Merge pull request #992 from secondlife/vi-76
secondlife/viewer#76: Change wording of terrain blending documentation when using materialsmeow-7.2.2
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e056d4f720
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@ -29,6 +29,8 @@ When the Region/Estate floater is opened to the terrain Tab, the current terrain
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- If it is texture terrain, the "PBR Metallic Roughness" checkbox should be unchecked, and the floater should display the four textures applied to the terrain.
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- If it is material terrain, the "PBR Metallic Roughness" checkbox should be checked, and the floater should display the four materials applied to the terrain.
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In addition, where possible, textual labels and descriptions in the tab should make sense given the current value of the "PBR Metallic Roughness" checkbox. If the checkbox is unchecked, the labels should refer to textures. If the checkbox is checked, the labels should refer to materials.
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### Toggling Composition Type
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When toggling the "PBR Metallic Roughness" checkbox to the opposite value, which does not correspond to the current terrain type, one of the following sets of four terrain swatches will be displayed:
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@ -1479,6 +1479,19 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()
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if (texture_label) { texture_label->setVisible(show_texture_controls); }
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LLUICtrl* material_label = findChild<LLUICtrl>("detail_material_text");
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if (material_label) { material_label->setVisible(show_material_controls); }
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// Toggle visibility of documentation labels for terrain blending ranges
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const std::vector<std::string> doc_suffixes { "5", "10", "11" };
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std::string buffer;
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for (const std::string& suffix : doc_suffixes)
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{
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buffer = "height_text_lbl" + suffix;
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LLUICtrl* texture_doc_label = findChild<LLUICtrl>(buffer);
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if (texture_doc_label) { texture_doc_label->setVisible(show_texture_controls); }
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buffer += "_material";
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LLUICtrl* material_doc_label = findChild<LLUICtrl>(buffer);
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if (material_doc_label) { material_doc_label->setVisible(show_material_controls); }
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}
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}
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// virtual
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@ -257,6 +257,19 @@
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width="300">
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Texture Elevation Ranges
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</text>
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<text
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visible="false"
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type="string"
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length="1"
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follows="left|top"
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height="20"
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layout="topleft"
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left="10"
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name="height_text_lbl5_material"
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top_delta="0"
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width="300">
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Material Elevation Ranges
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</text>
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<text
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follows="left|top"
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height="20"
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@ -268,6 +281,18 @@
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word_wrap="true">
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These values represent the blend range for the textures above.
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</text>
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<text
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visible="false"
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follows="left|top"
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height="20"
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layout="topleft"
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left="10"
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name="height_text_lbl10_material"
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top_delta="0"
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width="200"
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word_wrap="true">
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These values represent the blend range for the materials above.
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</text>
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<text
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follows="left|top"
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height="60"
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@ -279,6 +304,18 @@
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word_wrap="true">
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Measured in meters, the LOW value is the MAXIMUM height of Texture #1, and the HIGH value is the MINIMUM height of Texture #4.
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</text>
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<text
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visible="false"
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follows="left|top"
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height="60"
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layout="topleft"
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left_delta="0"
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name="height_text_lbl11_material"
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top_delta="0"
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width="200"
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word_wrap="true">
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Measured in meters, the LOW value is the MAXIMUM height of Material #1, and the HIGH value is the MINIMUM height of Material #4.
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</text>
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<text
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follows="left|top"
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height="20"
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