SL-20541 Reorder radio buttons in Edit tools Texture tab to match order in a Material
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fb0bbba9c9
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e154fee226
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@ -113,9 +113,9 @@ const S32 BUMPY_TEXTURE = 18; // use supplied normal map
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const S32 SHINY_TEXTURE = 4; // use supplied specular map
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const S32 PBRTYPE_RENDER_MATERIAL_ID = 0; // Render Material ID
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const S32 PBRTYPE_BASE_COLOR = 1; // PBR Base Color
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const S32 PBRTYPE_NORMAL = 2; // PBR Normal
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const S32 PBRTYPE_METALLIC_ROUGHNESS = 3; // PBR Metallic
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const S32 PBRTYPE_EMISSIVE = 4; // PBR Emissive
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const S32 PBRTYPE_METALLIC_ROUGHNESS = 2; // PBR Metallic
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const S32 PBRTYPE_EMISSIVE = 3; // PBR Emissive
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const S32 PBRTYPE_NORMAL = 4; // PBR Normal
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LLGLTFMaterial::TextureInfo texture_info_from_pbrtype(S32 pbr_type)
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{
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@ -217,25 +217,25 @@
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height="16"
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value="1"/>
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<radio_item
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label="Normal"
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layout="topleft"
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top_pad="1"
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height="16"
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name="Normal"
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value="2"/>
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<radio_item
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label="Metallic/roughness"
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name="Metallic/roughness"
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height="16"
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layout="topleft"
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top_pad="1"
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value="3"/>
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value="2"/>
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<radio_item
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label="Emissive"
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name="Emissive"
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layout="topleft"
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top_pad="1"
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height="16"
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value="3"/>
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<radio_item
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label="Normal"
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layout="topleft"
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top_pad="1"
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height="16"
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name="Normal"
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value="4"/>
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</radio_group>
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<menu_button
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