SL-19160 Enable ALM ctrl when Atmospheric shaders are used
parent
d6002da559
commit
e1661fdcda
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@ -317,6 +317,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
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gSavedSettings.getControl("UseDisplayNames")->getCommitSignal()->connect(boost::bind(&handleDisplayNamesOptionChanged, _2));
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gSavedSettings.getControl("AppearanceCameraMovement")->getCommitSignal()->connect(boost::bind(&handleAppearanceCameraMovementChanged, _2));
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gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLFloaterPreference::onAtmosShaderChange, this));
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LLAvatarPropertiesProcessor::getInstance()->addObserver( gAgent.getID(), this );
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@ -1729,6 +1730,22 @@ void LLFloaterPreference::onClickActionChange()
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updateClickActionControls();
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}
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void LLFloaterPreference::onAtmosShaderChange()
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{
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LLCheckBoxCtrl* ctrl_alm = getChild<LLCheckBoxCtrl>("UseLightShaders");
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if(ctrl_alm)
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{
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//Deferred/SSAO/Shadows
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BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
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BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
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BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
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bumpshiny &&
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shaders;
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ctrl_alm->setEnabled(enabled);
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}
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}
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void LLFloaterPreference::onClickPermsDefault()
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{
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LLFloaterReg::showInstance("perms_default");
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@ -139,6 +139,8 @@ protected:
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// updates click/double-click action keybindngs depending on view values
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void updateClickActionControls();
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void onAtmosShaderChange();
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public:
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// This function squirrels away the current values of the controls so that
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// cancel() can restore them.
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