Made transparency setting for llDialog a cached variable.
parent
56869bfaa9
commit
e28f64f05d
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@ -69,6 +69,7 @@ LLScriptFloater::LLScriptFloater(const LLSD& key)
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setMouseDownCallback(boost::bind(&LLScriptFloater::onMouseDown, this));
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setOverlapsScreenChannel(true);
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mIsDockedStateForcedCallback = boost::bind(&LLAgentCamera::cameraMouselook, &gAgentCamera);
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mNoTransparency = gSavedSettings.getBOOL("FSScriptDialogNoTransparency");
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}
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bool LLScriptFloater::toggle(const LLUUID& notification_id)
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@ -304,7 +305,7 @@ void LLScriptFloater::restorePosition()
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// always on opaque background.
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F32 LLScriptFloater::getCurrentTransparency()
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{
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if (gSavedSettings.getBOOL("FSScriptDialogNoTransparency"))
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if (mNoTransparency)
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{
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return 1.0;
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}
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@ -210,6 +210,7 @@ private:
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LLUUID mNotificationId;
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LLUUID mObjectId;
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bool mSaveFloaterPosition;
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bool mNoTransparency;
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};
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#endif //LL_SCRIPTFLOATER_H
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