Restored SL-15400, it got lost in an automatic merge
Pausing clouds should not pause watermaster
parent
ce4c694b66
commit
e0c4304e4a
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@ -624,18 +624,10 @@ void LLDrawPoolWater::renderWater()
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shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
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shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
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if (LLEnvironment::instance().isCloudScrollPaused())
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{
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static const std::array<F32, 2> zerowave {{0.0f, 0.0f}};
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shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data());
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shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data());
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}
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else
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{
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shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
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shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
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}
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shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
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shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
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shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
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shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);
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