VWR-4214 followup

Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT.
master
Tofu Linden 2010-03-08 14:51:27 +00:00
parent 6286dad2e9
commit e2fb574d78
2 changed files with 26 additions and 7 deletions

View File

@ -60,7 +60,9 @@ static BOOL deferred_render = FALSE;
LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) :
LLRenderPass(type), current_shader(NULL), target_shader(NULL),
simple_shader(NULL), fullbright_shader(NULL)
simple_shader(NULL), fullbright_shader(NULL),
mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF),
mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF)
{
}
@ -178,9 +180,16 @@ void LLDrawPoolAlpha::render(S32 pass)
LLGLSPipelineAlpha gls_pipeline_alpha;
gGL.setColorMask(true, true);
if (LLPipeline::sFastAlpha && !deferred_render)
{
LLGLDisable blend_disable(GL_BLEND);
mColorSFactor = LLRender::BF_ONE; // }
mColorDFactor = LLRender::BF_ZERO; // } these are like disabling blend on the color channels, but we're still blending on the alpha channel so that we can suppress glow
mAlphaSFactor = LLRender::BF_ZERO;
mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f);
if (mVertexShaderLevel > 0)
{
@ -205,10 +214,14 @@ void LLDrawPoolAlpha::render(S32 pass)
LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ? GL_TRUE : GL_FALSE);
gGL.setColorMask(true, true);
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
mColorSFactor = LLRender::BF_SOURCE_ALPHA; // } regular alpha blend
mColorDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
mAlphaSFactor = LLRender::BF_ZERO; // } glow suppression
mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
renderAlpha(getVertexDataMask());
gGL.setColorMask(true, false);
if (deferred_render && current_shader != NULL)
@ -417,8 +430,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
// restore our alpha blend mode
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
}
if (params.mTextureMatrix && params.mTexture.notNull())

View File

@ -34,6 +34,7 @@
#define LL_LLDRAWPOOLALPHA_H
#include "lldrawpool.h"
#include "llrender.h"
#include "llframetimer.h"
class LLFace;
@ -83,6 +84,12 @@ private:
LLGLSLShader* target_shader;
LLGLSLShader* simple_shader;
LLGLSLShader* fullbright_shader;
// our 'normal' alpha blend function for this pass
LLRender::eBlendFactor mColorSFactor;
LLRender::eBlendFactor mColorDFactor;
LLRender::eBlendFactor mAlphaSFactor;
LLRender::eBlendFactor mAlphaDFactor;
};
class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha