SL-19999 stop outputing debug info about created material asset id unnecessarily

meow-7.2.2
Brad Linden 2023-07-13 10:08:19 -07:00
parent 5ce4d42f55
commit df1eb38b21
2 changed files with 1 additions and 10 deletions

View File

@ -1327,9 +1327,7 @@ void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std:
[](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response)
{
// done callback
LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
LLSD params = llsd::map("ASSET_ID", new_asset_id);
LLNotificationsUtil::add("MaterialCreated", params);
LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
},
nullptr // failure callback, floater already closed
);

View File

@ -12098,13 +12098,6 @@ Would you like to save them first?
yestext="Yes"/>
</notification>
<notification
icon="notifytip.tga"
name="MaterialCreated"
type="notifytip">
Material successfully created. Asset ID: [ASSET_ID]
</notification>
<notification
icon="notifytip.tga"
name="ReflectionProbeApplied"