STORM-281 : Fix Map FOV frustum when UI size not equal to 1

master
Merov Linden 2010-10-19 17:48:35 -07:00
parent 04425000ae
commit e44b548704
2 changed files with 6 additions and 2 deletions

View File

@ -381,6 +381,8 @@ Malwina Dollinger
CT-138
march Korda
SVC-1020
Marine Kelley
STORM-281
Matthew Dowd
VWR-1344
VWR-1651

View File

@ -880,8 +880,10 @@ void LLWorldMapView::drawFrustum()
F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
F32 half_width_pixels = half_width_meters * meters_to_pixels;
F32 ctr_x = getLocalRect().getWidth() * 0.5f + sPanX;
F32 ctr_y = getLocalRect().getHeight() * 0.5f + sPanY;
// Compute the frustum coordinates. Take the UI scale into account.
F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
F32 ctr_x = (getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor;
F32 ctr_y = (getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);