Reapply "Fix RelWithDebug compile issue in gltf\asset.cpp"

This reverts commit 42bf6d155e.
master
Ansariel 2025-08-16 11:46:57 +02:00
parent 42bf6d155e
commit df2df95a88
1 changed files with 3 additions and 3 deletions

View File

@ -589,7 +589,7 @@ bool Asset::prep()
for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant)
{
#if SHOW_ASSERT
#ifdef SHOW_ASSERT
U32 attribute_mask = 0;
#endif
// for each mesh
@ -606,10 +606,10 @@ bool Asset::prep()
vertex_count[variant] += primitive.getVertexCount();
index_count[variant] += primitive.getIndexCount();
#ifdef SHOW_ASSERT
// all primitives of a given variant and material should all have the same attribute mask
llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask);
#if SHOW_ASSERT
attribute_mask |= primitive.mAttributeMask;
#endif
}