Crashfix: Don't use gAgentAvatarp when it's not valid (anymore). Mostly resulted in crashes on exit.
parent
d674e4c680
commit
e1a5cbf091
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@ -350,6 +350,12 @@ void FSLSLBridge :: initBridge()
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// Gets called by the Init, when inventory loaded.
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void FSLSLBridge :: startCreation()
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{
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if( !isAgentAvatarValid() )
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{
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llwarns << "AgentAvatar is not valid" << llendl;
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return;
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}
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llinfos << "startCreation called. gInventory.isInventoryUsable=" << gInventory.isInventoryUsable() << llendl;
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//if bridge object doesn't exist - create and attach it, update script.
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@ -708,6 +714,12 @@ void FSLSLBridgeRezCallback :: fire(const LLUUID& inv_item)
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return;
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}
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if( gAgentAvatarp.isNull() )
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{
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llwarns << "Agent is 0, bailing out" << llendl;
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return;
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}
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llinfos << "Bridge attach callback fired, looking for object..." << llendl;
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LLViewerObject* obj = gAgentAvatarp->getWornAttachment(inv_item);
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@ -756,6 +768,13 @@ void FSLSLBridgeScriptCallback::fire(const LLUUID& inv_item)
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return;
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}
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if( gAgentAvatarp.isNull() )
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{
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llwarns << "Agent is 0, bailing out" << llendl;
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return;
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}
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gInventory.updateItem(item);
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gInventory.notifyObservers();
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