||||
std::vector<LLPointer<LLViewerTexture> > mGLTFMetallicRoughnessMaps;
|
||||
std::vector<LLPointer<LLViewerTexture> > mGLTFEmissiveMaps;
|
||||
|
||||
|
||||
|
||||
// true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
|
||||
// can likely be factored out
|
||||
BOOL mbCanSelect;
|
||||
|
|
|
|||
|
|
@ -5390,7 +5390,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
|
|||
|
||||
LLUUID mat_id;
|
||||
|
||||
LLGLTFMaterial* gltf_mat = facep->getTextureEntry()->getGLTFMaterial();
|
||||
auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFMaterial();
|
||||
if (gltf_mat != nullptr)
|
||||
{
|
||||
mat_id = gltf_mat->getHash(); // TODO: cache this hash
|
||||
|
|
@ -5519,21 +5519,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
|
|||
|
||||
if (gltf_mat)
|
||||
{
|
||||
LLViewerObject* vobj = facep->getViewerObject();
|
||||
U8 te = facep->getTEOffset();
|
||||
|
||||
draw_info->mTexture = vobj->getGLTFBaseColorMap(te);
|
||||
draw_info->mNormalMap = vobj->getGLTFNormalMap(te);
|
||||
draw_info->mSpecularMap = vobj->getGLTFMetallicRoughnessMap(te);
|
||||
draw_info->mEmissiveMap = vobj->getGLTFEmissiveMap(te);
|
||||
if (draw_info->mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
|
||||
{
|
||||
draw_info->mAlphaMaskCutoff = gltf_mat->mAlphaCutoff * gltf_mat->mBaseColor.mV[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_info->mAlphaMaskCutoff = 1.f;
|
||||
}
|
||||
// nothing to do, render pools will reference the GLTF material
|
||||
}
|
||||
else if (mat)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3723,15 +3723,26 @@ void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
|
|||
void LLPipeline::touchTextures(LLDrawInfo* info)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
||||
for (int i = 0; i < info->mTextureList.size(); ++i)
|
||||
{
|
||||
touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
|
||||
}
|
||||
|
||||
touchTexture(info->mTexture, info->mVSize);
|
||||
touchTexture(info->mSpecularMap, info->mVSize);
|
||||
touchTexture(info->mNormalMap, info->mVSize);
|
||||
touchTexture(info->mEmissiveMap, info->mVSize);
|
||||
auto& mat = info->mGLTFMaterial;
|
||||
if (mat.notNull())
|
||||
{
|
||||
touchTexture(mat->mBaseColorTexture, info->mVSize);
|
||||
touchTexture(mat->mNormalTexture, info->mVSize);
|
||||
touchTexture(mat->mMetallicRoughnessTexture, info->mVSize);
|
||||
touchTexture(mat->mEmissiveTexture, info->mVSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < info->mTextureList.size(); ++i)
|
||||
{
|
||||
touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
|
||||
}
|
||||
|
||||
touchTexture(info->mTexture, info->mVSize);
|
||||
touchTexture(info->mSpecularMap, info->mVSize);
|
||||
touchTexture(info->mNormalMap, info->mVSize);
|
||||
}
|
||||
}
|
||||
|
||||
void LLPipeline::postSort(LLCamera& camera)
|
||||
|
|
|
|||
Loading…
Reference in New Issue