Restored SL-15400, it got lost in an automatic merge

Pausing clouds should not pause water
master
Andrey Kleshchev 2022-04-19 21:15:27 +03:00
parent ce4c694b66
commit e0c4304e4a
1 changed files with 3 additions and 11 deletions

View File

@ -624,18 +624,10 @@ void LLDrawPoolWater::renderWater()
shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
if (LLEnvironment::instance().isCloudScrollPaused())
{
static const std::array<F32, 2> zerowave {{0.0f, 0.0f}};
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data());
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data());
}
else
{
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
}
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);