SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.

master
Dave Parks 2022-10-19 14:41:17 -05:00
parent d0c2c862ef
commit de4c018499
18 changed files with 380 additions and 208 deletions

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@ -28,12 +28,44 @@
#include "llgltfmaterial.h"
#include "tiny_gltf.h"
#include "tinygltf/tiny_gltf.h"
LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
{
*this = rhs;
}
LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
{
//have to do a manual operator= because of LLRefCount
mBaseColorId = rhs.mBaseColorId;
mNormalId = rhs.mNormalId;
mMetallicRoughnessId = rhs.mMetallicRoughnessId;
mEmissiveId = rhs.mEmissiveId;
mBaseColor = rhs.mBaseColor;
mEmissiveColor = rhs.mEmissiveColor;
mMetallicFactor = rhs.mMetallicFactor;
mRoughnessFactor = rhs.mRoughnessFactor;
mAlphaCutoff = rhs.mAlphaCutoff;
mDoubleSided = rhs.mDoubleSided;
mAlphaMode = rhs.mAlphaMode;
for (S32 i = 0; i < 3; ++i)
{
mTextureTransform[i] = rhs.mTextureTransform[i];
}
return *this;
}
bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
{
#if 1
tinygltf::TinyGLTF gltf;
tinygltf::Model model_in;
if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), ""))
@ -45,12 +77,13 @@ bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, st
return true;
}
#endif
return false;
}
std::string LLGLTFMaterial::asJSON(bool prettyprint) const
{
#if 1
tinygltf::TinyGLTF gltf;
tinygltf::Model model_out;
@ -61,6 +94,9 @@ std::string LLGLTFMaterial::asJSON(bool prettyprint) const
gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
return str.str();
#else
return "";
#endif
}
void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
@ -130,7 +166,7 @@ void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
{
if (model.materials.size() < mat_index+1)
if (model.materials.size() < mat_index + 1)
{
model.materials.resize(mat_index + 1);
}
@ -143,7 +179,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
U32 idx = model.images.size();
model.images.resize(idx + 1);
model.textures.resize(idx + 1);
material_out.pbrMetallicRoughness.baseColorTexture.index = idx;
model.textures[idx].source = idx;
model.images[idx].uri = mBaseColorId.asString();
@ -160,7 +196,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
model.textures[idx].source = idx;
model.images[idx].uri = mNormalId.asString();
}
// set metallic-roughness texture
if (mMetallicRoughnessId.notNull())
{
@ -187,7 +223,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.alphaMode = getAlphaMode();
material_out.alphaCutoff = mAlphaCutoff;
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
mEmissiveColor.write(material_out.emissiveFactor);
@ -195,11 +231,130 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
material_out.doubleSided = mDoubleSided;
model.asset.version = "2.0";
}
void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const
void LLGLTFMaterial::setBaseColorId(const LLUUID& id)
{
if (model.materials.size() < mat_index+1)
mBaseColorId = id;
}
void LLGLTFMaterial::setNormalId(const LLUUID& id)
{
mNormalId = id;
}
void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id)
{
mMetallicRoughnessId = id;
}
void LLGLTFMaterial::setEmissiveId(const LLUUID& id)
{
mEmissiveId = id;
}
void LLGLTFMaterial::setBaseColorFactor(const LLColor3& baseColor, F32 transparency)
{
mBaseColor.set(baseColor, transparency);
mBaseColor.clamp();
}
void LLGLTFMaterial::setAlphaCutoff(F32 cutoff)
{
mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
}
void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor)
{
mEmissiveColor = emissiveColor;
mEmissiveColor.clamp();
}
void LLGLTFMaterial::setMetallicFactor(F32 metallic)
{
mMetallicFactor = llclamp(metallic, 0.f, 1.f);
}
void LLGLTFMaterial::setRoughnessFactor(F32 roughness)
{
mRoughnessFactor = llclamp(roughness, 0.f, 1.f);
}
void LLGLTFMaterial::setAlphaMode(S32 mode)
{
mAlphaMode = (AlphaMode)llclamp(mode, (S32)ALPHA_MODE_OPAQUE, (S32)ALPHA_MODE_MASK);
}
void LLGLTFMaterial::setDoubleSided(bool double_sided)
{
// sure, no clamping will ever be needed for a bool, but include the
// setter for consistency with the clamping API
mDoubleSided = double_sided;
}
// Default value accessors
LLUUID LLGLTFMaterial::getDefaultBaseColorId()
{
return LLUUID::null;
}
LLUUID LLGLTFMaterial::getDefaultNormalId()
{
return LLUUID::null;
}
LLUUID LLGLTFMaterial::getDefaultEmissiveId()
{
return LLUUID::null;
}
LLUUID LLGLTFMaterial::getDefaultMetallicRoughnessId()
{
return LLUUID::null;
}
F32 LLGLTFMaterial::getDefaultAlphaCutoff()
{
return 0.f;
}
S32 LLGLTFMaterial::getDefaultAlphaMode()
{
return (S32)ALPHA_MODE_OPAQUE;
}
F32 LLGLTFMaterial::getDefaultMetallicFactor()
{
return 0.f;
}
F32 LLGLTFMaterial::getDefaultRoughnessFactor()
{
return 0.f;
}
LLColor4 LLGLTFMaterial::getDefaultBaseColor()
{
return LLColor4::white;
}
LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
{
return LLColor3::black;
}
bool LLGLTFMaterial::getDefaultDoubleSided()
{
return false;
}
void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const
{
if (model.materials.size() < mat_index + 1)
{
model.materials.resize(mat_index + 1);
}
@ -256,37 +411,37 @@ void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_inde
model.images[idx].uri = mEmissiveId.asString();
}
if(mAlphaMode != base_material->mAlphaMode)
if (mAlphaMode != base_material->mAlphaMode)
{
material_out.alphaMode = getAlphaMode();
}
if(mAlphaCutoff != base_material->mAlphaCutoff)
if (mAlphaCutoff != base_material->mAlphaCutoff)
{
material_out.alphaCutoff = mAlphaCutoff;
}
if(mBaseColor != base_material->mBaseColor)
if (mBaseColor != base_material->mBaseColor)
{
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
}
if(mEmissiveColor != base_material->mEmissiveColor)
if (mEmissiveColor != base_material->mEmissiveColor)
{
mEmissiveColor.write(material_out.emissiveFactor);
}
if(mMetallicFactor != base_material->mMetallicFactor)
if (mMetallicFactor != base_material->mMetallicFactor)
{
material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
}
if(mRoughnessFactor != base_material->mRoughnessFactor)
if (mRoughnessFactor != base_material->mRoughnessFactor)
{
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
}
if(mDoubleSided != base_material->mDoubleSided)
if (mDoubleSided != base_material->mDoubleSided)
{
material_out.doubleSided = mDoubleSided;
}

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@ -27,8 +27,10 @@
#pragma once
#include "llrefcount.h"
#include "llmemory.h"
#include "v4color.h"
#include "v3color.h"
#include "v2math.h"
#include "lluuid.h"
#include "llmd5.h"
@ -43,6 +45,13 @@ class LLGLTFMaterial : public LLRefCount
{
public:
struct TextureTransform
{
LLVector2 mOffset = { 0.f, 0.f };
LLVector2 mScale = { 1.f, 1.f };
F32 mRotation = 0.f;
};
enum AlphaMode
{
ALPHA_MODE_OPAQUE = 0,
@ -50,6 +59,11 @@ public:
ALPHA_MODE_MASK
};
LLGLTFMaterial() {}
LLGLTFMaterial(const LLGLTFMaterial& rhs);
LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
LLUUID mBaseColorId;
LLUUID mNormalId;
LLUUID mMetallicRoughnessId;
@ -65,17 +79,41 @@ public:
bool mDoubleSided = false;
AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;
// get a UUID based on a hash of this LLGLTFMaterial
LLUUID getHash() const
enum TextureTransformIdx : U32
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLMD5 md5;
md5.update((unsigned char*)this, sizeof(this));
md5.finalize();
LLUUID id;
md5.raw_digest(id.mData);
return id;
}
TEXTURE_TRANSFORM_DIFFUSE_EMISSIVE,
TEXTURE_TRANSFORM_NORMAL,
TEXTURE_TRANSFORM_METALLIC_ROUGHNESS
};
TextureTransform mTextureTransform[3];
//setters for various members (will clamp to acceptable ranges)
void setBaseColorId(const LLUUID& id);
void setNormalId(const LLUUID& id);
void setMetallicRoughnessId(const LLUUID& id);
void setEmissiveId(const LLUUID& id);
void setBaseColorFactor(const LLColor3& baseColor, F32 transparency);
void setAlphaCutoff(F32 cutoff);
void setEmissiveColorFactor(const LLColor3& emissiveColor);
void setMetallicFactor(F32 metallic);
void setRoughnessFactor(F32 roughness);
void setAlphaMode(S32 mode);
void setDoubleSided(bool double_sided);
// Default value accessors
static LLUUID getDefaultBaseColorId();
static LLUUID getDefaultNormalId();
static LLUUID getDefaultEmissiveId();
static LLUUID getDefaultMetallicRoughnessId();
static F32 getDefaultAlphaCutoff();
static S32 getDefaultAlphaMode();
static F32 getDefaultMetallicFactor();
static F32 getDefaultRoughnessFactor();
static LLColor4 getDefaultBaseColor();
static LLColor3 getDefaultEmissiveColor();
static bool getDefaultDoubleSided();
// set mAlphaMode from string.
// Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE
@ -123,7 +161,18 @@ public:
// write to given tinygltf::Model
void writeToModel(tinygltf::Model& model, S32 mat_index) const;
// get a UUID based on a hash of this LLGLTFMaterial
LLUUID getHash() const
{
LLMD5 md5;
md5.update((unsigned char*)this, sizeof(this));
md5.finalize();
LLUUID id;
md5.raw_digest(id.mData);
return id;
}
// calculate the fields in this material that differ from a base material and write them out to a given tinygltf::Model
void writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const;
void writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const;
};

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@ -135,10 +135,6 @@ public:
S32 setMaterialID(const LLMaterialID& pMaterialID);
S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
const F32 getAlpha() const { return mColor.mV[VALPHA]; }
@ -200,10 +196,18 @@ public:
// Media flags
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
// GLTF asset
void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
// GLTF override
LLGLTFMaterial* getGLTFMaterialOverride() { return mGLTFMaterialOverrides; }
void setGLTFMaterialOverride(LLGLTFMaterial* mat) { mGLTFMaterialOverrides = mat; }
// GLTF render
LLGLTFMaterial* getGLTFRenderMaterial() { return mGLTFRenderMaterial; }
void setGLTFRenderMaterial(LLGLTFMaterial* mat) { mGLTFRenderMaterial = mat; }
public:
F32 mScaleS; // S, T offset
F32 mScaleT; // S, T offset
@ -230,12 +234,18 @@ protected:
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;
LLMaterialPtr mMaterial;
LLPointer<LLGLTFMaterial> mGLTFMaterial; // if present, ignore mMaterial
// Reference to GLTF material asset state
// On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList
LLPointer<LLGLTFMaterial> mGLTFMaterial;
// GLTF material parameter overrides -- the viewer will use this data to override material parameters
// set by the asset
// set by the asset and store the results in mRenderGLTFMaterial
LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides;
// GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial
LLPointer<LLGLTFMaterial> mGLTFRenderMaterial;
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face

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@ -73,6 +73,7 @@
<string>Avatar</string>
<string>Voice</string>
-->
<string>Capabilities</string>
</array>
</map>
</array>

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@ -196,7 +196,7 @@ vec4 filterColor(vec3 N)
// apply the bias to the lod
lod += u_lodBias;
lod = clamp(lod, 0, 7);
lod = clamp(lod, 0, 6);
// sample lambertian at a lower resolution to avoid fireflies
vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod);

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@ -127,7 +127,7 @@ vec4 prefilterEnvMap(vec3 R)
float envMapDim = 256.0;
int numSamples = 4;
float numMips = 7.0;
float numMips = 6.0;
float roughness = mipLevel/numMips;
@ -151,7 +151,7 @@ vec4 prefilterEnvMap(vec3 R)
// Solid angle of 1 pixel across all cube faces
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, numMips);
//float mip = clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip) * dotNL;
totalWeight += dotNL;

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@ -507,7 +507,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
vec3 pos, vec3 norm, float glossiness, bool errorCorrect)
{
// TODO - don't hard code lods
float reflection_lods = 7;
float reflection_lods = 6;
preProbeSample(pos);
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);

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@ -286,9 +286,9 @@ RenderFSAASamples 1 0
RenderGLMultiThreaded 1 0
RenderGLContextCoreProfile 1 0
// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 16
// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 32
list AMD
RenderReflectionProbeCount 1 16
RenderReflectionProbeCount 1 32
list GL3
RenderFSAASamples 0 0

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@ -675,45 +675,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
gPipeline.bindDeferredShader(*target_shader);
}
if (params.mTexture.notNull())
{
gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (params.mNormalMap)
{
target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
}
else
{
target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
if (params.mSpecularMap)
{
target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (params.mEmissiveMap)
{
target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
}
else
{
target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
params.mGLTFMaterial->bind(target_shader);
}
else
{

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@ -95,57 +95,10 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo* pparams = *i;
LLGLTFMaterial *mat = pparams->mGLTFMaterial;
// glTF 2.0 Specification 3.9.4. Alpha Coverage
// mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
F32 min_alpha = -1.0;
if (mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
min_alpha = mat->mAlphaCutoff;
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
if (pparams->mTexture.notNull())
{
gGL.getTexUnit(0)->bindFast(pparams->mTexture); // diffuse
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (pparams->mNormalMap)
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, pparams->mNormalMap);
}
else
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
if (pparams->mSpecularMap)
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, pparams->mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (pparams->mEmissiveMap)
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, pparams->mEmissiveMap); // PBR sRGB Emissive
}
else
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, pparams->mGLTFMaterial->mRoughnessFactor);
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, pparams->mGLTFMaterial->mMetallicFactor);
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, pparams->mGLTFMaterial->mEmissiveColor.mV);
auto& mat = pparams->mGLTFMaterial;
mat->bind(shader);
LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
bool tex_setup = false;

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@ -27,6 +27,10 @@
#include "llfetchedgltfmaterial.h"
#include "llviewertexturelist.h"
#include "llavatarappearancedefines.h"
#include "llshadermgr.h"
LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
: LLGLTFMaterial()
, mExpectedFlusTime(0.f)
@ -38,5 +42,62 @@ LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()
{
}
void LLFetchedGLTFMaterial::bind(LLGLSLShader* shader)
{
// glTF 2.0 Specification 3.9.4. Alpha Coverage
// mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
F32 min_alpha = -1.0;
if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
min_alpha = mAlphaCutoff;
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
if (mBaseColorTexture.notNull())
{
gGL.getTexUnit(0)->bindFast(mBaseColorTexture);
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (mNormalTexture.notNull())
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture);
}
else
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
if (mMetallicRoughnessTexture.notNull())
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (mEmissiveTexture.notNull())
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture); // PBR sRGB Emissive
}
else
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
// NOTE: base color factor is baked into vertex stream
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
}

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@ -28,14 +28,26 @@
#include "llgltfmaterial.h"
#include "llpointer.h"
#include "llviewertexture.h"
class LLFetchedGLTFMaterial : public LLGLTFMaterial
class LLGLSLShader;
class LLFetchedGLTFMaterial: public LLGLTFMaterial
{
friend class LLGLTFMaterialList; // for lifetime management
public:
LLFetchedGLTFMaterial();
virtual ~LLFetchedGLTFMaterial();
// bind this material for rendering
void bind(LLGLSLShader* shader);
// Textures used for fetching/rendering
LLPointer<LLViewerFetchedTexture> mBaseColorTexture;
LLPointer<LLViewerFetchedTexture> mNormalTexture;
LLPointer<LLViewerFetchedTexture> mMetallicRoughnessTexture;
LLPointer<LLViewerFetchedTexture> mEmissiveTexture;
protected:
//Lifetime management
F64 mExpectedFlusTime; // since epoch in seconds

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@ -38,7 +38,7 @@ class LLViewerObject;
#define LL_MAX_REFLECTION_PROBE_COUNT 256
// reflection probe resolution
#define LL_REFLECTION_PROBE_RESOLUTION 256
#define LL_REFLECTION_PROBE_RESOLUTION 128
#define LL_IRRADIANCE_MAP_RESOLUTION 64
// reflection probe mininum scale

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@ -41,6 +41,7 @@
#include "llviewercamera.h"
#include "llvector4a.h"
#include "llvoavatar.h"
#include "llfetchedgltfmaterial.h"
#include <queue>
#include <unordered_map>
@ -114,9 +115,11 @@ public:
F32 mDistance;
U32 mDrawMode;
// Material points here are likely for debugging only and are immaterial (zing!)
// Material pointer here is likely for debugging only and are immaterial (zing!)
LLMaterialPtr mMaterial;
LLPointer<LLGLTFMaterial> mGLTFMaterial;
// PBR material parameters
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info
@ -128,7 +131,6 @@ public:
const LLMatrix4* mSpecularMapMatrix;
LLPointer<LLViewerTexture> mNormalMap;
const LLMatrix4* mNormalMapMatrix;
LLPointer<LLViewerTexture> mEmissiveMap;
LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
F32 mEnvIntensity;

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@ -414,11 +414,6 @@ void LLViewerObject::deleteTEImages()
delete[] mTESpecularMaps;
mTESpecularMaps = NULL;
}
mGLTFBaseColorMaps.clear();
mGLTFNormalMaps.clear();
mGLTFMetallicRoughnessMaps.clear();
mGLTFEmissiveMaps.clear();
}
void LLViewerObject::markDead()
@ -4766,11 +4761,6 @@ void LLViewerObject::setNumTEs(const U8 num_tes)
mTEImages = new_images;
mTENormalMaps = new_normmaps;
mTESpecularMaps = new_specmaps;
mGLTFBaseColorMaps.resize(num_tes);
mGLTFNormalMaps.resize(num_tes);
mGLTFMetallicRoughnessMaps.resize(num_tes);
mGLTFEmissiveMaps.resize(num_tes);
}
else
{
@ -4930,14 +4920,28 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE);
}
auto fetch_texture = [](const LLUUID& id, LLViewerObject *obj)
LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFMaterial();
LLUUID mat_id = getRenderMaterialID(te);
if (mat == nullptr && mat_id.notNull())
{
mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id);
getTE(te)->setGLTFMaterial(mat);
}
else if (mat_id.isNull() && mat != nullptr)
{
mat = nullptr;
getTE(te)->setGLTFMaterial(nullptr);
}
auto fetch_texture = [this](const LLUUID& id)
{
LLViewerFetchedTexture* img = nullptr;
if (id.notNull())
{
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
{
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(id);
// TODO -- fall back to LLTextureEntry::mGLTFRenderMaterial when overriding with baked texture
LLViewerTexture* viewerTexture = getBakedTextureForMagicId(id);
img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : nullptr;
}
else
@ -4950,34 +4954,13 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
return img;
};
LLGLTFMaterial* mat = getTE(te)->getGLTFMaterial();
LLUUID mat_id = getRenderMaterialID(te);
if (mat == nullptr && mat_id.notNull())
{
mat = gGLTFMaterialList.getMaterial(mat_id);
getTE(te)->setGLTFMaterial(mat);
}
else if (mat_id.isNull() && mat != nullptr)
{
mat = nullptr;
getTE(te)->setGLTFMaterial(nullptr);
}
if (mat != nullptr)
{
mGLTFBaseColorMaps[te] = fetch_texture(mat->mBaseColorId, this);
mGLTFNormalMaps[te] = fetch_texture(mat->mNormalId, this);
mGLTFMetallicRoughnessMaps[te] = fetch_texture(mat->mMetallicRoughnessId, this);
mGLTFEmissiveMaps[te] = fetch_texture(mat->mEmissiveId, this);
mat->mBaseColorTexture = fetch_texture(mat->mBaseColorId);
mat->mNormalTexture = fetch_texture(mat->mNormalId);
mat->mMetallicRoughnessTexture = fetch_texture(mat->mMetallicRoughnessId);
mat->mEmissiveTexture= fetch_texture(mat->mEmissiveId);
}
else
{
mGLTFBaseColorMaps[te] = nullptr;
mGLTFNormalMaps[te] = nullptr;
mGLTFMetallicRoughnessMaps[te] = nullptr;
mGLTFEmissiveMaps[te] = nullptr;
}
}
void LLViewerObject::refreshBakeTexture()

View File

@ -371,12 +371,6 @@ public:
LLViewerTexture *getTENormalMap(const U8 te) const;
LLViewerTexture *getTESpecularMap(const U8 te) const;
LLViewerTexture* getGLTFBaseColorMap(U8 te) const { return mGLTFBaseColorMaps[te]; }
LLViewerTexture* getGLTFNormalMap(U8 te) const { return mGLTFNormalMaps[te]; }
LLViewerTexture* getGLTFEmissiveMap(U8 te) const { return mGLTFEmissiveMaps[te]; }
LLViewerTexture* getGLTFMetallicRoughnessMap(U8 te) const { return mGLTFMetallicRoughnessMaps[te]; }
bool isImageAlphaBlended(const U8 te) const;
void fitFaceTexture(const U8 face);
@ -693,13 +687,6 @@ public:
LLPointer<LLViewerTexture> *mTENormalMaps;
LLPointer<LLViewerTexture> *mTESpecularMaps;
std::vector<LLPointer<LLViewerTexture> > mGLTFBaseColorMaps;
std::vector<LLPointer<LLViewerTexture> > mGLTFNormalMaps;
std::vector<LLPointer<LLViewerTexture> > mGLTFMetallicRoughnessMaps;
std::vector<LLPointer<LLViewerTexture> > mGLTFEmissiveMaps;
// true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
// can likely be factored out
BOOL mbCanSelect;

View File

@ -5390,7 +5390,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLUUID mat_id;
LLGLTFMaterial* gltf_mat = facep->getTextureEntry()->getGLTFMaterial();
auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFMaterial();
if (gltf_mat != nullptr)
{
mat_id = gltf_mat->getHash(); // TODO: cache this hash
@ -5519,21 +5519,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
if (gltf_mat)
{
LLViewerObject* vobj = facep->getViewerObject();
U8 te = facep->getTEOffset();
draw_info->mTexture = vobj->getGLTFBaseColorMap(te);
draw_info->mNormalMap = vobj->getGLTFNormalMap(te);
draw_info->mSpecularMap = vobj->getGLTFMetallicRoughnessMap(te);
draw_info->mEmissiveMap = vobj->getGLTFEmissiveMap(te);
if (draw_info->mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
draw_info->mAlphaMaskCutoff = gltf_mat->mAlphaCutoff * gltf_mat->mBaseColor.mV[3];
}
else
{
draw_info->mAlphaMaskCutoff = 1.f;
}
// nothing to do, render pools will reference the GLTF material
}
else if (mat)
{

View File

@ -3723,15 +3723,26 @@ void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
void LLPipeline::touchTextures(LLDrawInfo* info)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
for (int i = 0; i < info->mTextureList.size(); ++i)
{
touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
}
touchTexture(info->mTexture, info->mVSize);
touchTexture(info->mSpecularMap, info->mVSize);
touchTexture(info->mNormalMap, info->mVSize);
touchTexture(info->mEmissiveMap, info->mVSize);
auto& mat = info->mGLTFMaterial;
if (mat.notNull())
{
touchTexture(mat->mBaseColorTexture, info->mVSize);
touchTexture(mat->mNormalTexture, info->mVSize);
touchTexture(mat->mMetallicRoughnessTexture, info->mVSize);
touchTexture(mat->mEmissiveTexture, info->mVSize);
}
else
{
for (int i = 0; i < info->mTextureList.size(); ++i)
{
touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
}
touchTexture(info->mTexture, info->mVSize);
touchTexture(info->mSpecularMap, info->mVSize);
touchTexture(info->mNormalMap, info->mVSize);
}
}
void LLPipeline::postSort(LLCamera& camera)