Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-546

master
Brad Payne (Vir Linden) 2021-10-15 14:02:17 +01:00
commit e0ea20a3c9
140 changed files with 5924 additions and 9821 deletions

View File

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<string>4f50b0c47daa081dd4fcb83763d5b0b2</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/54958/511725/vlc_bin-2.2.8.538966-windows-538966.tar.bz2</string>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/69567/671314/vlc_bin-3.0.9.549888-windows-549888.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@ -3362,16 +3272,16 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>93cd88d90cb8aedbed5cd90ff9262409</string>
<string>c2f8c01fb6c261b72beb07f0c4cd423f</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/54954/511718/vlc_bin-2.2.8.538966-windows64-538966.tar.bz2</string>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/69568/671315/vlc_bin-3.0.9.549888-windows64-549888.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>version</key>
<string>2.2.8.538966</string>
<string>3.0.9.549888</string>
</map>
<key>xmlrpc-epi</key>
<map>
@ -3404,9 +3314,9 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>99ea1808ee9f5b55029daa9fdef86776</string>
<string>922a0dea32266897ed1911200438e1e1</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55063/512104/xmlrpc_epi-0.54.1.539072-darwin64-539072.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/76372/727426/xmlrpc_epi-0.54.1.555529-darwin64-555529.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
@ -3440,9 +3350,9 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>94643b7cebb449f049fa9e32ae682bcd</string>
<string>34b847e6b280048465fe7c6ce67fe05c</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55138/512288/xmlrpc_epi-0.54.1.539072-windows-539072.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/76374/727436/xmlrpc_epi-0.54.1.555529-windows-555529.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@ -3452,16 +3362,16 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>c409de1974a879291ce7daaf52348d85</string>
<string>8fbe7c4ea22bb7f23a93c73884ebb34c</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55137/512279/xmlrpc_epi-0.54.1.539072-windows64-539072.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/76373/727435/xmlrpc_epi-0.54.1.555529-windows64-555529.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>version</key>
<string>0.54.1.539072</string>
<string>0.54.1.555529</string>
</map>
<key>zlib</key>
<map>
@ -3494,9 +3404,9 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>9785bda5b4d3b41bf391b33d0da78c9e</string>
<string>9181bc8229f1a8e480d2a40a2744ec28</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/54858/510190/zlib-1.2.8.538988-darwin64-538988.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/78578/743913/zlib-1.2.11.557041-darwin64-557041.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
@ -3532,9 +3442,9 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>ebdb07d4aaa5312005a8773f625032a4</string>
<string>8308cbd2ea0fe290541698b0f63482e2</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55048/512031/zlib-1.2.8.538988-windows-538988.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/78579/743926/zlib-1.2.11.557041-windows-557041.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@ -3544,16 +3454,16 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>0ac95f3dece7d575ba45cf5728f53eea</string>
<string>36bdc34f67d3ad3c57125dc1b16a3129</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55047/512024/zlib-1.2.8.538988-windows64-538988.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/78577/743920/zlib-1.2.11.557041-windows64-557041.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>version</key>
<string>1.2.8.538988</string>
<string>1.2.11.557041</string>
</map>
</map>
<key>package_description</key>

View File

@ -16,6 +16,29 @@
# * The special style in which python is invoked is intentional to permit
# use of a native python install on windows - which requires paths in DOS form
retry_cmd()
{
max_attempts="$1"; shift
initial_wait="$1"; shift
attempt_num=1
echo "trying" "$@"
until "$@"
do
if ((attempt_num==max_attempts))
then
echo "Last attempt $attempt_num failed"
return 1
else
wait_time=$(($attempt_num*$initial_wait))
echo "Attempt $attempt_num failed. Trying again in $wait_time seconds..."
sleep $wait_time
attempt_num=$(($attempt_num+1))
fi
done
echo "succeeded"
return 0
}
build_dir_Darwin()
{
echo build-darwin-x86_64
@ -132,7 +155,11 @@ pre_build()
fi
set -x
"$autobuild" configure --quiet -c $variant -- \
# honor autobuild_configure_parameters same as sling-buildscripts
eval_autobuild_configure_parameters=$(eval $(echo echo $autobuild_configure_parameters))
"$autobuild" configure --quiet -c $variant \
${eval_autobuild_configure_parameters:---} \
-DPACKAGE:BOOL=ON \
-DHAVOK:BOOL="$HAVOK" \
-DRELEASE_CRASH_REPORTING:BOOL="$RELEASE_CRASH_REPORTING" \
@ -182,7 +209,11 @@ build()
if $build_viewer
then
begin_section "autobuild $variant"
"$autobuild" build --no-configure -c $variant || fatal "failed building $variant"
# honor autobuild_build_parameters same as sling-buildscripts
eval_autobuild_build_parameters=$(eval $(echo echo $autobuild_build_parameters))
"$autobuild" build --no-configure -c $variant \
$eval_autobuild_build_parameters \
|| fatal "failed building $variant"
echo true >"$build_dir"/build_ok
end_section "autobuild $variant"
@ -447,7 +478,7 @@ then
succeeded=$build_coverity
else
# Upload base package.
python_cmd "$helpers/codeticket.py" addoutput Installer "$package" \
retry_cmd 4 30 python_cmd "$helpers/codeticket.py" addoutput Installer "$package" \
|| fatal "Upload of installer failed"
wait_for_codeticket
@ -457,7 +488,7 @@ then
package=$(installer_$arch "$package_id")
if [ x"$package" != x ]
then
python_cmd "$helpers/codeticket.py" addoutput "Installer $package_id" "$package" \
retry_cmd 4 30 python_cmd "$helpers/codeticket.py" addoutput "Installer $package_id" "$package" \
|| fatal "Upload of installer $package_id failed"
wait_for_codeticket
else
@ -471,7 +502,7 @@ then
if [ "${RELEASE_CRASH_REPORTING:-}" != "OFF" ]
then
# Upload crash reporter file
python_cmd "$helpers/codeticket.py" addoutput "Symbolfile" "$VIEWER_SYMBOL_FILE" \
retry_cmd 4 30 python_cmd "$helpers/codeticket.py" addoutput "Symbolfile" "$VIEWER_SYMBOL_FILE" \
|| fatal "Upload of symbolfile failed"
wait_for_codeticket
fi
@ -481,10 +512,7 @@ then
if [ -r "$build_dir/llphysicsextensions_package" ]
then
llphysicsextensions_package=$(cat $build_dir/llphysicsextensions_package)
# This next upload is a frequent failure; see if giving the last one some time helps
# JJ is making changes to Codeticket that we hope will eliminate this failure soon
sleep 300
python_cmd "$helpers/codeticket.py" addoutput "Physics Extensions Package" "$llphysicsextensions_package" --private \
retry_cmd 4 30 python_cmd "$helpers/codeticket.py" addoutput "Physics Extensions Package" "$llphysicsextensions_package" --private \
|| fatal "Upload of physics extensions package failed"
fi
fi

View File

@ -95,17 +95,6 @@ if (USE_BUGSPLAT)
endif (BUGSPLAT_DB)
else (USE_BUGSPLAT)
message(STATUS "Not building with BugSplat")
if (LINUX)
add_subdirectory(${VIEWER_PREFIX}linux_crash_logger)
add_dependencies(viewer linux-crash-logger-strip-target)
elseif (DARWIN)
add_subdirectory(${VIEWER_PREFIX}mac_crash_logger)
add_dependencies(viewer mac-crash-logger)
elseif (WINDOWS)
add_subdirectory(${VIEWER_PREFIX}win_crash_logger)
# add_dependencies(viewer windows-setup windows-crash-logger)
add_dependencies(viewer windows-crash-logger)
endif (LINUX)
endif (USE_BUGSPLAT)
add_subdirectory(${VIEWER_PREFIX}newview)

View File

@ -24,7 +24,7 @@ elseif (DARWIN)
message(FATAL_ERROR "AppKit not found")
endif()
FIND_LIBRARY(CEF_LIBRARY "Chromium Embedded Framework" ${ARCH_PREBUILT_DIRS_RELEASE})
set(CEF_LIBRARY "'${ARCH_PREBUILT_DIRS_RELEASE}/Chromium\ Embedded\ Framework.framework'")
if (NOT CEF_LIBRARY)
message(FATAL_ERROR "CEF not found")
endif()
@ -33,7 +33,7 @@ elseif (DARWIN)
${ARCH_PREBUILT_DIRS_RELEASE}/libcef_dll_wrapper.a
${ARCH_PREBUILT_DIRS_RELEASE}/libdullahan.a
${APPKIT_LIBRARY}
${CEF_LIBRARY}
"-F ${CEF_LIBRARY}"
)
elseif (LINUX)

View File

@ -28,7 +28,6 @@ set(cmake_SOURCE_FILES
FindAutobuild.cmake
FindBerkeleyDB.cmake
FindGLH.cmake
FindGoogleBreakpad.cmake
FindHUNSPELL.cmake
FindJsonCpp.cmake
FindNDOF.cmake
@ -43,7 +42,6 @@ set(cmake_SOURCE_FILES
GLH.cmake
GLOD.cmake
## GStreamer010Plugin.cmake
GoogleBreakpad.cmake
GoogleMock.cmake
Havok.cmake
Hunspell.cmake

View File

@ -56,14 +56,21 @@ if(WINDOWS)
libapr-1.dll
libaprutil-1.dll
libapriconv-1.dll
ssleay32.dll
libeay32.dll
nghttp2.dll
glod.dll
libhunspell.dll
uriparser.dll
)
# OpenSSL
if(ADDRESS_SIZE EQUAL 64)
set(release_files ${release_files} libcrypto-1_1-x64.dll)
set(release_files ${release_files} libssl-1_1-x64.dll)
else(ADDRESS_SIZE EQUAL 64)
set(release_files ${release_files} libcrypto-1_1.dll)
set(release_files ${release_files} libssl-1_1.dll)
endif(ADDRESS_SIZE EQUAL 64)
# Filenames are different for 32/64 bit BugSplat file and we don't
# have any control over them so need to branch.
if (USE_BUGSPLAT)
@ -160,7 +167,6 @@ elseif(DARWIN)
libapr-1.dylib
libaprutil-1.0.dylib
libaprutil-1.dylib
libexception_handler.dylib
${EXPAT_COPY}
libGLOD.dylib
libhunspell-1.3.0.dylib

View File

@ -1,40 +0,0 @@
# -*- cmake -*-
# - Find Google BreakPad
# Find the Google BreakPad includes and library
# This module defines
# BREAKPAD_EXCEPTION_HANDLER_INCLUDE_DIR, where to find exception_handler.h, etc.
# BREAKPAD_EXCEPTION_HANDLER_LIBRARIES, the libraries needed to use Google BreakPad.
# BREAKPAD_EXCEPTION_HANDLER_FOUND, If false, do not try to use Google BreakPad.
# also defined, but not for general use are
# BREAKPAD_EXCEPTION_HANDLER_LIBRARY, where to find the Google BreakPad library.
FIND_PATH(BREAKPAD_EXCEPTION_HANDLER_INCLUDE_DIR google_breakpad/exception_handler.h)
SET(BREAKPAD_EXCEPTION_HANDLER_NAMES ${BREAKPAD_EXCEPTION_HANDLER_NAMES} breakpad_client)
FIND_LIBRARY(BREAKPAD_EXCEPTION_HANDLER_LIBRARY
NAMES ${BREAKPAD_EXCEPTION_HANDLER_NAMES}
)
IF (BREAKPAD_EXCEPTION_HANDLER_LIBRARY AND BREAKPAD_EXCEPTION_HANDLER_INCLUDE_DIR)
SET(BREAKPAD_EXCEPTION_HANDLER_LIBRARIES ${BREAKPAD_EXCEPTION_HANDLER_LIBRARY})
SET(BREAKPAD_EXCEPTION_HANDLER_FOUND "YES")
ELSE (BREAKPAD_EXCEPTION_HANDLER_LIBRARY AND BREAKPAD_EXCEPTION_HANDLER_INCLUDE_DIR)
SET(BREAKPAD_EXCEPTION_HANDLER_FOUND "NO")
ENDIF (BREAKPAD_EXCEPTION_HANDLER_LIBRARY AND BREAKPAD_EXCEPTION_HANDLER_INCLUDE_DIR)
IF (BREAKPAD_EXCEPTION_HANDLER_FOUND)
IF (NOT BREAKPAD_EXCEPTION_HANDLER_FIND_QUIETLY)
MESSAGE(STATUS "Found Google BreakPad: ${BREAKPAD_EXCEPTION_HANDLER_LIBRARIES}")
ENDIF (NOT BREAKPAD_EXCEPTION_HANDLER_FIND_QUIETLY)
ELSE (BREAKPAD_EXCEPTION_HANDLER_FOUND)
IF (BREAKPAD_EXCEPTION_HANDLER_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find Google BreakPad library")
ENDIF (BREAKPAD_EXCEPTION_HANDLER_FIND_REQUIRED)
ENDIF (BREAKPAD_EXCEPTION_HANDLER_FOUND)
MARK_AS_ADVANCED(
BREAKPAD_EXCEPTION_HANDLER_LIBRARY
BREAKPAD_EXCEPTION_HANDLER_INCLUDE_DIR
)

View File

@ -1,22 +0,0 @@
# -*- cmake -*-
include(Prebuilt)
if (USESYSTEMLIBS)
set(BREAKPAD_EXCEPTION_HANDLER_FIND_REQUIRED ON)
include(FindGoogleBreakpad)
else (USESYSTEMLIBS)
use_prebuilt_binary(google_breakpad)
if (DARWIN)
set(BREAKPAD_EXCEPTION_HANDLER_LIBRARIES exception_handler)
endif (DARWIN)
if (LINUX)
set(BREAKPAD_EXCEPTION_HANDLER_LIBRARIES breakpad_client)
endif (LINUX)
if (WINDOWS)
set(BREAKPAD_EXCEPTION_HANDLER_LIBRARIES exception_handler crash_generation_client crash_generation_server common)
endif (WINDOWS)
# yes, this does look dumb, no, it's not incorrect
#
set(BREAKPAD_INCLUDE_DIRECTORIES "${LIBS_PREBUILT_DIR}/include/google_breakpad" "${LIBS_PREBUILT_DIR}/include/google_breakpad/google_breakpad")
endif (USESYSTEMLIBS)

View File

@ -9,7 +9,7 @@ if (USESYSTEMLIBS)
else (USESYSTEMLIBS)
use_prebuilt_binary(openssl)
if (WINDOWS)
set(OPENSSL_LIBRARIES ssleay32 libeay32)
set(OPENSSL_LIBRARIES libssl libcrypto)
else (WINDOWS)
set(OPENSSL_LIBRARIES ssl crypto)
endif (WINDOWS)

View File

@ -1,3 +1,4 @@
euclid 5/29/2020
euclid 7/23/2020
euclid 4/29/2021
euclid 4/29/2021
euclid 10/5/2021 DRTVWR-546

View File

@ -42,9 +42,11 @@
//-----------------------------------------------------------------------------
// class LLEditingMotion
//-----------------------------------------------------------------------------
LL_ALIGN_PREFIX(16)
class LLEditingMotion :
public LLMotion
{
LL_ALIGN_NEW
public:
// Constructor
LLEditingMotion(const LLUUID &id);
@ -108,6 +110,13 @@ public:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LL_ALIGN_16(LLJoint mParentJoint);
LL_ALIGN_16(LLJoint mShoulderJoint);
LL_ALIGN_16(LLJoint mElbowJoint);
LL_ALIGN_16(LLJoint mWristJoint);
LL_ALIGN_16(LLJoint mTarget);
LLJointSolverRP3 mIKSolver;
LLCharacter *mCharacter;
LLVector3 mWristOffset;
@ -117,17 +126,10 @@ public:
LLPointer<LLJointState> mWristState;
LLPointer<LLJointState> mTorsoState;
LLJoint mParentJoint;
LLJoint mShoulderJoint;
LLJoint mElbowJoint;
LLJoint mWristJoint;
LLJoint mTarget;
LLJointSolverRP3 mIKSolver;
static S32 sHandPose;
static S32 sHandPosePriority;
LLVector3 mLastSelectPt;
};
} LL_ALIGN_POSTFIX(16);
#endif // LL_LLKEYFRAMEMOTION_H

View File

@ -86,8 +86,10 @@ inline bool operator!=(const LLVector3OverrideMap& a, const LLVector3OverrideMap
//-----------------------------------------------------------------------------
// class LLJoint
//-----------------------------------------------------------------------------
LL_ALIGN_PREFIX(16)
class LLJoint
{
LL_ALIGN_NEW
public:
// priority levels, from highest to lowest
enum JointPriority
@ -115,17 +117,17 @@ public:
SUPPORT_EXTENDED
};
protected:
std::string mName;
// explicit transformation members
LL_ALIGN_16(LLMatrix4a mWorldMatrix);
LLXformMatrix mXform;
std::string mName;
SupportCategory mSupport;
// parent joint
LLJoint *mParent;
// explicit transformation members
LLXformMatrix mXform;
LLMatrix4a mWorldMatrix;
LLVector3 mDefaultPosition;
LLVector3 mDefaultScale;
@ -300,6 +302,6 @@ public:
// These are used in checks of whether a pos/scale override is considered significant.
bool aboveJointPosThreshold(const LLVector3& pos) const;
bool aboveJointScaleThreshold(const LLVector3& scale) const;
};
} LL_ALIGN_POSTFIX(16);
#endif // LL_LLJOINT_H

View File

@ -37,9 +37,11 @@
//-----------------------------------------------------------------------------
// class LLKeyframeStandMotion
//-----------------------------------------------------------------------------
LL_ALIGN_PREFIX(16)
class LLKeyframeStandMotion :
public LLKeyframeMotion
{
LL_ALIGN_NEW
public:
// Constructor
LLKeyframeStandMotion(const LLUUID &id);
@ -69,6 +71,18 @@ public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLJoint mPelvisJoint;
LLJoint mHipLeftJoint;
LLJoint mKneeLeftJoint;
LLJoint mAnkleLeftJoint;
LLJoint mTargetLeft;
LLJoint mHipRightJoint;
LLJoint mKneeRightJoint;
LLJoint mAnkleRightJoint;
LLJoint mTargetRight;
LLCharacter *mCharacter;
BOOL mFlipFeet;
@ -83,18 +97,6 @@ public:
LLPointer<LLJointState> mKneeRightState;
LLPointer<LLJointState> mAnkleRightState;
LLJoint mPelvisJoint;
LLJoint mHipLeftJoint;
LLJoint mKneeLeftJoint;
LLJoint mAnkleLeftJoint;
LLJoint mTargetLeft;
LLJoint mHipRightJoint;
LLJoint mKneeRightJoint;
LLJoint mAnkleRightJoint;
LLJoint mTargetRight;
LLJointSolverRP3 mIKLeft;
LLJointSolverRP3 mIKRight;
@ -110,7 +112,7 @@ public:
BOOL mTrackAnkles;
S32 mFrameNum;
};
} LL_ALIGN_POSTFIX(16);
#endif // LL_LLKEYFRAMESTANDMOTION_H

View File

@ -80,8 +80,10 @@ public:
const S32 JSB_NUM_JOINT_STATES = 6;
LL_ALIGN_PREFIX(16)
class LLJointStateBlender
{
LL_ALIGN_NEW
protected:
LLPointer<LLJointState> mJointStates[JSB_NUM_JOINT_STATES];
S32 mPriorities[JSB_NUM_JOINT_STATES];
@ -96,8 +98,8 @@ public:
void resetCachedJoint();
public:
LLJoint mJointCache;
};
LL_ALIGN_16(LLJoint mJointCache);
} LL_ALIGN_POSTFIX(16);
class LLMotion;

View File

@ -9,7 +9,6 @@ include(Linking)
include(Boost)
include(LLSharedLibs)
include(JsonCpp)
include(GoogleBreakpad)
include(Copy3rdPartyLibs)
include(ZLIB)
include(URIPARSER)
@ -20,7 +19,6 @@ include_directories(
${LLCOMMON_INCLUDE_DIRS}
${JSONCPP_INCLUDE_DIR}
${ZLIB_INCLUDE_DIRS}
${BREAKPAD_INCLUDE_DIRECTORIES}
${URIPARSER_INCLUDE_DIRS}
${TRACY_INCLUDE_DIR}
)
@ -123,12 +121,14 @@ set(llcommon_SOURCE_FILES
llworkerthread.cpp
timing.cpp
u64.cpp
workqueue.cpp
StackWalker.cpp
)
set(llcommon_HEADER_FILES
CMakeLists.txt
chrono.h
ctype_workaround.h
fix_macros.h
indra_constants.h
@ -256,8 +256,11 @@ set(llcommon_HEADER_FILES
lockstatic.h
stdtypes.h
stringize.h
threadsafeschedule.h
timer.h
tuple.h
u64.h
workqueue.h
StackWalker.h
)
@ -291,7 +294,6 @@ endif(LLCOMMON_LINK_SHARED)
target_link_libraries(
llcommon
${BREAKPAD_EXCEPTION_HANDLER_LIBRARIES}
${APRUTIL_LIBRARIES}
${APR_LIBRARIES}
${EXPAT_LIBRARIES}
@ -362,6 +364,9 @@ if (LL_TESTS)
LL_ADD_INTEGRATION_TEST(lluri "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(llunits "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(stringize "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(threadsafeschedule "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(tuple "" "${test_libs}")
LL_ADD_INTEGRATION_TEST(workqueue "" "${test_libs}")
## llexception_test.cpp isn't a regression test, and doesn't need to be run
## every build. It's to help a developer make implementation choices about

65
indra/llcommon/chrono.h Normal file
View File

@ -0,0 +1,65 @@
/**
* @file chrono.h
* @author Nat Goodspeed
* @date 2021-10-05
* @brief supplement <chrono> with utility functions
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
#if ! defined(LL_CHRONO_H)
#define LL_CHRONO_H
#include <chrono>
#include <type_traits> // std::enable_if
namespace LL
{
// time_point_cast() is derived from https://stackoverflow.com/a/35293183
// without the iteration: we think errors in the ~1 microsecond range are
// probably acceptable.
// This variant is for the optimal case when the source and dest use the same
// clock: that case is handled by std::chrono.
template <typename DestTimePoint, typename SrcTimePoint,
typename std::enable_if<std::is_same<typename DestTimePoint::clock,
typename SrcTimePoint::clock>::value,
bool>::type = true>
DestTimePoint time_point_cast(const SrcTimePoint& time)
{
return std::chrono::time_point_cast<typename DestTimePoint::duration>(time);
}
// This variant is for when the source and dest use different clocks -- see
// the linked StackOverflow answer, also Howard Hinnant's, for more context.
template <typename DestTimePoint, typename SrcTimePoint,
typename std::enable_if<! std::is_same<typename DestTimePoint::clock,
typename SrcTimePoint::clock>::value,
bool>::type = true>
DestTimePoint time_point_cast(const SrcTimePoint& time)
{
// The basic idea is that we must adjust the passed time_point by the
// difference between the clocks' epochs. But since time_point doesn't
// expose its epoch, we fall back on what each of them thinks is now().
// However, since we necessarily make sequential calls to those now()
// functions, the answers differ not only by the cycles spent executing
// those calls, but by potential OS interruptions between them. Try to
// reduce that error by capturing the source clock time both before and
// after the dest clock, and splitting the difference. Of course an
// interruption between two of these now() calls without a comparable
// interruption between the other two will skew the result, but better is
// more expensive.
const auto src_before = typename SrcTimePoint::clock::now();
const auto dest_now = typename DestTimePoint::clock::now();
const auto src_after = typename SrcTimePoint::clock::now();
const auto src_diff = src_after - src_before;
const auto src_now = src_before + src_diff / 2;
return dest_now + (time - src_now);
}
} // namespace LL
#endif /* ! defined(LL_CHRONO_H) */

View File

@ -46,7 +46,6 @@
#include "llstl.h" // for DeletePointer()
#include "llstring.h"
#include "lleventtimer.h"
#include "google_breakpad/exception_handler.h"
#include "stringize.h"
#include "llcleanup.h"
#include "llevents.h"
@ -62,12 +61,6 @@
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop);
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType);
bool windows_post_minidump_callback(const wchar_t* dump_path,
const wchar_t* minidump_id,
void* context,
EXCEPTION_POINTERS* exinfo,
MDRawAssertionInfo* assertion,
bool succeeded);
#else
# include <signal.h>
# include <unistd.h> // for fork()
@ -146,8 +139,6 @@ void LLApp::commonCtor()
// Set the application to this instance.
sApplication = this;
mExceptionHandler = 0;
// initialize the buffer to write the minidump filename to
// (this is used to avoid allocating memory in the crash handler)
@ -177,8 +168,6 @@ LLApp::~LLApp()
delete mThreadErrorp;
mThreadErrorp = NULL;
}
if(mExceptionHandler != 0) delete mExceptionHandler;
SUBSYSTEM_CLEANUP_DBG(LLCommon);
}
@ -394,139 +383,18 @@ void LLApp::setupErrorHandling(bool second_instance)
#if LL_WINDOWS
#if LL_SEND_CRASH_REPORTS && ! defined(LL_BUGSPLAT)
EnableCrashingOnCrashes();
// This sets a callback to handle w32 signals to the console window.
// The viewer shouldn't be affected, sicne its a windowed app.
SetConsoleCtrlHandler( (PHANDLER_ROUTINE) ConsoleCtrlHandler, TRUE);
// Install the Google Breakpad crash handler for Windows
if(mExceptionHandler == 0)
{
if ( second_instance ) //BUG-5707 Firing teleport from a web browser causes second
{
mExceptionHandler = new google_breakpad::ExceptionHandler(
L"C:\\Temp\\",
0, //No filter
windows_post_minidump_callback,
0,
google_breakpad::ExceptionHandler::HANDLER_ALL); //No custom client info.
}
else
{
LL_WARNS() << "adding breakpad exception handler" << LL_ENDL;
std::wstring wpipe_name;
wpipe_name = mCrashReportPipeStr + wstringize(getPid());
const std::wstring wdump_path(utf8str_to_utf16str(mDumpPath));
int retries = 30;
for (; retries > 0; --retries)
{
if (mExceptionHandler != 0) delete mExceptionHandler;
mExceptionHandler = new google_breakpad::ExceptionHandler(
wdump_path,
NULL, //No filter
windows_post_minidump_callback,
0,
google_breakpad::ExceptionHandler::HANDLER_ALL,
MiniDumpNormal, //Generate a 'normal' minidump.
wpipe_name.c_str(),
NULL); //No custom client info.
if (mExceptionHandler->IsOutOfProcess())
{
LL_INFOS("CRASHREPORT") << "Successfully attached to Out of Process exception handler." << LL_ENDL;
break;
}
else
{
LL_WARNS("CRASHREPORT") << "Unable to attach to Out of Process exception handler. " << retries << " retries remaining." << LL_ENDL;
::Sleep(100); //Wait a tick and try again.
}
}
if (retries == 0) LL_WARNS("CRASHREPORT") << "Unable to attach to Out of Process exception handler." << LL_ENDL;
}
if (mExceptionHandler)
{
mExceptionHandler->set_handle_debug_exceptions(true);
}
}
#endif // LL_SEND_CRASH_REPORTS && ! defined(LL_BUGSPLAT)
#else // ! LL_WINDOWS
#if defined(LL_BUGSPLAT)
// Don't install our own signal handlers -- BugSplat needs to hook them,
// or it's completely ineffectual.
bool installHandler = false;
#else // ! LL_BUGSPLAT
//
// Start up signal handling.
//
// There are two different classes of signals. Synchronous signals are delivered to a specific
// thread, asynchronous signals can be delivered to any thread (in theory)
//
setup_signals();
// Add google breakpad exception handler configured for Darwin/Linux.
bool installHandler = true;
#if ! defined(LL_BUGSPLAT)
//
// Start up signal handling.
//
// There are two different classes of signals. Synchronous signals are delivered to a specific
// thread, asynchronous signals can be delivered to any thread (in theory)
//
setup_signals();
#endif // ! LL_BUGSPLAT
#if LL_DARWIN
// For the special case of Darwin, we do not want to install the handler if
// the process is being debugged as the app will exit with value ABRT (6) if
// we do. Unfortunately, the code below which performs that test relies on
// the structure kinfo_proc which has been tagged by apple as an unstable
// API. We disable this test for shipping versions to avoid conflicts with
// future releases of Darwin. This test is really only needed for developers
// starting the app from a debugger anyway.
#ifndef LL_RELEASE_FOR_DOWNLOAD
int mib[4];
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PID;
mib[3] = getpid();
struct kinfo_proc info;
memset(&info, 0, sizeof(info));
size_t size = sizeof(info);
int result = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
if((result == 0) || (errno == ENOMEM))
{
// P_TRACED flag is set, so this process is being debugged; do not install
// the handler
if(info.kp_proc.p_flag & P_TRACED) installHandler = false;
}
else
{
// Failed to discover if the process is being debugged; default to
// installing the handler.
installHandler = true;
}
#endif // ! LL_RELEASE_FOR_DOWNLOAD
if(installHandler && (mExceptionHandler == 0))
{
mExceptionHandler = new google_breakpad::ExceptionHandler(mDumpPath, 0, &unix_post_minidump_callback, 0, true, 0);
}
#elif LL_LINUX
if(installHandler && (mExceptionHandler == 0))
{
if (mDumpPath.empty())
{
mDumpPath = "/tmp";
}
google_breakpad::MinidumpDescriptor desc(mDumpPath);
mExceptionHandler = new google_breakpad::ExceptionHandler(desc, NULL, unix_minidump_callback, NULL, true, -1);
}
#endif // LL_LINUX
#endif // ! LL_WINDOWS
#ifdef LL_BUGSPLAT
@ -614,31 +482,6 @@ void LLApp::setError()
setStatus(APP_STATUS_ERROR);
}
void LLApp::setMiniDumpDir(const std::string &path)
{
if (path.empty())
{
mDumpPath = "/tmp";
}
else
{
mDumpPath = path;
}
if(mExceptionHandler == 0) return;
#ifdef LL_WINDOWS
std::wstring buffer(utf8str_to_utf16str(mDumpPath));
if (buffer.size() > MAX_MINDUMP_PATH_LENGTH) buffer.resize(MAX_MINDUMP_PATH_LENGTH);
mExceptionHandler->set_dump_path(buffer);
#elif LL_LINUX
//google_breakpad::MinidumpDescriptor desc("/tmp"); //path works in debug fails in production inside breakpad lib so linux gets a little less stack reporting until it is patched.
google_breakpad::MinidumpDescriptor desc(mDumpPath); //path works in debug fails in production inside breakpad lib so linux gets a little less stack reporting until it is patched.
mExceptionHandler->set_minidump_descriptor(desc);
#else
mExceptionHandler->set_dump_path(mDumpPath);
#endif
}
void LLApp::setDebugFileNames(const std::string &path)
{
mStaticDebugFileName = path + "static_debug_info.log";
@ -647,8 +490,6 @@ void LLApp::setDebugFileNames(const std::string &path)
void LLApp::writeMiniDump()
{
if(mExceptionHandler == 0) return;
mExceptionHandler->WriteMinidump();
}
// static
@ -705,13 +546,6 @@ bool LLApp::isExiting()
void LLApp::disableCrashlogger()
{
// Disable Breakpad exception handler.
if (mExceptionHandler != 0)
{
delete mExceptionHandler;
mExceptionHandler = 0;
}
sDisableCrashlogger = TRUE;
}
@ -1105,64 +939,3 @@ bool unix_post_minidump_callback(const char *dump_dir,
}
#endif // !WINDOWS
#ifdef LL_WINDOWS
bool windows_post_minidump_callback(const wchar_t* dump_path,
const wchar_t* minidump_id,
void* context,
EXCEPTION_POINTERS* exinfo,
MDRawAssertionInfo* assertion,
bool succeeded)
{
char * path = LLApp::instance()->getMiniDumpFilename();
S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH;
size_t bytesUsed;
LL_INFOS("MINIDUMPCALLBACK") << "Dump file was generated." << LL_ENDL;
bytesUsed = wcstombs(path, dump_path, static_cast<size_t>(remaining));
remaining -= bytesUsed;
path += bytesUsed;
if(remaining > 0 && bytesUsed > 0 && path[-1] != '\\')
{
*path++ = '\\';
--remaining;
}
if(remaining > 0)
{
bytesUsed = wcstombs(path, minidump_id, static_cast<size_t>(remaining));
remaining -= bytesUsed;
path += bytesUsed;
}
if(remaining > 0)
{
strncpy(path, ".dmp", remaining);
}
LL_INFOS("CRASHREPORT") << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << LL_ENDL;
// *NOTE:Mani - this code is stolen from LLApp, where its never actually used.
//OSMessageBox("Attach Debugger Now", "Error", OSMB_OK);
// *TODO: Translate the signals/exceptions into cross-platform stuff
// Windows implementation
LL_INFOS() << "Entering Windows Exception Handler..." << LL_ENDL;
if (LLApp::isError())
{
LL_WARNS() << "Got another fatal signal while in the error handler, die now!" << LL_ENDL;
}
// Flag status to error, so thread_error starts its work
LLApp::setError();
// Block in the exception handler until the app has stopped
// This is pretty sketchy, but appears to work just fine
while (!LLApp::isStopped())
{
ms_sleep(10);
}
#ifndef LL_RELEASE_FOR_DOWNLOAD
return false;
#else
return true;
#endif
}
#endif

View File

@ -49,10 +49,6 @@ void clear_signals();
#endif
namespace google_breakpad {
class ExceptionHandler; // See exception_handler.h
}
class LL_COMMON_API LLApp
{
friend class LLErrorThread;
@ -236,7 +232,6 @@ public:
static const U32 MAX_MINDUMP_PATH_LENGTH = 256;
// change the directory where Breakpad minidump files are written to
void setMiniDumpDir(const std::string &path);
void setDebugFileNames(const std::string &path);
// Return the Google Breakpad minidump filename after a crash.
@ -316,9 +311,6 @@ private:
private:
// the static application instance if it was created.
static LLApp* sApplication;
google_breakpad::ExceptionHandler * mExceptionHandler;
#if !LL_WINDOWS
friend void default_unix_signal_handler(int signum, siginfo_t *info, void *);

View File

@ -34,14 +34,13 @@
#include "llcleanup.h"
#if (TRACY_ENABLE)
// Override new/delet for tracy memory profiling
// Override new/delete for tracy memory profiling
void *operator new(size_t size)
{
auto ptr = (malloc) (size);
if (!ptr)
{
throw std::bad_alloc();
return nullptr;
}
TracyAlloc(ptr, size);
return ptr;
@ -62,7 +61,7 @@ void operator delete(void *ptr) noexcept
void *tracy_aligned_malloc(size_t size, size_t alignment)
{
auto ptr = (_aligned_malloc) (size, alignment);
auto ptr = ll_aligned_malloc_fallback(size, alignment);
if (ptr) TracyAlloc(ptr, size);
return ptr;
}
@ -70,7 +69,7 @@ void *tracy_aligned_malloc(size_t size, size_t alignment)
void tracy_aligned_free(void *memblock)
{
TracyFree(memblock);
(_aligned_free)(memblock);
ll_aligned_free_fallback(memblock);
}
#endif

View File

@ -53,6 +53,8 @@ private:
LLCoros::Mutex mMutex;
// Use LLCoros::ConditionVariable for the same reason.
LLCoros::ConditionVariable mCond;
using LockType = LLCoros::LockType;
using cv_status = LLCoros::cv_status;
public:
/// LLCond can be explicitly initialized with a specific value for mData if
@ -65,10 +67,14 @@ public:
LLCond(const LLCond&) = delete;
LLCond& operator=(const LLCond&) = delete;
/// get() returns a const reference to the stored DATA. The only way to
/// get a non-const reference -- to modify the stored DATA -- is via
/// update_one() or update_all().
const value_type& get() const { return mData; }
/// get() returns the stored DATA by value -- so to use get(), DATA must
/// be copyable. The only way to get a non-const reference -- to modify
/// the stored DATA -- is via update_one() or update_all().
value_type get()
{
LockType lk(mMutex);
return mData;
}
/**
* Pass update_one() an invocable accepting non-const (DATA&). The
@ -83,7 +89,7 @@ public:
void update_one(MODIFY modify)
{
{ // scope of lock can/should end before notify_one()
LLCoros::LockType lk(mMutex);
LockType lk(mMutex);
modify(mData);
}
mCond.notify_one();
@ -102,7 +108,7 @@ public:
void update_all(MODIFY modify)
{
{ // scope of lock can/should end before notify_all()
LLCoros::LockType lk(mMutex);
LockType lk(mMutex);
modify(mData);
}
mCond.notify_all();
@ -118,7 +124,7 @@ public:
template <typename Pred>
void wait(Pred pred)
{
LLCoros::LockType lk(mMutex);
LockType lk(mMutex);
// We must iterate explicitly since the predicate accepted by
// condition_variable::wait() requires a different signature:
// condition_variable::wait() calls its predicate with no arguments.
@ -205,14 +211,14 @@ private:
template <typename Clock, typename Duration, typename Pred>
bool wait_until(const std::chrono::time_point<Clock, Duration>& timeout_time, Pred pred)
{
LLCoros::LockType lk(mMutex);
LockType lk(mMutex);
// We advise the caller to pass a predicate accepting (const DATA&).
// But what if they instead pass a predicate accepting non-const
// (DATA&)? Such a predicate could modify mData, which would be Bad.
// Forbid that.
while (! pred(const_cast<const value_type&>(mData)))
{
if (LLCoros::cv_status::timeout == mCond.wait_until(lk, timeout_time))
if (cv_status::timeout == mCond.wait_until(lk, timeout_time))
{
// It's possible that wait_until() timed out AND the predicate
// became true more or less simultaneously. Even though

View File

@ -83,13 +83,34 @@ class LLInstanceTracker
typedef llthread::LockStatic<StaticData> LockStatic;
public:
using ptr_t = std::shared_ptr<T>;
using weak_t = std::weak_ptr<T>;
/**
* Storing a dumb T* somewhere external is a bad idea, since
* LLInstanceTracker subclasses are explicitly destroyed rather than
* managed by smart pointers. It's legal to declare stack instances of an
* LLInstanceTracker subclass. But it's reasonable to store a
* std::weak_ptr<T>, which will become invalid when the T instance is
* destroyed.
*/
weak_t getWeak()
{
return mSelf;
}
static S32 instanceCount()
{
return LockStatic()->mMap.size();
}
// snapshot of std::pair<const KEY, std::shared_ptr<T>> pairs
class snapshot
{
// It's very important that what we store in this snapshot are
// weak_ptrs, NOT shared_ptrs. That's how we discover whether any
// instance has been deleted during the lifespan of a snapshot.
typedef std::vector<std::pair<const KEY, std::weak_ptr<T>>> VectorType;
typedef std::vector<std::pair<const KEY, weak_t>> VectorType;
// Dereferencing our iterator produces a std::shared_ptr for each
// instance that still exists. Since we store weak_ptrs, that involves
// two chained transformations:
@ -98,7 +119,7 @@ public:
// It is very important that we filter lazily, that is, during
// traversal. Any one of our stored weak_ptrs might expire during
// traversal.
typedef std::pair<const KEY, std::shared_ptr<T>> strong_pair;
typedef std::pair<const KEY, ptr_t> strong_pair;
// Note for future reference: nat has not yet had any luck (up to
// Boost 1.67) trying to use boost::transform_iterator with a hand-
// coded functor, only with actual functions. In my experience, an
@ -202,17 +223,12 @@ public:
iterator end() { return iterator(snapshot::end(), key_getter); }
};
static T* getInstance(const KEY& k)
static ptr_t getInstance(const KEY& k)
{
LockStatic lock;
const InstanceMap& map(lock->mMap);
typename InstanceMap::const_iterator found = map.find(k);
return (found == map.end()) ? NULL : found->second.get();
}
static S32 instanceCount()
{
return LockStatic()->mMap.size();
return (found == map.end()) ? NULL : found->second;
}
protected:
@ -222,7 +238,9 @@ protected:
// shared_ptr, so give it a no-op deleter. We store shared_ptrs in our
// InstanceMap specifically so snapshot can store weak_ptrs so we can
// detect deletions during traversals.
std::shared_ptr<T> ptr(static_cast<T*>(this), [](T*){});
ptr_t ptr(static_cast<T*>(this), [](T*){});
// save corresponding weak_ptr for future reference
mSelf = ptr;
LockStatic lock;
add_(lock, key, ptr);
}
@ -257,7 +275,7 @@ private:
static std::string report(const char* key) { return report(std::string(key)); }
// caller must instantiate LockStatic
void add_(LockStatic& lock, const KEY& key, const std::shared_ptr<T>& ptr)
void add_(LockStatic& lock, const KEY& key, const ptr_t& ptr)
{
mInstanceKey = key;
InstanceMap& map = lock->mMap;
@ -281,7 +299,7 @@ private:
break;
}
}
std::shared_ptr<T> remove_(LockStatic& lock)
ptr_t remove_(LockStatic& lock)
{
InstanceMap& map = lock->mMap;
typename InstanceMap::iterator iter = map.find(mInstanceKey);
@ -295,6 +313,9 @@ private:
}
private:
// Storing a weak_ptr to self is a bit like deriving from
// std::enable_shared_from_this(), except more explicit.
weak_t mSelf;
KEY mInstanceKey;
};
@ -326,6 +347,9 @@ class LLInstanceTracker<T, void, KEY_COLLISION_BEHAVIOR>
typedef llthread::LockStatic<StaticData> LockStatic;
public:
using ptr_t = std::shared_ptr<T>;
using weak_t = std::weak_ptr<T>;
/**
* Storing a dumb T* somewhere external is a bad idea, since
* LLInstanceTracker subclasses are explicitly destroyed rather than
@ -334,12 +358,15 @@ public:
* std::weak_ptr<T>, which will become invalid when the T instance is
* destroyed.
*/
std::weak_ptr<T> getWeak()
weak_t getWeak()
{
return mSelf;
}
static S32 instanceCount() { return LockStatic()->mSet.size(); }
static S32 instanceCount()
{
return LockStatic()->mSet.size();
}
// snapshot of std::shared_ptr<T> pointers
class snapshot
@ -347,7 +374,7 @@ public:
// It's very important that what we store in this snapshot are
// weak_ptrs, NOT shared_ptrs. That's how we discover whether any
// instance has been deleted during the lifespan of a snapshot.
typedef std::vector<std::weak_ptr<T>> VectorType;
typedef std::vector<weak_t> VectorType;
// Dereferencing our iterator produces a std::shared_ptr for each
// instance that still exists. Since we store weak_ptrs, that involves
// two chained transformations:
@ -453,7 +480,7 @@ protected:
private:
// Storing a weak_ptr to self is a bit like deriving from
// std::enable_shared_from_this(), except more explicit.
std::weak_ptr<T> mSelf;
weak_t mSelf;
};
#endif

View File

@ -220,7 +220,7 @@ void LLLeapListener::getAPI(const LLSD& request) const
{
Response reply(LLSD(), request);
LLEventAPI* found = LLEventAPI::getInstance(request["api"]);
auto found = LLEventAPI::getInstance(request["api"]);
if (found)
{
reply["name"] = found->getName();

View File

@ -101,6 +101,19 @@ template <typename T> T* LL_NEXT_ALIGNED_ADDRESS_64(T* address)
#define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16)
#define LL_ALIGN_NEW \
public: \
void* operator new(size_t size) \
{ \
return ll_aligned_malloc_16(size); \
} \
\
void operator delete(void* ptr) \
{ \
ll_aligned_free_16(ptr); \
}
//------------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------------
// for enable buffer overrun detection predefine LL_DEBUG_BUFFER_OVERRUN in current library

View File

@ -1,6 +1,6 @@
/**
* @file llthreadsafequeue.h
* @brief Base classes for thread, mutex and condition handling.
* @brief Queue protected with mutexes for cross-thread use
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
@ -27,16 +27,19 @@
#ifndef LL_LLTHREADSAFEQUEUE_H
#define LL_LLTHREADSAFEQUEUE_H
#include "llexception.h"
#include <deque>
#include <string>
#include <chrono>
#include "mutex.h"
#include "llcoros.h"
#include LLCOROS_MUTEX_HEADER
#include <boost/fiber/timed_mutex.hpp>
#include LLCOROS_CONDVAR_HEADER
#include "llexception.h"
#include "mutex.h"
#include <chrono>
#include <queue>
#include <string>
/*****************************************************************************
* LLThreadSafeQueue
*****************************************************************************/
//
// A general queue exception.
//
@ -66,70 +69,111 @@ public:
}
};
//
// Implements a thread safe FIFO.
//
template<typename ElementT>
/**
* Implements a thread safe FIFO.
*/
// Let the default std::queue default to underlying std::deque. Override if
// desired.
template<typename ElementT, typename QueueT=std::queue<ElementT>>
class LLThreadSafeQueue
{
public:
typedef ElementT value_type;
// If the pool is set to NULL one will be allocated and managed by this
// queue.
// Limiting the number of pending items prevents unbounded growth of the
// underlying queue.
LLThreadSafeQueue(U32 capacity = 1024);
// Add an element to the front of queue (will block if the queue has
virtual ~LLThreadSafeQueue() {}
// Add an element to the queue (will block if the queue has
// reached capacity).
//
// This call will raise an interrupt error if the queue is closed while
// the caller is blocked.
void pushFront(ElementT const & element);
// Try to add an element to the front of queue without blocking. Returns
// true only if the element was actually added.
bool tryPushFront(ElementT const & element);
template <typename T>
void push(T&& element);
// legacy name
void pushFront(ElementT const & element) { return push(element); }
// Try to add an element to the front of queue, blocking if full but with
// timeout. Returns true if the element was added.
// Try to add an element to the queue without blocking. Returns
// true only if the element was actually added.
template <typename T>
bool tryPush(T&& element);
// legacy name
bool tryPushFront(ElementT const & element) { return tryPush(element); }
// Try to add an element to the queue, blocking if full but with timeout
// after specified duration. Returns true if the element was added.
// There are potentially two different timeouts involved: how long to try
// to lock the mutex, versus how long to wait for the queue to stop being
// full. Careful settings for each timeout might be orders of magnitude
// apart. However, this method conflates them.
template <typename Rep, typename Period, typename T>
bool tryPushFor(const std::chrono::duration<Rep, Period>& timeout,
T&& element);
// legacy name
template <typename Rep, typename Period>
bool tryPushFrontFor(const std::chrono::duration<Rep, Period>& timeout,
ElementT const & element);
ElementT const & element) { return tryPushFor(timeout, element); }
// Pop the element at the end of the queue (will block if the queue is
// Try to add an element to the queue, blocking if full but with
// timeout at specified time_point. Returns true if the element was added.
template <typename Clock, typename Duration, typename T>
bool tryPushUntil(const std::chrono::time_point<Clock, Duration>& until,
T&& element);
// no legacy name because this is a newer method
// Pop the element at the head of the queue (will block if the queue is
// empty).
//
// This call will raise an interrupt error if the queue is closed while
// the caller is blocked.
ElementT popBack(void);
// Pop an element from the end of the queue if there is one available.
ElementT pop(void);
// legacy name
ElementT popBack(void) { return pop(); }
// Pop an element from the head of the queue if there is one available.
// Returns true only if an element was popped.
bool tryPopBack(ElementT & element);
bool tryPop(ElementT & element);
// legacy name
bool tryPopBack(ElementT & element) { return tryPop(element); }
// Pop the element at the head of the queue, blocking if empty, with
// timeout after specified duration. Returns true if an element was popped.
template <typename Rep, typename Period>
bool tryPopFor(const std::chrono::duration<Rep, Period>& timeout, ElementT& element);
// no legacy name because this is a newer method
// Pop the element at the head of the queue, blocking if empty, with
// timeout at specified time_point. Returns true if an element was popped.
template <typename Clock, typename Duration>
bool tryPopUntil(const std::chrono::time_point<Clock, Duration>& until,
ElementT& element);
// no legacy name because this is a newer method
// Returns the size of the queue.
size_t size();
//Returns the capacity of the queue.
U32 capacity() { return mCapacity; }
// closes the queue:
// - every subsequent pushFront() call will throw LLThreadSafeQueueInterrupt
// - every subsequent tryPushFront() call will return false
// - popBack() calls will return normally until the queue is drained, then
// every subsequent popBack() will throw LLThreadSafeQueueInterrupt
// - tryPopBack() calls will return normally until the queue is drained,
// then every subsequent tryPopBack() call will return false
// - every subsequent push() call will throw LLThreadSafeQueueInterrupt
// - every subsequent tryPush() call will return false
// - pop() calls will return normally until the queue is drained, then
// every subsequent pop() will throw LLThreadSafeQueueInterrupt
// - tryPop() calls will return normally until the queue is drained,
// then every subsequent tryPop() call will return false
void close();
// detect closed state
// producer end: are we prevented from pushing any additional items?
bool isClosed();
// inverse of isClosed()
explicit operator bool();
// consumer end: are we done, is the queue entirely drained?
bool done();
private:
std::deque< ElementT > mStorage;
protected:
typedef QueueT queue_type;
QueueT mStorage;
U32 mCapacity;
bool mClosed;
@ -137,37 +181,152 @@ private:
typedef std::unique_lock<decltype(mLock)> lock_t;
boost::fibers::condition_variable_any mCapacityCond;
boost::fibers::condition_variable_any mEmptyCond;
enum pop_result { EMPTY, DONE, WAITING, POPPED };
// implementation logic, suitable for passing to tryLockUntil()
template <typename Clock, typename Duration>
pop_result tryPopUntil_(lock_t& lock,
const std::chrono::time_point<Clock, Duration>& until,
ElementT& element);
// if we're able to lock immediately, do so and run the passed callable,
// which must accept lock_t& and return bool
template <typename CALLABLE>
bool tryLock(CALLABLE&& callable);
// if we're able to lock before the passed time_point, do so and run the
// passed callable, which must accept lock_t& and return bool
template <typename Clock, typename Duration, typename CALLABLE>
bool tryLockUntil(const std::chrono::time_point<Clock, Duration>& until,
CALLABLE&& callable);
// while lock is locked, really push the passed element, if we can
template <typename T>
bool push_(lock_t& lock, T&& element);
// while lock is locked, really pop the head element, if we can
pop_result pop_(lock_t& lock, ElementT& element);
// Is the current head element ready to pop? We say yes; subclass can
// override as needed.
virtual bool canPop(const ElementT& head) const { return true; }
};
// LLThreadSafeQueue
//-----------------------------------------------------------------------------
/*****************************************************************************
* PriorityQueueAdapter
*****************************************************************************/
namespace LL
{
/**
* std::priority_queue's API is almost like std::queue, intentionally of
* course, but you must access the element about to pop() as top() rather
* than as front(). Make an adapter for use with LLThreadSafeQueue.
*/
template <typename T, typename Container=std::vector<T>,
typename Compare=std::less<typename Container::value_type>>
class PriorityQueueAdapter
{
public:
// publish all the same types
typedef std::priority_queue<T, Container, Compare> queue_type;
typedef typename queue_type::container_type container_type;
typedef typename queue_type::value_compare value_compare;
typedef typename queue_type::value_type value_type;
typedef typename queue_type::size_type size_type;
typedef typename queue_type::reference reference;
typedef typename queue_type::const_reference const_reference;
template<typename ElementT>
LLThreadSafeQueue<ElementT>::LLThreadSafeQueue(U32 capacity) :
// Although std::queue defines both const and non-const front()
// methods, std::priority_queue defines only const top().
const_reference front() const { return mQ.top(); }
// std::priority_queue has no equivalent to back(), so it's good that
// LLThreadSafeQueue doesn't use it.
// All the rest of these merely forward to the corresponding
// queue_type methods.
bool empty() const { return mQ.empty(); }
size_type size() const { return mQ.size(); }
void push(const value_type& value) { mQ.push(value); }
void push(value_type&& value) { mQ.push(std::move(value)); }
template <typename... Args>
void emplace(Args&&... args) { mQ.emplace(std::forward<Args>(args)...); }
void pop() { mQ.pop(); }
private:
queue_type mQ;
};
} // namespace LL
/*****************************************************************************
* LLThreadSafeQueue implementation
*****************************************************************************/
template<typename ElementT, typename QueueT>
LLThreadSafeQueue<ElementT, QueueT>::LLThreadSafeQueue(U32 capacity) :
mCapacity(capacity),
mClosed(false)
{
}
template<typename ElementT>
void LLThreadSafeQueue<ElementT>::pushFront(ElementT const & element)
// if we're able to lock immediately, do so and run the passed callable, which
// must accept lock_t& and return bool
template <typename ElementT, typename QueueT>
template <typename CALLABLE>
bool LLThreadSafeQueue<ElementT, QueueT>::tryLock(CALLABLE&& callable)
{
lock_t lock1(mLock, std::defer_lock);
if (!lock1.try_lock())
return false;
return std::forward<CALLABLE>(callable)(lock1);
}
// if we're able to lock before the passed time_point, do so and run the
// passed callable, which must accept lock_t& and return bool
template <typename ElementT, typename QueueT>
template <typename Clock, typename Duration, typename CALLABLE>
bool LLThreadSafeQueue<ElementT, QueueT>::tryLockUntil(
const std::chrono::time_point<Clock, Duration>& until,
CALLABLE&& callable)
{
lock_t lock1(mLock, std::defer_lock);
if (!lock1.try_lock_until(until))
return false;
return std::forward<CALLABLE>(callable)(lock1);
}
// while lock is locked, really push the passed element, if we can
template <typename ElementT, typename QueueT>
template <typename T>
bool LLThreadSafeQueue<ElementT, QueueT>::push_(lock_t& lock, T&& element)
{
if (mStorage.size() >= mCapacity)
return false;
mStorage.push(std::forward<T>(element));
lock.unlock();
// now that we've pushed, if somebody's been waiting to pop, signal them
mEmptyCond.notify_one();
return true;
}
template <typename ElementT, typename QueueT>
template<typename T>
void LLThreadSafeQueue<ElementT, QueueT>::push(T&& element)
{
lock_t lock1(mLock);
while (true)
{
// On the producer side, it doesn't matter whether the queue has been
// drained or not: the moment either end calls close(), further push()
// operations will fail.
if (mClosed)
{
LLTHROW(LLThreadSafeQueueInterrupt());
}
if (mStorage.size() < mCapacity)
{
mStorage.push_front(element);
lock1.unlock();
mEmptyCond.notify_one();
if (push_(lock1, std::forward<T>(element)))
return;
}
// Storage Full. Wait for signal.
mCapacityCond.wait(lock1);
@ -175,39 +334,184 @@ void LLThreadSafeQueue<ElementT>::pushFront(ElementT const & element)
}
template <typename ElementT>
template <typename Rep, typename Period>
bool LLThreadSafeQueue<ElementT>::tryPushFrontFor(const std::chrono::duration<Rep, Period>& timeout,
ElementT const & element)
template<typename ElementT, typename QueueT>
template<typename T>
bool LLThreadSafeQueue<ElementT, QueueT>::tryPush(T&& element)
{
return tryLock(
[this, element=std::move(element)](lock_t& lock)
{
if (mClosed)
return false;
return push_(lock, std::move(element));
});
}
template <typename ElementT, typename QueueT>
template <typename Rep, typename Period, typename T>
bool LLThreadSafeQueue<ElementT, QueueT>::tryPushFor(
const std::chrono::duration<Rep, Period>& timeout,
T&& element)
{
// Convert duration to time_point: passing the same timeout duration to
// each of multiple calls is wrong.
auto endpoint = std::chrono::steady_clock::now() + timeout;
return tryPushUntil(std::chrono::steady_clock::now() + timeout,
std::forward<T>(element));
}
lock_t lock1(mLock, std::defer_lock);
if (!lock1.try_lock_until(endpoint))
return false;
template <typename ElementT, typename QueueT>
template <typename Clock, typename Duration, typename T>
bool LLThreadSafeQueue<ElementT, QueueT>::tryPushUntil(
const std::chrono::time_point<Clock, Duration>& until,
T&& element)
{
return tryLockUntil(
until,
[this, until, element=std::move(element)](lock_t& lock)
{
while (true)
{
if (mClosed)
{
return false;
}
if (push_(lock, std::move(element)))
return true;
// Storage Full. Wait for signal.
if (LLCoros::cv_status::timeout == mCapacityCond.wait_until(lock, until))
{
// timed out -- formally we might recheck both conditions above
return false;
}
// If we didn't time out, we were notified for some reason. Loop back
// to check.
}
});
}
// while lock is locked, really pop the head element, if we can
template <typename ElementT, typename QueueT>
typename LLThreadSafeQueue<ElementT, QueueT>::pop_result
LLThreadSafeQueue<ElementT, QueueT>::pop_(lock_t& lock, ElementT& element)
{
// If mStorage is empty, there's no head element.
if (mStorage.empty())
return mClosed? DONE : EMPTY;
// If there's a head element, pass it to canPop() to see if it's ready to pop.
if (! canPop(mStorage.front()))
return WAITING;
// std::queue::front() is the element about to pop()
element = mStorage.front();
mStorage.pop();
lock.unlock();
// now that we've popped, if somebody's been waiting to push, signal them
mCapacityCond.notify_one();
return POPPED;
}
template<typename ElementT, typename QueueT>
ElementT LLThreadSafeQueue<ElementT, QueueT>::pop(void)
{
lock_t lock1(mLock);
ElementT value;
while (true)
{
if (mClosed)
// On the consumer side, we always try to pop before checking mClosed
// so we can finish draining the queue.
pop_result popped = pop_(lock1, value);
if (popped == POPPED)
return std::move(value);
// Once the queue is DONE, there will never be any more coming.
if (popped == DONE)
{
return false;
LLTHROW(LLThreadSafeQueueInterrupt());
}
if (mStorage.size() < mCapacity)
// If we didn't pop because WAITING, i.e. canPop() returned false,
// then even if the producer end has been closed, there's still at
// least one item to drain: wait for it. Or we might be EMPTY, with
// the queue still open. Either way, wait for signal.
mEmptyCond.wait(lock1);
}
}
template<typename ElementT, typename QueueT>
bool LLThreadSafeQueue<ElementT, QueueT>::tryPop(ElementT & element)
{
return tryLock(
[this, &element](lock_t& lock)
{
mStorage.push_front(element);
lock1.unlock();
mEmptyCond.notify_one();
return true;
// conflate EMPTY, DONE, WAITING: tryPop() behavior when the queue
// is closed is implemented by simple inability to push any new
// elements
return pop_(lock, element) == POPPED;
});
}
template <typename ElementT, typename QueueT>
template <typename Rep, typename Period>
bool LLThreadSafeQueue<ElementT, QueueT>::tryPopFor(
const std::chrono::duration<Rep, Period>& timeout,
ElementT& element)
{
// Convert duration to time_point: passing the same timeout duration to
// each of multiple calls is wrong.
return tryPopUntil(std::chrono::steady_clock::now() + timeout, element);
}
template <typename ElementT, typename QueueT>
template <typename Clock, typename Duration>
bool LLThreadSafeQueue<ElementT, QueueT>::tryPopUntil(
const std::chrono::time_point<Clock, Duration>& until,
ElementT& element)
{
return tryLockUntil(
until,
[this, until, &element](lock_t& lock)
{
// conflate EMPTY, DONE, WAITING
return tryPopUntil_(lock, until, element) == POPPED;
});
}
// body of tryPopUntil(), called once we have the lock
template <typename ElementT, typename QueueT>
template <typename Clock, typename Duration>
typename LLThreadSafeQueue<ElementT, QueueT>::pop_result
LLThreadSafeQueue<ElementT, QueueT>::tryPopUntil_(
lock_t& lock,
const std::chrono::time_point<Clock, Duration>& until,
ElementT& element)
{
while (true)
{
pop_result popped = pop_(lock, element);
if (popped == POPPED || popped == DONE)
{
// If we succeeded, great! If we've drained the last item, so be
// it. Either way, break the loop and tell caller.
return popped;
}
// Storage Full. Wait for signal.
if (LLCoros::cv_status::timeout == mCapacityCond.wait_until(lock1, endpoint))
// EMPTY or WAITING: wait for signal.
if (LLCoros::cv_status::timeout == mEmptyCond.wait_until(lock, until))
{
// timed out -- formally we might recheck both conditions above
return false;
// timed out -- formally we might recheck
// as it is, break loop
return popped;
}
// If we didn't time out, we were notified for some reason. Loop back
// to check.
@ -215,102 +519,40 @@ bool LLThreadSafeQueue<ElementT>::tryPushFrontFor(const std::chrono::duration<Re
}
template<typename ElementT>
bool LLThreadSafeQueue<ElementT>::tryPushFront(ElementT const & element)
{
lock_t lock1(mLock, std::defer_lock);
if (!lock1.try_lock())
return false;
if (mClosed)
return false;
if (mStorage.size() >= mCapacity)
return false;
mStorage.push_front(element);
lock1.unlock();
mEmptyCond.notify_one();
return true;
}
template<typename ElementT>
ElementT LLThreadSafeQueue<ElementT>::popBack(void)
{
lock_t lock1(mLock);
while (true)
{
if (!mStorage.empty())
{
ElementT value = mStorage.back();
mStorage.pop_back();
lock1.unlock();
mCapacityCond.notify_one();
return value;
}
if (mClosed)
{
LLTHROW(LLThreadSafeQueueInterrupt());
}
// Storage empty. Wait for signal.
mEmptyCond.wait(lock1);
}
}
template<typename ElementT>
bool LLThreadSafeQueue<ElementT>::tryPopBack(ElementT & element)
{
lock_t lock1(mLock, std::defer_lock);
if (!lock1.try_lock())
return false;
// no need to check mClosed: tryPopBack() behavior when the queue is
// closed is implemented by simple inability to push any new elements
if (mStorage.empty())
return false;
element = mStorage.back();
mStorage.pop_back();
lock1.unlock();
mCapacityCond.notify_one();
return true;
}
template<typename ElementT>
size_t LLThreadSafeQueue<ElementT>::size(void)
template<typename ElementT, typename QueueT>
size_t LLThreadSafeQueue<ElementT, QueueT>::size(void)
{
lock_t lock(mLock);
return mStorage.size();
}
template<typename ElementT>
void LLThreadSafeQueue<ElementT>::close()
template<typename ElementT, typename QueueT>
void LLThreadSafeQueue<ElementT, QueueT>::close()
{
lock_t lock(mLock);
mClosed = true;
lock.unlock();
// wake up any blocked popBack() calls
// wake up any blocked pop() calls
mEmptyCond.notify_all();
// wake up any blocked pushFront() calls
// wake up any blocked push() calls
mCapacityCond.notify_all();
}
template<typename ElementT>
bool LLThreadSafeQueue<ElementT>::isClosed()
template<typename ElementT, typename QueueT>
bool LLThreadSafeQueue<ElementT, QueueT>::isClosed()
{
lock_t lock(mLock);
return mClosed && mStorage.size() == 0;
return mClosed;
}
template<typename ElementT>
LLThreadSafeQueue<ElementT>::operator bool()
template<typename ElementT, typename QueueT>
bool LLThreadSafeQueue<ElementT, QueueT>::done()
{
return ! isClosed();
lock_t lock(mLock);
return mClosed && mStorage.empty();
}
#endif

View File

@ -90,19 +90,19 @@ namespace tut
{
Keyed one("one");
ensure_equals(Keyed::instanceCount(), 1);
Keyed* found = Keyed::getInstance("one");
ensure("couldn't find stack Keyed", found);
ensure_equals("found wrong Keyed instance", found, &one);
auto found = Keyed::getInstance("one");
ensure("couldn't find stack Keyed", bool(found));
ensure_equals("found wrong Keyed instance", found.get(), &one);
{
boost::scoped_ptr<Keyed> two(new Keyed("two"));
ensure_equals(Keyed::instanceCount(), 2);
Keyed* found = Keyed::getInstance("two");
ensure("couldn't find heap Keyed", found);
ensure_equals("found wrong Keyed instance", found, two.get());
auto found = Keyed::getInstance("two");
ensure("couldn't find heap Keyed", bool(found));
ensure_equals("found wrong Keyed instance", found.get(), two.get());
}
ensure_equals(Keyed::instanceCount(), 1);
}
Keyed* found = Keyed::getInstance("one");
auto found = Keyed::getInstance("one");
ensure("Keyed key lives too long", ! found);
ensure_equals(Keyed::instanceCount(), 0);
}

View File

@ -0,0 +1,69 @@
/**
* @file threadsafeschedule_test.cpp
* @author Nat Goodspeed
* @date 2021-10-04
* @brief Test for threadsafeschedule.
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
// Precompiled header
#include "linden_common.h"
// associated header
#include "threadsafeschedule.h"
// STL headers
// std headers
#include <chrono>
// external library headers
// other Linden headers
#include "../test/lltut.h"
using namespace std::literals::chrono_literals; // ms suffix
using namespace std::literals::string_literals; // s suffix
using Queue = LL::ThreadSafeSchedule<std::string>;
/*****************************************************************************
* TUT
*****************************************************************************/
namespace tut
{
struct threadsafeschedule_data
{
Queue queue;
};
typedef test_group<threadsafeschedule_data> threadsafeschedule_group;
typedef threadsafeschedule_group::object object;
threadsafeschedule_group threadsafeschedulegrp("threadsafeschedule");
template<> template<>
void object::test<1>()
{
set_test_name("push");
// Simply calling push() a few times might result in indeterminate
// delivery order if the resolution of steady_clock is coarser than
// the real time required for each push() call. Explicitly increment
// the timestamp for each one -- but since we're passing explicit
// timestamps, make the queue reorder them.
queue.push(Queue::TimeTuple(Queue::Clock::now() + 20ms, "ghi"));
// Given the various push() overloads, you have to match the type
// exactly: conversions are ambiguous.
queue.push("abc"s);
queue.push(Queue::Clock::now() + 10ms, "def");
queue.close();
auto entry = queue.pop();
ensure_equals("failed to pop first", std::get<0>(entry), "abc"s);
entry = queue.pop();
ensure_equals("failed to pop second", std::get<0>(entry), "def"s);
ensure("queue not closed", queue.isClosed());
ensure("queue prematurely done", ! queue.done());
std::string s;
bool popped = queue.tryPopFor(1s, s);
ensure("failed to pop third", popped);
ensure_equals("third is wrong", s, "ghi"s);
popped = queue.tryPop(s);
ensure("queue not empty", ! popped);
ensure("queue not done", queue.done());
}
} // namespace tut

View File

@ -0,0 +1,47 @@
/**
* @file tuple_test.cpp
* @author Nat Goodspeed
* @date 2021-10-04
* @brief Test for tuple.
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
// Precompiled header
#include "linden_common.h"
// associated header
#include "tuple.h"
// STL headers
// std headers
// external library headers
// other Linden headers
#include "../test/lltut.h"
/*****************************************************************************
* TUT
*****************************************************************************/
namespace tut
{
struct tuple_data
{
};
typedef test_group<tuple_data> tuple_group;
typedef tuple_group::object object;
tuple_group tuplegrp("tuple");
template<> template<>
void object::test<1>()
{
set_test_name("tuple");
std::tuple<std::string, int> tup{ "abc", 17 };
std::tuple<int, std::string, int> ptup{ tuple_cons(34, tup) };
std::tuple<std::string, int> tup2;
int i;
std::tie(i, tup2) = tuple_split(ptup);
ensure_equals("tuple_car() fail", i, 34);
ensure_equals("tuple_cdr() (0) fail", std::get<0>(tup2), "abc");
ensure_equals("tuple_cdr() (1) fail", std::get<1>(tup2), 17);
}
} // namespace tut

View File

@ -0,0 +1,159 @@
/**
* @file workqueue_test.cpp
* @author Nat Goodspeed
* @date 2021-10-07
* @brief Test for workqueue.
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
// Precompiled header
#include "linden_common.h"
// associated header
#include "workqueue.h"
// STL headers
// std headers
#include <chrono>
#include <deque>
// external library headers
// other Linden headers
#include "../test/lltut.h"
#include "llcond.h"
#include "llstring.h"
#include "stringize.h"
using namespace LL;
using namespace std::literals::chrono_literals; // ms suffix
using namespace std::literals::string_literals; // s suffix
/*****************************************************************************
* TUT
*****************************************************************************/
namespace tut
{
struct workqueue_data
{
WorkQueue queue{"queue"};
};
typedef test_group<workqueue_data> workqueue_group;
typedef workqueue_group::object object;
workqueue_group workqueuegrp("workqueue");
template<> template<>
void object::test<1>()
{
set_test_name("name");
ensure_equals("didn't capture name", queue.getKey(), "queue");
ensure("not findable", WorkQueue::getInstance("queue") == queue.getWeak().lock());
WorkQueue q2;
ensure("has no name", LLStringUtil::startsWith(q2.getKey(), "WorkQueue"));
}
template<> template<>
void object::test<2>()
{
set_test_name("post");
bool wasRun{ false };
// We only get away with binding a simple bool because we're running
// the work on the same thread.
queue.post([&wasRun](){ wasRun = true; });
queue.close();
ensure("ran too soon", ! wasRun);
queue.runUntilClose();
ensure("didn't run", wasRun);
}
template<> template<>
void object::test<3>()
{
set_test_name("postEvery");
// record of runs
using Shared = std::deque<WorkQueue::TimePoint>;
// This is an example of how to share data between the originator of
// postEvery(work) and the work item itself, since usually a WorkQueue
// is used to dispatch work to a different thread. Neither of them
// should call any of LLCond's wait methods: you don't want to stall
// either the worker thread or the originating thread (conventionally
// main). Use LLCond or a subclass even if all you want to do is
// signal the work item that it can quit; consider LLOneShotCond.
LLCond<Shared> data;
auto start = WorkQueue::TimePoint::clock::now();
auto interval = 100ms;
queue.postEvery(
interval,
[&data, count = 0]
() mutable
{
// record the timestamp at which this instance is running
data.update_one(
[](Shared& data)
{
data.push_back(WorkQueue::TimePoint::clock::now());
});
// by the 3rd call, return false to stop
return (++count < 3);
});
// no convenient way to close() our queue while we've got a
// postEvery() running, so run until we think we should have exhausted
// the iterations
queue.runFor(10*interval);
// Take a copy of the captured deque.
Shared result = data.get();
ensure_equals("called wrong number of times", result.size(), 3);
// postEvery() assumes you want the first call to happen right away.
// Pretend our start time was (interval) earlier than that, to make
// our too early/too late tests uniform for all entries.
start -= interval;
for (size_t i = 0; i < result.size(); ++i)
{
auto diff = result[i] - start;
start += interval;
try
{
ensure(STRINGIZE("call " << i << " too soon"), diff >= interval);
ensure(STRINGIZE("call " << i << " too late"), diff < interval*1.5);
}
catch (const tut::failure&)
{
auto interval_ms = interval / 1ms;
auto diff_ms = diff / 1ms;
std::cerr << "interval " << interval_ms
<< "ms; diff " << diff_ms << "ms" << std::endl;
throw;
}
}
}
template<> template<>
void object::test<4>()
{
set_test_name("postTo");
WorkQueue main("main");
auto qptr = WorkQueue::getInstance("queue");
int result = 0;
main.postTo(
qptr,
[](){ return 17; },
// Note that a postTo() *callback* can safely bind a reference to
// a variable on the invoking thread, because the callback is run
// on the invoking thread.
[&result](int i){ result = i; });
// this should post the callback to main
qptr->runOne();
// this should run the callback
main.runOne();
ensure_equals("failed to run int callback", result, 17);
std::string alpha;
// postTo() handles arbitrary return types
main.postTo(
qptr,
[](){ return "abc"s; },
[&alpha](const std::string& s){ alpha = s; });
qptr->runPending();
main.runPending();
ensure_equals("failed to run string callback", alpha, "abc");
}
} // namespace tut

View File

@ -0,0 +1,373 @@
/**
* @file threadsafeschedule.h
* @author Nat Goodspeed
* @date 2021-10-02
* @brief ThreadSafeSchedule is an ordered queue in which every item has an
* associated timestamp.
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
#if ! defined(LL_THREADSAFESCHEDULE_H)
#define LL_THREADSAFESCHEDULE_H
#include "chrono.h"
#include "llexception.h"
#include "llthreadsafequeue.h"
#include "tuple.h"
#include <chrono>
#include <tuple>
namespace LL
{
namespace ThreadSafeSchedulePrivate
{
using TimePoint = std::chrono::steady_clock::time_point;
// Bundle consumer's data with a TimePoint to order items by timestamp.
template <typename... Args>
using TimestampedTuple = std::tuple<TimePoint, Args...>;
// comparison functor for TimedTuples -- see TimedQueue comments
struct ReverseTupleOrder
{
template <typename Tuple>
bool operator()(const Tuple& left, const Tuple& right) const
{
return std::get<0>(left) > std::get<0>(right);
}
};
template <typename... Args>
using TimedQueue = PriorityQueueAdapter<
TimestampedTuple<Args...>,
// std::vector is the default storage for std::priority_queue,
// have to restate to specify comparison template parameter
std::vector<TimestampedTuple<Args...>>,
// std::priority_queue uses a counterintuitive comparison
// behavior: the default std::less comparator is used to present
// the *highest* value as top(). So to sort by earliest timestamp,
// we must invert by using >.
ReverseTupleOrder>;
} // namespace ThreadSafeSchedulePrivate
/**
* ThreadSafeSchedule is an ordered LLThreadSafeQueue in which every item
* is given an associated timestamp. That is, TimePoint is implicitly
* prepended to the std::tuple with the specified types.
*
* Items are popped in increasing chronological order. Moreover, any item
* with a timestamp in the future is held back until
* std::chrono::steady_clock reaches that timestamp.
*/
template <typename... Args>
class ThreadSafeSchedule:
public LLThreadSafeQueue<ThreadSafeSchedulePrivate::TimestampedTuple<Args...>,
ThreadSafeSchedulePrivate::TimedQueue<Args...>>
{
public:
using DataTuple = std::tuple<Args...>;
using TimeTuple = ThreadSafeSchedulePrivate::TimestampedTuple<Args...>;
private:
using super = LLThreadSafeQueue<TimeTuple, ThreadSafeSchedulePrivate::TimedQueue<Args...>>;
using lock_t = typename super::lock_t;
// VS 2017 needs this due to a bug:
// https://developercommunity.visualstudio.com/t/cannot-access-protected-enumerator-of-enclosing-cl/203430
enum pop_result { EMPTY=super::EMPTY, DONE=super::DONE, WAITING=super::WAITING, POPPED=super::POPPED };
public:
using Closed = LLThreadSafeQueueInterrupt;
using TimePoint = ThreadSafeSchedulePrivate::TimePoint;
using Clock = TimePoint::clock;
ThreadSafeSchedule(U32 capacity=1024):
super(capacity)
{}
/*----------------------------- push() -----------------------------*/
/// explicitly pass TimeTuple
using super::push;
/// pass DataTuple with implicit now
// This could be ambiguous for Args with a single type. Unfortunately
// we can't enable_if an individual method with a condition based on
// the *class* template arguments, only on that method's template
// arguments. We could specialize this class for the single-Args case;
// we could minimize redundancy by breaking out a common base class...
void push(const DataTuple& tuple)
{
push(tuple_cons(Clock::now(), tuple));
}
/// individually pass each component of the TimeTuple
void push(const TimePoint& time, Args&&... args)
{
push(TimeTuple(time, std::forward<Args>(args)...));
}
/// individually pass every component except the TimePoint (implies now)
// This could be ambiguous if the first specified template parameter
// type is also TimePoint. We could try to disambiguate, but a simpler
// approach would be for the caller to explicitly construct DataTuple
// and call that overload.
void push(Args&&... args)
{
push(Clock::now(), std::forward<Args>(args)...);
}
/*--------------------------- tryPush() ----------------------------*/
/// explicit TimeTuple
using super::tryPush;
/// DataTuple with implicit now
bool tryPush(const DataTuple& tuple)
{
return tryPush(tuple_cons(Clock::now(), tuple));
}
/// individually pass components
bool tryPush(const TimePoint& time, Args&&... args)
{
return tryPush(TimeTuple(time, std::forward<Args>(args)...));
}
/// individually pass components with implicit now
bool tryPush(Args&&... args)
{
return tryPush(Clock::now(), std::forward<Args>(args)...);
}
/*-------------------------- tryPushFor() --------------------------*/
/// explicit TimeTuple
using super::tryPushFor;
/// DataTuple with implicit now
template <typename Rep, typename Period>
bool tryPushFor(const std::chrono::duration<Rep, Period>& timeout,
const DataTuple& tuple)
{
return tryPushFor(timeout, tuple_cons(Clock::now(), tuple));
}
/// individually pass components
template <typename Rep, typename Period>
bool tryPushFor(const std::chrono::duration<Rep, Period>& timeout,
const TimePoint& time, Args&&... args)
{
return tryPushFor(TimeTuple(time, std::forward<Args>(args)...));
}
/// individually pass components with implicit now
template <typename Rep, typename Period>
bool tryPushFor(const std::chrono::duration<Rep, Period>& timeout,
Args&&... args)
{
return tryPushFor(Clock::now(), std::forward<Args>(args)...);
}
/*------------------------- tryPushUntil() -------------------------*/
/// explicit TimeTuple
using super::tryPushUntil;
/// DataTuple with implicit now
template <typename Clock, typename Duration>
bool tryPushUntil(const std::chrono::time_point<Clock, Duration>& until,
const DataTuple& tuple)
{
return tryPushUntil(until, tuple_cons(Clock::now(), tuple));
}
/// individually pass components
template <typename Clock, typename Duration>
bool tryPushUntil(const std::chrono::time_point<Clock, Duration>& until,
const TimePoint& time, Args&&... args)
{
return tryPushUntil(until, TimeTuple(time, std::forward<Args>(args)...));
}
/// individually pass components with implicit now
template <typename Clock, typename Duration>
bool tryPushUntil(const std::chrono::time_point<Clock, Duration>& until,
Args&&... args)
{
return tryPushUntil(until, Clock::now(), std::forward<Args>(args)...);
}
/*----------------------------- pop() ------------------------------*/
// Our consumer may or may not care about the timestamp associated
// with each popped item, so we allow retrieving either DataTuple or
// TimeTuple. One potential use would be to observe, and possibly
// adjust for, the time lag between the item time and the actual
// current time.
/// pop DataTuple by value
// It would be great to notice when sizeof...(Args) == 1 and directly
// return the first (only) value, instead of making pop()'s caller
// call std::get<0>(value). See push(DataTuple) remarks for why we
// haven't yet jumped through those hoops.
DataTuple pop()
{
return tuple_cdr(popWithTime());
}
/// pop TimeTuple by value
TimeTuple popWithTime()
{
lock_t lock(super::mLock);
// We can't just sit around waiting forever, given that there may
// be items in the queue that are not yet ready but will *become*
// ready in the near future. So in fact, with this class, every
// pop() becomes a tryPopUntil(), constrained to the timestamp of
// the head item. It almost doesn't matter what we specify for the
// caller's time constraint -- all we really care about is the
// head item's timestamp. Since pop() and popWithTime() are
// defined to wait until either an item becomes available or the
// queue is closed, loop until one of those things happens. The
// constraint we pass just determines how often we'll loop while
// waiting.
TimeTuple tt;
while (true)
{
// Pick a point suitably far into the future.
TimePoint until = TimePoint::clock::now() + std::chrono::hours(24);
pop_result popped = tryPopUntil_(lock, until, tt);
if (popped == POPPED)
return std::move(tt);
// DONE: throw, just as super::pop() does
if (popped == DONE)
{
LLTHROW(LLThreadSafeQueueInterrupt());
}
// WAITING: we've still got items to drain.
// EMPTY: not closed, so it's worth waiting for more items.
// Either way, loop back to wait.
}
}
// We can use tryPop(TimeTuple&) just as it stands; the only behavior
// difference is in our canPop() override method.
using super::tryPop;
/// tryPop(DataTuple&)
bool tryPop(DataTuple& tuple)
{
TimeTuple tt;
if (! super::tryPop(tt))
return false;
tuple = tuple_cdr(std::move(tt));
return true;
}
/// for when Args has exactly one type
bool tryPop(typename std::tuple_element<1, TimeTuple>::type& value)
{
TimeTuple tt;
if (! super::tryPop(tt))
return false;
value = std::get<1>(std::move(tt));
return true;
}
/// tryPopFor()
template <typename Rep, typename Period, typename Tuple>
bool tryPopFor(const std::chrono::duration<Rep, Period>& timeout, Tuple& tuple)
{
// It's important to use OUR tryPopUntil() implementation, rather
// than delegating immediately to our base class.
return tryPopUntil(Clock::now() + timeout, tuple);
}
/// tryPopUntil(TimeTuple&)
template <typename Clock, typename Duration>
bool tryPopUntil(const std::chrono::time_point<Clock, Duration>& until,
TimeTuple& tuple)
{
// super::tryPopUntil() wakes up when an item becomes available or
// we hit 'until', whichever comes first. Thing is, the current
// head of the queue could become ready sooner than either of
// those events, and we need to deliver it as soon as it does.
// Don't wait past the TimePoint of the head item.
// Naturally, lock the queue before peeking at mStorage.
return super::tryLockUntil(
until,
[this, until, &tuple](lock_t& lock)
{
// Use our time_point_cast to allow for 'until' that's a
// time_point type other than TimePoint.
return POPPED ==
tryPopUntil_(lock, LL::time_point_cast<TimePoint>(until), tuple);
});
}
pop_result tryPopUntil_(lock_t& lock, const TimePoint& until, TimeTuple& tuple)
{
TimePoint adjusted = until;
if (! super::mStorage.empty())
{
// use whichever is earlier: the head item's timestamp, or
// the caller's limit
adjusted = min(std::get<0>(super::mStorage.front()), adjusted);
}
// now delegate to base-class tryPopUntil_()
pop_result popped;
while ((popped = pop_result(super::tryPopUntil_(lock, adjusted, tuple))) == WAITING)
{
// If super::tryPopUntil_() returns WAITING, it means there's
// a head item, but it's not yet time. But it's worth looping
// back to recheck.
}
return popped;
}
/// tryPopUntil(DataTuple&)
template <typename Clock, typename Duration>
bool tryPopUntil(const std::chrono::time_point<Clock, Duration>& until,
DataTuple& tuple)
{
TimeTuple tt;
if (! tryPopUntil(until, tt))
return false;
tuple = tuple_cdr(std::move(tt));
return true;
}
/// for when Args has exactly one type
template <typename Clock, typename Duration>
bool tryPopUntil(const std::chrono::time_point<Clock, Duration>& until,
typename std::tuple_element<1, TimeTuple>::type& value)
{
TimeTuple tt;
if (! tryPopUntil(until, tt))
return false;
value = std::get<1>(std::move(tt));
return true;
}
/*------------------------------ etc. ------------------------------*/
// We can't hide items that aren't yet ready because we can't traverse
// the underlying priority_queue: it has no iterators, only top(). So
// a consumer could observe size() > 0 and yet tryPop() returns false.
// Shrug, in a multi-consumer scenario that would be expected behavior.
using super::size;
// open/closed state
using super::close;
using super::isClosed;
using super::done;
private:
// this method is called by base class pop_() every time we're
// considering whether to deliver the current head element
bool canPop(const TimeTuple& head) const override
{
// an item with a future timestamp isn't yet ready to pop
// (should we add some slop for overhead?)
return std::get<0>(head) <= Clock::now();
}
};
} // namespace LL
#endif /* ! defined(LL_THREADSAFESCHEDULE_H) */

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/**
* @file tuple.h
* @author Nat Goodspeed
* @date 2021-10-04
* @brief A couple tuple utilities
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
#if ! defined(LL_TUPLE_H)
#define LL_TUPLE_H
#include <tuple>
#include <type_traits> // std::remove_reference
#include <utility> // std::pair
/**
* tuple_cons() behaves like LISP cons: it uses std::tuple_cat() to prepend a
* new item of arbitrary type to an existing std::tuple.
*/
template <typename First, typename... Rest, typename Tuple_=std::tuple<Rest...>>
auto tuple_cons(First&& first, Tuple_&& rest)
{
// All we need to do is make a tuple containing 'first', and let
// tuple_cat() do the hard part.
return std::tuple_cat(std::tuple<First>(std::forward<First>(first)),
std::forward<Tuple_>(rest));
}
/**
* tuple_car() behaves like LISP car: it extracts the first item from a
* std::tuple.
*/
template <typename... Args, typename Tuple_=std::tuple<Args...>>
auto tuple_car(Tuple_&& tuple)
{
return std::get<0>(std::forward<Tuple_>(tuple));
}
/**
* tuple_cdr() behaves like LISP cdr: it returns a new tuple containing
* everything BUT the first item.
*/
// derived from https://stackoverflow.com/a/24046437
template <typename Tuple, std::size_t... Indices>
auto tuple_cdr_(Tuple&& tuple, const std::index_sequence<Indices...>)
{
// Given an index sequence from [0..N-1), extract tuple items [1..N)
return std::make_tuple(std::get<Indices+1u>(std::forward<Tuple>(tuple))...);
}
template <typename Tuple>
auto tuple_cdr(Tuple&& tuple)
{
return tuple_cdr_(
std::forward<Tuple>(tuple),
// Pass helper function an index sequence one item shorter than tuple
std::make_index_sequence<
std::tuple_size<
// tuple_size doesn't like reference types
typename std::remove_reference<Tuple>::type
>::value - 1u>
());
}
/**
* tuple_split(), the opposite of tuple_cons(), has no direct analog in LISP.
* It returns a std::pair of tuple_car(), tuple_cdr(). We could call this
* function tuple_car_cdr(), or tuple_slice() or some such. But tuple_split()
* feels more descriptive.
*/
template <typename... Args, typename Tuple_=std::tuple<Args...>>
auto tuple_split(Tuple_&& tuple)
{
// We're not really worried about forwarding multiple times a tuple that
// might contain move-only items, because the implementation above only
// applies std::get() exactly once to each item.
return std::make_pair(tuple_car(std::forward<Tuple_>(tuple)),
tuple_cdr(std::forward<Tuple_>(tuple)));
}
#endif /* ! defined(LL_TUPLE_H) */

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/**
* @file workqueue.cpp
* @author Nat Goodspeed
* @date 2021-10-06
* @brief Implementation for WorkQueue.
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
// Precompiled header
#include "linden_common.h"
// associated header
#include "workqueue.h"
// STL headers
// std headers
// external library headers
// other Linden headers
#include "llcoros.h"
#include LLCOROS_MUTEX_HEADER
#include "llerror.h"
#include "llexception.h"
#include "stringize.h"
using Mutex = LLCoros::Mutex;
using Lock = LLCoros::LockType;
LL::WorkQueue::WorkQueue(const std::string& name):
super(makeName(name))
{
// TODO: register for "LLApp" events so we can implicitly close() on
// viewer shutdown.
}
void LL::WorkQueue::close()
{
mQueue.close();
}
void LL::WorkQueue::runUntilClose()
{
try
{
for (;;)
{
callWork(mQueue.pop());
}
}
catch (const Queue::Closed&)
{
}
}
bool LL::WorkQueue::runPending()
{
for (Work work; mQueue.tryPop(work); )
{
callWork(work);
}
return ! mQueue.done();
}
bool LL::WorkQueue::runOne()
{
Work work;
if (mQueue.tryPop(work))
{
callWork(work);
}
return ! mQueue.done();
}
bool LL::WorkQueue::runUntil(const TimePoint& until)
{
// Should we subtract some slop to allow for typical Work execution time?
// How much slop?
Work work;
while (TimePoint::clock::now() < until && mQueue.tryPopUntil(until, work))
{
callWork(work);
}
return ! mQueue.done();
}
std::string LL::WorkQueue::makeName(const std::string& name)
{
if (! name.empty())
return name;
static U32 discriminator = 0;
static Mutex mutex;
U32 num;
{
// Protect discriminator from concurrent access by different threads.
// It can't be thread_local, else two racing threads will come up with
// the same name.
Lock lk(mutex);
num = discriminator++;
}
return STRINGIZE("WorkQueue" << num);
}
void LL::WorkQueue::callWork(const Queue::DataTuple& work)
{
// ThreadSafeSchedule::pop() always delivers a tuple, even when
// there's only one data field per item, as for us.
callWork(std::get<0>(work));
}
void LL::WorkQueue::callWork(const Work& work)
{
try
{
work();
}
catch (...)
{
// No matter what goes wrong with any individual work item, the worker
// thread must go on! Log our own instance name with the exception.
LOG_UNHANDLED_EXCEPTION(getKey());
}
}
void LL::WorkQueue::error(const std::string& msg)
{
LL_ERRS("WorkQueue") << msg << LL_ENDL;
}

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/**
* @file workqueue.h
* @author Nat Goodspeed
* @date 2021-09-30
* @brief Queue used for inter-thread work passing.
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Copyright (c) 2021, Linden Research, Inc.
* $/LicenseInfo$
*/
#if ! defined(LL_WORKQUEUE_H)
#define LL_WORKQUEUE_H
#include "llinstancetracker.h"
#include "threadsafeschedule.h"
#include <chrono>
#include <functional> // std::function
#include <queue>
#include <string>
#include <utility> // std::pair
#include <vector>
namespace LL
{
/**
* A typical WorkQueue has a string name that can be used to find it.
*/
class WorkQueue: public LLInstanceTracker<WorkQueue, std::string>
{
private:
using super = LLInstanceTracker<WorkQueue, std::string>;
public:
using Work = std::function<void()>;
private:
using Queue = ThreadSafeSchedule<Work>;
// helper for postEvery()
template <typename Rep, typename Period, typename CALLABLE>
class BackJack;
public:
using TimePoint = Queue::TimePoint;
using TimedWork = Queue::TimeTuple;
using Closed = Queue::Closed;
/**
* You may omit the WorkQueue name, in which case a unique name is
* synthesized; for practical purposes that makes it anonymous.
*/
WorkQueue(const std::string& name = std::string());
/**
* Since the point of WorkQueue is to pass work to some other worker
* thread(s) asynchronously, it's important that the WorkQueue continue
* to exist until the worker thread(s) have drained it. To communicate
* that it's time for them to quit, close() the queue.
*/
void close();
/*---------------------- fire and forget API -----------------------*/
/// fire-and-forget, but at a particular (future?) time
template <typename CALLABLE>
void post(const TimePoint& time, CALLABLE&& callable)
{
// Defer reifying an arbitrary CALLABLE until we hit this method.
// All other methods should accept CALLABLEs of arbitrary type to
// avoid multiple levels of std::function indirection.
mQueue.push(TimedWork(time, std::move(callable)));
}
/// fire-and-forget
template <typename CALLABLE>
void post(CALLABLE&& callable)
{
// We use TimePoint::clock::now() instead of TimePoint's
// representation of the epoch because this WorkQueue may contain
// a mix of past-due TimedWork items and TimedWork items scheduled
// for the future. Sift this new item into the correct place.
post(TimePoint::clock::now(), std::move(callable));
}
/**
* Launch a callable returning bool that will trigger repeatedly at
* specified interval, until the callable returns false.
*
* If you need to signal that callable from outside, DO NOT bind a
* reference to a simple bool! That's not thread-safe. Instead, bind
* an LLCond variant, e.g. LLOneShotCond or LLBoolCond.
*/
template <typename Rep, typename Period, typename CALLABLE>
void postEvery(const std::chrono::duration<Rep, Period>& interval,
CALLABLE&& callable);
/*------------------------- handshake API --------------------------*/
/**
* Post work to another WorkQueue to be run at a specified time,
* requesting a specific callback to be run on this WorkQueue on
* completion.
*
* Returns true if able to post, false if the other WorkQueue is
* inaccessible.
*/
// Apparently some Microsoft header file defines a macro CALLBACK? The
// natural template argument name CALLBACK produces very weird Visual
// Studio compile errors that seem utterly unrelated to this source
// code.
template <typename CALLABLE, typename FOLLOWUP>
bool postTo(WorkQueue::weak_t target,
const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback)
{
// We're being asked to post to the WorkQueue at target.
// target is a weak_ptr: have to lock it to check it.
auto tptr = target.lock();
if (! tptr)
// can't post() if the target WorkQueue has been destroyed
return false;
// Here we believe target WorkQueue still exists. Post to it a
// lambda that packages our callable, our callback and a weak_ptr
// to this originating WorkQueue.
tptr->post(
time,
[reply = super::getWeak(),
callable = std::move(callable),
callback = std::move(callback)]
()
{
// Call the callable in any case -- but to minimize
// copying the result, immediately bind it into a reply
// lambda. The reply lambda also binds the original
// callback, so that when we, the originating WorkQueue,
// finally receive and process the reply lambda, we'll
// call the bound callback with the bound result -- on the
// same thread that originally called postTo().
auto rlambda =
[result = callable(),
callback = std::move(callback)]
()
{ callback(std::move(result)); };
// Check if this originating WorkQueue still exists.
// Remember, the outer lambda is now running on a thread
// servicing the target WorkQueue, and real time has
// elapsed since postTo()'s tptr->post() call.
// reply is a weak_ptr: have to lock it to check it.
auto rptr = reply.lock();
if (rptr)
{
// Only post reply lambda if the originating WorkQueue
// still exists. If not -- who would we tell? Log it?
try
{
rptr->post(std::move(rlambda));
}
catch (const Closed&)
{
// Originating WorkQueue might still exist, but
// might be Closed. Same thing: just discard the
// callback.
}
}
});
// looks like we were able to post()
return true;
}
/**
* Post work to another WorkQueue, requesting a specific callback to
* be run on this WorkQueue on completion.
*
* Returns true if able to post, false if the other WorkQueue is
* inaccessible.
*/
template <typename CALLABLE, typename FOLLOWUP>
bool postTo(WorkQueue::weak_t target,
CALLABLE&& callable, FOLLOWUP&& callback)
{
return postTo(target, TimePoint::clock::now(), std::move(callable), std::move(callback));
}
/*--------------------------- worker API ---------------------------*/
/**
* runUntilClose() pulls TimedWork items off this WorkQueue until the
* queue is closed, at which point it returns. This would be the
* typical entry point for a simple worker thread.
*/
void runUntilClose();
/**
* runPending() runs all TimedWork items that are ready to run. It
* returns true if the queue remains open, false if the queue has been
* closed. This could be used by a thread whose primary purpose is to
* serve the queue, but also wants to do other things with its idle time.
*/
bool runPending();
/**
* runOne() runs at most one ready TimedWork item -- zero if none are
* ready. It returns true if the queue remains open, false if the
* queue has been closed.
*/
bool runOne();
/**
* runFor() runs a subset of ready TimedWork items, until the
* timeslice has been exceeded. It returns true if the queue remains
* open, false if the queue has been closed. This could be used by a
* busy main thread to lend a bounded few CPU cycles to this WorkQueue
* without risking the WorkQueue blowing out the length of any one
* frame.
*/
template <typename Rep, typename Period>
bool runFor(const std::chrono::duration<Rep, Period>& timeslice)
{
return runUntil(TimePoint::clock::now() + timeslice);
}
/**
* runUntil() is just like runFor(), only with a specific end time
* instead of a timeslice duration.
*/
bool runUntil(const TimePoint& until);
private:
static void error(const std::string& msg);
static std::string makeName(const std::string& name);
void callWork(const Queue::DataTuple& work);
void callWork(const Work& work);
Queue mQueue;
};
/**
* BackJack is, in effect, a hand-rolled lambda, binding a WorkQueue, a
* CALLABLE that returns bool, a TimePoint and an interval at which to
* relaunch it. As long as the callable continues returning true, BackJack
* keeps resubmitting it to the target WorkQueue.
*/
// Why is BackJack a class and not a lambda? Because, unlike a lambda, a
// class method gets its own 'this' pointer -- which we need to resubmit
// the whole BackJack callable.
template <typename Rep, typename Period, typename CALLABLE>
class WorkQueue::BackJack
{
public:
// bind the desired data
BackJack(WorkQueue::weak_t target,
const WorkQueue::TimePoint& start,
const std::chrono::duration<Rep, Period>& interval,
CALLABLE&& callable):
mTarget(target),
mStart(start),
mInterval(interval),
mCallable(std::move(callable))
{}
// Call by target WorkQueue -- note that although WE require a
// callable returning bool, WorkQueue wants a void callable. We
// consume the bool.
void operator()()
{
// If mCallable() throws an exception, don't catch it here: if it
// throws once, it's likely to throw every time, so it's a waste
// of time to arrange to call it again.
if (mCallable())
{
// Modify mStart to the new start time we desire. If we simply
// added mInterval to now, we'd get actual timings of
// (mInterval + slop), where 'slop' is the latency between the
// previous mStart and the WorkQueue actually calling us.
// Instead, add mInterval to mStart so that at least we
// register our intent to fire at exact mIntervals.
mStart += mInterval;
// We're being called at this moment by the target WorkQueue.
// Assume it still exists, rather than checking the result of
// lock().
// Resubmit the whole *this callable: that's why we're a class
// rather than a lambda. Allow moving *this so we can carry a
// move-only callable; but naturally this statement must be
// the last time we reference this instance, which may become
// moved-from.
try
{
mTarget.lock()->post(mStart, std::move(*this));
}
catch (const Closed&)
{
// Once this queue is closed, oh well, just stop
}
}
}
private:
WorkQueue::weak_t mTarget;
WorkQueue::TimePoint mStart;
std::chrono::duration<Rep, Period> mInterval;
CALLABLE mCallable;
};
template <typename Rep, typename Period, typename CALLABLE>
void WorkQueue::postEvery(const std::chrono::duration<Rep, Period>& interval,
CALLABLE&& callable)
{
if (interval.count() <= 0)
{
// It's essential that postEvery() be called with a positive
// interval, since each call to BackJack posts another instance of
// itself at (start + interval) and we order by target time. A
// zero or negative interval would result in that BackJack
// instance going to the head of the queue every time, immediately
// ready to run. Effectively that would produce an infinite loop,
// a denial of service on this WorkQueue.
error("postEvery(interval) may not be 0");
}
// Instantiate and post a suitable BackJack, binding a weak_ptr to
// self, the current time, the desired interval and the desired
// callable.
post(
BackJack<Rep, Period, CALLABLE>(
getWeak(), TimePoint::clock::now(), interval, std::move(callable)));
}
} // namespace LL
#endif /* ! defined(LL_WORKQUEUE_H) */

View File

@ -177,7 +177,6 @@ if (DARWIN)
set(copy_dylibs
libapr-1.0.dylib
libaprutil-1.0.dylib
libexception_handler.dylib
libnghttp2*.dylib
liburiparser*.dylib
${EXPAT_COPY}

View File

@ -23,13 +23,6 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if LL_WINDOWS
#define SAFE_SSL 1
#elif LL_DARWIN
#define SAFE_SSL 1
#else
#define SAFE_SSL 1
#endif
#include "linden_common.h" // Modifies curl/curl.h interfaces
#include "httpcommon.h"
@ -38,10 +31,6 @@
#include <curl/curl.h>
#include <string>
#include <sstream>
#if SAFE_SSL
#include <openssl/crypto.h>
#include <functional> // std::hash
#endif
namespace LLCore
@ -281,9 +270,6 @@ namespace LLHttp
{
namespace
{
typedef boost::shared_ptr<LLMutex> LLMutex_ptr;
std::vector<LLMutex_ptr> sSSLMutex;
CURL *getCurlTemplateHandle()
{
static CURL *curlpTemplateHandle = NULL;
@ -348,34 +334,6 @@ void deallocateEasyCurl(CURL *curlp)
}
#if SAFE_SSL
//static
void ssl_locking_callback(int mode, int type, const char *file, int line)
{
if (type >= sSSLMutex.size())
{
LL_WARNS() << "Attempt to get unknown MUTEX in SSL Lock." << LL_ENDL;
}
if (mode & CRYPTO_LOCK)
{
sSSLMutex[type]->lock();
}
else
{
sSSLMutex[type]->unlock();
}
}
//static
unsigned long ssl_thread_id(void)
{
// std::thread::id is very deliberately opaque, but we can hash it
return std::hash<LLThread::id_t>()(LLThread::currentID());
}
#endif
}
void initialize()
@ -387,27 +345,11 @@ void initialize()
check_curl_code(code, CURL_GLOBAL_ALL);
#if SAFE_SSL
S32 mutex_count = CRYPTO_num_locks();
for (S32 i = 0; i < mutex_count; i++)
{
sSSLMutex.push_back(LLMutex_ptr(new LLMutex()));
}
CRYPTO_set_id_callback(&ssl_thread_id);
CRYPTO_set_locking_callback(&ssl_locking_callback);
#endif
}
void cleanup()
{
#if SAFE_SSL
CRYPTO_set_id_callback(NULL);
CRYPTO_set_locking_callback(NULL);
sSSLMutex.clear();
#endif
curl_global_cleanup();
}

View File

@ -48,6 +48,7 @@ LLImageDecodeThread::~LLImageDecodeThread()
// virtual
S32 LLImageDecodeThread::update(F32 max_time_ms)
{
LL_PROFILE_ZONE_SCOPED;
LLMutexLock lock(mCreationMutex);
for (creation_list_t::iterator iter = mCreationList.begin();
iter != mCreationList.end(); ++iter)
@ -71,6 +72,7 @@ S32 LLImageDecodeThread::update(F32 max_time_ms)
LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(LLImageFormatted* image,
U32 priority, S32 discard, BOOL needs_aux, Responder* responder)
{
LL_PROFILE_ZONE_SCOPED;
LLMutexLock lock(mCreationMutex);
handle_t handle = generateHandle();
mCreationList.push_back(creation_info(handle, image, priority, discard, needs_aux, responder));
@ -118,6 +120,7 @@ LLImageDecodeThread::ImageRequest::~ImageRequest()
// Returns true when done, whether or not decode was successful.
bool LLImageDecodeThread::ImageRequest::processRequest()
{
LL_PROFILE_ZONE_SCOPED;
const F32 decode_time_slice = .1f;
bool done = true;
if (!mDecodedRaw && mFormattedImage.notNull())
@ -164,6 +167,7 @@ bool LLImageDecodeThread::ImageRequest::processRequest()
void LLImageDecodeThread::ImageRequest::finishRequest(bool completed)
{
LL_PROFILE_ZONE_SCOPED;
if (mResponder.notNull())
{
bool success = completed && mDecodedRaw && (!mNeedsAux || mDecodedAux);

View File

@ -52,24 +52,28 @@ U32 LLBlowfishCipher::encrypt(const U8* src, U32 src_len, U8* dst, U32 dst_len)
if (src_len > dst_len) return 0;
// OpenSSL uses "cipher contexts" to hold encryption parameters.
EVP_CIPHER_CTX context;
EVP_CIPHER_CTX_init(&context);
EVP_CIPHER_CTX *context = EVP_CIPHER_CTX_new();
if (!context)
{
LL_WARNS() << "LLBlowfishCipher::encrypt EVP_CIPHER_CTX initiation failure" << LL_ENDL;
return 0;
}
// We want a blowfish cyclic block chain cipher, but need to set
// the key length before we pass in a key, so call EncryptInit
// first with NULLs.
EVP_EncryptInit_ex(&context, EVP_bf_cbc(), NULL, NULL, NULL);
EVP_CIPHER_CTX_set_key_length(&context, (int)mSecretSize);
EVP_EncryptInit_ex(context, EVP_bf_cbc(), NULL, NULL, NULL);
EVP_CIPHER_CTX_set_key_length(context, (int)mSecretSize);
// Complete initialization. Per EVP_EncryptInit man page, the
// cipher pointer must be NULL. Apparently initial_vector must
// be 8 bytes for blowfish, as this is the block size.
unsigned char initial_vector[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
EVP_EncryptInit_ex(&context, NULL, NULL, mSecret, initial_vector);
EVP_EncryptInit_ex(context, NULL, NULL, mSecret, initial_vector);
int blocksize = EVP_CIPHER_CTX_block_size(&context);
int keylen = EVP_CIPHER_CTX_key_length(&context);
int iv_length = EVP_CIPHER_CTX_iv_length(&context);
int blocksize = EVP_CIPHER_CTX_block_size(context);
int keylen = EVP_CIPHER_CTX_key_length(context);
int iv_length = EVP_CIPHER_CTX_iv_length(context);
LL_DEBUGS() << "LLBlowfishCipher blocksize " << blocksize
<< " keylen " << keylen
<< " iv_len " << iv_length
@ -77,7 +81,7 @@ U32 LLBlowfishCipher::encrypt(const U8* src, U32 src_len, U8* dst, U32 dst_len)
int output_len = 0;
int temp_len = 0;
if (!EVP_EncryptUpdate(&context,
if (!EVP_EncryptUpdate(context,
dst,
&output_len,
src,
@ -89,18 +93,18 @@ U32 LLBlowfishCipher::encrypt(const U8* src, U32 src_len, U8* dst, U32 dst_len)
// There may be some final data left to encrypt if the input is
// not an exact multiple of the block size.
if (!EVP_EncryptFinal_ex(&context, (unsigned char*)(dst + output_len), &temp_len))
if (!EVP_EncryptFinal_ex(context, (unsigned char*)(dst + output_len), &temp_len))
{
LL_WARNS() << "LLBlowfishCipher::encrypt EVP_EncryptFinal failure" << LL_ENDL;
goto ERROR;
}
output_len += temp_len;
EVP_CIPHER_CTX_cleanup(&context);
EVP_CIPHER_CTX_free(context);
return output_len;
ERROR:
EVP_CIPHER_CTX_cleanup(&context);
EVP_CIPHER_CTX_free(context);
return 0;
}

View File

@ -40,8 +40,10 @@ class domMesh;
#define MAX_MODEL_FACES 8
LL_ALIGN_PREFIX(16)
class LLMeshSkinInfo
{
LL_ALIGN_NEW
public:
LLMeshSkinInfo();
LLMeshSkinInfo(LLSD& data);
@ -55,15 +57,17 @@ public:
matrix_list_t mInvBindMatrix;
matrix_list_t mAlternateBindMatrix;
LLMatrix4a mBindShapeMatrix;
LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);
float mPelvisOffset;
bool mLockScaleIfJointPosition;
bool mInvalidJointsScrubbed;
bool mJointNumsInitialized;
};
} LL_ALIGN_POSTFIX(16);
LL_ALIGN_PREFIX(16)
class LLModel : public LLVolume
{
LL_ALIGN_NEW
public:
enum
@ -285,7 +289,7 @@ public:
EModelStatus mStatus ;
int mSubmodelID;
};
} LL_ALIGN_POSTFIX(16);
typedef std::vector<LLPointer<LLModel> > model_list;
typedef std::queue<LLPointer<LLModel> > model_queue;

View File

@ -150,6 +150,7 @@ void LLCubeMap::initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages
void LLCubeMap::initGLData()
{
LL_PROFILE_ZONE_SCOPED;
for (int i = 0; i < 6; i++)
{
mImages[i]->setSubImage(mRawImages[i], 0, 0, RESOLUTION, RESOLUTION);
@ -453,6 +454,7 @@ BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max,
void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col)
{
LL_PROFILE_ZONE_SCOPED;
F32 v_min, v_max, h_min, h_max;
LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3];
center.normVec();

View File

@ -460,6 +460,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch) const
LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index) const
{
LL_PROFILE_ZONE_SCOPED;
if (mFTFace == NULL)
return NULL;

View File

@ -547,9 +547,19 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars
return cur_x / sScaleX;
}
void LLFontGL::generateASCIIglyphs()
{
LL_PROFILE_ZONE_SCOPED
for (U32 i = 32; (i < 127); i++)
{
mFontFreetype->getGlyphInfo(i);
}
}
// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars, EWordWrapStyle end_on_word_boundary) const
{
LL_PROFILE_ZONE_SCOPED
if (!wchars || !wchars[0] || max_chars == 0)
{
return 0;
@ -829,6 +839,8 @@ void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::st
{
sFontRegistry->reset();
}
LLFontGL::loadDefaultFonts();
}
// Force standard fonts to get generated up front.
@ -838,6 +850,7 @@ void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::st
// static
bool LLFontGL::loadDefaultFonts()
{
LL_PROFILE_ZONE_SCOPED
bool succ = true;
succ &= (NULL != getFontSansSerifSmall());
succ &= (NULL != getFontSansSerif());
@ -845,10 +858,18 @@ bool LLFontGL::loadDefaultFonts()
succ &= (NULL != getFontSansSerifHuge());
succ &= (NULL != getFontSansSerifBold());
succ &= (NULL != getFontMonospace());
succ &= (NULL != getFontExtChar());
return succ;
}
void LLFontGL::loadCommonFonts()
{
LL_PROFILE_ZONE_SCOPED
getFont(LLFontDescriptor("SansSerif", "Small", BOLD));
getFont(LLFontDescriptor("SansSerif", "Large", BOLD));
getFont(LLFontDescriptor("SansSerif", "Huge", BOLD));
getFont(LLFontDescriptor("Monospace", "Medium", 0));
}
// static
void LLFontGL::destroyDefaultFonts()
{
@ -1015,7 +1036,7 @@ LLFontGL* LLFontGL::getFontSansSerifBig()
//static
LLFontGL* LLFontGL::getFontSansSerifHuge()
{
static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0));
static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Huge",0));
return fontp;
}
@ -1026,12 +1047,6 @@ LLFontGL* LLFontGL::getFontSansSerifBold()
return fontp;
}
//static
LLFontGL* LLFontGL::getFontExtChar()
{
return getFontSansSerif();
}
//static
LLFontGL* LLFontGL::getFont(const LLFontDescriptor& desc)
{

View File

@ -160,12 +160,15 @@ public:
const LLFontDescriptor& getFontDesc() const;
void generateASCIIglyphs();
static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures = true);
// Load sans-serif, sans-serif-small, etc.
// Slow, requires multiple seconds to load fonts.
static bool loadDefaultFonts();
static void loadCommonFonts();
static void destroyDefaultFonts();
static void destroyAllGL();
@ -190,7 +193,6 @@ public:
static LLFontGL* getFontSansSerifBig();
static LLFontGL* getFontSansSerifHuge();
static LLFontGL* getFontSansSerifBold();
static LLFontGL* getFontExtChar();
static LLFontGL* getFont(const LLFontDescriptor& desc);
// Use with legacy names like "SANSSERIF_SMALL" or "OCRA"
static LLFontGL* getFontByName(const std::string& name);

View File

@ -597,6 +597,11 @@ LLFontGL *LLFontRegistry::getFont(const LLFontDescriptor& desc)
<<" style=[" << ((S32) desc.getStyle()) << "]"
<< " size=[" << desc.getSize() << "]" << LL_ENDL;
}
else
{
//generate glyphs for ASCII chars to avoid stalls later
fontp->generateASCIIglyphs();
}
return fontp;
}
}

View File

@ -434,9 +434,6 @@ LLGLManager::LLGLManager() :
mHasMapBufferRange(FALSE),
mHasFlushBufferRange(FALSE),
mHasPBuffer(FALSE),
mHasShaderObjects(FALSE),
mHasVertexShader(FALSE),
mHasFragmentShader(FALSE),
mNumTextureImageUnits(0),
mHasOcclusionQuery(FALSE),
mHasTimerQuery(FALSE),
@ -775,14 +772,9 @@ bool LLGLManager::initGL()
stop_glerror();
stop_glerror();
if (mHasFragmentShader)
{
GLint num_tex_image_units;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
mNumTextureImageUnits = llmin(num_tex_image_units, 32);
}
GLint num_tex_image_units;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
mNumTextureImageUnits = llmin(num_tex_image_units, 32);
if (LLRender::sGLCoreProfile)
{
@ -975,9 +967,9 @@ void LLGLManager::asLLSD(LLSD& info)
info["has_map_buffer_range"] = mHasMapBufferRange;
info["has_flush_buffer_range"] = mHasFlushBufferRange;
info["has_pbuffer"] = mHasPBuffer;
info["has_shader_objects"] = mHasShaderObjects;
info["has_vertex_shader"] = mHasVertexShader;
info["has_fragment_shader"] = mHasFragmentShader;
info["has_shader_objects"] = std::string("Assumed TRUE"); // was mHasShaderObjects;
info["has_vertex_shader"] = std::string("Assumed TRUE"); // was mHasVertexShader;
info["has_fragment_shader"] = std::string("Assumed TRUE"); // was mHasFragmentShader;
info["num_texture_image_units"] = mNumTextureImageUnits;
info["has_occlusion_query"] = mHasOcclusionQuery;
info["has_timer_query"] = mHasTimerQuery;
@ -1083,9 +1075,6 @@ void LLGLManager::initExtensions()
mHasCubeMap = FALSE;
mHasOcclusionQuery = FALSE;
mHasPointParameters = FALSE;
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
mHasTextureRectangle = FALSE;
#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
@ -1143,10 +1132,6 @@ void LLGLManager::initExtensions()
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts)
&& (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
#endif
#if LL_LINUX
@ -1169,9 +1154,6 @@ void LLGLManager::initExtensions()
mHasCubeMap = FALSE;
mHasOcclusionQuery = FALSE;
mHasPointParameters = FALSE;
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL;
}
else if (getenv("LL_GL_BASICEXT")) /* Flawfinder: ignore */
@ -1184,9 +1166,6 @@ void LLGLManager::initExtensions()
mHasAnisotropic = FALSE;
//mHasCubeMap = FALSE; // apparently fatal on Intel 915 & similar
//mHasOcclusionQuery = FALSE; // source of many ATI system hangs
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
mHasBlendFuncSeparate = FALSE;
LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
}
@ -1208,9 +1187,6 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'j')) mHasCubeMap = FALSE;//S
// if (strchr(blacklist,'k')) mHasATIVAO = FALSE;//S
if (strchr(blacklist,'l')) mHasOcclusionQuery = FALSE;
if (strchr(blacklist,'m')) mHasShaderObjects = FALSE;//S
if (strchr(blacklist,'n')) mHasVertexShader = FALSE;//S
if (strchr(blacklist,'o')) mHasFragmentShader = FALSE;//S
if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
@ -1257,18 +1233,6 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
}
if (!mHasShaderObjects)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_shader_objects" << LL_ENDL;
}
if (!mHasVertexShader)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_vertex_shader" << LL_ENDL;
}
if (!mHasFragmentShader)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL;
}
if (!mHasBlendFuncSeparate)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
@ -1436,134 +1400,132 @@ void LLGLManager::initExtensions()
glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB");
glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB");
}
if (mHasShaderObjects)
{
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB");
glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB");
glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB");
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB");
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB");
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB");
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB");
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB");
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB");
glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB");
glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB");
glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB");
glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB");
glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB");
glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB");
glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB");
glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB");
glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB");
glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB");
glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB");
glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB");
glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB");
glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB");
glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB");
glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB");
glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB");
glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB");
glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB");
glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB");
glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB");
glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB");
glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB");
glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB");
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB");
glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB");
glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB");
glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB");
glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB");
}
if (mHasVertexShader)
{
LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL;
// nSight doesn't support use of ARB funcs that have been normalized in the API
if (!LLRender::sNsightDebugSupport)
{
glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
}
else
{
glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
}
// Assume shader capabilities
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB");
glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB");
glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB");
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB");
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB");
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB");
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB");
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB");
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB");
glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB");
glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB");
glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB");
glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB");
glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB");
glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB");
glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB");
glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB");
glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB");
glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB");
glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB");
glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB");
glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB");
glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB");
glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB");
glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB");
glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB");
glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB");
glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB");
glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB");
glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB");
glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB");
glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB");
glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB");
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB");
glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB");
glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB");
glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB");
glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB");
glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");
glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB");
glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB");
glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB");
glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB");
glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB");
glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB");
glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB");
glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB");
glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB");
glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB");
glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB");
glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB");
glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB");
glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB");
glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB");
glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB");
glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB");
glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB");
glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB");
glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB");
glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB");
glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB");
glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB");
glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB");
glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB");
glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB");
glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB");
glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB");
glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB");
glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB");
glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB");
glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB");
glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB");
glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB");
glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB");
glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB");
glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB");
glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB");
glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB");
glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB");
glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB");
glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB");
glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB");
glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB");
glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB");
glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB");
glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB");
glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB");
glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB");
glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB");
glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB");
glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB");
glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB");
glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB");
glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB");
glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB");
glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB");
glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB");
glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB");
glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB");
glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB");
glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB");
}
LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL;
LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL;
// nSight doesn't support use of ARB funcs that have been normalized in the API
if (!LLRender::sNsightDebugSupport)
{
glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
}
else
{
glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
}
glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");
glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB");
glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB");
glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB");
glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB");
glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB");
glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB");
glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB");
glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB");
glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB");
glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB");
glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB");
glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB");
glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB");
glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB");
glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB");
glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB");
glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB");
glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB");
glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB");
glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB");
glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB");
glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB");
glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB");
glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB");
glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB");
glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB");
glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB");
glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB");
glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB");
glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB");
glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB");
glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB");
glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB");
glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB");
glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB");
glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB");
glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB");
glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB");
glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB");
glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB");
glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB");
glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB");
glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB");
glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB");
glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB");
glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB");
glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB");
glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB");
glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB");
glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB");
glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB");
glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB");
glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB");
glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB");
glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB");
glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB");
glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB");
glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB");
glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB");
glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB");
glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB");
glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB");
LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL;
#endif
mInited = TRUE;
mInited = TRUE;
}
void rotate_quat(LLQuaternion& rotation)
@ -2116,7 +2078,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
gGL.getTexUnit(0)->activate();
if (gGLManager.mHasVertexShader && LLGLSLShader::sNoFixedFunction)
if (LLGLSLShader::sNoFixedFunction)
{ //make sure vertex attribs are all disabled
GLint count;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count);

View File

@ -94,9 +94,6 @@ public:
BOOL mHasMapBufferRange;
BOOL mHasFlushBufferRange;
BOOL mHasPBuffer;
BOOL mHasShaderObjects;
BOOL mHasVertexShader;
BOOL mHasFragmentShader;
S32 mNumTextureImageUnits;
BOOL mHasOcclusionQuery;
BOOL mHasTimerQuery;

View File

@ -126,7 +126,6 @@ struct LLGLSLShaderCompareTimeElapsed
//static
void LLGLSLShader::finishProfile(bool emit_report)
{
LL_PROFILE_ZONE_SCOPED
sProfileEnabled = false;
if (emit_report)
@ -209,6 +208,7 @@ void LLGLSLShader::dumpStats()
//static
void LLGLSLShader::startProfile()
{
LL_PROFILE_ZONE_SCOPED;
if (sProfileEnabled && sCurBoundShaderPtr)
{
sCurBoundShaderPtr->placeProfileQuery();
@ -219,6 +219,7 @@ void LLGLSLShader::startProfile()
//static
void LLGLSLShader::stopProfile(U32 count, U32 mode)
{
LL_PROFILE_ZONE_SCOPED;
if (sProfileEnabled && sCurBoundShaderPtr)
{
sCurBoundShaderPtr->readProfileQuery(count, mode);
@ -385,6 +386,8 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
U32 varying_count,
const char** varyings)
{
LL_PROFILE_ZONE_SCOPED;
unloadInternal();
sInstances.insert(this);
@ -589,6 +592,8 @@ void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count)
BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attributes)
{
LL_PROFILE_ZONE_SCOPED;
//before linking, make sure reserved attributes always have consistent locations
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
@ -650,6 +655,8 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * uniforms)
{
LL_PROFILE_ZONE_SCOPED;
if (index == -1)
{
return;
@ -771,6 +778,8 @@ void LLGLSLShader::removePermutation(std::string name)
GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
LL_PROFILE_ZONE_SCOPED;
if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
@ -783,7 +792,9 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
{
BOOL res = TRUE;
LL_PROFILE_ZONE_SCOPED;
BOOL res = TRUE;
mTotalUniformSize = 0;
mActiveTextureChannels = 0;
@ -926,6 +937,8 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
BOOL LLGLSLShader::link(BOOL suppress_errors)
{
LL_PROFILE_ZONE_SCOPED;
BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors);
if (!success && !suppress_errors)
@ -938,56 +951,52 @@ BOOL LLGLSLShader::link(BOOL suppress_errors)
void LLGLSLShader::bind()
{
LL_PROFILE_ZONE_SCOPED;
gGL.flush();
if (gGLManager.mHasShaderObjects)
if (sCurBoundShader != mProgramObject) // Don't re-bind current shader
{
LLVertexBuffer::unbind();
glUseProgramObjectARB(mProgramObject);
sCurBoundShader = mProgramObject;
sCurBoundShaderPtr = this;
if (mUniformsDirty)
{
LLShaderMgr::instance()->updateShaderUniforms(this);
mUniformsDirty = FALSE;
}
}
if (mUniformsDirty)
{
LLShaderMgr::instance()->updateShaderUniforms(this);
mUniformsDirty = FALSE;
}
}
void LLGLSLShader::unbind()
{
LL_PROFILE_ZONE_SCOPED;
gGL.flush();
if (gGLManager.mHasShaderObjects)
{
stop_glerror();
if (gGLManager.mIsNVIDIA)
{
for (U32 i = 0; i < mAttribute.size(); ++i)
{
vertexAttrib4f(i, 0,0,0,1);
stop_glerror();
}
}
LLVertexBuffer::unbind();
glUseProgramObjectARB(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
stop_glerror();
}
stop_glerror();
LLVertexBuffer::unbind();
glUseProgramObjectARB(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
stop_glerror();
}
void LLGLSLShader::bindNoShader(void)
{
LL_PROFILE_ZONE_SCOPED;
LLVertexBuffer::unbind();
if (gGLManager.mHasShaderObjects)
{
glUseProgramObjectARB(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
}
glUseProgramObjectARB(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
}
S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
{
LL_PROFILE_ZONE_SCOPED;
S32 channel = 0;
channel = getUniformLocation(uniform);
@ -996,6 +1005,8 @@ S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LL
S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
{
LL_PROFILE_ZONE_SCOPED;
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
@ -1006,7 +1017,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu
if (uniform > -1)
{
gGL.getTexUnit(uniform)->bind(texture, mode);
gGL.getTexUnit(uniform)->bindFast(texture);
gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);
}
@ -1015,6 +1026,8 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu
S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED;
S32 channel = 0;
channel = getUniformLocation(uniform);
@ -1023,6 +1036,8 @@ S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureT
S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED;
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
@ -1033,7 +1048,7 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
if (uniform > -1)
{
gGL.getTexUnit(uniform)->unbind(mode);
gGL.getTexUnit(uniform)->unbindFast(mode);
}
return uniform;
@ -1041,6 +1056,8 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
{
LL_PROFILE_ZONE_SCOPED;
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
@ -1058,6 +1075,8 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex
S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
{
LL_PROFILE_ZONE_SCOPED;
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
@ -1348,6 +1367,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
LL_PROFILE_ZONE_SCOPED;
if (mProgramObject)
{
if (mUniform.size() <= index)
@ -1382,6 +1402,8 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
{
LL_PROFILE_ZONE_SCOPED;
GLint ret = -1;
if (mProgramObject)
{
@ -1406,6 +1428,8 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
GLint LLGLSLShader::getUniformLocation(U32 index)
{
LL_PROFILE_ZONE_SCOPED;
GLint ret = -1;
if (mProgramObject)
{
@ -1418,6 +1442,8 @@ GLint LLGLSLShader::getUniformLocation(U32 index)
GLint LLGLSLShader::getAttribLocation(U32 attrib)
{
LL_PROFILE_ZONE_SCOPED;
if (attrib < mAttribute.size())
{
return mAttribute[attrib];

View File

@ -262,6 +262,7 @@ LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)
{
LL_PROFILE_ZONE_SCOPED;
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ;
@ -269,6 +270,7 @@ BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos,
BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)
{
LL_PROFILE_ZONE_SCOPED;
llassert(mGLTexturep.notNull()) ;
return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ;

View File

@ -176,7 +176,7 @@ private:
protected:
void setTexelsPerImage();
//note: do not make this function public.
public:
/*virtual*/ LLImageGL* getGLTexture() const ;
protected:

View File

@ -39,6 +39,7 @@
#include "llgl.h"
#include "llglslshader.h"
#include "llrender.h"
#include "llwindow.h"
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
@ -170,15 +171,32 @@ BOOL is_little_endian()
return (*c == 0x78) ;
}
LLImageGLThread* LLImageGLThread::sInstance = nullptr;
//static
void LLImageGL::initClass(S32 num_catagories, BOOL skip_analyze_alpha /* = false */)
void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */)
{
LL_PROFILE_ZONE_SCOPED;
sSkipAnalyzeAlpha = skip_analyze_alpha;
LLImageGLThread::sInstance = new LLImageGLThread(window);
LLImageGLThread::sInstance->start();
}
//static
void LLImageGL::updateClass()
{
LL_PROFILE_ZONE_SCOPED;
LLImageGLThread::sInstance->executeCallbacks();
}
//static
void LLImageGL::cleanupClass()
{
{
LL_PROFILE_ZONE_SCOPED;
LLImageGLThread::sInstance->mFunctionQueue.close();
delete LLImageGLThread::sInstance;
LLImageGLThread::sInstance = nullptr;
}
//static
@ -656,6 +674,7 @@ void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_for
void LLImageGL::setImage(const LLImageRaw* imageraw)
{
LL_PROFILE_ZONE_SCOPED;
llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) &&
(imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) &&
(imageraw->getComponents() == getComponents()));
@ -699,9 +718,8 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
llverify(gGL.getTexUnit(0)->bind(this));
if (mUseMipMaps)
if (mUseMipMaps)
{
if (data_hasmips)
{
@ -781,7 +799,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
}
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
data_in, mAllowCompression);
@ -878,7 +896,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
{
analyzeAlpha(data_in, w, h);
@ -1067,6 +1085,7 @@ void LLImageGL::postAddToAtlas()
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
{
LL_PROFILE_ZONE_SCOPED;
if (!width || !height)
{
return TRUE;
@ -1163,6 +1182,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
{
LL_PROFILE_ZONE_SCOPED;
return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update);
}
@ -1201,119 +1221,119 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
// static
static LLTrace::BlockTimerStatHandle FTM_SET_MANUAL_IMAGE("setManualImage");
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
{
LL_RECORD_BLOCK_TIME(FTM_SET_MANUAL_IMAGE);
bool use_scratch = false;
U32* scratch = NULL;
if (LLRender::sGLCoreProfile)
{
if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_ALPHA is deprecated, convert to RGBA
use_scratch = true;
scratch = new U32[width*height];
LL_RECORD_BLOCK_TIME(FTM_SET_MANUAL_IMAGE);
bool use_scratch = false;
U32* scratch = NULL;
if (LLRender::sGLCoreProfile)
{
if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_ALPHA is deprecated, convert to RGBA
use_scratch = true;
scratch = new U32[width * height];
U32 pixel_count = (U32) (width*height);
for (U32 i = 0; i < pixel_count; i++)
{
U8* pix = (U8*) &scratch[i];
pix[0] = pix[1] = pix[2] = 0;
pix[3] = ((U8*) pixels)[i];
}
pixformat = GL_RGBA;
intformat = GL_RGBA8;
}
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
U8* pix = (U8*)&scratch[i];
pix[0] = pix[1] = pix[2] = 0;
pix[3] = ((U8*)pixels)[i];
}
if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
use_scratch = true;
scratch = new U32[width*height];
pixformat = GL_RGBA;
intformat = GL_RGBA8;
}
U32 pixel_count = (U32) (width*height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*) pixels)[i*2+0];
U8 alpha = ((U8*) pixels)[i*2+1];
if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
use_scratch = true;
scratch = new U32[width * height];
U8* pix = (U8*) &scratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = alpha;
}
pixformat = GL_RGBA;
intformat = GL_RGBA8;
}
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*)pixels)[i * 2 + 0];
U8 alpha = ((U8*)pixels)[i * 2 + 1];
if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
use_scratch = true;
scratch = new U32[width*height];
U8* pix = (U8*)&scratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = alpha;
}
U32 pixel_count = (U32) (width*height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*) pixels)[i];
U8* pix = (U8*) &scratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = 255;
}
pixformat = GL_RGBA;
intformat = GL_RGB8;
}
}
pixformat = GL_RGBA;
intformat = GL_RGBA8;
}
if (LLImageGL::sCompressTextures && allow_compression)
{
switch (intformat)
{
case GL_RGB:
case GL_RGB8:
intformat = GL_COMPRESSED_RGB;
break;
case GL_SRGB:
case GL_SRGB8:
intformat = GL_COMPRESSED_SRGB;
break;
case GL_RGBA:
case GL_RGBA8:
intformat = GL_COMPRESSED_RGBA;
break;
case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
intformat = GL_COMPRESSED_SRGB_ALPHA;
break;
case GL_LUMINANCE:
case GL_LUMINANCE8:
intformat = GL_COMPRESSED_LUMINANCE;
break;
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE8_ALPHA8:
intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
break;
case GL_ALPHA:
case GL_ALPHA8:
intformat = GL_COMPRESSED_ALPHA;
break;
default:
LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
break;
}
}
if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
use_scratch = true;
scratch = new U32[width * height];
stop_glerror();
{
LL_PROFILE_ZONE_NAMED("glTexImage2D");
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
}
stop_glerror();
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*)pixels)[i];
if (use_scratch)
{
delete [] scratch;
}
U8* pix = (U8*)&scratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = 255;
}
pixformat = GL_RGBA;
intformat = GL_RGB8;
}
}
if (LLImageGL::sCompressTextures && allow_compression)
{
switch (intformat)
{
case GL_RGB:
case GL_RGB8:
intformat = GL_COMPRESSED_RGB;
break;
case GL_SRGB:
case GL_SRGB8:
intformat = GL_COMPRESSED_SRGB;
break;
case GL_RGBA:
case GL_RGBA8:
intformat = GL_COMPRESSED_RGBA;
break;
case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
intformat = GL_COMPRESSED_SRGB_ALPHA;
break;
case GL_LUMINANCE:
case GL_LUMINANCE8:
intformat = GL_COMPRESSED_LUMINANCE;
break;
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE8_ALPHA8:
intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
break;
case GL_ALPHA:
case GL_ALPHA8:
intformat = GL_COMPRESSED_ALPHA;
break;
default:
LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
break;
}
}
stop_glerror();
{
LL_PROFILE_ZONE_NAMED("glTexImage2D");
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
}
stop_glerror();
if (use_scratch)
{
delete[] scratch;
}
}
//create an empty GL texture: just create a texture name
@ -1336,6 +1356,7 @@ BOOL LLImageGL::createGLTexture()
if(mTexName)
{
LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
mTexName = 0;
}
@ -1697,7 +1718,7 @@ void LLImageGL::destroyGLTexture()
mTextureMemory = (S32Bytes)0;
}
LLImageGL::deleteTextures(1, &mTexName);
LLImageGL::deleteTextures(1, &mTexName);
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
mTexName = 0;
mGLTextureCreated = FALSE ;
@ -2238,3 +2259,90 @@ void LLImageGL::resetCurTexSizebar()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
*/
LLImageGLThread::LLImageGLThread(LLWindow* window)
: LLThread("LLImageGL"), mWindow(window)
{
mFinished = false;
mContext = mWindow->createSharedContext();
}
// post a function to be executed on the LLImageGL background thread
bool LLImageGLThread::post(const std::function<void()>& func)
{
try
{
if (mFunctionQueue.size() < mFunctionQueue.capacity())
{
//NOTE: tryPushFront will return immediately if the lock is held
// desired behavior here is to push and return true unless the
// queue is full or closed
mFunctionQueue.pushFront(func);
}
else
{
return false;
}
}
catch (LLThreadSafeQueueInterrupt e)
{
return false;
}
return true;
}
//post a callback to be executed on the main thread
bool LLImageGLThread::postCallback(const std::function<void()>& callback)
{
try
{
mCallbackQueue.pushFront(callback);
}
catch (LLThreadSafeQueueInterrupt e)
{
//thread is closing, drop request
return false;
}
return true;
}
void LLImageGLThread::executeCallbacks()
{
LL_PROFILE_ZONE_SCOPED;
//executed from main thread
std::function<void()> callback;
while (mCallbackQueue.tryPopBack(callback))
{
LL_PROFILE_ZONE_NAMED("iglt - callback");
callback();
}
}
void LLImageGLThread::run()
{
mWindow->makeContextCurrent(mContext);
gGL.init();
try
{
while (true)
{
LL_PROFILE_ZONE_SCOPED;
std::function<void()> curFunc = mFunctionQueue.popBack();
{
LL_PROFILE_ZONE_NAMED("iglt - function")
curFunc();
}
}
}
catch (LLThreadSafeQueueInterrupt e)
{
//queue is closed, fall out of run loop
}
gGL.shutdown();
mWindow->destroySharedContext(mContext);
}

View File

@ -35,9 +35,11 @@
#include "llrefcount.h"
#include "v2math.h"
#include "llunits.h"
#include "llthreadsafequeue.h"
#include "llrender.h"
class LLTextureAtlas ;
class LLWindow;
#define BYTES_TO_MEGA_BYTES(x) ((x) >> 20)
#define MEGA_BYTES_TO_BYTES(x) ((x) << 20)
@ -102,7 +104,7 @@ public:
void setAllowCompression(bool allow) { mAllowCompression = allow; }
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
BOOL createGLTexture() ;
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
S32 category = sMaxCategories-1);
@ -265,7 +267,8 @@ public:
#endif
public:
static void initClass(S32 num_catagories, BOOL skip_analyze_alpha = false);
static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false);
static void updateClass();
static void cleanupClass() ;
private:
@ -301,4 +304,30 @@ public:
};
class LLImageGLThread : public LLThread
{
public:
LLImageGLThread(LLWindow* window);
// post a function to be executed on the LLImageGL background thread
bool post(const std::function<void()>& func);
//post a callback to be executed on the main thread
bool postCallback(const std::function<void()>& callback);
void executeCallbacks();
void run() override;
LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
LLThreadSafeQueue<std::function<void()>> mCallbackQueue;
LLWindow* mWindow;
void* mContext;
LLAtomicBool mFinished;
static LLImageGLThread* sInstance;
};
#endif // LL_LLIMAGEGL_H

View File

@ -36,7 +36,7 @@
#include "lltexture.h"
#include "llshadermgr.h"
LLRender gGL;
thread_local LLRender gGL;
// Handy copies of last good GL matrices
F32 gGLModelView[16];
@ -229,8 +229,20 @@ void LLTexUnit::disable(void)
}
}
void LLTexUnit::bindFast(LLTexture* texture)
{
LLImageGL* gl_tex = texture->getGLTexture();
glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
mHasMipMaps = gl_tex->mHasMipMaps;
}
bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
{
LL_PROFILE_ZONE_SCOPED;
stop_glerror();
if (mIndex >= 0)
{
@ -459,6 +471,28 @@ void LLTexUnit::unbind(eTextureType type)
}
}
void LLTexUnit::unbindFast(eTextureType type)
{
activate();
// Disabled caching of binding state.
if (mCurrTexType == type)
{
mCurrTexture = 0;
// Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
mTexColorSpace = TCS_LINEAR;
if (type == LLTexUnit::TT_TEXTURE)
{
glBindTexture(sGLTextureType[type], sWhiteTexture);
}
else
{
glBindTexture(sGLTextureType[type], 0);
}
}
}
void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
{
if (mIndex < 0 || mCurrTexture == 0) return;
@ -1243,8 +1277,6 @@ void LLRender::syncLightState()
void LLRender::syncMatrices()
{
stop_glerror();
static const U32 name[] =
{
LLShaderMgr::MODELVIEW_MATRIX,
@ -1415,8 +1447,6 @@ void LLRender::syncMatrices()
}
}
}
stop_glerror();
}
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
@ -1927,6 +1957,7 @@ void LLRender::flush()
{
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED;
if (!mUIOffset.empty())
{
sUICalls++;

View File

@ -161,6 +161,17 @@ public:
bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false);
bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false);
// bind implementation for inner loops
// makes the following assumptions:
// - No need for gGL.flush()
// - texture is not null
// - gl_tex->getTexName() is not zero
// - This texture is not being bound redundantly
// - USE_SRGB_DECODE is disabled
// - mTexOptionsDirty is false
// -
void bindFast(LLTexture* texture);
// Binds a cubemap to this texture unit
// (automatically enables the texture unit for cubemaps)
bool bind(LLCubeMap* cubeMap);
@ -177,6 +188,9 @@ public:
// (only if there's a texture of the given type currently bound)
void unbind(eTextureType type);
// Fast but unsafe version of unbind
void unbindFast(eTextureType type);
// Sets the addressing mode used to sample the texture
// Warning: this stays set for the bound texture forever,
// make sure you want to permanently change the address mode for the bound texture.
@ -511,7 +525,7 @@ extern F32 gGLLastProjection[16];
extern F32 gGLProjection[16];
extern S32 gGLViewport[4];
extern LLRender gGL;
extern thread_local LLRender gGL;
// This rotation matrix moves the default OpenGL reference frame
// (-Z at, Y up) to Cory's favorite reference frame (X at, Z up)

View File

@ -67,11 +67,9 @@ public:
virtual S32 getWidth(S32 discard_level = -1) const;
virtual S32 getHeight(S32 discard_level = -1) const;
virtual bool isActiveFetching();
virtual LLImageGL* getGLTexture() const;
private:
//note: do not make this function public.
virtual LLImageGL* getGLTexture() const;
virtual void updateBindStatsForTester();
};
#endif

View File

@ -787,6 +787,18 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
placeFence();
}
void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
mMappable = false;
gGL.syncMatrices();
U16* idx = ((U16*)(U8*)mAlignedIndexOffset) + indices_offset;
LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00)
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
@ -2272,6 +2284,21 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
return ret;
}
bool LLVertexBuffer::bindGLBufferFast()
{
if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
return true;
}
return false;
}
static LLTrace::BlockTimerStatHandle FTM_BIND_GL_INDICES("Bind Indices");
bool LLVertexBuffer::bindGLIndices(bool force_bind)
@ -2297,6 +2324,21 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
return ret;
}
bool LLVertexBuffer::bindGLIndicesFast()
{
if (mGLIndices != sGLRenderIndices || !sIBOActive)
{
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
sGLRenderIndices = mGLIndices;
sBindCount++;
sIBOActive = true;
return true;
}
return false;
}
void LLVertexBuffer::flush()
{
if (useVBOs())
@ -2487,6 +2529,26 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
void LLVertexBuffer::setBufferFast(U32 data_mask)
{
//set up pointers if the data mask is different ...
bool setup = (sLastMask != data_mask);
const bool bindBuffer = bindGLBufferFast();
const bool bindIndices = bindGLIndicesFast();
setup = setup || bindBuffer || bindIndices;
setupClientArrays(data_mask);
if (data_mask && setup)
{
setupVertexBufferFast(data_mask);
sSetCount++;
}
}
// virtual (default)
void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
@ -2644,6 +2706,99 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
llglassertok();
}
void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
U8* base = (U8*)mAlignedOffset;
if (data_mask & MAP_NORMAL)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
#endif
}
if (data_mask & MAP_VERTEX)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
}
LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
: mType(type), mIndex(index), mCount(count)
{

View File

@ -210,13 +210,17 @@ protected:
virtual ~LLVertexBuffer(); // use unref()
virtual void setupVertexBuffer(U32 data_mask); // pure virtual, called from mapBuffer()
virtual void setupVertexBuffer(U32 data_mask);
void setupVertexBufferFast(U32 data_mask);
void setupVertexArray();
void genBuffer(U32 size);
void genIndices(U32 size);
bool bindGLBuffer(bool force_bind = false);
bool bindGLBufferFast();
bool bindGLIndices(bool force_bind = false);
bool bindGLIndicesFast();
bool bindGLArray();
void releaseBuffer();
void releaseIndices();
@ -239,6 +243,8 @@ public:
// set for rendering
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
void setBufferFast(U32 data_mask); // calls setupVertexBufferFast(), assumes data_mask is not 0 among other assumptions
void flush(); //flush pending data to GL memory
// allocate buffer
bool allocateBuffer(S32 nverts, S32 nindices, bool create);
@ -290,6 +296,9 @@ public:
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
//implementation for inner loops that does no safety checking
void drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
//for debugging, validate data in given range is valid
void validateRange(U32 start, U32 end, U32 count, U32 offset) const;

View File

@ -1387,7 +1387,7 @@ bool LLNotifications::failedUniquenessTest(const LLSD& payload)
LLNotificationChannelPtr LLNotifications::getChannel(const std::string& channelName)
{
return LLNotificationChannelPtr(LLNotificationChannel::getInstance(channelName));
return LLNotificationChannelPtr(LLNotificationChannel::getInstance(channelName).get());
}

View File

@ -554,29 +554,25 @@ void LLStatBar::draw()
void LLStatBar::setStat(const std::string& stat_name)
{
using namespace LLTrace;
const StatType<CountAccumulator>* count_stat;
const StatType<EventAccumulator>* event_stat;
const StatType<SampleAccumulator>* sample_stat;
const StatType<MemAccumulator>* mem_stat;
if ((count_stat = StatType<CountAccumulator>::getInstance(stat_name)))
if (auto count_stat = StatType<CountAccumulator>::getInstance(stat_name))
{
mStat.countStatp = count_stat;
mStat.countStatp = count_stat.get();
mStatType = STAT_COUNT;
}
else if ((event_stat = StatType<EventAccumulator>::getInstance(stat_name)))
else if (auto event_stat = StatType<EventAccumulator>::getInstance(stat_name))
{
mStat.eventStatp = event_stat;
mStat.eventStatp = event_stat.get();
mStatType = STAT_EVENT;
}
else if ((sample_stat = StatType<SampleAccumulator>::getInstance(stat_name)))
else if (auto sample_stat = StatType<SampleAccumulator>::getInstance(stat_name))
{
mStat.sampleStatp = sample_stat;
mStat.sampleStatp = sample_stat.get();
mStatType = STAT_SAMPLE;
}
else if ((mem_stat = StatType<MemAccumulator>::getInstance(stat_name)))
else if (auto mem_stat = StatType<MemAccumulator>::getInstance(stat_name))
{
mStat.memStatp = mem_stat;
mStat.memStatp = mem_stat.get();
mStatType = STAT_MEM;
}
}

View File

@ -288,7 +288,8 @@ attributedStringInfo getSegments(NSAttributedString *str)
if (vsync)
{
[glContext setValues:(const GLint*)1 forParameter:NSOpenGLCPSwapInterval];
GLint value = 1;
[glContext setValues:&value forParameter:NSOpenGLCPSwapInterval];
} else {
// supress this error after move to Xcode 7:
// error: null passed to a callee that requires a non-null argument [-Werror,-Wnonnull]

View File

@ -78,7 +78,18 @@ public:
BOOL setSize(LLCoordWindow size);
virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true);
virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) = 0;
virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
//create a new GL context that shares a namespace with this Window's main GL context and make it current on the current thread
// returns a pointer to be handed back to destroySharedConext/makeContextCurrent
virtual void* createSharedContext() = 0;
//make the given context current on the current thread
virtual void makeContextCurrent(void* context) = 0;
//destroy the given context that was retrieved by createSharedContext()
//Must be called on the same thread that called createSharedContext()
virtual void destroySharedContext(void* context) = 0;
virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
virtual void showCursor() = 0;
virtual void hideCursor() = 0;

View File

@ -49,6 +49,9 @@ public:
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;};
void* createSharedContext() { return nullptr; }
void makeContextCurrent(void*) {}
void destroySharedContext(void*) {}
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
/*virtual*/ void showCursor() {};

View File

@ -1907,6 +1907,34 @@ void LLWindowMacOSX::allowLanguageTextInput(LLPreeditor *preeditor, BOOL b)
allowDirectMarkedTextInput(b, mGLView); // mLanguageTextInputAllowed and mMarkedTextAllowed should be updated at once (by Pell Smit
}
class sharedContext
{
public:
CGLContextObj mContext;
};
void* LLWindowMacOSX::createSharedContext()
{
sharedContext* sc = new sharedContext();
CGLCreateContext(mPixelFormat, mContext, &(sc->mContext));
return (void *)sc;
}
void LLWindowMacOSX::makeContextCurrent(void* context)
{
CGLSetCurrentContext(((sharedContext*)context)->mContext);
}
void LLWindowMacOSX::destroySharedContext(void* context)
{
sharedContext* sc = (sharedContext*)context;
CGLDestroyContext(sc->mContext);
delete sc;
}
void LLWindowMacOSX::interruptLanguageTextInput()
{
commitCurrentPreedit(mGLView);

View File

@ -41,85 +41,84 @@
#undef verify
#undef require
class LLWindowMacOSX : public LLWindow
{
public:
/*virtual*/ void show();
/*virtual*/ void hide();
/*virtual*/ void close();
/*virtual*/ BOOL getVisible();
/*virtual*/ BOOL getMinimized();
/*virtual*/ BOOL getMaximized();
/*virtual*/ BOOL maximize();
/*virtual*/ void minimize();
/*virtual*/ void restore();
/*virtual*/ BOOL getFullscreen();
/*virtual*/ BOOL getPosition(LLCoordScreen *position);
/*virtual*/ BOOL getSize(LLCoordScreen *size);
/*virtual*/ BOOL getSize(LLCoordWindow *size);
/*virtual*/ BOOL setPosition(LLCoordScreen position);
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();
/*virtual*/ void hideCursor();
/*virtual*/ void showCursorFromMouseMove();
/*virtual*/ void hideCursorUntilMouseMove();
/*virtual*/ BOOL isCursorHidden();
/*virtual*/ void updateCursor();
/*virtual*/ ECursorType getCursor() const;
/*virtual*/ void captureMouse();
/*virtual*/ void releaseMouse();
/*virtual*/ void setMouseClipping( BOOL b );
/*virtual*/ BOOL isClipboardTextAvailable();
/*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst);
/*virtual*/ BOOL copyTextToClipboard(const LLWString & src);
/*virtual*/ void flashIcon(F32 seconds);
/*virtual*/ F32 getGamma();
/*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
/*virtual*/ U32 getFSAASamples();
/*virtual*/ void setFSAASamples(const U32 fsaa_samples);
/*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
/*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
/*virtual*/ void gatherInput();
/*virtual*/ void delayInputProcessing() {};
/*virtual*/ void swapBuffers();
void show() override;
void hide() override;
void close() override;
BOOL getVisible() override;
BOOL getMinimized() override;
BOOL getMaximized() override;
BOOL maximize() override;
void minimize() override;
void restore() override;
BOOL getFullscreen();
BOOL getPosition(LLCoordScreen *position) override;
BOOL getSize(LLCoordScreen *size) override;
BOOL getSize(LLCoordWindow *size) override;
BOOL setPosition(LLCoordScreen position) override;
BOOL setSizeImpl(LLCoordScreen size) override;
BOOL setSizeImpl(LLCoordWindow size) override;
BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) override;
BOOL setCursorPosition(LLCoordWindow position) override;
BOOL getCursorPosition(LLCoordWindow *position) override;
void showCursor() override;
void hideCursor() override;
void showCursorFromMouseMove() override;
void hideCursorUntilMouseMove() override;
BOOL isCursorHidden() override;
void updateCursor() override;
ECursorType getCursor() const override;
void captureMouse() override;
void releaseMouse() override;
void setMouseClipping( BOOL b ) override;
BOOL isClipboardTextAvailable() override;
BOOL pasteTextFromClipboard(LLWString &dst) override;
BOOL copyTextToClipboard(const LLWString & src) override;
void flashIcon(F32 seconds) override;
F32 getGamma() override;
BOOL setGamma(const F32 gamma) override; // Set the gamma
U32 getFSAASamples() override;
void setFSAASamples(const U32 fsaa_samples) override;
BOOL restoreGamma() override; // Restore original gamma table (before updating gamma)
ESwapMethod getSwapMethod() override { return mSwapMethod; }
void gatherInput() override;
void delayInputProcessing() override {};
void swapBuffers() override;
// handy coordinate space conversion routines
/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to);
/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to);
/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to);
/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to);
/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to);
/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to);
BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override;
BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override;
BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override;
BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override;
BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override;
BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override;
/*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions);
/*virtual*/ F32 getNativeAspectRatio();
/*virtual*/ F32 getPixelAspectRatio();
/*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override;
F32 getNativeAspectRatio() override;
F32 getPixelAspectRatio() override;
void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; }
/*virtual*/ void beforeDialog();
/*virtual*/ void afterDialog();
void beforeDialog() override;
void afterDialog() override;
/*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b);
BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b) override;
/*virtual*/ void *getPlatformWindow();
/*virtual*/ void bringToFront() {};
void *getPlatformWindow() override;
void bringToFront() override {};
/*virtual*/ void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b);
/*virtual*/ void interruptLanguageTextInput();
/*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async);
/*virtual*/ F32 getSystemUISize();
void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) override;
void interruptLanguageTextInput() override;
void spawnWebBrowser(const std::string& escaped_url, bool async) override;
F32 getSystemUISize() override;
static std::vector<std::string> getDisplaysResolutionList();
static std::vector<std::string> getDynamicFallbackFontList();
// Provide native key event data
/*virtual*/ LLSD getNativeKeyData();
LLSD getNativeKeyData() override;
void* getWindow() { return mWindow; }
LLWindowCallbacks* getCallbacks() { return mCallbacks; }
@ -132,6 +131,15 @@ public:
bool allowsLanguageInput() { return mLanguageTextInputAllowed; }
//create a new GL context that shares a namespace with this Window's main GL context and make it current on the current thread
// returns a pointer to be handed back to destroySharedConext/makeContextCurrent
void* createSharedContext() override;
//make the given context current on the current thread
void makeContextCurrent(void* context) override;
//destroy the given context that was retrieved by createSharedContext()
//Must be called on the same thread that called createSharedContext()
void destroySharedContext(void* context) override;
protected:
LLWindowMacOSX(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags,
@ -141,7 +149,7 @@ protected:
~LLWindowMacOSX();
void initCursors();
BOOL isValid();
BOOL isValid() override;
void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size);
@ -157,7 +165,7 @@ protected:
BOOL shouldPostQuit() { return mPostQuit; }
//Satisfy MAINT-3135 and MAINT-3288 with a flag.
/*virtual */ void setOldResize(bool oldresize) {setResizeMode(oldresize, mGLView); }
/*virtual */ void setOldResize(bool oldresize) override {setResizeMode(oldresize, mGLView); }
private:
void restoreGLContext();
@ -231,9 +239,9 @@ public:
LLSplashScreenMacOSX();
virtual ~LLSplashScreenMacOSX();
/*virtual*/ void showImpl();
/*virtual*/ void updateImpl(const std::string& mesg);
/*virtual*/ void hideImpl();
void showImpl();
void updateImpl(const std::string& mesg);
void hideImpl();
private:
WindowRef mWindow;

File diff suppressed because it is too large Load Diff

View File

@ -33,11 +33,46 @@
#include "llwindow.h"
#include "llwindowcallbacks.h"
#include "lldragdropwin32.h"
#include "llthread.h"
#include "llthreadsafequeue.h"
// Hack for async host by name
#define LL_WM_HOST_RESOLVED (WM_APP + 1)
typedef void (*LLW32MsgCallback)(const MSG &msg);
class LLWindowWin32;
// Thread that owns the Window Handle
class LLWindowWin32Thread : public LLThread
{
public:
class Message
{
public:
LRESULT mMsg;
};
static const int MAX_QUEUE_SIZE = 2048;
LLThreadSafeQueue<MSG> mMessageQueue;
LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
bool mFinished = false;
LLWindowWin32Thread(LLWindowWin32* window);
void run() override;
void post(const std::function<void()>& func);
private:
// call PeekMessage and pull enqueue messages for later processing
void gatherInput();
LLWindowWin32* mWindow = nullptr;
};
class LLWindowWin32 : public LLWindow
{
public:
@ -58,6 +93,9 @@ public:
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
void* createSharedContext() override;
void makeContextCurrent(void* context) override;
void destroySharedContext(void* context) override;
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();
@ -172,9 +210,9 @@ protected:
WCHAR *mWindowTitle;
WCHAR *mWindowClassName;
HWND mWindowHandle; // window handle
HGLRC mhRC; // OpenGL rendering context
HDC mhDC; // Windows Device context handle
HWND mWindowHandle = 0; // window handle
HGLRC mhRC = 0; // OpenGL rendering context
HDC mhDC = 0; // Windows Device context handle
HINSTANCE mhInstance; // handle to application instance
WNDPROC mWndProc; // user-installable window proc
RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse()
@ -221,7 +259,12 @@ protected:
BOOL mMouseVanish;
LLWindowWin32Thread* mWindowThread = nullptr;
LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
void post(const std::function<void()>& func);
friend class LLWindowManager;
friend class LLWindowWin32Thread;
};
class LLSplashScreenWin32 : public LLSplashScreen

View File

@ -405,8 +405,8 @@ public:
const T& default_value,
const std::string& comment = "Declared In Code")
{
mCachedControlPtr = LLControlCache<T>::getInstance(name);
if (mCachedControlPtr.isNull())
mCachedControlPtr = LLControlCache<T>::getInstance(name).get();
if (! mCachedControlPtr)
{
mCachedControlPtr = new LLControlCache<T>(group, name, default_value, comment);
}
@ -415,8 +415,8 @@ public:
LLCachedControl(LLControlGroup& group,
const std::string& name)
{
mCachedControlPtr = LLControlCache<T>::getInstance(name);
if (mCachedControlPtr.isNull())
mCachedControlPtr = LLControlCache<T>::getInstance(name).get();
if (! mCachedControlPtr)
{
mCachedControlPtr = new LLControlCache<T>(group, name);
}

View File

@ -1,95 +0,0 @@
# -*- cmake -*-
project(mac_crash_logger)
include(00-Common)
include(LLCommon)
include(LLCoreHttp)
include(LLCrashLogger)
include(LLMath)
include(LLMessage)
include(LLVFS)
include(LLXML)
include(Linking)
include(LLSharedLibs)
include(Boost)
include_directories(
${LLCOREHTTP_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
${LLCRASHLOGGER_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
${LLXML_SYSTEM_INCLUDE_DIRS}
)
set(mac_crash_logger_SOURCE_FILES
mac_crash_logger.cpp
llcrashloggermac.cpp
llcrashloggermacdelegate.mm
)
set(mac_crash_logger_HEADER_FILES
CMakeLists.txt
llcrashloggermac.h
llcrashloggermacdelegate.h
)
set_source_files_properties(${mac_crash_logger_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
list(APPEND mac_crash_logger_SOURCE_FILES ${mac_crash_logger_HEADER_FILES})
set(mac_crash_logger_RESOURCE_FILES
CrashReporter.nib/
)
set_source_files_properties(
${mac_crash_logger_RESOURCE_FILES}
PROPERTIES
HEADER_FILE_ONLY TRUE
)
SOURCE_GROUP("Resources" FILES ${mac_crash_logger_RESOURCE_FILES})
list(APPEND mac_crash_logger_SOURCE_FILES ${mac_crash_logger_RESOURCE_FILES})
add_executable(mac-crash-logger
MACOSX_BUNDLE
${mac_crash_logger_SOURCE_FILES})
set_target_properties(mac-crash-logger
PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist
)
find_library(COCOA_LIBRARY Cocoa)
target_link_libraries(mac-crash-logger
${LLCRASHLOGGER_LIBRARIES}
${LLVFS_LIBRARIES}
${COCOA_LIBRARIES}
${LLXML_LIBRARIES}
${LLMESSAGE_LIBRARIES}
${LLVFS_LIBRARIES}
${LLMATH_LIBRARIES}
${LLCOREHTTP_LIBRARIES}
${LLCOMMON_LIBRARIES}
${BOOST_CONTEXT_LIBRARY}
${BOOST_FIBER_LIBRARY}
)
add_custom_command(
TARGET mac-crash-logger POST_BUILD
COMMAND ${CMAKE_COMMAND}
ARGS
-E
copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/CrashReporter.nib
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/mac-crash-logger.app/Contents/Resources/CrashReporter.nib
)
ll_deploy_sharedlibs_command(mac-crash-logger)

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>mac-crash-logger</string>
<key>CFBundleGetInfoString</key>
<string></string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string></string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSMainNibFile</key>
<string>CrashReporter</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

View File

@ -1,91 +0,0 @@
/**
* @file llcrashloggermac.cpp
* @brief Mac OSX crash logger implementation
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llcrashloggermac.h"
#include <iostream>
#include "indra_constants.h" // CRASH_BEHAVIOR_ASK, CRASH_SETTING_NAME
#include "llerror.h"
#include "llfile.h"
#include "lltimer.h"
#include "llstring.h"
#include "lldir.h"
#include "llsdserialize.h"
// Windows Message Handlers
BOOL gFirstDialog = TRUE;
LLFILE *gDebugFile = NULL;
std::string gUserNotes = "";
bool gSendReport = false;
bool gRememberChoice = false;
LLCrashLoggerMac::LLCrashLoggerMac(void)
{
}
LLCrashLoggerMac::~LLCrashLoggerMac(void)
{
}
bool LLCrashLoggerMac::init(void)
{
bool ok = LLCrashLogger::init();
return ok;
}
void LLCrashLoggerMac::gatherPlatformSpecificFiles()
{
}
bool LLCrashLoggerMac::frame()
{
if (mCrashBehavior == CRASH_BEHAVIOR_ALWAYS_SEND)
{
gSendReport = true;
}
if(gSendReport)
{
setUserText(gUserNotes);
sendCrashLogs();
}
LL_INFOS() << "Sending of logs complete" << LL_ENDL;
return true;
}
bool LLCrashLoggerMac::cleanup()
{
commonCleanup();
mKeyMaster.releaseMaster();
return true;
}

View File

@ -1,45 +0,0 @@
/**
* @file llcrashloggermac.h
* @brief Mac OSX crash logger definition
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLCRASHLOGGERMAC_H
#define LLCRASHLOGGERMAC_H
#include "linden_common.h"
#include "llcrashlogger.h"
#include "llstring.h"
class LLCrashLoggerMac : public LLCrashLogger
{
public:
LLCrashLoggerMac(void);
~LLCrashLoggerMac(void);
virtual bool init();
virtual bool frame();
virtual bool cleanup();
virtual void gatherPlatformSpecificFiles();
};
#endif

View File

@ -1,52 +0,0 @@
/**
* @file llcrashloggermacdelegate.h
* @brief Mac OSX crash logger implementation
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
#import <Cocoa/Cocoa.h>
@interface LLCrashLoggerMacDelegate : NSObject <NSApplicationDelegate>
{
IBOutlet NSTextField *crashText;
IBOutlet NSButton *rememberCheck;
NSWindow *_window;
bool mRemember;
}
- (void)setWindow:(NSWindow *)newWindow;
- (NSWindow *)window;
- (IBAction)remember:(id)sender;
- (IBAction)send:(id)sender;
- (IBAction)cancel:(id)sender;
@property (assign) IBOutlet NSWindow *window;
@end
*/

View File

@ -1,75 +0,0 @@
/**
* @file llcrashloggermacdelegate.mm
* @brief Mac OSX crash logger implementation
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
#import "llcrashloggermacdelegate.h"
#include <iostream>
extern std::string gUserNotes;
extern bool gSendReport;
extern bool gRememberChoice;
@implementation LLCrashLoggerMacDelegate
- (void)setWindow:(NSWindow *)window
{
_window = window;
}
- (NSWindow *)window
{
return _window;
}
- (void)dealloc
{
[super dealloc];
}
std::string* NSToString( NSString *ns_str )
{
return ( new std::string([ns_str UTF8String]) );
}
- (IBAction)remember:(id)sender
{
gRememberChoice = [rememberCheck state];
}
- (IBAction)send:(id)sender
{
std::string* user_input = NSToString([crashText stringValue]);
gUserNotes = *user_input;
gSendReport = true;
}
- (IBAction)cancel:(id)sender
{
[ _window close];
}
@end
*/

View File

@ -1,58 +0,0 @@
/**
* @file mac_crash_logger.cpp
* @brief Mac OSX crash logger implementation
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llcrashloggermac.h"
#include "indra_constants.h"
#include "llpidlock.h"
#include <iostream>
int main(int argc, char **argv)
{
LLCrashLoggerMac app;
app.parseCommandOptions(argc, argv);
LLSD options = LLApp::instance()->getOptionData(
LLApp::PRIORITY_COMMAND_LINE);
if (! app.init())
{
LL_WARNS() << "Unable to initialize application." << LL_ENDL;
return 1;
}
if (app.getCrashBehavior() != CRASH_BEHAVIOR_ALWAYS_SEND)
{
// return NSApplicationMain(argc, (const char **)argv);
}
app.frame();
app.cleanup();
LL_INFOS() << "Crash reporter finished normally." << LL_ENDL;
return 0;
}

View File

@ -111,9 +111,6 @@ if (DARWIN)
LINK_FLAGS "-exported_symbols_list ${CMAKE_CURRENT_SOURCE_DIR}/../base/media_plugin_base.exp"
)
## turns on C++11 using Cmake
target_compile_features(media_plugin_cef PRIVATE cxx_range_for)
add_custom_command(TARGET media_plugin_cef
POST_BUILD COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change "@executable_path/Chromium Embedded Framework"
"@executable_path/../../../../Frameworks/Chromium Embedded Framework.framework/Chromium Embedded Framework"

View File

@ -34,6 +34,11 @@
#include "llpluginmessageclasses.h"
#include "media_plugin_base.h"
#if defined(_MSC_VER)
#include <basetsd.h>
typedef SSIZE_T ssize_t;
#endif
#include "vlc/vlc.h"
#include "vlc/libvlc_version.h"

View File

@ -1836,10 +1836,6 @@ if (WINDOWS)
${CMAKE_CURRENT_SOURCE_DIR}/licenses-win32.txt
${CMAKE_CURRENT_SOURCE_DIR}/featuretable.txt
${CMAKE_CURRENT_SOURCE_DIR}/featuretable_xp.txt
${ARCH_PREBUILT_DIRS_RELEASE}/libeay32.dll
${ARCH_PREBUILT_DIRS_RELEASE}/ssleay32.dll
${ARCH_PREBUILT_DIRS_DEBUG}/libeay32.dll
${ARCH_PREBUILT_DIRS_DEBUG}/ssleay32.dll
${viewer_APPSETTINGS_FILES}
SLPlugin
media_plugin_cef
@ -1856,11 +1852,15 @@ if (WINDOWS)
list(APPEND COPY_INPUT_DEPENDENCIES
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxsdk_x64.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/ortp_x64.dll
${ARCH_PREBUILT_DIRS_RELEASE}/libcrypto-1_1-x64.dll
${ARCH_PREBUILT_DIRS_RELEASE}/libssl-1_1-x64.dll
)
else (ADDRESS_SIZE EQUAL 64)
list(APPEND COPY_INPUT_DEPENDENCIES
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/vivoxsdk.dll
${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/ortp.dll
${ARCH_PREBUILT_DIRS_RELEASE}/libcrypto-1_1.dll
${ARCH_PREBUILT_DIRS_RELEASE}/libssl-1_1.dll
)
endif (ADDRESS_SIZE EQUAL 64)
@ -1914,11 +1914,9 @@ if (WINDOWS)
add_dependencies(${VIEWER_BINARY_NAME} copy_win_scripts)
endif (EXISTS ${CMAKE_SOURCE_DIR}/copy_win_scripts)
add_dependencies(${VIEWER_BINARY_NAME} SLPlugin)
if (NOT USE_BUGSPLAT)
add_dependencies(${VIEWER_BINARY_NAME} windows-crash-logger)
endif (NOT USE_BUGSPLAT)
add_dependencies(${VIEWER_BINARY_NAME}
SLPlugin
)
# sets the 'working directory' for debugging from visual studio.
# Condition for version can be moved to requirements once build agents will be updated (see TOOL-3865)
@ -2228,10 +2226,6 @@ if (DARWIN)
add_dependencies(${VIEWER_BINARY_NAME} SLPlugin media_plugin_libvlc media_plugin_cef)
if (NOT USE_BUGSPLAT)
add_dependencies(${VIEWER_BINARY_NAME} mac-crash-logger)
endif (NOT USE_BUGSPLAT)
if (ENABLE_SIGNING)
set(SIGNING_SETTING "--signature=${SIGNING_IDENTITY}")
else (ENABLE_SIGNING)
@ -2273,62 +2267,7 @@ endif (INSTALL)
# Note that the conventional VIEWER_SYMBOL_FILE is set by ../../build.sh
if (PACKAGE AND (RELEASE_CRASH_REPORTING OR NON_RELEASE_CRASH_REPORTING) AND VIEWER_SYMBOL_FILE)
if (NOT USE_BUGSPLAT)
# Breakpad symbol-file generation
set(SYMBOL_SEARCH_DIRS "")
if (WINDOWS)
list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}")
# slplugin.exe failing symbols dump - need to debug, might have to do with updated version of google breakpad
# set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX} slplugin.exe")
set(VIEWER_EXE_GLOBS "${VIEWER_BINARY_NAME}${CMAKE_EXECUTABLE_SUFFIX}")
set(VIEWER_LIB_GLOB "*${CMAKE_SHARED_MODULE_SUFFIX}")
set(VIEWER_COPY_MANIFEST copy_w_viewer_manifest)
endif (WINDOWS)
if (DARWIN)
list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}")
# *TODO: Generate these search dirs in the cmake files related to each binary.
list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/llplugin/slplugin/${CMAKE_CFG_INTDIR}")
list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/mac_crash_logger/${CMAKE_CFG_INTDIR}")
list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_BINARY_DIR}/media_plugins/gstreamer010/${CMAKE_CFG_INTDIR}")
set(VIEWER_EXE_GLOBS "'${product}' SLPlugin")
set(VIEWER_EXE_GLOBS "'${product}' mac-crash-logger")
set(VIEWER_LIB_GLOB "*.dylib")
endif (DARWIN)
if (LINUX)
list(APPEND SYMBOL_SEARCH_DIRS "${CMAKE_CURRENT_BINARY_DIR}/packaged")
set(VIEWER_EXE_GLOBS "do-not-directly-run-secondlife-bin SLPlugin")
set(VIEWER_EXE_GLOBS "do-not-directly-run-secondlife-bin")
set(VIEWER_LIB_GLOB "*${CMAKE_SHARED_MODULE_SUFFIX}*")
set(VIEWER_COPY_MANIFEST copy_l_viewer_manifest)
endif (LINUX)
if(CMAKE_CFG_INTDIR STREQUAL ".")
set(LLBUILD_CONFIG ${CMAKE_BUILD_TYPE})
else(CMAKE_CFG_INTDIR STREQUAL ".")
# set LLBUILD_CONFIG to be a shell variable evaluated at build time
# reflecting the configuration we are currently building.
set(LLBUILD_CONFIG ${CMAKE_CFG_INTDIR})
endif(CMAKE_CFG_INTDIR STREQUAL ".")
add_custom_command(OUTPUT "${VIEWER_SYMBOL_FILE}"
COMMAND "${PYTHON_EXECUTABLE}"
ARGS
"${CMAKE_CURRENT_SOURCE_DIR}/generate_breakpad_symbols.py"
"${LLBUILD_CONFIG}"
"${SYMBOL_SEARCH_DIRS}"
"${VIEWER_EXE_GLOBS}"
"${VIEWER_LIB_GLOB}"
"${AUTOBUILD_INSTALL_DIR}/bin/dump_syms"
"${VIEWER_SYMBOL_FILE}"
DEPENDS generate_breakpad_symbols.py
VERBATIM)
add_custom_target(generate_symbols DEPENDS "${VIEWER_SYMBOL_FILE}" ${VIEWER_BINARY_NAME} "${VIEWER_COPY_MANIFEST}")
add_dependencies(generate_symbols ${VIEWER_BINARY_NAME})
if (WINDOWS OR LINUX)
add_dependencies(generate_symbols "${VIEWER_COPY_MANIFEST}")
endif (WINDOWS OR LINUX)
else (NOT USE_BUGSPLAT)
if (BUGSPLAT_DB)
# BugSplat symbol-file generation
if (WINDOWS)
# Just pack up a tarball containing only the .pdb file for the
@ -2412,7 +2351,7 @@ if (PACKAGE AND (RELEASE_CRASH_REPORTING OR NON_RELEASE_CRASH_REPORTING) AND VIE
if (LINUX)
# TBD
endif (LINUX)
endif (NOT USE_BUGSPLAT)
endif (BUGSPLAT_DB)
# for both Bugsplat and Breakpad
add_dependencies(llpackage generate_symbols)

View File

@ -1 +1 @@
6.4.23
6.4.24

View File

@ -9814,7 +9814,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<integer>1</integer>
</map>
<key>RenderGlow</key>
<map>

View File

@ -1,166 +0,0 @@
#!/usr/bin/env python
"""\
@file generate_breakpad_symbols.py
@author Brad Kittenbrink <brad@lindenlab.com>
@brief Simple tool for generating google_breakpad symbol information
for the crash reporter.
$LicenseInfo:firstyear=2010&license=viewerlgpl$
Second Life Viewer Source Code
Copyright (C) 2010-2011, Linden Research, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation;
version 2.1 of the License only.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
$/LicenseInfo$
"""
import collections
import fnmatch
import itertools
import os
import re
import sys
import shlex
import subprocess
import tarfile
import StringIO
import pprint
DEBUG=False
def usage():
print >>sys.stderr, "usage: %s search_dirs viewer_exes libs_suffix dump_syms_tool viewer_symbol_file" % sys.argv[0]
class MissingModuleError(Exception):
def __init__(self, modules):
Exception.__init__(self, "Failed to find required modules: %r" % modules)
self.modules = modules
def main(configuration, search_dirs, viewer_exes, libs_suffix, dump_syms_tool, viewer_symbol_file):
print "generate_breakpad_symbols run with args: %s" % str((configuration, search_dirs, viewer_exes, libs_suffix, dump_syms_tool, viewer_symbol_file))
if not re.match("release", configuration, re.IGNORECASE):
print "skipping breakpad symbol generation for non-release build."
return 0
# split up list of viewer_exes
# "'Second Life' SLPlugin" becomes ['Second Life', 'SLPlugin']
viewer_exes = shlex.split(viewer_exes)
found_required = dict([(module, False) for module in viewer_exes])
def matches(f):
if f in viewer_exes:
found_required[f] = True
return True
return fnmatch.fnmatch(f, libs_suffix)
search_dirs = search_dirs.split(";")
def list_files():
for search_dir in search_dirs:
for (dirname, subdirs, filenames) in os.walk(search_dir):
if DEBUG:
print "scanning '%s' for modules..." % dirname
for f in itertools.ifilter(matches, filenames):
yield os.path.join(dirname, f)
def dump_module(m):
print "dumping module '%s' with '%s'..." % (m, dump_syms_tool)
dsym_full_path = m
child = subprocess.Popen([dump_syms_tool, dsym_full_path] , stdout=subprocess.PIPE)
out, err = child.communicate()
return (m,child.returncode, out, err)
modules = {}
for m in list_files():
if DEBUG:
print "examining module '%s' ... " % m,
filename=os.path.basename(m)
if -1 != m.find("DWARF"):
# Just use this module; it has the symbols we want.
modules[filename] = m
if DEBUG:
print "found dSYM entry"
elif filename not in modules:
# Only use this if we don't already have a (possibly better) entry.
modules[filename] = m
if DEBUG:
print "found new entry"
elif DEBUG:
print "ignoring entry"
print "Found these following modules:"
pprint.pprint( modules )
out = tarfile.open(viewer_symbol_file, 'w:bz2')
for (filename,status,symbols,err) in itertools.imap(dump_module, modules.values()):
if status == 0:
module_line = symbols[:symbols.index('\n')]
module_line = module_line.split()
hash_id = module_line[3]
module = ' '.join(module_line[4:])
if sys.platform in ['win32', 'cygwin']:
mod_name = module[:module.rindex('.pdb')]
else:
mod_name = module
symbolfile = StringIO.StringIO(symbols)
info = tarfile.TarInfo("%(module)s/%(hash_id)s/%(mod_name)s.sym" % dict(module=module, hash_id=hash_id, mod_name=mod_name))
info.size = symbolfile.len
out.addfile(info, symbolfile)
else:
print >>sys.stderr, "warning: failed to dump symbols for '%s': %s" % (filename, err)
out.close()
missing_modules = [m for (m,_) in
itertools.ifilter(lambda (k,v): not v, found_required.iteritems())
]
if missing_modules:
print >> sys.stderr, "failed to generate %s" % viewer_symbol_file
os.remove(viewer_symbol_file)
raise MissingModuleError(missing_modules)
symbols = tarfile.open(viewer_symbol_file, 'r:bz2')
tarfile_members = symbols.getnames()
symbols.close()
for required_module in viewer_exes:
def match_module_basename(m):
return os.path.splitext(required_module)[0].lower() \
== os.path.splitext(os.path.basename(m))[0].lower()
# there must be at least one .sym file in tarfile_members that matches
# each required module (ignoring file extensions)
if not any(itertools.imap(match_module_basename, tarfile_members)):
print >> sys.stderr, "failed to find required %s in generated %s" \
% (required_module, viewer_symbol_file)
os.remove(viewer_symbol_file)
raise MissingModuleError([required_module])
print "successfully generated %s including required modules '%s'" % (viewer_symbol_file, viewer_exes)
return 0
if __name__ == "__main__":
if len(sys.argv) != 7:
usage()
sys.exit(1)
sys.exit(main(*sys.argv[1:]))

View File

@ -0,0 +1,54 @@
#!/bin/sh
if [[ $SKIP_NOTARIZATION == "true" ]]; then
echo "Skipping notarization"
exit 0
fi
CONFIG_FILE="$build_secrets_checkout/code-signing-osx/notarize_creds.sh"
if [ -f "$CONFIG_FILE" ]; then
source $CONFIG_FILE
app_file="$1"
zip_file=${app_file/app/zip}
ditto -c -k --keepParent "$app_file" "$zip_file"
if [ -f "$zip_file" ]; then
res=$(xcrun altool --notarize-app --primary-bundle-id "com.secondlife.viewer" \
--username $USERNAME \
--password $PASSWORD \
--asc-provider $ASC_PROVIDER \
--file "$zip_file" 2>&1)
requestUUID=$(echo $res | awk '/RequestUUID/ { print $NF; }')
echo "Apple Notarization RequestUUID: $requestUUID"
if [[ -n $requestUUID ]]; then
status="in progress"
while [[ "$status" == "in progress" ]]; do
sleep 30
status=$(xcrun altool --notarization-info "$requestUUID" \
--username $USERNAME \
--password $PASSWORD 2>&1 \
| awk -F ': ' '/Status:/ { print $2; }' )
echo "$status"
done
# log results
xcrun altool --notarization-info "$requestUUID" \
--username $USERNAME \
--password $PASSWORD
#remove temporary file
rm "$zip_file"
if [["$status" == "success"]]; then
xcrun stapler staple "$app_file"
elif [["$status" == "invalid"]]; then
echo "Notarization error: failed to process the app file"
exit 1
fi
else
echo "Notarization error: couldn't get request UUID"
echo $res
exit 1
fi
fi
fi

View File

@ -613,7 +613,7 @@ static void settings_modify()
LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred");
LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor");
LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4]
gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession;
gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession;
gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline");
}
@ -737,7 +737,7 @@ LLAppViewer::LLAppViewer()
std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_DUMP, "");
# endif // ! LL_BUGSPLAT
mDumpPath = logdir;
setMiniDumpDir(logdir);
setDebugFileNames(logdir);
}
@ -1010,19 +1010,6 @@ bool LLAppViewer::init()
return 0;
}
// If we don't have the right shader requirements.
if (!gGLManager.mHasShaderObjects
|| !gGLManager.mHasVertexShader
|| !gGLManager.mHasFragmentShader)
{
LLUIString details = LLNotifications::instance().getGlobalString("UnsupportedShaderRequirements");
OSMessageBox(
details.getString(),
LLStringUtil::null,
OSMB_OK);
return 0;
}
// Without SSE2 support we will crash almost immediately, warn here.
if (!gSysCPU.hasSSE2())
{
@ -2026,7 +2013,9 @@ bool LLAppViewer::cleanup()
if (LLConversationLog::instanceExists())
{
LLConversationLog::instance().cache();
}
}
clearSecHandler();
if (mPurgeCacheOnExit)
{
@ -2356,7 +2345,7 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
LL_INFOS("Settings") << "Attempting to load settings for the group " << file.name()
<< " - from location " << location_key << LL_ENDL;
LLControlGroup* settings_group = LLControlGroup::getInstance(file.name);
auto settings_group = LLControlGroup::getInstance(file.name);
if(!settings_group)
{
LL_WARNS("Settings") << "No matching settings group for name " << file.name() << LL_ENDL;
@ -2653,7 +2642,7 @@ bool LLAppViewer::initConfiguration()
group_part = name.substr(0, pos);
name_part = name.substr(pos+1);
LL_INFOS() << "Setting " << group_part << "." << name_part << " to " << value << LL_ENDL;
LLControlGroup* g = LLControlGroup::getInstance(group_part);
auto g = LLControlGroup::getInstance(group_part);
if (g) control = g->getControl(name_part);
}
else
@ -4844,6 +4833,7 @@ void LLAppViewer::idle()
LLNotificationsUI::LLToast::updateClass();
LLSmoothInterpolation::updateInterpolants();
LLMortician::updateClass();
LLImageGL::updateClass();
LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify()
LLDirPickerThread::clearDead();
F32 dt_raw = idle_timer.getElapsedTimeAndResetF32();

View File

@ -109,7 +109,6 @@ public:
virtual bool restoreErrorTrap() = 0; // Require platform specific override to reset error handling mechanism.
// return false if the error trap needed restoration.
virtual void initCrashReporting(bool reportFreeze = false) = 0; // What to do with crash report?
static void handleViewerCrash(); // Hey! The viewer crashed. Do this, soon.
void checkForCrash();

View File

@ -222,14 +222,7 @@ LLAppViewerMacOSX::~LLAppViewerMacOSX()
bool LLAppViewerMacOSX::init()
{
bool success = LLAppViewer::init();
if (success)
{
LLAppViewer* pApp = LLAppViewer::instance();
pApp->initCrashReporting();
}
return success;
return LLAppViewer::init();
}
// MacOSX may add and addition command line arguement for the process serial number.
@ -347,28 +340,6 @@ bool LLAppViewerMacOSX::restoreErrorTrap()
return reset_count == 0;
}
void LLAppViewerMacOSX::initCrashReporting(bool reportFreeze)
{
#if defined LL_BUGSPLAT
LL_DEBUGS("InitOSX", "Bugsplat") << "using BugSplat crash logger" << LL_ENDL;
#elif LL_SEND_CRASH_REPORTS
LL_DEBUGS("InitOSX") << "Initializing legacy crash logger" << LL_ENDL;
std::string command_str = "mac-crash-logger.app";
std::stringstream pid_str;
pid_str << LLApp::getPid();
std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_DUMP, "");
std::string appname = gDirUtilp->getExecutableFilename();
std::string str[] = { "-pid", pid_str.str(), "-dumpdir", logdir, "-procname", appname.c_str() };
std::vector< std::string > args( str, str + ( sizeof ( str ) / sizeof ( std::string ) ) );
LL_WARNS() << "about to launch mac-crash-logger" << pid_str.str()
<< " " << logdir << " " << appname << LL_ENDL;
launchApplication(&command_str, &args);
#else
LL_DEBUGS("InitOSX") << "No crash logger enabled" << LL_ENDL;
#endif // ! LL_BUGSPLAT
}
std::string LLAppViewerMacOSX::generateSerialNumber()
{
char serial_md5[MD5HEX_STR_SIZE]; // Flawfinder: ignore

View File

@ -44,7 +44,6 @@ public:
protected:
virtual bool restoreErrorTrap();
virtual void initCrashReporting(bool reportFreeze);
std::string generateSerialNumber();
virtual bool initParseCommandLine(LLCommandLineParser& clp);

View File

@ -603,9 +603,6 @@ bool LLAppViewerWin32::init()
#if ! defined(LL_BUGSPLAT)
#pragma message("Building without BugSplat")
LLAppViewer* pApp = LLAppViewer::instance();
pApp->initCrashReporting();
#else // LL_BUGSPLAT
#pragma message("Building with BugSplat")
@ -850,57 +847,6 @@ bool LLAppViewerWin32::restoreErrorTrap()
return true; // we don't check for handler collisions on windows, so just say they're ok
}
void LLAppViewerWin32::initCrashReporting(bool reportFreeze)
{
if (isSecondInstance()) return; //BUG-5707 do not start another crash reporter for second instance.
const char* logger_name = "win_crash_logger.exe";
std::string exe_path = gDirUtilp->getExecutableDir();
exe_path += gDirUtilp->getDirDelimiter();
exe_path += logger_name;
std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_DUMP, "");
std::string appname = gDirUtilp->getExecutableFilename();
S32 slen = logdir.length() -1;
S32 end = slen;
while (logdir.at(end) == '/' || logdir.at(end) == '\\') end--;
if (slen !=end)
{
logdir = logdir.substr(0,end+1);
}
//std::string arg_str = "\"" + exe_path + "\" -dumpdir \"" + logdir + "\" -procname \"" + appname + "\" -pid " + stringize(LLApp::getPid());
//_spawnl(_P_NOWAIT, exe_path.c_str(), arg_str.c_str(), NULL);
std::string arg_str = "\"" + exe_path + "\" -dumpdir \"" + logdir + "\" -procname \"" + appname + "\" -pid " + stringize(LLApp::getPid());
STARTUPINFO startInfo={sizeof(startInfo)};
PROCESS_INFORMATION processInfo;
std::wstring exe_wstr;
exe_wstr = utf8str_to_utf16str(exe_path);
std::wstring arg_wstr;
arg_wstr = utf8str_to_utf16str(arg_str);
LL_INFOS("CrashReport") << "Creating crash reporter process " << exe_path << " with params: " << arg_str << LL_ENDL;
if(CreateProcess(exe_wstr.c_str(),
&arg_wstr[0], // Application arguments
0,
0,
FALSE,
CREATE_DEFAULT_ERROR_MODE,
0,
0, // Working directory
&startInfo,
&processInfo) == FALSE)
// Could not start application -> call 'GetLastError()'
{
LL_WARNS("CrashReport") << "CreateProcess failed " << GetLastError() << LL_ENDL;
return;
}
}
//virtual
bool LLAppViewerWin32::sendURLToOtherInstance(const std::string& url)
{

View File

@ -51,9 +51,8 @@ protected:
bool initHardwareTest() override; // Win32 uses DX9 to test hardware.
bool initParseCommandLine(LLCommandLineParser& clp) override;
bool beingDebugged() override;
bool restoreErrorTrap() override;
void initCrashReporting(bool reportFreeze) override;
virtual bool beingDebugged();
virtual bool restoreErrorTrap();
bool sendURLToOtherInstance(const std::string& url) override;

View File

@ -43,14 +43,14 @@ LLBrowserNotification::LLBrowserNotification()
bool LLBrowserNotification::processNotification(const LLNotificationPtr& notification)
{
LLUUID media_id = notification->getPayload()["media_id"].asUUID();
LLMediaCtrl* media_instance = LLMediaCtrl::getInstance(media_id);
auto media_instance = LLMediaCtrl::getInstance(media_id);
if (media_instance)
{
media_instance->showNotification(notification);
}
else if (LLViewerMediaFocus::instance().getControlsMediaID() == media_id)
{
LLViewerMediaImpl* impl = LLViewerMedia::getInstance()->getMediaImplFromTextureID(media_id);
auto impl = LLViewerMedia::getInstance()->getMediaImplFromTextureID(media_id);
if (impl)
{
impl->showNotification(notification);

View File

@ -234,8 +234,6 @@ void LLDrawable::markDead()
LLVOVolume* LLDrawable::getVOVolume() const
{
LL_PROFILE_ZONE_SCOPED
LLViewerObject* objectp = mVObjp;
if ( !isDead() && objectp && (objectp->getPCode() == LL_PCODE_VOLUME))
{

View File

@ -404,6 +404,7 @@ void LLRenderPass::renderTexture(U32 type, U32 mask, BOOL batch_textures)
void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
LL_PROFILE_ZONE_SCOPED;
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
@ -452,6 +453,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
LL_PROFILE_ZONE_SCOPED;
if (!params.mCount)
{
return;
@ -469,7 +471,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
if (params.mTextureList[i].notNull())
{
gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@ -477,8 +479,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTexture.notNull())
{
params.mTexture->addTextureStats(params.mVSize);
gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
gGL.getTexUnit(0)->bindFast(params.mTexture);
if (params.mTextureMatrix)
{
tex_setup = true;
@ -490,24 +491,20 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
else
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
}
if (params.mVertexBuffer.notNull())
{
if (params.mGroup)
{
params.mGroup->rebuildMesh();
}
if (params.mGroup)
{
params.mGroup->rebuildMesh();
}
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
}
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
params.mVertexBuffer->setBufferFast(mask);
params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{

View File

@ -55,19 +55,7 @@ static BOOL deferred_render = FALSE;
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETUP("Alpha Setup");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_PUSH("Alpha Push Verts");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED("Alpha Deferred");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETBUFFER("Alpha SetBuffer");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DRAW("Alpha Draw");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_TEX_BINDS("Alpha Tex Binds");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MATS("Alpha Mat Tex Binds");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GLOW("Alpha Glow Binds");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SHADER_BINDS("Alpha Shader Binds");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS("Alpha Def Binds");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS("Alpha Def Tex Binds");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MESH_REBUILD("Alpha Mesh Rebuild");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_EMISSIVE("Alpha Emissive");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_LIGHT_SETUP("Alpha Light Setup");
LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) :
LLRenderPass(type), current_shader(NULL), target_shader(NULL),
@ -86,6 +74,10 @@ LLDrawPoolAlpha::~LLDrawPoolAlpha()
void LLDrawPoolAlpha::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
// TODO: is this even necessay? These are probably set to never discard
LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f);
LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f);
}
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
@ -309,7 +301,7 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.diffuseColor4f(1,0,0,1);
LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f);
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ;
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sSmokeImagep);
renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0);
@ -358,9 +350,8 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
{
params.mGroup->rebuildMesh();
}
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
params.mVertexBuffer->setBufferFast(mask);
params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
}
@ -383,27 +374,23 @@ inline bool IsEmissive(LLDrawInfo& params)
inline void Draw(LLDrawInfo* draw, U32 mask)
{
draw->mVertexBuffer->setBuffer(mask);
draw->mVertexBuffer->setBufferFast(mask);
LLRenderPass::applyModelMatrix(*draw);
draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader)
bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_TEX_BINDS);
bool tex_setup = false;
if (deferred_render && use_material && current_shader)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
if (draw->mNormalMap)
{
{
draw->mNormalMap->addTextureStats(draw->mVSize);
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
}
if (draw->mSpecularMap)
{
draw->mSpecularMap->addTextureStats(draw->mVSize);
@ -412,18 +399,16 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
}
else if (current_shader == simple_shader)
{
LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(draw->mVSize);
LLViewerFetchedTexture::sWhiteImagep->addTextureStats(draw->mVSize);
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (use_shaders && draw->mTextureList.size() > 1)
if (draw->mTextureList.size() > 1)
{
for (U32 i = 0; i < draw->mTextureList.size(); ++i)
{
if (draw->mTextureList[i].notNull())
{
gGL.getTexUnit(i)->bind(draw->mTextureList[i], TRUE);
gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]);
}
}
}
@ -431,16 +416,15 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (draw->mTexture.notNull())
{
draw->mTexture->addTextureStats(draw->mVSize);
if (use_shaders && use_material)
if (use_material)
{
current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture);
}
else
{
gGL.getTexUnit(0)->bind(draw->mTexture, TRUE) ;
gGL.getTexUnit(0)->bindFast(draw->mTexture);
}
if (draw->mTextureMatrix)
{
tex_setup = true;
@ -452,7 +436,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
}
else
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@ -470,37 +454,15 @@ void LLDrawPoolAlpha::RestoreTexSetup(bool tex_setup)
}
}
void LLDrawPoolAlpha::renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples)
{
gPipeline.enableLightsDynamic();
simple_shader->bind();
simple_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
simple_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
simple_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
simple_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);
simple_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 0.0f);
bool use_shaders = gPipeline.canUseVertexShaders();
for (LLDrawInfo* draw : simples)
{
bool tex_setup = TexSetup(draw, use_shaders, false, simple_shader);
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
Draw(draw, mask);
RestoreTexSetup(tex_setup);
}
simple_shader->unbind();
}
void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights)
{
gPipeline.enableLightsFullbright();
fullbright_shader->bind();
fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f);
bool use_shaders = gPipeline.canUseVertexShaders();
for (LLDrawInfo* draw : fullbrights)
{
bool tex_setup = TexSetup(draw, use_shaders, false, fullbright_shader);
bool tex_setup = TexSetup(draw, false, fullbright_shader);
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
@ -511,65 +473,10 @@ void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& full
fullbright_shader->unbind();
}
void LLDrawPoolAlpha::renderMaterials(U32 mask, std::vector<LLDrawInfo*>& materials)
{
LLGLSLShader::bindNoShader();
current_shader = NULL;
gPipeline.enableLightsDynamic();
bool use_shaders = gPipeline.canUseVertexShaders();
for (LLDrawInfo* draw : materials)
{
U32 mask = draw->mShaderMask;
llassert(mask < LLMaterial::SHADER_COUNT);
target_shader = (LLPipeline::sUnderWaterRender) ? &(gDeferredMaterialWaterProgram[mask]) : &(gDeferredMaterialProgram[mask]);
if (current_shader != target_shader)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
if (current_shader)
{
gPipeline.unbindDeferredShader(*current_shader);
}
gPipeline.bindDeferredShader(*target_shader);
current_shader = target_shader;
}
bool tex_setup = TexSetup(draw, use_shaders, true, current_shader);
current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, draw->mSpecColor.mV[0], draw->mSpecColor.mV[1], draw->mSpecColor.mV[2], draw->mSpecColor.mV[3]);
current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, draw->mEnvIntensity);
current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, draw->mFullbright ? 1.f : 0.f);
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
if (draw->mNormalMap)
{
draw->mNormalMap->addTextureStats(draw->mVSize);
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
}
if (draw->mSpecularMap)
{
draw->mSpecularMap->addTextureStats(draw->mVSize);
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap);
}
}
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
Draw(draw, mask);
RestoreTexSetup(tex_setup);
}
}
void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw)
{
draw->mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
void LLDrawPoolAlpha::drawEmissiveInline(U32 mask, LLDrawInfo* draw)
@ -599,10 +506,10 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi
// install glow-accumulating blend mode
// don't touch color, add to alpha (glow)
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
bool use_shaders = gPipeline.canUseVertexShaders();
for (LLDrawInfo* draw : emissives)
{
bool tex_setup = TexSetup(draw, use_shaders, false, emissive_shader);
bool tex_setup = TexSetup(draw, false, emissive_shader);
drawEmissive(mask, draw);
RestoreTexSetup(tex_setup);
}
@ -620,8 +527,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
BOOL initialized_lighting = FALSE;
BOOL light_enabled = TRUE;
BOOL use_shaders = gPipeline.canUseVertexShaders();
for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
LLSpatialGroup* group = *i;
@ -631,8 +536,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
std::vector<LLDrawInfo*> emissives;
std::vector<LLDrawInfo*> fullbrights;
static std::vector<LLDrawInfo*> emissives;
static std::vector<LLDrawInfo*> fullbrights;
emissives.resize(0);
fullbrights.resize(0);
bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
|| group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
@ -649,6 +556,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LL_PROFILE_ZONE_NAMED("ra - push batch")
LLDrawInfo& params = **k;
U32 have_mask = params.mVertexBuffer->getTypeMask() & mask;
if (have_mask != mask)
@ -696,34 +604,17 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
// Turn off lighting if it hasn't already been so.
if (light_enabled || !initialized_lighting)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_LIGHT_SETUP);
initialized_lighting = TRUE;
if (use_shaders)
{
target_shader = fullbright_shader;
}
else
{
gPipeline.enableLightsFullbright();
}
target_shader = fullbright_shader;
light_enabled = FALSE;
}
}
// Turn on lighting if it isn't already.
else if (!light_enabled || !initialized_lighting)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_LIGHT_SETUP);
initialized_lighting = TRUE;
if (use_shaders)
{
target_shader = simple_shader;
}
else
{
gPipeline.enableLightsDynamic();
}
target_shader = simple_shader;
light_enabled = TRUE;
}
@ -741,7 +632,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (current_shader != target_shader)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
gPipeline.bindDeferredShader(*target_shader);
current_shader = target_shader;
}
@ -755,25 +645,19 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
target_shader = fullbright_shader;
}
if(use_shaders && (current_shader != target_shader))
if(current_shader != target_shader)
{// If we need shaders, and we're not ALREADY using the proper shader, then bind it
// (this way we won't rebind shaders unnecessarily).
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_SHADER_BINDS);
current_shader = target_shader;
current_shader->bind();
}
else if (!use_shaders && current_shader != NULL)
{
LLGLSLShader::bindNoShader();
current_shader = NULL;
}
LLVector4 spec_color(1, 1, 1, 1);
F32 env_intensity = 0.0f;
F32 brightness = 1.0f;
// We have a material. Supply the appropriate data here.
if (use_shaders && mat && deferred_render)
if (mat && deferred_render)
{
spec_color = params.mSpecColor;
env_intensity = params.mEnvIntensity;
@ -792,20 +676,16 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
params.mGroup->rebuildMesh();
}
bool tex_setup = TexSetup(&params, use_shaders, use_shaders && (mat != nullptr), current_shader);
bool tex_setup = TexSetup(&params, (mat != nullptr), current_shader);
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_PUSH);
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
params.mVertexBuffer->setBufferFast(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DRAW);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
@ -814,8 +694,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
draw_glow_for_this_partition &&
params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_EMISSIVE);
if (batch_emissives)
{
emissives.push_back(&params);
@ -835,19 +713,29 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
bool rebind = false;
if (batch_fullbrights)
{
light_enabled = false;
renderFullbrights(mask, fullbrights);
if (!fullbrights.empty())
{
light_enabled = false;
renderFullbrights(mask, fullbrights);
rebind = true;
}
}
if (batch_emissives)
{
light_enabled = true;
renderEmissives(mask, emissives);
if (!emissives.empty())
{
light_enabled = true;
renderEmissives(mask, emissives);
rebind = true;
}
}
if (current_shader)
if (current_shader && rebind)
{
current_shader->bind();
}

View File

@ -75,15 +75,13 @@ private:
LLGLSLShader* fullbright_shader;
LLGLSLShader* emissive_shader;
void renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples);
void renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
void renderMaterials(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
void drawEmissive(U32 mask, LLDrawInfo* draw);
void drawEmissiveInline(U32 mask, LLDrawInfo* draw);
bool TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader);
bool TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader);
void RestoreTexSetup(bool tex_setup);
// our 'normal' alpha blend function for this pass

View File

@ -1685,7 +1685,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
renderRigged(avatarp, RIGGED_NORMMAP);
renderRigged(avatarp, RIGGED_NORMMAP_MASK);
renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
renderRigged(avatarp, RIGGED_SPECMAP);
renderRigged(avatarp, RIGGED_SPECMAP_MASK);
renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
@ -2067,56 +2067,12 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
LLVector4a* pos = (LLVector4a*) position.get();
LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
if (skin == nullptr)
{
skin = vobj->getSkinInfo();
}
const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, skin);
const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, vobj->getMeshID());
const LLMatrix4a* mat = &(mpc.mMatrixPalette[0]);
const LLMatrix4a& bind_shape_matrix = mpc.mBindShapeMatrix;
LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin);
const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
U8* joint_indices_cursor = vol_face.mJointIndices;
// fast path with joint indices separate from weights
if (joint_indices_cursor)
{
LLMatrix4a src[4];
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
LLMatrix4a final_mat;
//LLMatrix4a final_mat_correct;
F32* jw = just_weights[j].getF32ptr();
LLSkinningUtil::getPerVertexSkinMatrixWithIndices(jw, joint_indices_cursor, mat, final_mat, src);
joint_indices_cursor += 4;
LLVector4a& v = vol_face.mPositions[j];
LLVector4a t;
LLVector4a dst;
bind_shape_matrix.affineTransform(v, t);
final_mat.affineTransform(t, dst);
pos[j] = dst;
if (norm)
{
LLVector4a& n = vol_face.mNormals[j];
bind_shape_matrix.rotate(n, t);
final_mat.rotate(t, dst);
dst.normalize3fast();
norm[j] = dst;
}
}
}
// slow path with joint indices calculated from weights
else
#endif
if (!mpc.mMatrixPalette.empty())
{
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
@ -2152,9 +2108,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
return;
}
stop_glerror();
const LLMeshSkinInfo* lastSkin = nullptr;
LLUUID lastMeshId;
for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
{
@ -2188,19 +2142,6 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
continue;
}
const LLMeshSkinInfo* skin = vobj->getSkinInfo();
if (!skin)
{
continue;
}
//stop_glerror();
//const LLVolumeFace& vol_face = volume->getVolumeFace(te);
//updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
//stop_glerror();
U32 data_mask = LLFace::getRiggedDataMask(type);
LLVertexBuffer* buff = face->getVertexBuffer();
@ -2290,34 +2231,33 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{
if (lastSkin != skin) // <== only upload matrix palette to GL if the skininfo changed
auto& meshId = vobj->getMeshID();
if (lastMeshId != meshId) // <== only upload matrix palette to GL if the skininfo changed
{
// upload matrix palette to shader
const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, skin);
const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, meshId);
U32 count = mpc.mMatrixPalette.size();
stop_glerror();
if (count == 0)
{
//skin info not loaded yet, don't render
continue;
}
LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
FALSE,
(GLfloat*) &(mpc.mGLMp[0]));
stop_glerror();
}
lastMeshId = meshId;
}
else
{
data_mask &= ~LLVertexBuffer::MAP_WEIGHT4;
}
lastSkin = skin;
/*if (glow)
{
gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
}*/
if (mat)
{
//order is important here LLRender::DIFFUSE_MAP should be last, becouse it change
@ -2332,13 +2272,17 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
specular = face->getTexture(LLRender::SPECULAR_MAP);
}
if (specular)
if (specular && specular_channel >= 0)
{
gGL.getTexUnit(specular_channel)->bind(specular);
gGL.getTexUnit(specular_channel)->bindFast(specular);
}
gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true);
if (normal_channel >= 0)
{
gGL.getTexUnit(normal_channel)->bindFast(face->getTexture(LLRender::NORMAL_MAP));
}
gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP));
LLColor4 col = mat->getSpecularLightColor();
@ -2369,23 +2313,28 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
sVertexProgram->setMinimumAlpha(0.f);
}
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
LLViewerTexture* tex = face->getTexture(i);
if (tex)
{
tex->addTextureStats(avatar->getPixelArea());
}
}
if (!LLPipeline::sShadowRender && !LLPipeline::sReflectionRender)
{
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
LLViewerTexture* tex = face->getTexture(i);
if (tex)
{
tex->addTextureStats(avatar->getPixelArea());
}
}
}
}
else
{
gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
sVertexProgram->setMinimumAlpha(0.f);
if (normal_channel > -1)
{
LLDrawPoolBump::bindBumpMap(face, normal_channel);
}
gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture());
}
if (face->mTextureMatrix && vobj->mTexAnimMode)
@ -2399,8 +2348,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
}
buff->setBuffer(data_mask);
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
buff->setBufferFast(data_mask);
buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset);
if (tex_index <= 1)
{
@ -2411,11 +2360,9 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
}
else
{
buff->setBuffer(data_mask);
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
buff->setBufferFast(data_mask);
buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset);
}
gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
}
}
}
@ -2476,8 +2423,6 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
continue;
}
stop_glerror();
LLVolumeFace& vol_face = volume->getVolumeFace(te);
updateRiggedFaceVertexBuffer(avatar, face, vobj, volume, vol_face);
}
@ -2501,47 +2446,58 @@ void LLDrawPoolAvatar::updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp)
}
}
const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLMeshSkinInfo* skin)
const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLUUID& meshId)
{
MatrixPaletteCache& entry = mMatrixPaletteCache[skin];
MatrixPaletteCache& entry = mMatrixPaletteCache[meshId];
if (entry.mFrame != gFrameCount)
{
LL_PROFILE_ZONE_SCOPED;
const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(meshId);
entry.mFrame = gFrameCount;
//build matrix palette
U32 count = LLSkinningUtil::getMeshJointCount(skin);
entry.mMatrixPalette.resize(count);
LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp);
const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
stop_glerror();
entry.mGLMp.resize(count * 12);
F32* mp = &(entry.mGLMp[0]);
for (U32 i = 0; i < count; ++i)
if (skin != nullptr)
{
F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
entry.mBindShapeMatrix = skin->mBindShapeMatrix;
U32 idx = i * 12;
//build matrix palette
U32 count = LLSkinningUtil::getMeshJointCount(skin);
entry.mMatrixPalette.resize(count);
LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp);
mp[idx + 0] = m[0];
mp[idx + 1] = m[1];
mp[idx + 2] = m[2];
mp[idx + 3] = m[12];
const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
mp[idx + 4] = m[4];
mp[idx + 5] = m[5];
mp[idx + 6] = m[6];
mp[idx + 7] = m[13];
entry.mGLMp.resize(count * 12);
mp[idx + 8] = m[8];
mp[idx + 9] = m[9];
mp[idx + 10] = m[10];
mp[idx + 11] = m[14];
F32* mp = &(entry.mGLMp[0]);
for (U32 i = 0; i < count; ++i)
{
F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
U32 idx = i * 12;
mp[idx + 0] = m[0];
mp[idx + 1] = m[1];
mp[idx + 2] = m[2];
mp[idx + 3] = m[12];
mp[idx + 4] = m[4];
mp[idx + 5] = m[5];
mp[idx + 6] = m[6];
mp[idx + 7] = m[13];
mp[idx + 8] = m[8];
mp[idx + 9] = m[9];
mp[idx + 10] = m[10];
mp[idx + 11] = m[14];
}
}
else
{
entry.mMatrixPalette.resize(0);
entry.mGLMp.resize(0);
}
}

View File

@ -283,12 +283,13 @@ typedef enum
std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES];
LL_ALIGN_PREFIX(16)
class MatrixPaletteCache
{
public:
U32 mFrame;
LLMeshSkinInfo::matrix_list_t mMatrixPalette;
LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);
// Float array ready to be sent to GL
std::vector<F32> mGLMp;
@ -296,11 +297,11 @@ typedef enum
mFrame(gFrameCount-1)
{
}
};
} LL_ALIGN_POSTFIX(16);
const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLMeshSkinInfo* skin);
const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLUUID& meshId);
typedef std::unordered_map<const LLMeshSkinInfo*, MatrixPaletteCache> matrix_palette_cache_t;
typedef std::unordered_map<LLUUID, MatrixPaletteCache> matrix_palette_cache_t;
matrix_palette_cache_t mMatrixPaletteCache;
/*virtual*/ LLViewerTexture *getDebugTexture();

View File

@ -677,6 +677,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
//static
BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
{
LL_PROFILE_ZONE_SCOPED;
//Note: texture atlas does not support bump texture now.
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
@ -693,7 +694,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
break;
case BE_BRIGHTNESS:
case BE_DARKNESS:
bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
break;
default:
@ -709,12 +710,12 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
{
if (channel == -2)
{
gGL.getTexUnit(1)->bind(bump);
gGL.getTexUnit(0)->bind(bump);
gGL.getTexUnit(1)->bindFast(bump);
gGL.getTexUnit(0)->bindFast(bump);
}
else
{
gGL.getTexUnit(channel)->bind(bump);
gGL.getTexUnit(channel)->bindFast(bump);
}
return TRUE;
@ -1497,6 +1498,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
LL_PROFILE_ZONE_SCOPED;
applyModelMatrix(params);
bool tex_setup = false;
@ -1507,7 +1509,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTextureList[i].notNull())
{
gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@ -1522,13 +1524,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
if (!LLGLSLShader::sNoFixedFunction)
{
gGL.getTexUnit(1)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
}
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
@ -1545,8 +1540,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTexture.notNull())
{
gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
params.mTexture->addTextureStats(params.mVSize);
gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
}
else
{
@ -1559,10 +1553,10 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
params.mGroup->rebuildMesh();
}
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
if (tex_setup)
params.mVertexBuffer->setBufferFast(mask);
params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{
if (mShiny)
{
@ -1570,12 +1564,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
if (!LLGLSLShader::sNoFixedFunction)
{
gGL.getTexUnit(1)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
}
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
}

View File

@ -32,6 +32,8 @@
#include "lltextureentry.h"
#include "lluuid.h"
#include <unordered_map>
class LLImageRaw;
class LLSpatialGroup;
class LLDrawInfo;
@ -161,7 +163,7 @@ private:
static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
private:
typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
bump_image_map_t mBrightnessEntries;
bump_image_map_t mDarknessEntries;
};

View File

@ -106,6 +106,7 @@ void LLDrawPoolMaterials::endDeferredPass(S32 pass)
void LLDrawPoolMaterials::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
static const U32 type_list[] =
{
LLRenderPass::PASS_MATERIAL,
@ -157,7 +158,10 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
pushBatch(params, mask, TRUE);
{
LL_PROFILE_ZONE_SCOPED;
pushMaterialsBatch(params, mask);
}
}
}
@ -171,49 +175,37 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex)
mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex);
}
void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask)
{
LL_PROFILE_ZONE_SCOPED;
applyModelMatrix(params);
bool tex_setup = false;
if (batch_textures && params.mTextureList.size() > 1)
//not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTextureMatrix)
{
for (U32 i = 0; i < params.mTextureList.size(); ++i)
//if (mShiny)
{
if (params.mTextureList[i].notNull())
{
gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
}
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
}
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
gPipeline.mTextureMatrixOps++;
tex_setup = true;
}
else
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTextureMatrix)
{
//if (mShiny)
{
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
}
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
gPipeline.mTextureMatrixOps++;
tex_setup = true;
}
if (mShaderLevel > 1 && texture)
if (mShaderLevel > 1)
{
if (params.mTexture.notNull())
{
if (params.mTexture.notNull())
{
gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
params.mTexture->addTextureStats(params.mVSize);
}
else
{
gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
}
gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
}
else
{
gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@ -224,9 +216,9 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
params.mVertexBuffer->setBufferFast(mask);
params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{
gGL.getTexUnit(0)->activate();

View File

@ -69,7 +69,7 @@ public:
void bindSpecularMap(LLViewerTexture* tex);
void bindNormalMap(LLViewerTexture* tex);
/*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
/*virtual*/ void pushMaterialsBatch(LLDrawInfo& params, U32 mask);
};
#endif //LL_LLDRAWPOOLMATERIALS_H

View File

@ -150,13 +150,6 @@ void LLDrawPoolGlow::render(S32 pass)
}
}
void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
//gGL.diffuseColor4ubv(params.mGlowColor.mV);
LLRenderPass::pushBatch(params, mask, texture, batch_textures);
}
LLDrawPoolSimple::LLDrawPoolSimple() :
LLRenderPass(POOL_SIMPLE)
{
@ -199,11 +192,7 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
}
else
{
// don't use shaders!
if (gGLManager.mHasShaderObjects)
{
LLGLSLShader::bindNoShader();
}
LLGLSLShader::bindNoShader();
}
}
@ -301,11 +290,7 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
}
else
{
// don't use shaders!
if (gGLManager.mHasShaderObjects)
{
LLGLSLShader::bindNoShader();
}
LLGLSLShader::bindNoShader();
}
}
@ -392,11 +377,7 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
}
else
{
// don't use shaders!
if (gGLManager.mHasShaderObjects)
{
LLGLSLShader::bindNoShader();
}
LLGLSLShader::bindNoShader();
}
}
@ -483,6 +464,7 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass)
void LLDrawPoolSimple::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
@ -567,11 +549,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
else
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
// don't use shaders!
if (gGLManager.mHasShaderObjects)
{
LLGLSLShader::bindNoShader();
}
LLGLSLShader::bindNoShader();
}
}

View File

@ -187,7 +187,6 @@ public:
/*virtual*/ S32 getNumPasses();
void render(S32 pass = 0);
void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
};

View File

@ -82,13 +82,7 @@ void LLDrawPoolSky::render(S32 pass)
}
else
{
// don't use shaders!
if (gGLManager.mHasShaderObjects)
{
// Ironically, we must support shader objects to be
// able to use this call.
LLGLSLShader::bindNoShader();
}
LLGLSLShader::bindNoShader();
mShader = NULL;
}

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