Updating the test path and universe colors based on Leo's direction.
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9a5b0a343f
commit
e07af90696
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@ -13526,9 +13526,9 @@
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>0.1960784313725490196078431372549</real>
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<real>0.1960784313725490196078431372549</real>
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<real>0.1960784313725490196078431372549</real>
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<real>0.5</real>
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<real>0.5</real>
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<real>0.5</real>
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</array>
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</map>
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<key>WalkableRGB</key>
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@ -13775,9 +13775,9 @@
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>214.0</real>
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<real>212.0</real>
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<real>212.0</real>
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<real>200.0</real>
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<real>120.0</real>
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<real>0.0</real>
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</array>
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</map>
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<key>StarValidColorA</key>
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@ -13827,9 +13827,9 @@
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>96.0</real>
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<real>96.0</real>
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<real>96.0</real>
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<real>255.0</real>
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<real>150.0</real>
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<real>0.0</real>
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</array>
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</map>
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<key>TestPathColorA</key>
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@ -30,7 +30,7 @@
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<floater.string name="pathing_choose_start_and_end_points">Please choose start and end points.</floater.string>
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<floater.string name="pathing_choose_start_point">Please choose start point.</floater.string>
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<floater.string name="pathing_choose_end_point">Please choose end point.</floater.string>
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<floater.string name="pathing_path_valid">Path is shown in olive green.</floater.string>
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<floater.string name="pathing_path_valid">Path is shown in orange.</floater.string>
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<floater.string name="navmesh_update_needed">Region boundary hit, navmesh may not be accurate.</floater.string>
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<text
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height="13"
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