SL-19110 revert LLUUID::combine() to old algorithm to match server code. (#75)
As it happens, the change in the LLUUID::combine() algorithm introduced by one of my previous commits is causing invalid assets creation (seen with some clothing items, such as Shape and Universal types); obviously, the server is using the old algorithm for UUID validation purpose of these assets. This commit reverts LLUUID::combine() code to use LLMD5.master
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e2836313a8
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@ -44,6 +44,7 @@
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#include "lltimer.h"
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#include "llthread.h"
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#include "llmutex.h"
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#include "llmd5.h"
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#include "hbxxh.h"
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const LLUUID LLUUID::null;
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@ -400,11 +401,16 @@ LLUUID LLUUID::operator^(const LLUUID& rhs) const
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return id;
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}
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// WARNING: this algorithm SHALL NOT be changed. It is also used by the server
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// and plays a role in some assets validation (e.g. clothing items). Changing
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// it would cause invalid assets.
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void LLUUID::combine(const LLUUID& other, LLUUID& result) const
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{
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HBXXH128 hash((const void*)mData, 16, false); // false = do not finalize
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hash.update((const void*)other.mData, 16);
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hash.digest(result);
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LLMD5 md5_uuid;
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md5_uuid.update((unsigned char*)mData, 16);
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md5_uuid.update((unsigned char*)other.mData, 16);
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md5_uuid.finalize();
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md5_uuid.raw_digest(result.mData);
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}
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LLUUID LLUUID::combine(const LLUUID &other) const
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