diff --git a/doc/contributions.txt b/doc/contributions.txt index ac79998b6d..a1cc3d542a 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -272,6 +272,7 @@ Beq Janus SL-10288 SL-13583 SL-14766 + SL-11300 Beth Walcher Bezilon Kasei Biancaluce Robbiani @@ -1364,6 +1365,12 @@ Sovereign Engineer OPEN-343 SL-11625 BUG-229030 + SL-14705 + SL-14706 + SL-14707 + SL-14731 + SL-14732 + SL-15096 SpacedOut Frye VWR-34 VWR-45 diff --git a/indra/edit-me-to-trigger-new-build.txt b/indra/edit-me-to-trigger-new-build.txt index 48082f72f0..5366987cff 100644 --- a/indra/edit-me-to-trigger-new-build.txt +++ b/indra/edit-me-to-trigger-new-build.txt @@ -1 +1,3 @@ -12 +euclid 5/29/2020 +euclid 7/23/2020 +euclid 4/29/2021 \ No newline at end of file diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp index 90d67727e2..a1d4fe6423 100644 --- a/indra/llappearance/llavatarjoint.cpp +++ b/indra/llappearance/llavatarjoint.cpp @@ -103,7 +103,7 @@ void LLAvatarJoint::setValid( BOOL valid, BOOL recursive ) for (joints_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLAvatarJoint* joint = (LLAvatarJoint*)(*iter); + LLAvatarJoint* joint = static_cast(*iter); joint->setValid(valid, TRUE); } } @@ -136,7 +136,7 @@ void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive) for (joints_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLAvatarJoint* joint = (LLAvatarJoint*)(*iter); + LLAvatarJoint* joint = static_cast(*iter); joint->setVisible(visible, recursive); } } @@ -167,10 +167,7 @@ void LLAvatarJoint::updateJointGeometry() for (joints_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { -// LLAvatarJoint* joint = dynamic_cast(*iter); -// [SL:KB] - Patch: Viewer-OptimizationAnimesh | Checked: Catznip-6.0 LLAvatarJoint* joint = static_cast(*iter); -// [/SL:KB] joint->updateJointGeometry(); } } diff --git a/indra/llcommon/llapr.h b/indra/llcommon/llapr.h index 34e9e20a36..c9dbb31c9f 100644 --- a/indra/llcommon/llapr.h +++ b/indra/llcommon/llapr.h @@ -29,7 +29,7 @@ #ifndef LL_LLAPR_H #define LL_LLAPR_H -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include // Need PATH_MAX in APR headers... #endif diff --git a/indra/llcommon/llfasttimer.cpp b/indra/llcommon/llfasttimer.cpp index 4f6afd17fd..53b8d40c7a 100644 --- a/indra/llcommon/llfasttimer.cpp +++ b/indra/llcommon/llfasttimer.cpp @@ -43,7 +43,7 @@ #if LL_WINDOWS #include "lltimer.h" -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX #include #include #include "lltimer.h" @@ -69,7 +69,7 @@ bool BlockTimer::sMetricLog = false; #define USE_RDTSC 0 #else #endif -#if LL_LINUX || LL_SOLARIS || LL_DARWIN // AO: Add LL_DARWIN to this list now +#if LL_LINUX || LL_DARWIN // AO: Add LL_DARWIN to this list now U64 BlockTimer::sClockResolution = 1000000000; // Nanosecond resolution #else U64 BlockTimer::sClockResolution = 1000000; // Microsecond resolution @@ -156,12 +156,12 @@ void BlockTimer::setLogLock(LLMutex* lock) //static -#if (LL_DARWIN || LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) +#if (LL_DARWIN || LL_LINUX) && !(defined(__i386__) || defined(__amd64__)) U64 BlockTimer::countsPerSecond() { return sClockResolution; } -#else // windows or x86-mac or x86-linux or x86-solaris +#else // windows or x86-mac or x86-linux U64 BlockTimer::countsPerSecond() { #if LL_FASTTIMER_USE_RDTSC || !LL_WINDOWS diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 2374483c73..f77d880fc4 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -146,11 +146,11 @@ public: // Linux/Mac should honour LL_FASTTIMER_USE_RDTSC too -// #if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__) -#if (LL_LINUX || LL_SOLARIS) && ( !(defined(__i386__) || defined(__amd64__)) || !LL_FASTTIMER_USE_RDTSC ) +// #if (LL_LINUX) && !(defined(__i386__) || defined(__amd64__) +#if (LL_LINUX) && ( !(defined(__i386__) || defined(__amd64__)) || !LL_FASTTIMER_USE_RDTSC ) // // - // Linux and Solaris implementation of CPU clock - non-x86. + // Linux implementation of CPU clock - non-x86. // This is accurate but SLOW! Only use out of desperation. // // Try to use the MONOTONIC clock if available, this is a constant time counter @@ -176,15 +176,15 @@ public: return (U32)(getCPUClockCount64() >> 8); } -#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) +#endif // (LL_LINUX) && !(defined(__i386__) || defined(__amd64__)) // Linux/Mac should honour LL_FASTTIMER_USE_RDTSC too -//#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) -#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) && LL_FASTTIMER_USE_RDTSC +//#if (LL_LINUX || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) +#if (LL_LINUX || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) && LL_FASTTIMER_USE_RDTSC // // - // Mac+Linux+Solaris FAST x86 implementation of CPU clock + // Mac+Linux FAST x86 implementation of CPU clock static U32 getCPUClockCount32() { U32 low(0),high(0); diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp index 1884d6f04f..ea84e4c1ea 100644 --- a/indra/llcommon/llmemory.cpp +++ b/indra/llcommon/llmemory.cpp @@ -35,7 +35,7 @@ # include # include # include -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # include #endif @@ -55,7 +55,6 @@ static LLTrace::SampleStatHandle sVirtualMem("virtual_mem", "virtu U32Kilobytes LLMemory::sAllocatedMemInKB(0); U32Kilobytes LLMemory::sAllocatedPageSizeInKB(0); U32Kilobytes LLMemory::sMaxHeapSizeInKB(U32_MAX); -BOOL LLMemory::sEnableMemoryFailurePrevention = FALSE; void ll_assert_aligned_func(uintptr_t ptr,U32 alignment) { @@ -75,10 +74,9 @@ void ll_assert_aligned_func(uintptr_t ptr,U32 alignment) } //static -void LLMemory::initMaxHeapSizeGB(F32Gigabytes max_heap_size, BOOL prevent_heap_failure) +void LLMemory::initMaxHeapSizeGB(F32Gigabytes max_heap_size) { sMaxHeapSizeInKB = U32Kilobytes::convert(max_heap_size); - sEnableMemoryFailurePrevention = prevent_heap_failure ; } //static @@ -158,56 +156,6 @@ void LLMemory::logMemoryInfo(BOOL update) LL_INFOS() << "Current max usable memory(KB): " << sMaxPhysicalMemInKB << LL_ENDL ; } -//return 0: everything is normal; -//return 1: the memory pool is low, but not in danger; -//return -1: the memory pool is in danger, is about to crash. -//static -bool LLMemory::isMemoryPoolLow() -{ - static const U32Megabytes LOW_MEMORY_POOL_THRESHOLD(64); - const static U32Megabytes MAX_SIZE_CHECKED_MEMORY_BLOCK(64); - static void* last_reserved_address = NULL ; - - if(!sEnableMemoryFailurePrevention) - { - return false ; //no memory failure prevention. - } - - if(sAvailPhysicalMemInKB < (LOW_MEMORY_POOL_THRESHOLD / 4)) //out of physical memory - { - return true ; - } - - if(sAllocatedPageSizeInKB + (LOW_MEMORY_POOL_THRESHOLD / 4) > sMaxHeapSizeInKB) //out of virtual address space. - { - return true ; - } - - bool is_low = (S32)(sAvailPhysicalMemInKB < LOW_MEMORY_POOL_THRESHOLD - || sAllocatedPageSizeInKB + LOW_MEMORY_POOL_THRESHOLD > sMaxHeapSizeInKB) ; - - //check the virtual address space fragmentation - if(!is_low) - { - if(!last_reserved_address) - { - last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ; - } - else - { - last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ; - if(!last_reserved_address) //failed, try once more - { - last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ; - } - } - - is_low = !last_reserved_address ; //allocation failed - } - - return is_low ; -} - //static U32Kilobytes LLMemory::getAvailableMemKB() { @@ -309,35 +257,6 @@ U64 LLMemory::getCurrentRSS() return rss; } -#elif LL_SOLARIS -#include -#include -#include -#define _STRUCTURED_PROC 1 -#include - -U64 LLMemory::getCurrentRSS() -{ - char path [LL_MAX_PATH]; /* Flawfinder: ignore */ - - sprintf(path, "/proc/%d/psinfo", (int)getpid()); - int proc_fd = -1; - if((proc_fd = open(path, O_RDONLY)) == -1){ - LL_WARNS() << "LLmemory::getCurrentRSS() unable to open " << path << ". Returning 0 RSS!" << LL_ENDL; - return 0; - } - psinfo_t proc_psinfo; - if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){ - LL_WARNS() << "LLmemory::getCurrentRSS() Unable to read from " << path << ". Returning 0 RSS!" << LL_ENDL; - close(proc_fd); - return 0; - } - - close(proc_fd); - - return((U64)proc_psinfo.pr_rssize * 1024); -} - #else U64 LLMemory::getCurrentRSS() diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index ddb474c2c7..260fb56cf8 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -356,10 +356,9 @@ public: // Return value is zero if not known. static U64 getCurrentRSS(); static void* tryToAlloc(void* address, U32 size); - static void initMaxHeapSizeGB(F32Gigabytes max_heap_size, BOOL prevent_heap_failure); + static void initMaxHeapSizeGB(F32Gigabytes max_heap_size); static void updateMemoryInfo() ; static void logMemoryInfo(BOOL update = FALSE); - static bool isMemoryPoolLow(); static U32Kilobytes getAvailableMemKB() ; static U32Kilobytes getMaxMemKB() ; @@ -371,7 +370,6 @@ private: static U32Kilobytes sAllocatedPageSizeInKB ; static U32Kilobytes sMaxHeapSizeInKB; - static BOOL sEnableMemoryFailurePrevention; }; // LLRefCount moved to llrefcount.h diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h index 7e71409203..26197cb692 100644 --- a/indra/llcommon/llpreprocessor.h +++ b/indra/llcommon/llpreprocessor.h @@ -34,16 +34,7 @@ #include #endif // LL_LINUX -#if LL_SOLARIS -# ifdef __sparc // Since we're talking Solaris 10 and up, only 64 bit is supported. -# define LL_BIG_ENDIAN 1 -# define LL_SOLARIS_ALIGNED_CPU 1 // used to designate issues where SPARC alignment is addressed -# define LL_SOLARIS_NON_MESA_GL 1 // The SPARC GL does not provide a MESA-based GL API -# endif -# include // ensure we know which end is up -#endif // LL_SOLARIS - -#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__)) || (defined(LL_SOLARIS) && defined(__i386))) +#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__))) #define LL_LITTLE_ENDIAN 1 #else #define LL_BIG_ENDIAN 1 diff --git a/indra/llcommon/llsdutil.cpp b/indra/llcommon/llsdutil.cpp index 478dd6e771..d5cc14ff55 100644 --- a/indra/llcommon/llsdutil.cpp +++ b/indra/llcommon/llsdutil.cpp @@ -33,7 +33,7 @@ #if LL_WINDOWS # define WIN32_LEAN_AND_MEAN # include // for htonl -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # include #elif LL_DARWIN # include diff --git a/indra/llcommon/llstring.h b/indra/llcommon/llstring.h index 5ebfe1f607..1c6dd6b75f 100644 --- a/indra/llcommon/llstring.h +++ b/indra/llcommon/llstring.h @@ -41,7 +41,7 @@ #include // [/RLVa:KB] -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include #include #endif @@ -49,16 +49,10 @@ #include #include -#if LL_SOLARIS -// stricmp and strnicmp do not exist on Solaris: -#define stricmp strcasecmp -#define strnicmp strncasecmp -#endif - const char LL_UNKNOWN_CHAR = '?'; class LLSD; -#if LL_DARWIN || LL_LINUX || LL_SOLARIS +#if LL_DARWIN || LL_LINUX // Template specialization of char_traits for U16s. Only necessary on Mac and Linux (exists on Windows already) #include diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index d8703b5bdf..dc4e6eda01 100644 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -88,17 +88,6 @@ using namespace llsd; # include const char MEMINFO_FILE[] = "/proc/meminfo"; # include -#elif LL_SOLARIS -# include -# include -# include -# define _STRUCTURED_PROC 1 -# include -# include -# include -# include -# include -extern int errno; #endif LLCPUInfo gSysCPU; @@ -551,8 +540,6 @@ const std::string& LLOSInfo::getOSVersionString() const U32 LLOSInfo::getProcessVirtualSizeKB() { U32 virtual_size = 0; -#if LL_WINDOWS -#endif #if LL_LINUX # define STATUS_SIZE 2048 LLFILE* status_filep = LLFile::fopen("/proc/self/status", "rb"); @@ -572,24 +559,6 @@ U32 LLOSInfo::getProcessVirtualSizeKB() } fclose(status_filep); } -#elif LL_SOLARIS - char proc_ps[LL_MAX_PATH]; - sprintf(proc_ps, "/proc/%d/psinfo", (int)getpid()); - int proc_fd = -1; - if((proc_fd = open(proc_ps, O_RDONLY)) == -1){ - LL_WARNS() << "unable to open " << proc_ps << LL_ENDL; - return 0; - } - psinfo_t proc_psinfo; - if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){ - LL_WARNS() << "Unable to read " << proc_ps << LL_ENDL; - close(proc_fd); - return 0; - } - - close(proc_fd); - - virtual_size = proc_psinfo.pr_size; #endif return virtual_size; } @@ -598,8 +567,6 @@ U32 LLOSInfo::getProcessVirtualSizeKB() U32 LLOSInfo::getProcessResidentSizeKB() { U32 resident_size = 0; -#if LL_WINDOWS -#endif #if LL_LINUX LLFILE* status_filep = LLFile::fopen("/proc/self/status", "rb"); if (status_filep != NULL) @@ -618,24 +585,6 @@ U32 LLOSInfo::getProcessResidentSizeKB() } fclose(status_filep); } -#elif LL_SOLARIS - char proc_ps[LL_MAX_PATH]; - sprintf(proc_ps, "/proc/%d/psinfo", (int)getpid()); - int proc_fd = -1; - if((proc_fd = open(proc_ps, O_RDONLY)) == -1){ - LL_WARNS() << "unable to open " << proc_ps << LL_ENDL; - return 0; - } - psinfo_t proc_psinfo; - if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){ - LL_WARNS() << "Unable to read " << proc_ps << LL_ENDL; - close(proc_fd); - return 0; - } - - close(proc_fd); - - resident_size = proc_psinfo.pr_rssize; #endif return resident_size; } @@ -780,11 +729,6 @@ U32Kilobytes LLMemoryInfo::getPhysicalMemoryKB() const phys = (U64)(getpagesize()) * (U64)(get_phys_pages()); return U64Bytes(phys); -#elif LL_SOLARIS - U64 phys = 0; - phys = (U64)(getpagesize()) * (U64)(sysconf(_SC_PHYS_PAGES)); - return U64Bytes(phys); - #else return 0; @@ -1082,13 +1026,6 @@ LLSD LLMemoryInfo::loadStatsMap() } } -#elif LL_SOLARIS - U64 phys = 0; - - phys = (U64)(sysconf(_SC_PHYS_PAGES)) * (U64)(sysconf(_SC_PAGESIZE)/1024); - - stats.add("Total Physical KB", phys); - #elif LL_LINUX std::ifstream meminfo(MEMINFO_FILE); if (meminfo.is_open()) diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp index 2d6ebc0ad4..a56c3f7a51 100644 --- a/indra/llcommon/llthread.cpp +++ b/indra/llcommon/llthread.cpp @@ -37,7 +37,7 @@ #include "llexception.h" #include "fstelemetry.h" // allow thread naming -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include #endif diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp index 76e892212a..aaa6df325c 100644 --- a/indra/llcommon/lltimer.cpp +++ b/indra/llcommon/lltimer.cpp @@ -32,7 +32,7 @@ #if LL_WINDOWS # include "llwin32headerslean.h" -#elif LL_LINUX || LL_SOLARIS || LL_DARWIN +#elif LL_LINUX || LL_DARWIN # include # include #else @@ -74,7 +74,7 @@ U32 micro_sleep(U64 us, U32 max_yields) ms_sleep((U32)(us / 1000)); return 0; } -#elif LL_LINUX || LL_SOLARIS || LL_DARWIN +#elif LL_LINUX || LL_DARWIN static void _sleep_loop(struct timespec& thiswait) { struct timespec nextwait; @@ -187,7 +187,7 @@ F64 calc_clock_frequency() #endif // LL_WINDOWS -#if LL_LINUX || LL_DARWIN || LL_SOLARIS +#if LL_LINUX || LL_DARWIN // Both Linux and Mac use gettimeofday for accurate time F64 calc_clock_frequency() { diff --git a/indra/llcommon/lltimer.h b/indra/llcommon/lltimer.h index ec70213447..010f290b24 100644 --- a/indra/llcommon/lltimer.h +++ b/indra/llcommon/lltimer.h @@ -27,7 +27,7 @@ #ifndef LL_TIMER_H #define LL_TIMER_H -#if LL_LINUX || LL_DARWIN || LL_SOLARIS +#if LL_LINUX || LL_DARWIN #include #endif #include diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp index 67eddb37a4..c396f2c408 100644 --- a/indra/llcommon/lluuid.cpp +++ b/indra/llcommon/lluuid.cpp @@ -603,9 +603,7 @@ S32 LLUUID::getNodeID(unsigned char *node_id) #define HAVE_NETINET_IN_H #ifdef HAVE_NETINET_IN_H #include -#if LL_SOLARIS -#include -#elif !LL_DARWIN +#if !LL_DARWIN #include #endif #endif diff --git a/indra/llcommon/stdtypes.h b/indra/llcommon/stdtypes.h index 6c9871e76c..887f6ab733 100644 --- a/indra/llcommon/stdtypes.h +++ b/indra/llcommon/stdtypes.h @@ -57,7 +57,7 @@ typedef unsigned __int64 U64; #else typedef long long int S64; typedef long long unsigned int U64; -#if LL_DARWIN || LL_LINUX || LL_SOLARIS +#if LL_DARWIN || LL_LINUX #define S64L(a) (a##LL) #define U64L(a) (a##ULL) #endif diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp index 930c16e2a8..0a1dd3a8d5 100644 --- a/indra/llfilesystem/lldir.cpp +++ b/indra/llfilesystem/lldir.cpp @@ -63,9 +63,6 @@ LLDir_Win32 gDirUtil; #elif LL_DARWIN #include "lldir_mac.h" LLDir_Mac gDirUtil; -#elif LL_SOLARIS -#include "lldir_solaris.h" -LLDir_Solaris gDirUtil; #else #include "lldir_linux.h" LLDir_Linux gDirUtil; diff --git a/indra/llfilesystem/lldir.h b/indra/llfilesystem/lldir.h index dda1f9082d..5e9ad015eb 100644 --- a/indra/llfilesystem/lldir.h +++ b/indra/llfilesystem/lldir.h @@ -27,11 +27,6 @@ #ifndef LL_LLDIR_H #define LL_LLDIR_H -#if LL_SOLARIS -#include -#define MAX_PATH MAXPATHLEN -#endif - // these numbers are read from settings_files.xml, so we need to be explicit typedef enum ELLPath { diff --git a/indra/llfilesystem/lldir_solaris.cpp b/indra/llfilesystem/lldir_solaris.cpp deleted file mode 100644 index f18560ff20..0000000000 --- a/indra/llfilesystem/lldir_solaris.cpp +++ /dev/null @@ -1,266 +0,0 @@ -/** - * @file fmodwrapper.cpp - * @brief dummy source file for building a shared library to wrap libfmod.a - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "lldir_solaris.h" -#include "llerror.h" -#include "llrand.h" -#include "llstring.h" -#include -#include -#include -#include -#include -#include -#define _STRUCTURED_PROC 1 -#include -#include - -static std::string getCurrentUserHome(char* fallback) -{ - // fwiw this exactly duplicates getCurrentUserHome() in lldir_linux.cpp... - // we should either derive both from LLDir_Posix or just axe Solaris. - const uid_t uid = getuid(); - struct passwd *pw; - - pw = getpwuid(uid); - if ((pw != NULL) && (pw->pw_dir != NULL)) - { - return pw->pw_dir; - } - - LL_INFOS() << "Couldn't detect home directory from passwd - trying $HOME" << LL_ENDL; - auto home_env = LLStringUtil::getoptenv("HOME"); - if (home_env) - { - return *home_env; - } - else - { - LL_WARNS() << "Couldn't detect home directory! Falling back to " << fallback << LL_ENDL; - return fallback; - } -} - - -LLDir_Solaris::LLDir_Solaris() -{ - mDirDelimiter = "/"; - mCurrentDirIndex = -1; - mCurrentDirCount = -1; - mDirp = NULL; - - char tmp_str[LL_MAX_PATH]; /* Flawfinder: ignore */ - if (getcwd(tmp_str, LL_MAX_PATH) == NULL) - { - strcpy(tmp_str, "/tmp"); - LL_WARNS() << "Could not get current directory; changing to " - << tmp_str << LL_ENDL; - if (chdir(tmp_str) == -1) - { - LL_ERRS() << "Could not change directory to " << tmp_str << LL_ENDL; - } - } - - mExecutableFilename = ""; - mExecutablePathAndName = ""; - mExecutableDir = strdup(tmp_str); - mWorkingDir = strdup(tmp_str); - mAppRODataDir = strdup(tmp_str); - mOSUserDir = getCurrentUserHome(tmp_str); - mOSUserAppDir = ""; - mLindenUserDir = ""; - - char path [LL_MAX_PATH]; /* Flawfinder: ignore */ - - sprintf(path, "/proc/%d/psinfo", (int)getpid()); - int proc_fd = -1; - if((proc_fd = open(path, O_RDONLY)) == -1){ - LL_WARNS() << "unable to open " << path << LL_ENDL; - return; - } - psinfo_t proc_psinfo; - if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){ - LL_WARNS() << "Unable to read " << path << LL_ENDL; - close(proc_fd); - return; - } - - close(proc_fd); - - mExecutableFilename = strdup(proc_psinfo.pr_fname); - LL_INFOS() << "mExecutableFilename = [" << mExecutableFilename << "]" << LL_ENDL; - - sprintf(path, "/proc/%d/path/a.out", (int)getpid()); - - char execpath[LL_MAX_PATH]; - if(readlink(path, execpath, LL_MAX_PATH) == -1){ - LL_WARNS() << "Unable to read link from " << path << LL_ENDL; - return; - } - - char *p = execpath; // nuke trash in link, if any exists - int i = 0; - while(*p != NULL && ++i < LL_MAX_PATH && isprint((int)(*p++))); - *p = NULL; - - mExecutablePathAndName = strdup(execpath); - LL_INFOS() << "mExecutablePathAndName = [" << mExecutablePathAndName << "]" << LL_ENDL; - - //NOTE: Why force people to cd into the package directory? - // Look for SECONDLIFE env variable and use it, if set. - - auto SECONDLIFE(LLDirUtil::getoptenv("SECONDLIFE")); - if(SECONDLIFE){ - mExecutableDir = add(*SECONDLIFE, "bin"); //NOTE: make sure we point at the bin - }else{ - mExecutableDir = getDirName(execpath); - LL_INFOS() << "mExecutableDir = [" << mExecutableDir << "]" << LL_ENDL; - } - - mLLPluginDir = add(mExecutableDir, "llplugin"); - - // *TODO: don't use /tmp, use $HOME/.secondlife/tmp or something. - mTempDir = "/tmp"; -} - -LLDir_Solaris::~LLDir_Solaris() -{ -} - -// Implementation - - -void LLDir_Solaris::initAppDirs(const std::string &app_name, - const std::string& app_read_only_data_dir) -{ - // Allow override so test apps can read newview directory - if (!app_read_only_data_dir.empty()) - { - mAppRODataDir = app_read_only_data_dir; - mSkinBaseDir = add(mAppRODataDir, "skins"); - } - mAppName = app_name; - - std::string upper_app_name(app_name); - LLStringUtil::toUpper(upper_app_name); - - auto app_home_env(LLStringUtil::getoptenv(upper_app_name + "_USER_DIR")); - if (app_home_env) - { - // user has specified own userappdir i.e. $SECONDLIFE_USER_DIR - mOSUserAppDir = *app_home_env; - } - else - { - // traditionally on unixoids, MyApp gets ~/.myapp dir for data - mOSUserAppDir = mOSUserDir; - mOSUserAppDir += "/"; - mOSUserAppDir += "."; - std::string lower_app_name(app_name); - LLStringUtil::toLower(lower_app_name); - mOSUserAppDir += lower_app_name; - } - - // create any directories we expect to write to. - - int res = LLFile::mkdir(mOSUserAppDir); - if (res == -1) - { - LL_WARNS() << "Couldn't create app user dir " << mOSUserAppDir << LL_ENDL; - LL_WARNS() << "Default to base dir" << mOSUserDir << LL_ENDL; - mOSUserAppDir = mOSUserDir; - } - - res = LLFile::mkdir(getExpandedFilename(LL_PATH_LOGS,"")); - if (res == -1) - { - LL_WARNS() << "Couldn't create LL_PATH_LOGS dir " << getExpandedFilename(LL_PATH_LOGS,"") << LL_ENDL; - } - - res = LLFile::mkdir(getExpandedFilename(LL_PATH_USER_SETTINGS,"")); - if (res == -1) - { - LL_WARNS() << "Couldn't create LL_PATH_USER_SETTINGS dir " << getExpandedFilename(LL_PATH_USER_SETTINGS,"") << LL_ENDL; - } - - res = LLFile::mkdir(getExpandedFilename(LL_PATH_CACHE,"")); - if (res == -1) - { - LL_WARNS() << "Couldn't create LL_PATH_CACHE dir " << getExpandedFilename(LL_PATH_CACHE,"") << LL_ENDL; - } - - mCAFile = getExpandedFilename(LL_PATH_EXECUTABLE, "ca-bundle.crt"); -} - -U32 LLDir_Solaris::countFilesInDir(const std::string &dirname, const std::string &mask) -{ - U32 file_count = 0; - glob_t g; - - std::string tmp_str; - tmp_str = dirname; - tmp_str += mask; - - if(glob(tmp_str.c_str(), GLOB_NOSORT, NULL, &g) == 0) - { - file_count = g.gl_pathc; - - globfree(&g); - } - - return (file_count); -} - -std::string LLDir_Solaris::getCurPath() -{ - char tmp_str[LL_MAX_PATH]; /* Flawfinder: ignore */ - if (getcwd(tmp_str, LL_MAX_PATH) == NULL) - { - LL_WARNS() << "Could not get current directory" << LL_ENDL; - tmp_str[0] = '\0'; - } - return tmp_str; -} - - -bool LLDir_Solaris::fileExists(const std::string &filename) const -{ - struct stat stat_data; - // Check the age of the file - // Now, we see if the files we've gathered are recent... - int res = stat(filename.c_str(), &stat_data); - if (!res) - { - return TRUE; - } - else - { - return FALSE; - } -} - diff --git a/indra/llfilesystem/lldir_solaris.h b/indra/llfilesystem/lldir_solaris.h deleted file mode 100644 index c6dac57e14..0000000000 --- a/indra/llfilesystem/lldir_solaris.h +++ /dev/null @@ -1,61 +0,0 @@ -/** - * @file fmodwrapper.cpp - * @brief dummy source file for building a shared library to wrap libfmod.a - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#if !LL_SOLARIS -#error This header must not be included when compiling for any target other than Solaris. Consider including lldir.h instead. -#endif // !LL_SOLARIS - -#ifndef LL_LLDIR_SOLARIS_H -#define LL_LLDIR_SOLARIS_H - -#include "lldir.h" - -#include -#include - -class LLDir_Solaris : public LLDir -{ -public: - LLDir_Solaris(); - virtual ~LLDir_Solaris(); - - /*virtual*/ void initAppDirs(const std::string &app_name, - const std::string& app_read_only_data_dir); - - virtual std::string getCurPath(); - virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask); - /*virtual*/ bool fileExists(const std::string &filename) const; - -private: - DIR *mDirp; - int mCurrentDirIndex; - int mCurrentDirCount; - std::string mCurrentDir; -}; - -#endif // LL_LLDIR_SOLARIS_H - - diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index eda2d0ba68..9a278c580b 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -47,9 +47,6 @@ #elif (LL_LINUX && __GNUC__ <= 2) #define llisnan(val) isnan(val) #define llfinite(val) isfinite(val) -#elif LL_SOLARIS -#define llisnan(val) isnan(val) -#define llfinite(val) (val <= std::numeric_limits::max()) #else #define llisnan(val) std::isnan(val) #define llfinite(val) std::isfinite(val) diff --git a/indra/llmath/llsdutil_math.cpp b/indra/llmath/llsdutil_math.cpp index 591f7fde36..51e5e3764f 100644 --- a/indra/llmath/llsdutil_math.cpp +++ b/indra/llmath/llsdutil_math.cpp @@ -40,7 +40,7 @@ #if LL_WINDOWS # define WIN32_LEAN_AND_MEAN # include // for htonl -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # include #elif LL_DARWIN # include diff --git a/indra/llmessage/message.h b/indra/llmessage/message.h index c476bdd242..345075fd3d 100644 --- a/indra/llmessage/message.h +++ b/indra/llmessage/message.h @@ -35,10 +35,6 @@ #include #endif -#if LL_SOLARIS -#include -#endif - #if LL_WINDOWS #include "winsock2.h" // htons etc. #endif diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index a1bfc4edd9..a219ac1450 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -28,8 +28,6 @@ #include "llmaterial.h" -#include "../llrender/llglheaders.h" - /** * Materials cap parameters */ @@ -107,8 +105,6 @@ LLMaterial::LLMaterial() , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT) , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY) , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) - , mDiffuseFormatPrimary(GL_RGBA) - , mDiffuseBaked(false) , mAlphaMaskCutoff(0) { } @@ -315,20 +311,6 @@ void LLMaterial::setEnvironmentIntensity(U8 intensity) mEnvironmentIntensity = intensity; } -U8 LLMaterial::getDiffuseAlphaModeRender() const -{ - if (mDiffuseBaked - || mDiffuseFormatPrimary == GL_RGBA - || mDiffuseFormatPrimary == GL_ALPHA) - { - return mDiffuseAlphaMode; - } - else - { - return DIFFUSE_ALPHA_MODE_NONE; - } -} - U8 LLMaterial::getDiffuseAlphaMode() const { return mDiffuseAlphaMode; @@ -339,26 +321,6 @@ void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode) mDiffuseAlphaMode = alpha_mode; } -U32 LLMaterial::getDiffuseFormatPrimary() const -{ - return mDiffuseFormatPrimary; -} - -void LLMaterial::setDiffuseFormatPrimary(U32 format_primary) -{ - mDiffuseFormatPrimary = format_primary; -} - -bool LLMaterial::getIsDiffuseBaked() const -{ - return mDiffuseBaked; -} - -void LLMaterial::setDiffuseBaked(bool baked) -{ - mDiffuseBaked = baked; -} - U8 LLMaterial::getAlphaMaskCutoff() const { return mAlphaMaskCutoff; @@ -475,7 +437,7 @@ U32 LLMaterial::getShaderMask(U32 alpha_mode) } else { - ret = getDiffuseAlphaModeRender(); + ret = getDiffuseAlphaMode(); } llassert(ret < SHADER_COUNT); diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index 1207917568..d58b7ee812 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -115,17 +115,8 @@ public: void setSpecularLightExponent(U8 exponent); U8 getEnvironmentIntensity() const; void setEnvironmentIntensity(U8 intensity); - - // getDiffuseAlphaModeRender takes into account if image supports alpha - // and returns value apropriate for render - // getDiffuseAlphaMode() returns value as is - U8 getDiffuseAlphaModeRender() const; U8 getDiffuseAlphaMode() const; void setDiffuseAlphaMode(U8 alpha_mode); - U32 getDiffuseFormatPrimary() const; - void setDiffuseFormatPrimary(U32 format_primary); - bool getIsDiffuseBaked() const; - void setDiffuseBaked(bool baked); U8 getAlphaMaskCutoff() const; void setAlphaMaskCutoff(U8 cutoff); @@ -156,8 +147,6 @@ protected: U8 mSpecularLightExponent; U8 mEnvironmentIntensity; U8 mDiffuseAlphaMode; - U32 mDiffuseFormatPrimary; // value from texture, LLGLenum, is not included in fromLLSD/asLLSD - bool mDiffuseBaked; // is not included in fromLLSD/asLLSD U8 mAlphaMaskCutoff; }; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 45a11f1b85..7277717206 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -151,7 +151,7 @@ LLMatrix4 gGLObliqueProjectionInverse; std::list LLGLUpdate::sGLQ; -#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS +#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS // ATI prototypes #if LL_WINDOWS @@ -328,7 +328,7 @@ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; #endif // vertex shader prototypes -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL; @@ -347,7 +347,7 @@ PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL; -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL; @@ -355,7 +355,7 @@ PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL; -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL; @@ -393,7 +393,7 @@ PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL; PFNGLISPROGRAMARBPROC glIsProgramARB = NULL; -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; @@ -471,8 +471,6 @@ LLGLManager::LLGLManager() : mHasSeparateSpecularColor(FALSE), - mDebugGPU(FALSE), - mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), @@ -859,10 +857,6 @@ bool LLGLManager::initGL() stop_glerror(); - setToDebugGPU(); - - stop_glerror(); - initGLStates(); stop_glerror(); @@ -870,17 +864,6 @@ bool LLGLManager::initGL() return true; } -void LLGLManager::setToDebugGPU() -{ - //"MOBILE INTEL(R) 965 EXPRESS CHIP", - if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos) - { - mDebugGPU = TRUE ; - } - - return ; -} - void LLGLManager::getGLInfo(LLSD& info) { if (gHeadlessClient) @@ -1037,7 +1020,6 @@ void LLGLManager::asLLSD(LLSD& info) // Other fields info["has_requirements"] = mHasRequirements; info["has_separate_specular_color"] = mHasSeparateSpecularColor; - info["debug_gpu"] = mDebugGPU; info["max_vertex_range"] = mGLMaxVertexRange; info["max_index_range"] = mGLMaxIndexRange; info["max_texture_size"] = mGLMaxTextureSize; @@ -1172,7 +1154,7 @@ void LLGLManager::initExtensions() mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); #endif -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL; // Our extension support for the Linux Client is very young with some // potential driver gotchas, so offer a semi-secret way to turn it off. @@ -1242,7 +1224,7 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'u')) mHasDepthClamp = FALSE; } -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX if (!mHasMultitexture) { @@ -1320,7 +1302,7 @@ void LLGLManager::initExtensions() glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange); glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize); -#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS +#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; if (mHasVertexBufferObject) { @@ -1419,7 +1401,7 @@ void LLGLManager::initExtensions() glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); } -#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS +#if (!LL_LINUX) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); if (!glDrawRangeElements) @@ -2780,8 +2762,9 @@ LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_w #if LL_WINDOWS // Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver +// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm extern "C" -{ +{ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index f1b63b9f28..9aa8b704be 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -152,9 +152,6 @@ public: // Misc extensions BOOL mHasSeparateSpecularColor; - //whether this GPU is in the debug list. - BOOL mDebugGPU; - S32 mDriverVersionMajor; S32 mDriverVersionMinor; S32 mDriverVersionRelease; @@ -188,7 +185,6 @@ private: void initExtensions(); void initGLStates(); void initGLImages(); - void setToDebugGPU(); }; extern LLGLManager gGLManager; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 6fcc99a78e..27adc67d68 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -27,242 +27,7 @@ #ifndef LL_LLGLHEADERS_H #define LL_LLGLHEADERS_H -#if LL_SOLARIS -# if defined(__sparc) -# define I_NEED_OS2_H // avoiding BOOL conflicts -# endif -# include "GL/gl.h" -# if defined(__sparc) -# undef I_NEED_OS2_H -# ifdef BOOL -# undef BOOL // now get rid of Xmd.h crap -# endif -# endif -# include "GL/glx.h" -# define GL_GLEXT_PROTOTYPES 1 -# include "GL/glext.h" -# include "GL/glu.h" -# include "GL/glx.h" -# define GLX_GLXEXT_PROTOTYPES 1 -# include "GL/glxext.h" -//# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p)) -# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddress((const GLubyte*)(p)) - -// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly -// This header is distributed with SL. You'll find it in linden/libraries/include/GL/ -# define __APPLE__ -# include "GL/glh_extensions.h" -# undef __APPLE__ - - -// GL_ARB_vertex_buffer_object -extern PFNGLBINDBUFFERARBPROC glBindBufferARB; -extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; -extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; -extern PFNGLISBUFFERARBPROC glIsBufferARB; -extern PFNGLBUFFERDATAARBPROC glBufferDataARB; -extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; -extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; -extern PFNGLMAPBUFFERARBPROC glMapBufferARB; -extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; -extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; -extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; - -// GL_ARB_vertex_array_object -extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; -extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; -extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; -extern PFNGLISVERTEXARRAYPROC glIsVertexArray; - -// GL_ARB_sync -extern PFNGLFENCESYNCPROC glFenceSync; -extern PFNGLISSYNCPROC glIsSync; -extern PFNGLDELETESYNCPROC glDeleteSync; -extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; -extern PFNGLWAITSYNCPROC glWaitSync; -extern PFNGLGETINTEGER64VPROC glGetInteger64v; -extern PFNGLGETSYNCIVPROC glGetSynciv; - -// GL_APPLE_flush_buffer_range -extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE; -extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE; - -// GL_ARB_map_buffer_range -extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; -extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; - -// GL_ATI_vertex_array_object -extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI; -extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI; -extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI; -extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI; -extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI; -extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI; -extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI; -extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI; -extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI; -extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI; -extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI; -extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; -extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; - -// GL_ARB_occlusion_query -extern PFNGLGENQUERIESARBPROC glGenQueriesARB; -extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; -extern PFNGLISQUERYARBPROC glIsQueryARB; -extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; -extern PFNGLENDQUERYARBPROC glEndQueryARB; -extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; -extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; -extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; - -// GL_ARB_timer_query -extern PFNGLQUERYCOUNTERPROC glQueryCounter; -extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; -extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; - -// GL_ARB_point_parameters -extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; -extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; - -// GL_ARB_shader_objects -extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; -extern PFNGLGETHANDLEARBPROC glGetHandleARB; -extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; -extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; -extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; -extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; -extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; -extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; -extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; -extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; -extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; -extern PFNGLUNIFORM1FARBPROC glUniform1fARB; -extern PFNGLUNIFORM2FARBPROC glUniform2fARB; -extern PFNGLUNIFORM3FARBPROC glUniform3fARB; -extern PFNGLUNIFORM4FARBPROC glUniform4fARB; -extern PFNGLUNIFORM1IARBPROC glUniform1iARB; -extern PFNGLUNIFORM2IARBPROC glUniform2iARB; -extern PFNGLUNIFORM3IARBPROC glUniform3iARB; -extern PFNGLUNIFORM4IARBPROC glUniform4iARB; -extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; -extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; -extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; -extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; -extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; -extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; -extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; -extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; -extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; -extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; -extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; -extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; -extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; -extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; -extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; -extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; -extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; -extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; -extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; -extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; -extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; - -// GL_ARB_vertex_shader -extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; -extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; -extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; -extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; -extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; -extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; -extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; -extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; -extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; -extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; -extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; -extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; -extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; -extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; -extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; -extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; -extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; -extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; -extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB; -extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB; -extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB; -extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB; -extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB; -extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB; -extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB; -extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; -extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; -extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; -extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; -extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; -extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; -extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; -extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; -extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; -extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; -extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; -extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; -extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; -extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; -extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; -extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; -extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; -extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; -extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; -extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; -extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; -extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; -extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; -extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; -extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; -extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; -extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; -extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; -extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; -extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; -extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; -extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; -extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; -extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; -extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; -extern PFNGLISPROGRAMARBPROC glIsProgramARB; -extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; -extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; -extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; - -extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; -extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; - -extern PFNGLCOLORTABLEEXTPROC glColorTableEXT; - -//GL_EXT_blend_func_separate -extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; - -//GL_EXT_framebuffer_object -extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; -extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; -extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; -extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; -extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; -extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; -extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; -extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; -extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; -extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; -extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; -extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; -extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; -extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; -extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; -extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; -extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; - -#elif LL_MESA +#if LL_MESA //---------------------------------------------------------------------------- // MESA headers // quotes so we get libraries/.../GL/ version diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index d436173886..d2a398316f 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -37,6 +37,10 @@ #include "OpenGL/OpenGL.h" #endif +// Print-print list of shader included source files that are linked together via glAttachObjectARB() +// i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state. +#define DEBUG_SHADER_INCLUDES 0 + // Lots of STL stuff in here, using namespace std to keep things more readable using std::vector; using std::pair; @@ -400,16 +404,28 @@ BOOL LLGLSLShader::createShader(std::vector * attributes, mLightHash = 0xFFFFFFFF; llassert_always(!mShaderFiles.empty()); - BOOL success = TRUE; // Create program mProgramObject = glCreateProgramObjectARB(); + if (mProgramObject == 0) + { + // Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist. + LL_SHADER_LOADING_WARNS() << "Failed to create handle for shader: " << mName << LL_ENDL; + unloadInternal(); + return FALSE; + } + + BOOL success = TRUE; #if LL_DARWIN // work-around missing mix(vec3,vec3,bvec3) mDefines["OLD_SELECT"] = "1"; #endif +#if DEBUG_SHADER_INCLUDES + fprintf(stderr, "--- %s ---\n", mName.c_str()); +#endif // DEBUG_SHADER_INCLUDES + //compile new source vector< pair >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) @@ -493,11 +509,36 @@ BOOL LLGLSLShader::createShader(std::vector * attributes, return success; } -BOOL LLGLSLShader::attachVertexObject(std::string object_path) { +#if DEBUG_SHADER_INCLUDES +void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path ) +{ + GLcharARB* info_log; + GLint info_len_expect = 0; + GLint info_len_actual = 0; + + glGetObjectParameterivARB(program_object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_len_expect); + fprintf(stderr, " * %-20s(), log size: %d, %s\n", func_name, info_len_expect, object_path.c_str()); + + if (info_len_expect > 0) + { + fprintf(stderr, " ========== %s() ========== \n", func_name); + info_log = new GLcharARB [ info_len_expect ]; + glGetInfoLogARB(program_object, info_len_expect, &info_len_actual, info_log); + fprintf(stderr, "%s\n", info_log); + delete [] info_log; + } +} +#endif // DEBUG_SHADER_INCLUDES + +BOOL LLGLSLShader::attachVertexObject(std::string object_path) +{ if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0) { stop_glerror(); glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]); +#if DEBUG_SHADER_INCLUDES + dumpAttachObject("attachVertexObject", mProgramObject, object_path); +#endif // DEBUG_SHADER_INCLUDES stop_glerror(); return TRUE; } @@ -514,6 +555,9 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path) { stop_glerror(); glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]); +#if DEBUG_SHADER_INCLUDES + dumpAttachObject("attachFragmentObject", mProgramObject, object_path); +#endif // DEBUG_SHADER_INCLUDES stop_glerror(); return TRUE; } @@ -530,6 +574,10 @@ void LLGLSLShader::attachObject(GLhandleARB object) { stop_glerror(); glAttachObjectARB(mProgramObject, object); +#if DEBUG_SHADER_INCLUDES + std::string object_path("???"); + dumpAttachObject("attachObject", mProgramObject, object_path); +#endif // DEBUG_SHADER_INCLUDES stop_glerror(); } else diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 975160ee72..8241152b6e 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -874,11 +874,10 @@ void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) } } else -// #endif // Colour space and shader fixes for BUG-228586 (Rye) { glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); } -#endif // Colour space and shader fixes for BUG-228586 (Rye) +#endif } LLLightState::LLLightState(S32 index) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1deef703ff..5d4d41fc45 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -617,13 +617,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade #endif GLenum error = GL_NO_ERROR; - if (gDebugGL) + + error = glGetError(); + if (error != GL_NO_ERROR) { - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL; - } + LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << " for file: " << filename << LL_ENDL; } if (filename.empty()) @@ -972,55 +970,45 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //create shader object GLhandleARB ret = glCreateShaderObjectARB(type); - if (gDebugGL) + + error = glGetError(); + if (error != GL_NO_ERROR) { - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL; } - + //load source glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL); - if (gDebugGL) + error = glGetError(); + if (error != GL_NO_ERROR) { - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL; } //compile source glCompileShaderARB(ret); - if (gDebugGL) + error = glGetError(); + if (error != GL_NO_ERROR) { - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL; } - + if (error == GL_NO_ERROR) { //check for errors GLint success = GL_TRUE; glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success); - if (gDebugGL || success == GL_FALSE) + + error = glGetError(); + if (error != GL_NO_ERROR || success == GL_FALSE) { - error = glGetError(); - if (error != GL_NO_ERROR || success == GL_FALSE) - { - //an error occured, print log - LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; - dumpObjectLog(ret, TRUE, open_file_name); - dumpShaderSource(shader_code_count, shader_code_text); - ret = 0; - } + //an error occured, print log + LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; + dumpObjectLog(ret, TRUE, open_file_name); + dumpShaderSource(shader_code_count, shader_code_text); + ret = 0; } } else diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 518cba001f..23485a2fe8 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,234 +36,237 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); - typedef enum - { - MODELVIEW_MATRIX = 0, - PROJECTION_MATRIX, - INVERSE_PROJECTION_MATRIX, - MODELVIEW_PROJECTION_MATRIX, - INVERSE_MODELVIEW_MATRIX, - NORMAL_MATRIX, - TEXTURE_MATRIX0, - TEXTURE_MATRIX1, - TEXTURE_MATRIX2, - TEXTURE_MATRIX3, - OBJECT_PLANE_S, - OBJECT_PLANE_T, - VIEWPORT, - LIGHT_POSITION, - LIGHT_DIRECTION, - LIGHT_ATTENUATION, - LIGHT_DIFFUSE, - LIGHT_AMBIENT, - MULTI_LIGHT_COUNT, - MULTI_LIGHT, - MULTI_LIGHT_COL, - MULTI_LIGHT_FAR_Z, - PROJECTOR_MATRIX, - PROJECTOR_NEAR, - PROJECTOR_P, - PROJECTOR_N, - PROJECTOR_ORIGIN, - PROJECTOR_RANGE, - PROJECTOR_AMBIANCE, - PROJECTOR_SHADOW_INDEX, - PROJECTOR_SHADOW_FADE, - PROJECTOR_FOCUS, - PROJECTOR_LOD, - PROJECTOR_AMBIENT_LOD, - DIFFUSE_COLOR, - DIFFUSE_MAP, - ALTERNATE_DIFFUSE_MAP, - SPECULAR_MAP, - BUMP_MAP, - BUMP_MAP2, - ENVIRONMENT_MAP, - CLOUD_NOISE_MAP, - CLOUD_NOISE_MAP_NEXT, - FULLBRIGHT, - LIGHTNORM, - SUNLIGHT_COLOR, - AMBIENT, - BLUE_HORIZON, - BLUE_DENSITY, - HAZE_HORIZON, - HAZE_DENSITY, - CLOUD_SHADOW, - DENSITY_MULTIPLIER, - DISTANCE_MULTIPLIER, - MAX_Y, - GLOW, - CLOUD_COLOR, - CLOUD_POS_DENSITY1, - CLOUD_POS_DENSITY2, - CLOUD_SCALE, - GAMMA, - SCENE_LIGHT_STRENGTH, - LIGHT_CENTER, - LIGHT_SIZE, - LIGHT_FALLOFF, - BOX_CENTER, - BOX_SIZE, + // clang-format off + typedef enum + { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() + MODELVIEW_MATRIX = 0, // "modelview_matrix" + PROJECTION_MATRIX, // "projection_matrix" + INVERSE_PROJECTION_MATRIX, // "inv_proj" + MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix" + INVERSE_MODELVIEW_MATRIX, // "inv_modelview" + NORMAL_MATRIX, // "normal_matrix" + TEXTURE_MATRIX0, // "texture_matrix0" + TEXTURE_MATRIX1, // "texture_matrix1" + TEXTURE_MATRIX2, // "texture_matrix2" + TEXTURE_MATRIX3, // "texture_matrix3" + OBJECT_PLANE_S, // "object_plane_s" + OBJECT_PLANE_T, // "object_plane_t" + VIEWPORT, // "viewport" + LIGHT_POSITION, // "light_position" + LIGHT_DIRECTION, // "light_direction" + LIGHT_ATTENUATION, // "light_attenuation" + LIGHT_DIFFUSE, // "light_diffuse" + LIGHT_AMBIENT, // "light_ambient" + MULTI_LIGHT_COUNT, // "light_count" + MULTI_LIGHT, // "light" + MULTI_LIGHT_COL, // "light_col" + MULTI_LIGHT_FAR_Z, // "far_z" + PROJECTOR_MATRIX, // "proj_mat" + PROJECTOR_NEAR, // "proj_near" + PROJECTOR_P, // "proj_p" + PROJECTOR_N, // "proj_n" + PROJECTOR_ORIGIN, // "proj_origin" + PROJECTOR_RANGE, // "proj_range" + PROJECTOR_AMBIANCE, // "proj_ambiance" + PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx" + PROJECTOR_SHADOW_FADE, // "shadow_fade" + PROJECTOR_FOCUS, // "proj_focus" + PROJECTOR_LOD, // "proj_lod" + PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod" + DIFFUSE_COLOR, // "color" + DIFFUSE_MAP, // "diffuseMap" + ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" + SPECULAR_MAP, // "specularMap" + BUMP_MAP, // "bumpMap" + BUMP_MAP2, // "bumpMap2" + ENVIRONMENT_MAP, // "environmentMap" + CLOUD_NOISE_MAP, // "cloud_noise_texture" + CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" + FULLBRIGHT, // "fullbright" + LIGHTNORM, // "lightnorm" + SUNLIGHT_COLOR, // "sunlight_color" + AMBIENT, // "ambient_color" + BLUE_HORIZON, // "blue_horizon" + BLUE_DENSITY, // "blue_density" + HAZE_HORIZON, // "haze_horizon" + HAZE_DENSITY, // "haze_density" + CLOUD_SHADOW, // "cloud_shadow" + DENSITY_MULTIPLIER, // "density_multiplier" + DISTANCE_MULTIPLIER, // "distance_multiplier" + MAX_Y, // "max_y" + GLOW, // "glow" + CLOUD_COLOR, // "cloud_color" + CLOUD_POS_DENSITY1, // "cloud_pos_density1" + CLOUD_POS_DENSITY2, // "cloud_pos_density2" + CLOUD_SCALE, // "cloud_scale" + GAMMA, // "gamma" + SCENE_LIGHT_STRENGTH, // "scene_light_strength" + LIGHT_CENTER, // "center" + LIGHT_SIZE, // "size" + LIGHT_FALLOFF, // "falloff" + BOX_CENTER, // "box_center" + BOX_SIZE, // "box_size" - GLOW_MIN_LUMINANCE, - GLOW_MAX_EXTRACT_ALPHA, - GLOW_LUM_WEIGHTS, - GLOW_WARMTH_WEIGHTS, - GLOW_WARMTH_AMOUNT, - GLOW_STRENGTH, - GLOW_DELTA, + GLOW_MIN_LUMINANCE, // "minLuminance" + GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha" + GLOW_LUM_WEIGHTS, // "lumWeights" + GLOW_WARMTH_WEIGHTS, // "warmthWeights" + GLOW_WARMTH_AMOUNT, // "warmthAmount" + GLOW_STRENGTH, // "glowStrength" + GLOW_DELTA, // "glowDelta" - MINIMUM_ALPHA, - EMISSIVE_BRIGHTNESS, + MINIMUM_ALPHA, // "minimum_alpha" + EMISSIVE_BRIGHTNESS, // "emissive_brightness" - DEFERRED_SHADOW_MATRIX, - DEFERRED_ENV_MAT, - DEFERRED_SHADOW_CLIP, - DEFERRED_SUN_WASH, - DEFERRED_SHADOW_NOISE, - DEFERRED_BLUR_SIZE, - DEFERRED_SSAO_RADIUS, - DEFERRED_SSAO_MAX_RADIUS, - DEFERRED_SSAO_FACTOR, - DEFERRED_SSAO_FACTOR_INV, - DEFERRED_SSAO_EFFECT_MAT, - DEFERRED_SCREEN_RES, - DEFERRED_NEAR_CLIP, - DEFERRED_SHADOW_OFFSET, - DEFERRED_SHADOW_BIAS, - DEFERRED_SPOT_SHADOW_BIAS, - DEFERRED_SPOT_SHADOW_OFFSET, - DEFERRED_SUN_DIR, - DEFERRED_MOON_DIR, - DEFERRED_SHADOW_RES, - DEFERRED_PROJ_SHADOW_RES, - DEFERRED_DEPTH_CUTOFF, - DEFERRED_NORM_CUTOFF, - DEFERRED_SHADOW_TARGET_WIDTH, + DEFERRED_SHADOW_MATRIX, // "shadow_matrix" + DEFERRED_ENV_MAT, // "env_mat" + DEFERRED_SHADOW_CLIP, // "shadow_clip" + DEFERRED_SUN_WASH, // "sun_wash" + DEFERRED_SHADOW_NOISE, // "shadow_noise" + DEFERRED_BLUR_SIZE, // "blur_size" + DEFERRED_SSAO_RADIUS, // "ssao_radius" + DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius" + DEFERRED_SSAO_FACTOR, // "ssao_factor" + DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv" + DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat" + DEFERRED_SCREEN_RES, // "screen_res" + DEFERRED_NEAR_CLIP, // "near_clip" + DEFERRED_SHADOW_OFFSET, // "shadow_offset" + DEFERRED_SHADOW_BIAS, // "shadow_bias" + DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias" + DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset" + DEFERRED_SUN_DIR, // "sun_dir" + DEFERRED_MOON_DIR, // "moon_dir" + DEFERRED_SHADOW_RES, // "shadow_res" + DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res" + DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" + DEFERRED_NORM_CUTOFF, // "norm_cutoff" + DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" - FXAA_TC_SCALE, - FXAA_RCP_SCREEN_RES, - FXAA_RCP_FRAME_OPT, - FXAA_RCP_FRAME_OPT2, + FXAA_TC_SCALE, // "tc_scale" + FXAA_RCP_SCREEN_RES, // "rcp_screen_res" + FXAA_RCP_FRAME_OPT, // "rcp_frame_opt" + FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2" - DOF_FOCAL_DISTANCE, - DOF_BLUR_CONSTANT, - DOF_TAN_PIXEL_ANGLE, - DOF_MAGNIFICATION, - DOF_MAX_COF, - DOF_RES_SCALE, - DOF_WIDTH, - DOF_HEIGHT, + DOF_FOCAL_DISTANCE, // "focal_distance" + DOF_BLUR_CONSTANT, // "blur_constant" + DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle" + DOF_MAGNIFICATION, // "magnification" + DOF_MAX_COF, // "max_cof" + DOF_RES_SCALE, // "res_scale" + DOF_WIDTH, // "dof_width" + DOF_HEIGHT, // "dof_height" - DEFERRED_DEPTH, - DEFERRED_SHADOW0, - DEFERRED_SHADOW1, - DEFERRED_SHADOW2, - DEFERRED_SHADOW3, - DEFERRED_SHADOW4, - DEFERRED_SHADOW5, - DEFERRED_NORMAL, - DEFERRED_POSITION, - DEFERRED_DIFFUSE, - DEFERRED_SPECULAR, - DEFERRED_NOISE, - DEFERRED_LIGHTFUNC, - DEFERRED_LIGHT, - DEFERRED_BLOOM, - DEFERRED_PROJECTION, - DEFERRED_NORM_MATRIX, - TEXTURE_GAMMA, - SPECULAR_COLOR, - ENVIRONMENT_INTENSITY, - - AVATAR_MATRIX, - AVATAR_TRANSLATION, - -// Import Vignette from Exodus - EXO_RENDER_VIGNETTE, - EXO_RENDER_SCREEN, -// Import Vignette from Exodus + DEFERRED_DEPTH, // "depthMap" + DEFERRED_SHADOW0, // "shadowMap0" + DEFERRED_SHADOW1, // "shadowMap1" + DEFERRED_SHADOW2, // "shadowMap2" + DEFERRED_SHADOW3, // "shadowMap3" + DEFERRED_SHADOW4, // "shadowMap4" + DEFERRED_SHADOW5, // "shadowMap5" + DEFERRED_NORMAL, // "normalMap" + DEFERRED_POSITION, // "positionMap" + DEFERRED_DIFFUSE, // "diffuseRect" + DEFERRED_SPECULAR, // "specularRect" + DEFERRED_NOISE, // "noiseMap" + DEFERRED_LIGHTFUNC, // "lightFunc" + DEFERRED_LIGHT, // "lightMap" + DEFERRED_BLOOM, // "bloomMap" + DEFERRED_PROJECTION, // "projectionMap" + DEFERRED_NORM_MATRIX, // "norm_mat" + TEXTURE_GAMMA, // "texture_gamma" + SPECULAR_COLOR, // "specular_color" + ENVIRONMENT_INTENSITY, // "env_intensity" - WATER_SCREENTEX, - WATER_SCREENDEPTH, - WATER_REFTEX, - WATER_EYEVEC, - WATER_TIME, - WATER_WAVE_DIR1, - WATER_WAVE_DIR2, - WATER_LIGHT_DIR, - WATER_SPECULAR, - WATER_SPECULAR_EXP, - WATER_FOGCOLOR, - WATER_FOGDENSITY, - WATER_FOGKS, - WATER_REFSCALE, - WATER_WATERHEIGHT, - WATER_WATERPLANE, - WATER_NORM_SCALE, - WATER_FRESNEL_SCALE, - WATER_FRESNEL_OFFSET, - WATER_BLUR_MULTIPLIER, - WATER_SUN_ANGLE, - WATER_SCALED_ANGLE, - WATER_SUN_ANGLE2, - - WL_CAMPOSLOCAL, -// [RLVa:KB] - @setsphere - RLV_EFFECT_MODE, - RLV_EFFECT_PARAM1, - RLV_EFFECT_PARAM2, - RLV_EFFECT_PARAM3, - RLV_EFFECT_PARAM4, - RLV_EFFECT_PARAM5, -// [/RLVa:KB] + AVATAR_MATRIX, // "matrixPalette" + AVATAR_TRANSLATION, // "translationPalette" - AVATAR_WIND, - AVATAR_SINWAVE, - AVATAR_GRAVITY, + // Import Vignette from Exodus + EXO_RENDER_VIGNETTE, // "exo_vignette" + EXO_RENDER_SCREEN, // "exo_screen" + // Import Vignette from Exodus - TERRAIN_DETAIL0, - TERRAIN_DETAIL1, - TERRAIN_DETAIL2, - TERRAIN_DETAIL3, - TERRAIN_ALPHARAMP, - - SHINY_ORIGIN, - DISPLAY_GAMMA, + WATER_SCREENTEX, // "screenTex" + WATER_SCREENDEPTH, // "screenDepth" + WATER_REFTEX, // "refTex" + WATER_EYEVEC, // "eyeVec" + WATER_TIME, // "time" + WATER_WAVE_DIR1, // "waveDir1" + WATER_WAVE_DIR2, // "waveDir2" + WATER_LIGHT_DIR, // "lightDir" + WATER_SPECULAR, // "specular" + WATER_SPECULAR_EXP, // "lightExp" + WATER_FOGCOLOR, // "waterFogColor" + WATER_FOGDENSITY, // "waterFogDensity" + WATER_FOGKS, // "waterFogKS" + WATER_REFSCALE, // "refScale" + WATER_WATERHEIGHT, // "waterHeight" + WATER_WATERPLANE, // "waterPlane" + WATER_NORM_SCALE, // "normScale" + WATER_FRESNEL_SCALE, // "fresnelScale" + WATER_FRESNEL_OFFSET, // "fresnelOffset" + WATER_BLUR_MULTIPLIER, // "blurMultiplier" + WATER_SUN_ANGLE, // "sunAngle" + WATER_SCALED_ANGLE, // "scaledAngle" + WATER_SUN_ANGLE2, // "sunAngle2" - INSCATTER_RT, - SUN_SIZE, - FOG_COLOR, + WL_CAMPOSLOCAL, // "camPosLocal" + + // [RLVa:KB] - @setsphere + RLV_EFFECT_MODE, // "rlvEffectMode" + RLV_EFFECT_PARAM1, // "rlvEffectParam1" + RLV_EFFECT_PARAM2, // "rlvEffectParam2" + RLV_EFFECT_PARAM3, // "rlvEffectParam3" + RLV_EFFECT_PARAM4, // "rlvEffectParam4" + RLV_EFFECT_PARAM5, // "rlvEffectParam5" + // [/RLVa:KB] + + AVATAR_WIND, // "gWindDir" + AVATAR_SINWAVE, // "gSinWaveParams" + AVATAR_GRAVITY, // "gGravity" + + TERRAIN_DETAIL0, // "detail_0" + TERRAIN_DETAIL1, // "detail_1" + TERRAIN_DETAIL2, // "detail_2" + TERRAIN_DETAIL3, // "detail_3" + TERRAIN_ALPHARAMP, // "alpha_ramp" + + SHINY_ORIGIN, // "origin" + DISPLAY_GAMMA, // "display_gamma" + + INSCATTER_RT, // "inscatter" + SUN_SIZE, // "sun_size" + FOG_COLOR, // "fog_color" // precomputed textures - TRANSMITTANCE_TEX, - SCATTER_TEX, - SINGLE_MIE_SCATTER_TEX, - ILLUMINANCE_TEX, - BLEND_FACTOR, + TRANSMITTANCE_TEX, // "transmittance_texture" + SCATTER_TEX, // "scattering_texture" + SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture" + ILLUMINANCE_TEX, // "irradiance_texture" + BLEND_FACTOR, // "blend_factor" - NO_ATMO, - MOISTURE_LEVEL, - DROPLET_RADIUS, - ICE_LEVEL, - RAINBOW_MAP, - HALO_MAP, + NO_ATMO, // "no_atmo" + MOISTURE_LEVEL, // "moisture_level" + DROPLET_RADIUS, // "droplet_radius" + ICE_LEVEL, // "ice_level" + RAINBOW_MAP, // "rainbow_map" + HALO_MAP, // "halo_map" - MOON_BRIGHTNESS, + MOON_BRIGHTNESS, // "moon_brightness" - CLOUD_VARIANCE, + CLOUD_VARIANCE, // "cloud_variance" - SH_INPUT_L1R, - SH_INPUT_L1G, - SH_INPUT_L1B, + SH_INPUT_L1R, // "sh_input_r" + SH_INPUT_L1G, // "sh_input_g" + SH_INPUT_L1B, // "sh_input_b" - SUN_MOON_GLOW_FACTOR, - WATER_EDGE_FACTOR, - SUN_UP_FACTOR, - MOONLIGHT_COLOR, - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; + SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor" + WATER_EDGE_FACTOR, // "water_edge" + SUN_UP_FACTOR, // "sun_up_factor" + MOONLIGHT_COLOR, // "moonlight_color" + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // clang-format on // singleton pattern implementation static LLShaderMgr * instance(); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 273c3cd066..9ef3d93daf 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -157,9 +157,8 @@ public: //get the size of a buffer with the given typemask and vertex count //fill offsets with the offset of each vertex component array into the buffer // indexed by the following enum - static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); - //WARNING -- when updating these enums you MUST // 1 - update LLVertexBuffer::sTypeSize // 2 - add a strider accessor @@ -167,24 +166,28 @@ public: // 4 - modify LLVertexBuffer::setupClientArray // 5 - modify LLViewerShaderMgr::mReservedAttribs // 6 - update LLVertexBuffer::setupVertexArray - enum { - TYPE_VERTEX = 0, - TYPE_NORMAL, - TYPE_TEXCOORD0, - TYPE_TEXCOORD1, - TYPE_TEXCOORD2, - TYPE_TEXCOORD3, - TYPE_COLOR, - TYPE_EMISSIVE, - TYPE_TANGENT, - TYPE_WEIGHT, - TYPE_WEIGHT4, - TYPE_CLOTHWEIGHT, - TYPE_TEXTURE_INDEX, - TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer - TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer - }; - enum { + + // clang-format off + enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms() + TYPE_VERTEX = 0, // "position" + TYPE_NORMAL, // "normal" + TYPE_TEXCOORD0, // "texcoord0" + TYPE_TEXCOORD1, // "texcoord1" + TYPE_TEXCOORD2, // "texcoord2" + TYPE_TEXCOORD3, // "texcoord3" + TYPE_COLOR, // "diffuse_color" + TYPE_EMISSIVE, // "emissive" + TYPE_TANGENT, // "tangent" + TYPE_WEIGHT, // "weight" + TYPE_WEIGHT4, // "weight4" + TYPE_CLOTHWEIGHT, // "clothing" + TYPE_TEXTURE_INDEX, // "texture_index" + TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer + TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer + }; + // clang-format on + + enum { MAP_VERTEX = (1<setVisible(is_blocked); } } + + // hide the moderation tools in the context menu unless we are in a group IM floater + LLFloater* parent_floater = getParentByType(); + if (!parent_floater || parent_floater->getName() != "panel_im") + { + menu->getChild("GroupModerationSubmenu")->setVisible(false); + menu->getChild("GroupModerationSeparator")->setVisible(false); + } + // + menu->show(x, y); LLMenuGL::showPopup(this, menu, x, y); } diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index 52b48017ee..c6c9eff376 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -51,14 +51,14 @@ extern "C" { # include "fontconfig/fontconfig.h" } -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX // not necessarily available on random SDL platforms, so #if LL_LINUX // for execv(), waitpid(), fork() # include # include # include # include -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX extern BOOL gDebugWindowProc; @@ -332,12 +332,6 @@ static int x11_detect_VRAM_kb_fp(FILE *fp, const char *prefix_str) static int x11_detect_VRAM_kb() { -#if LL_SOLARIS && defined(__sparc) - // NOTE: there's no Xorg server on SPARC so just return 0 - // and allow SDL to attempt to get the amount of VRAM - return(0); -#else - std::string x_log_location("/var/log/"); std::string fname; int rtn = 0; // 'could not detect' @@ -418,7 +412,6 @@ static int x11_detect_VRAM_kb() } } return rtn; -#endif // LL_SOLARIS } #endif // LL_X11 @@ -507,27 +500,10 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); -#if !LL_SOLARIS - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24); // We need stencil support for a few (minor) things. if (!getenv("LL_GL_NO_STENCIL")) SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); -#else - // NOTE- use smaller Z-buffer to enable more graphics cards - // - This should not affect better GPUs and has been proven - // to provide 24-bit z-buffers when available. - // - // As the API states: - // - // GLX_DEPTH_SIZE Must be followed by a nonnegative - // minimum size specification. If this - // value is zero, visuals with no depth - // buffer are preferred. Otherwise, the - // largest available depth buffer of at - // least the minimum size is preferred. - - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); -#endif SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, (bits <= 16) ? 1 : 8); // *FIX: try to toggle vsync here? @@ -705,25 +681,13 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B // fixme: actually, it's REALLY important for picking that we get at // least 8 bits each of red,green,blue. Alpha we can be a bit more // relaxed about if we have to. -#if LL_SOLARIS && defined(__sparc) -// again the __sparc required because Xsun support, 32bit are very pricey on SPARC - if(colorBits < 24) //HACK: on SPARC allow 24-bit color -#else if (colorBits < 32) -#endif { close(); setupFailure( -#if LL_SOLARIS && defined(__sparc) - "Second Life requires at least 24-bit color on SPARC to run in a window.\n" - "Please use fbconfig to set your default color depth to 24 bits.\n" - "You may also need to adjust the X11 setting in SMF. To do so use\n" - " 'svccfg -s svc:/application/x11/x11-server setprop options/default_depth=24'\n" -#else "Second Life requires True Color (32-bit) to run in a window.\n" "Please go to Control Panels -> Display -> Settings and\n" "set the screen to 32-bit color.\n" -#endif "Alternately, if you choose to run fullscreen, Second Life\n" "will automatically adjust the screen each time it runs.", "Error", @@ -2547,7 +2511,7 @@ BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b) } #endif // LL_GTK -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX // extracted from spawnWebBrowser for clarity and to eliminate // compiler confusion regarding close(int fd) vs. LLWindow::close() void exec_cmd(const std::string& cmd, const std::string& arg) @@ -2626,7 +2590,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async) LL_INFOS() << "spawn_web_browser: " << escaped_url << LL_ENDL; -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX # if LL_X11 if (mSDL_Display) { @@ -2645,7 +2609,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async) cmd += "launch_url.sh"; arg = escaped_url; exec_cmd(cmd, arg); -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX LL_INFOS() << "spawn_web_browser returning." << LL_ENDL; } diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 42f282ae45..d2d24bb730 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -748,6 +748,37 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, // TrackMouseEvent( &track_mouse_event ); // } + // SL-12971 dual GPU display + DISPLAY_DEVICEA display_device; + int display_index = -1; + DWORD display_flags = 0; // EDD_GET_DEVICE_INTERFACE_NAME ? + const size_t display_bytes = sizeof(display_device); + + do + { + if (display_index >= 0) + { + // CHAR DeviceName [ 32] Adapter name + // CHAR DeviceString[128] + CHAR text[256]; + + size_t name_len = strlen(display_device.DeviceName ); + size_t desc_len = strlen(display_device.DeviceString); + + CHAR *name = name_len ? display_device.DeviceName : "???"; + CHAR *desc = desc_len ? display_device.DeviceString : "???"; + + sprintf(text, "Display Device %d: %s, %s", display_index, name, desc); + LL_INFOS("Window") << text << LL_ENDL; + } + + ::ZeroMemory(&display_device,display_bytes); + display_device.cb = display_bytes; + + display_index++; + } while( EnumDisplayDevicesA(NULL, display_index, &display_device, display_flags )); + + LL_INFOS("Window") << "Total Display Devices: " << display_index << LL_ENDL; //----------------------------------------------------------------------- // Create GL drawing context @@ -1517,6 +1548,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO S32 swap_method = 0; S32 cur_format = 0; +const S32 max_format = (S32)num_formats - 1; GLint swap_query = WGL_SWAP_METHOD_ARB; // SL-14705 Fix name tags showing in front of objects with AMD GPUs. @@ -1529,7 +1561,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO { break; } - else if (cur_format >= (S32)(num_formats - 1)) + else if (cur_format >= max_format) { cur_format = 0; break; diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 429ae18f52..2f88c42db9 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -698,6 +698,7 @@ set(viewer_SOURCE_FILES llsyntaxid.cpp llsyswellitem.cpp llsyswellwindow.cpp + lltelemetry.cpp llteleporthistory.cpp llteleporthistorystorage.cpp lltextureatlas.cpp diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 427dc381ad..e786022da5 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -6.4.19 +6.4.20 diff --git a/indra/newview/app_settings/graphic_preset_controls.xml b/indra/newview/app_settings/graphic_preset_controls.xml index 303463aa3c..8ecfbc38ee 100644 --- a/indra/newview/app_settings/graphic_preset_controls.xml +++ b/indra/newview/app_settings/graphic_preset_controls.xml @@ -7,7 +7,6 @@ CameraFocusTransitionTime CameraFNumber FramePerSecondLimit - FSAllowWaterDistortionOcclusion FSDynamicTextureMemory FSDynamicTextureMemoryCacheReserve FSDynamicTextureMemoryGPUReserve diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 391fa2e506..366d1c158c 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9018,7 +9018,7 @@ Value 1 - MemoryFailurePreventionEnabled + MemoryFailurePreventionEnabled Comment If set, the viewer will try to throttle memory allocations when memory is low (32bit systems only) @@ -12000,7 +12000,7 @@ Change of this parameter will affect the layout of buttons in notification toast Type F32 Value - 0.03 + 0.1 RenderDebugPipeline @@ -25573,17 +25573,6 @@ Change of this parameter will affect the layout of buttons in notification toast Value 0 - FSAllowWaterDistortionOcclusion - - Comment - If allowed, object occlusion setting will be restored for generating the water reflection distortion. This was allowed pre-EEP and got disabled for EEP. While generating is more exact without occlusion, it can cause a huge performance impact. - Persist - 1 - Type - Boolean - Value - 0 - FSDynamicTextureMemory Comment diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index b7036e02cf..8e0a001403 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file WLCloudsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; VARYING float altitude_blend_factor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; +uniform vec4 ambient_color; +uniform vec4 blue_horizon; +uniform vec4 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -60,7 +60,7 @@ uniform float cloud_shadow; uniform float density_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec4 glow; uniform float sun_moon_glow_factor; uniform vec4 cloud_color; @@ -75,53 +75,53 @@ uniform float cloud_scale; // indra\newview\llsettingsvo.cpp void main() { - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + // World / view / projection + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - // Texture coords + // Texture coords // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial - vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale; - vary_texcoord0.xy += 0.5; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale; + vary_texcoord0.xy += 0.5; - vary_texcoord1 = vary_texcoord0; - vary_texcoord1.x += lightnorm.x * 0.0125; - vary_texcoord1.y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - vary_texcoord2 = vary_texcoord0 * 16.; - vary_texcoord3 = vary_texcoord1 * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; - // Get relative position + // Get relative position vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0); - // Set altitude + // Set altitude if (rel_pos.y > 0) - { + { rel_pos *= (max_y / rel_pos.y); - } + } if (rel_pos.y < 0) - { - altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon + { + altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon rel_pos *= (-32000. / rel_pos.y); - } + } - // Can normalize then + // Can normalize then vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - // Initialize temp variables - vec4 sunlight = sunlight_color; - vec4 light_atten; + // Initialize temp variables + vec4 sunlight = sunlight_color; + vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - // Calculate relative weights + // Calculate relative weights vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); vec4 blue_weight = blue_density / combined_haze; vec4 haze_weight = haze_density / combined_haze; @@ -130,63 +130,64 @@ void main() float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); sunlight *= exp(-light_atten * off_axis); - // Distance + // Distance float density_dist = rel_pos_len * density_multiplier; // Transparency (-> combined_haze) // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati - // compiler gets confused. + // compiler gets confused. combined_haze = exp(-combined_haze * density_dist); - // Compute haze glow + // Compute haze glow float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz); // haze_glow is 0 at the sun and increases away from sun haze_glow = max(haze_glow, .001); - // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) haze_glow *= glow.x; - // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") haze_glow = pow(haze_glow, glow.z); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function + // glow.z should be negative, so we're doing a sort of (1 / "angle") function haze_glow *= sun_moon_glow_factor; - // Add "minimum anti-solar illumination" + // Add "minimum anti-solar illumination" // For sun, add to glow. For moon, remove glow entirely. SL-13768 haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); - // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; + // Increase ambient when there are more clouds + vec4 tmpAmbient = ambient_color; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; - // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow); + // Dim sunlight by cloud shadow percentage + sunlight *= (1. - cloud_shadow); - // Haze color below cloud + // Haze color below cloud vec4 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); - // CLOUDS + // CLOUDS + sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP off_axis = 1.0 / max(1e-6, lightnorm.y * 2.); sunlight *= exp(-light_atten * off_axis); - // Cloud color out + // Cloud color out vary_CloudColorSun = (sunlight * haze_glow) * cloud_color; - vary_CloudColorAmbient = tmpAmbient * cloud_color; - - // Attenuate cloud color by atmosphere + vary_CloudColorAmbient = tmpAmbient * cloud_color; + + // Attenuate cloud color by atmosphere combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds vary_CloudColorSun *= combined_haze; vary_CloudColorAmbient *= combined_haze; vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); - // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow - 0.25); + // Make a nice cloud density based on the cloud_shadow value that was passed in. + vary_CloudDensity = 2. * (cloud_shadow - 0.25); - // Combine these to minimize register use - vary_CloudColorAmbient += oHazeColorBelowCloud; + // Combine these to minimize register use + vary_CloudColorAmbient += oHazeColorBelowCloud; - // needs this to compile on mac - // vary_AtmosAttenuation = vec3(0.0,0.0,0.0); + // needs this to compile on mac + //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); - // END CLOUDS + // END CLOUDS } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index 6b36d00f97..9fcee04c32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -64,28 +64,27 @@ void main() #else vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif - + color.rgb *= vertex_color.rgb; // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 0) { - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; vec3 pos = vary_position.xyz/vary_position.w; - calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - float env_intensity = vertex_color.a; + calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + float env_intensity = vertex_color.a; //color.rgb = srgb_to_linear(color.rgb); color.rgb = mix(color.rgb, envColor.rgb, env_intensity); - - color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); - color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); + color.rgb = fullbrightScaleSoftClip(color.rgb); } /* diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 28eea92691..eb6e56e718 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -40,7 +40,8 @@ uniform sampler2D specularMap; VARYING vec2 vary_texcoord0; -vec3 linear_to_srgb(vec3 cl);// Colour space and shader fixes for BUG-228586 (Rye) +vec3 linear_to_srgb(vec3 c); + void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); @@ -53,7 +54,7 @@ void main() vec4 norm = texture2D(normalMap, vary_texcoord0.xy); vec4 spec = texture2D(specularMap, vary_texcoord0.xy); - col.rgb = linear_to_srgb(col.rgb);// Colour space and shader fixes for BUG-228586 (Rye) + col.rgb = linear_to_srgb(col.rgb); frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = spec; frag_data[2] = vec4(norm.xy,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index a18f6e7ac0..390acaca26 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -405,8 +405,8 @@ void main() vec3 npos = normalize(-pos.xyz); vec3 light = vec3(0, 0, 0); - final_specular.rgb = srgb_to_linear(final_specular.rgb);// Colour space and shader fixes for BUG-228586 (Rye) - + final_specular.rgb = srgb_to_linear(final_specular.rgb); // SL-14035 + #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w ); LIGHT_LOOP(1) diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 70e19267ab..26405ac1f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -73,10 +73,8 @@ void main() vec3 norm = getNorm(frag.xy); vec4 spec = texture2DRect(specularRect, frag.xy); - // spec.rgb = srgb_to_linear(spec.rgb);// Colour space and shader fixes for BUG-228586 (Rye) vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; - // diff.rgb = srgb_to_linear(diff.rgb);// Colour space and shader fixes for BUG-228586 (Rye) - + float noise = texture2D(noiseMap, frag.xy / 128.0).b; vec3 npos = normalize(-pos); diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 7e14565eea..511ff81701 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -187,12 +187,7 @@ void main() vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; -// Colour space and shader fixes for BUG-228586 (Rye) - // // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space. - // // We can't switch to linear here unless we do it everywhere* - // // *gbuffer is sRGB, convert to linear whenever sampling from it - // diff_tex.rgb = srgb_to_linear(diff_tex.rgb); -// + vec3 dlit = vec3(0, 0, 0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index f062bf8fcd..a8fa7b7115 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -92,7 +92,6 @@ void main() float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - // col.rgb = srgb_to_linear(col.rgb); // Colour space and shader fixes for BUG-228586 (Rye) float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); @@ -129,7 +128,7 @@ void main() { discard; } -//col.rgb = vec3(0); + frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index f24fca77d5..5a49a9da3c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -91,7 +91,7 @@ void main() vec4 diffuse = texture2DRect(diffuseRect, tc); //convert to gamma space - diffuse.rgb = linear_to_srgb(diffuse.rgb);// Colour space and shader fixes for BUG-228586 (Rye) uniform sampler2DRect depthMap; + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 color = vec3(0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index 454af2a9bc..b2fa5d8a25 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -49,10 +49,6 @@ void main() vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy); vec4 c = mix(sunDiscA, sunDiscB, blend_factor); - c.rgb = srgb_to_linear(c.rgb); - c.rgb = clamp(c.rgb, vec3(0), vec3(1)); - c.rgb = pow(c.rgb, vec3(0.7f)); - //c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 6f7e777d23..5e966293c6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -48,15 +48,15 @@ void fullbright_shiny_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy); color.rgb *= vertex_color.rgb; - + // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 0) { - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - color.rgb = fullbrightScaleSoftClip(color.rgb); + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); } /* // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects. diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index a0699affbf..3b4d358cfa 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -1,30 +1,37 @@ -/** +/** * @file class1\windlight\atmosphericVarsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -vec3 getPositionEye() -{ - return vec3(0,0,0); -} +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; + +vec3 getAmblitColor() { return vec3(0, 0, 0); } + +vec3 getAdditiveColor() { return vary_AdditiveColor; } + +vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); } + +vec3 getSunlitColor() { return vec3(0, 0, 0); } + +vec3 getPositionEye() { return vec3(0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index bd1d150fc8..1fea2c3628 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -1,36 +1,56 @@ -/** +/** * @file class1\windlight\atmosphericVarsV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() +vec3 additive_color; +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; +vec3 position_eye; + +vec3 getSunlitColor() { return sunlit_color; } +void setSunlitColor(vec3 v) { sunlit_color = v; } + +vec3 getAdditiveColor() { return additive_color; } +void setAdditiveColor(vec3 v) { - return vec3(0,0,0); + additive_color = v; + vary_AdditiveColor = v; } -void setPositionEye(vec3 v) +vec3 getAmblitColor() { return amblit_color; } +void setAmblitColor(vec3 v) { amblit_color = v; } + +vec3 getAtmosAttenuation() { return atmos_attenuation; } +void setAtmosAttenuation(vec3 v) { - + atmos_attenuation = v; + vary_AtmosAttenuation = v; } + +vec3 getPositionEye() { return position_eye; } +void setPositionEye(vec3 v) { position_eye = v; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl index 5dc086ab1e..f83434b7ec 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl @@ -1,33 +1,38 @@ -/** +/** * @file class1\windlight\atmosphericVarsWaterF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() -{ - return vary_PositionEye; -} +vec3 getSunlitColor() { return vec3(0, 0, 0); } +vec3 getAmblitColor() { return vec3(0, 0, 0); } + +vec3 getAdditiveColor() { return vary_AdditiveColor; } + +vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; } + +vec3 getPositionEye() { return vary_PositionEye; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl index e59eca265a..65d1176777 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -1,37 +1,51 @@ -/** +/** * @file class1\windlight\atmosphericVarsWaterV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - + VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; -vec3 getPositionEye() +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; + +vec3 getSunlitColor() { return sunlit_color; } +void setSunlitColor(vec3 v) { sunlit_color = v; } + +vec3 getAmblitColor() { return amblit_color; } +void setAmblitColor(vec3 v) { amblit_color = v; } + +vec3 getAdditiveColor() { return vary_AdditiveColor; } +void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; } + +vec3 getAtmosAttenuation() { return atmos_attenuation; } +void setAtmosAttenuation(vec3 v) { - return vary_PositionEye; + atmos_attenuation = v; + vary_AtmosAttenuation = v; } -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} +vec3 getPositionEye() { return vary_PositionEye; } +void setPositionEye(vec3 v) { vary_PositionEye = v; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl index b9ae7a0226..5a41dc644a 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl @@ -51,7 +51,6 @@ void main() // SL-9806 stars poke through // c.a *= sun_fade; - c.rgb = pow(c.rgb, vec3(0.7f)); c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); frag_color = c; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index e67c1041ee..1b7a1cc6ec 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -191,12 +191,7 @@ void main() float da = dot(norm, lv); vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - // Colour space and shader fixes for BUG-228586 - // removing comments as colour space change - // // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space. - // // We can't switch to linear here unless we do it everywhere* - // // *gbuffer IS sRGB, convert to linear since this shader outputs linear - // diff_tex.rgb = srgb_to_linear(diff_tex.rgb); + vec4 spec = texture2DRect(specularRect, frag.xy); vec3 dlit = vec3(0, 0, 0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 1485c515a4..6841a8194f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -73,7 +73,21 @@ uniform float ice_level; vec3 rainbow(float d) { - d = clamp(d, -1.0, 0.0); + // d is the dot product of view and sun directions, so ranging -1.0..1.0 + // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec + // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175. + + // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted. + // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the + // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575 + d = clamp(-0.575 - d, 0.0, 1.0); + + // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible. + // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate + // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857 + float interior_coord = max(0.0, d - 0.25) * 4.2857; + d = clamp(d, 0.0, 0.25) + interior_coord; + float rad = (droplet_radius - 5.0f) / 1024.0f; return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 34a0ad2126..7700d16007 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -87,12 +87,9 @@ void main() float light_gamma = 1.0 / 1.3; da = pow(da, light_gamma); - vec4 diffuse = texture2DRect(diffuseRect, tc); - // Colour space and shader fixes for BUG-228586 (Rye) - // convert to gamma space - diffuse.rgb = linear_to_srgb(diffuse.rgb); - // - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + vec4 diffuse = texture2DRect(diffuseRect, tc); + diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025 + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index bcf4e14382..774f537821 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -188,10 +188,8 @@ void main() lv = proj_origin-pos.xyz; lv = normalize(lv); float da = dot(norm, lv); - // Colour space and shader fixes for BUG-228586 (Rye) - // vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb); + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - // vec4 spec = texture2DRect(specularRect, frag.xy); vec3 dlit = vec3(0, 0, 0); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index d758f85d71..07733bda18 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -1,5 +1,5 @@ /** - * @file class2\wl\atmosphericVars.glsl + * @file class2\wl\atmosphericVarsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 75bf8730df..fa928d993e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -26,9 +26,9 @@ /*[EXTRA_CODE_HERE]*/ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; +out vec4 frag_color; #else -#define frag_data gl_FragData +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -126,8 +126,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); /// Gamma correct for WL (soft clip effect). - frag_data[0] = vec4(color.rgb, alpha1); - frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0,0,0,1); + frag_color = vec4(color.rgb, alpha1); } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 1f881eb44b..97ffa9feef 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file class2\wl\cloudsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2005, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec4 vary_CloudColorSun; -VARYING vec4 vary_CloudColorAmbient; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; VARYING float altitude_blend_factor; // Inputs uniform vec3 camPosLocal; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform int sun_up_factor; -uniform vec4 ambient_color; -uniform vec4 blue_horizon; -uniform vec4 blue_density; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; +uniform vec4 ambient_color; +uniform vec4 blue_horizon; +uniform vec4 blue_density; uniform float haze_horizon; uniform float haze_density; @@ -60,7 +60,7 @@ uniform float cloud_shadow; uniform float density_multiplier; uniform float max_y; -uniform vec4 glow; +uniform vec4 glow; uniform float sun_moon_glow_factor; uniform vec4 cloud_color; @@ -75,8 +75,8 @@ uniform float cloud_scale; // indra\newview\llsettingsvo.cpp void main() { - // World / view / projection - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + // World / view / projection + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Texture coords // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll @@ -93,7 +93,7 @@ void main() vary_texcoord2 = vary_texcoord0 * 16.; vary_texcoord3 = vary_texcoord1 * 16.; - // Get relative position + // Get relative position vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); // fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude @@ -101,27 +101,27 @@ void main() // Adj position vector to clamp altitude if (rel_pos.y > 0.) - { + { rel_pos *= (max_y / rel_pos.y); - } + } if (rel_pos.y < 0.) - { + { rel_pos *= (-32000. / rel_pos.y); - } + } - // Can normalize then + // Can normalize then vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - // Initialize temp variables - vec4 sunlight = sunlight_color; - vec4 light_atten; + // Initialize temp variables + vec4 sunlight = sunlight_color; + vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); - // Calculate relative weights + // Calculate relative weights vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density)); vec4 blue_weight = blue_density / combined_haze; vec4 haze_weight = haze_density / combined_haze; @@ -130,63 +130,64 @@ void main() float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y); sunlight *= exp(-light_atten * off_axis); - // Distance + // Distance float density_dist = rel_pos_len * density_multiplier; // Transparency (-> combined_haze) // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati - // compiler gets confused. + // compiler gets confused. combined_haze = exp(-combined_haze * density_dist); - // Compute haze glow + // Compute haze glow float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz); // haze_glow is 0 at the sun and increases away from sun haze_glow = max(haze_glow, .001); - // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) haze_glow *= glow.x; - // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") haze_glow = pow(haze_glow, glow.z); - // glow.z should be negative, so we're doing a sort of (1 / "angle") function + // glow.z should be negative, so we're doing a sort of (1 / "angle") function haze_glow *= sun_moon_glow_factor; - // Add "minimum anti-solar illumination" + // Add "minimum anti-solar illumination" // For sun, add to glow. For moon, remove glow entirely. SL-13768 haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25); - // Increase ambient when there are more clouds - vec4 tmpAmbient = ambient_color; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; + // Increase ambient when there are more clouds + vec4 tmpAmbient = ambient_color; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; - // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow); + // Dim sunlight by cloud shadow percentage + sunlight *= (1. - cloud_shadow); - // Haze color below cloud + // Haze color below cloud vec4 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient)); - // CLOUDS + // CLOUDS + sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP off_axis = 1.0 / max(1e-6, lightnorm.y * 2.); sunlight *= exp(-light_atten * off_axis); - // Cloud color out + // Cloud color out vary_CloudColorSun = (sunlight * haze_glow) * cloud_color; - vary_CloudColorAmbient = tmpAmbient * cloud_color; - - // Attenuate cloud color by atmosphere + vary_CloudColorAmbient = tmpAmbient * cloud_color; + + // Attenuate cloud color by atmosphere combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds vary_CloudColorSun *= combined_haze; vary_CloudColorAmbient *= combined_haze; vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze); - // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow - 0.25); + // Make a nice cloud density based on the cloud_shadow value that was passed in. + vary_CloudDensity = 2. * (cloud_shadow - 0.25); - // Combine these to minimize register use - vary_CloudColorAmbient += oHazeColorBelowCloud; + // Combine these to minimize register use + vary_CloudColorAmbient += oHazeColorBelowCloud; - // needs this to compile on mac - // vary_AtmosAttenuation = vec3(0.0,0.0,0.0); + // needs this to compile on mac + //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); - // END CLOUDS + // END CLOUDS } diff --git a/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl deleted file mode 100644 index 8bb3f07fc6..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl +++ /dev/null @@ -1,117 +0,0 @@ -/** - * @file lightInfo.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -struct DirectionalLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedLightDirection; - vec3 normalizedToLight; - float lightIntensity; - vec3 lightDiffuseColor; - float specExponent; - float shadow; -}; - -struct SpotLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedLightDirection; - vec3 normalizedToLight; - float lightIntensity; - float attenuation; - float distanceToLight; - vec3 lightDiffuseColor; - float innerHalfAngleCos; - float outerHalfAngleCos; - float spotExponent; - float specExponent; - float shadow; -}; - -struct PointLightInfo -{ - vec4 pos; - float depth; - vec4 normal; - vec3 normalizedToLight; - float lightIntensity; - float attenuation; - float distanceToLight; - vec3 lightDiffuseColor; - float lightRadius; - float specExponent; - vec3 worldspaceLightDirection; - float shadow; -}; - -float attenuate(float attenuationSelection, float distanceToLight) -{ -// LLRENDER_REVIEW -// sh/could eventually consume attenuation func defined in texture - return (attenuationSelection == 0.0f) ? 1.0f : // none - (attenuationSelection < 1.0f) ? (1.0f / distanceToLight) : // linear atten - (attenuationSelection < 2.0f) ? (1.0f / (distanceToLight*distanceToLight)) // quadratic atten - : (1.0f / (distanceToLight*distanceToLight*distanceToLight)); // cubic atten -} - - -vec3 lightDirectional(struct DirectionalLightInfo dli) -{ - float lightIntensity = dli.lightIntensity; - lightIntensity *= dot(dli.normal.xyz, dli.normalizedLightDirection); - //lightIntensity *= directionalShadowSample(vec4(dli.pos.xyz, 1.0f), dli.depth, dli.directionalShadowMap, dli.directionalShadowMatrix); - return lightIntensity * dli.lightDiffuseColor; -} - - -vec3 lightSpot(struct SpotLightInfo sli) -{ - float penumbraRange = (sli.outerHalfAngleCos - sli.innerHalfAngleCos); - float coneAngleCos = max(dot(sli.normalizedLightDirection, sli.normalizedToLight), 0.0); - float coneAttenFactor = (coneAngleCos <= sli.outerHalfAngleCos) ? 1.0f : pow(smoothstep(1,0, sli.outerHalfAngleCos / penumbraRange), sli.spotExponent); - float distanceAttenuation = attenuate(sli.attenuation, sli.distanceToLight); - float lightIntensity = sli.lightIntensity; - lightIntensity *= distanceAttenuation; - lightIntensity *= max(dot(sli.normal.xyz, sli.normalizedLightDirection), 0.0); - lightIntensity *= coneAttenFactor; - lightIntensity *= sli.shadow; - return lightIntensity * sli.lightDiffuseColor; -} - -vec3 lightPoint(struct PointLightInfo pli) -{ - float padRadius = pli.lightRadius * 0.1; // distance for which to perform smoothed dropoff past light radius - float distanceAttenuation = attenuate(pli.attenuation, pli.distanceToLight); - float lightIntensity = pli.lightIntensity; - lightIntensity*= distanceAttenuation; - lightIntensity *= clamp((padRadius - pli.distanceToLight + pli.lightRadius) / padRadius, 0.0, 1.0); - lightIntensity *= pli.shadow; - lightIntensity *= max(dot(pli.normal.xyz, pli.normalizedToLight), 0.0); - return lightIntensity * pli.lightDiffuseColor; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl index 6de01cb667..a0b082ed7c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl @@ -56,8 +56,23 @@ vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir vec3 ColorFromRadiance(vec3 radiance); vec3 rainbow(float d) { - float rad = (droplet_radius - 5.0f) / 1024.0f; - return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; + // d is the dot product of view and sun directions, so ranging -1.0..1.0 + // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec + // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175. + + // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted. + // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the + // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575 + d = clamp(-0.575 - d, 0.0, 1.0); + + // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible. + // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate + // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857 + float interior_coord = max(0.0, d - 0.25) * 4.2857; + d = clamp(d, 0.0, 0.25) + interior_coord; + + float rad = (droplet_radius - 5.0f) / 1024.0f; + return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; } vec3 halo22(float d) diff --git a/indra/newview/fschathistory.cpp b/indra/newview/fschathistory.cpp index b154ac17ef..bcd2a9377c 100644 --- a/indra/newview/fschathistory.cpp +++ b/indra/newview/fschathistory.cpp @@ -459,10 +459,15 @@ public: { LLAvatarActions::toggleMute(getAvatarId(), LLMute::flagTextChat); } - else if (param == "toggle_allow_text_chat") + else if (param == "allow_text_chat") { LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(mSessionID); - speaker_mgr->toggleAllowTextChat(getAvatarId()); + speaker_mgr->allowTextChat(getAvatarId(), true); + } + else if (param == "forbid_text_chat") + { + LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(mSessionID); + speaker_mgr->allowTextChat(getAvatarId(), false); } else if (param == "group_mute") { @@ -482,7 +487,15 @@ public: } else if (param == "ban_member") { - banGroupMember(getAvatarId()); + // don't do safety checks as participant list is broken, just ban + // banGroupMember(getAvatarId()); + std::vector ids; + ids.push_back(getAvatarId()); + + LLGroupMgr::getInstance()->sendGroupBanRequest(LLGroupMgr::REQUEST_POST, mSessionID, LLGroupMgr::BAN_CREATE, ids); + LLGroupMgr::getInstance()->sendGroupMemberEjects(mSessionID, ids); + LLGroupMgr::getInstance()->sendGroupMembersRequest(mSessionID); + // } } diff --git a/indra/newview/fsparticipantlist.cpp b/indra/newview/fsparticipantlist.cpp index b4b6c20caa..e292d67a11 100644 --- a/indra/newview/fsparticipantlist.cpp +++ b/indra/newview/fsparticipantlist.cpp @@ -703,7 +703,7 @@ LLContextMenu* FSParticipantList::FSParticipantListMenu::createMenu() LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar; registrar.add("ParticipantList.Sort", boost::bind(&FSParticipantList::FSParticipantListMenu::sortParticipantList, this, _2)); - registrar.add("ParticipantList.ToggleAllowTextChat", boost::bind(&FSParticipantList::FSParticipantListMenu::toggleAllowTextChat, this, _2)); + registrar.add("ParticipantList.AllowTextChat", boost::bind(&FSParticipantList::FSParticipantListMenu::allowTextChat, this, _2)); registrar.add("ParticipantList.ToggleMuteText", boost::bind(&FSParticipantList::FSParticipantListMenu::toggleMuteText, this, _2)); // [SL:KB] - Patch: Chat-GroupSessionEject | Checked: 2012-02-04 (Catznip-3.2.1) | Added: Catznip-3.2.1 registrar.add("ParticipantList.Eject", boost::bind(&LLGroupActions::ejectFromGroup, mParent.mSpeakerMgr->getSessionID(), mUUIDs.front())); @@ -780,14 +780,13 @@ void FSParticipantList::FSParticipantListMenu::sortParticipantList(const LLSD& u } } -void FSParticipantList::FSParticipantListMenu::toggleAllowTextChat(const LLSD& userdata) +void FSParticipantList::FSParticipantListMenu::allowTextChat(const LLSD& userdata) { - LLIMSpeakerMgr* mgr = dynamic_cast(mParent.mSpeakerMgr); if (mgr) { const LLUUID speaker_id = mUUIDs.front(); - mgr->toggleAllowTextChat(speaker_id); + mgr->allowTextChat(speaker_id, userdata.asString() == "allow"); } } diff --git a/indra/newview/fsparticipantlist.h b/indra/newview/fsparticipantlist.h index 5f7f9c0b91..c5221c2e02 100644 --- a/indra/newview/fsparticipantlist.h +++ b/indra/newview/fsparticipantlist.h @@ -179,7 +179,7 @@ protected: bool checkContextMenuItem(const LLSD& userdata); void sortParticipantList(const LLSD& userdata); - void toggleAllowTextChat(const LLSD& userdata); + void allowTextChat(const LLSD& userdata); void toggleMute(const LLSD& userdata, U32 flags); void toggleMuteText(const LLSD& userdata); void toggleMuteVoice(const LLSD& userdata); diff --git a/indra/newview/fsslurl.h b/indra/newview/fsslurl.h index d299e3db09..a3bd8e495b 100644 --- a/indra/newview/fsslurl.h +++ b/indra/newview/fsslurl.h @@ -68,9 +68,9 @@ public: LLSLURL(const std::string& grid, const std::string& region, bool hypergrid = false); LLSLURL(const std::string& region, const LLVector3& position, bool hypergrid = false); LLSLURL(const std::string& grid, const std::string& region, const LLVector3& position, bool hypergrid = false); - LLSLURL(const std::string& region, const LLVector3d& global_position, bool hypergrid = false); // FIRE-30768: SLURL's don't work in VarRegions (patch from Oren) -// LLSLURL(const std::string& grid, const std::string& region, const LLVector3d& global_position, bool hypergrid = false); + //LLSLURL(const std::string& region, const LLVector3d& global_position, bool hypergrid = false); + //LLSLURL(const std::string& grid, const std::string& region, const LLVector3d& global_position, bool hypergrid = false); LLSLURL(const std::string& grid, const std::string& region, const LLVector3d& region_origin, const LLVector3d& global_position, bool hypergrid = false); LLSLURL(const std::string& region, const LLVector3d& region_origin, const LLVector3d& global_position, bool hypergrid = false); // diff --git a/indra/newview/fsslurlcommand.cpp b/indra/newview/fsslurlcommand.cpp index b53041d829..f0a8427c00 100644 --- a/indra/newview/fsslurlcommand.cpp +++ b/indra/newview/fsslurlcommand.cpp @@ -32,9 +32,13 @@ #include "llcommandhandler.h" #include "llfloatersettingsdebug.h" #include "llgroupactions.h" +#include "llgroupmgr.h" #include "lllogchat.h" #include "llnotificationsutil.h" +#include "llspeakers.h" +#include "fsfloaterimcontainer.h" +#include "fsfloaterim.h" class FSSlurlCommandHandler : public LLCommandHandler { @@ -138,19 +142,101 @@ public: if (verb == "groupjoin") { - LLGroupActions::join(LLUUID(target_id)); + LLGroupActions::join(target_id); return true; } if (verb == "groupleave") { - LLGroupActions::leave(LLUUID(target_id)); + LLGroupActions::leave(target_id); return true; } if (verb == "groupactivate") { - LLGroupActions::activate(LLUUID(target_id)); + LLGroupActions::activate(target_id); + return true; + } + + // please someone tell me there is an easier way to get the group UUID of the + // currently focused group, or transfer the UUID through the context menu somehow - Zi + LLFloater* focused_floater = gFloaterView->getFocusedFloater(); + + FSFloaterIM* floater_im; + + // let's guess that the user has tabbed IMs + FSFloaterIMContainer* floater_container = dynamic_cast(focused_floater); + + if (floater_container) + { + // get the active sub-floater inside the tabbed IMs + floater_im = dynamic_cast(floater_container->getActiveFloater()); + } + else + { + // no tabbed IMs or torn-off group floater, try if this is already what we wanted + floater_im = dynamic_cast(focused_floater); + } + + // still not an IM floater, give up + if (!floater_im) + { + return true; + } + + // get the group's UUID + LLUUID group_id = floater_im->getKey(); + + // is this actually a valid IM session? + LLIMModel::LLIMSession* session = LLIMModel::instance().findIMSession(group_id); + if (!session) + { + return true; + } + + // is this actually a valid group IM session? + if (!session->isGroupSessionType()) + { + return true; + } + + // finally! let's see what we came here to do + + if (verb == "groupchatallow") + { + // no safety checks, just allow + LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(group_id); + speaker_mgr->allowTextChat(target_id, true); + + return true; + } + + if (verb == "groupchatforbid") + { + // no safety checks, just mute + LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(group_id); + speaker_mgr->allowTextChat(target_id, false); + + return true; + } + + if (verb == "groupeject") + { + // no safety checks, just eject + LLGroupActions::ejectFromGroup(group_id, target_id); + return true; + } + + if (verb == "groupban") + { + std::vector ids; + ids.push_back(target_id); + + // no safety checks, just ban + LLGroupMgr::getInstance()->sendGroupBanRequest(LLGroupMgr::REQUEST_POST, group_id, LLGroupMgr::BAN_CREATE, ids); + LLGroupMgr::getInstance()->sendGroupMemberEjects(group_id, ids); + LLGroupMgr::getInstance()->sendGroupMembersRequest(group_id); + return true; } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 9963d4f096..79ec06a5c0 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -90,6 +90,7 @@ #include "llsdutil_math.h" #include "lllocationhistory.h" #include "llfasttimerview.h" +#include "lltelemetry.h" #include "llvector4a.h" #include "llviewermenufile.h" #include "llvoicechannel.h" @@ -285,9 +286,9 @@ #include "fstelemetry.h" // Tracy profiler support -#if (LL_LINUX || LL_SOLARIS) && LL_GTK +#if LL_LINUX && LL_GTK #include "glib.h" -#endif // (LL_LINUX || LL_SOLARIS) && LL_GTK +#endif // (LL_LINUX) && LL_GTK #if LL_MSVC // disable boost::lexical_cast warning @@ -1289,6 +1290,46 @@ bool LLAppViewer::init() } } +#if LL_WINDOWS && ADDRESS_SIZE == 64 + if (gGLManager.mIsIntel) + { + // Check intel driver's version + // Ex: "3.1.0 - Build 8.15.10.2559"; + std::string version = ll_safe_string((const char *)glGetString(GL_VERSION)); + + const boost::regex is_intel_string("[0-9].[0-9].[0-9] - Build [0-9]{1,2}.[0-9]{2}.[0-9]{2}.[0-9]{4}"); + + if (boost::regex_search(version, is_intel_string)) + { + // Valid string, extract driver version + std::size_t found = version.find("Build "); + std::string driver = version.substr(found + 6); + S32 v1, v2, v3, v4; + S32 count = sscanf(driver.c_str(), "%d.%d.%d.%d", &v1, &v2, &v3, &v4); + if (count > 0 && v1 <= 10) + { + LL_INFOS("AppInit") << "Detected obsolete intel driver: " << driver << LL_ENDL; + LLUIString details = LLNotifications::instance().getGlobalString("UnsupportedIntelDriver"); + std::string gpu_name = ll_safe_string((const char *)glGetString(GL_RENDERER)); + details.setArg("[VERSION]", driver); + details.setArg("[GPUNAME]", gpu_name); + S32 button = OSMessageBox(details.getString(), + LLStringUtil::null, + OSMB_YESNO); + if (OSBTN_YES == button && gViewerWindow) + { + std::string url = LLWeb::escapeURL(LLTrans::getString("IntelDriverPage")); + if (gViewerWindow->getWindow()) + { + gViewerWindow->getWindow()->spawnWebBrowser(url, false); + } + } + } + } + } +#endif + + // Obsolete? mExpectedGLVersion is always zero #if LL_WINDOWS if (gGLManager.mGLVersion < LLFeatureManager::getInstance()->getExpectedGLVersion()) { @@ -1528,55 +1569,13 @@ void LLAppViewer::initMaxHeapSize() //F32 max_heap_size_gb = llmin(1.6f, (F32)gSavedSettings.getF32("MaxHeapSize")) ; F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize") ; - BOOL enable_mem_failure_prevention = (BOOL)gSavedSettings.getBOOL("MemoryFailurePreventionEnabled") ; // Enable low memory checks on 32bit builds #if ADDRESS_SIZE == 64 max_heap_size_gb = F32Gigabytes(128); - enable_mem_failure_prevention = FALSE; #endif // - LLMemory::initMaxHeapSizeGB(max_heap_size_gb, enable_mem_failure_prevention) ; -} - -void LLAppViewer::checkMemory() -{ - const static F32 MEMORY_CHECK_INTERVAL = 1.0f ; //second - //const static F32 MAX_QUIT_WAIT_TIME = 30.0f ; //seconds - //static F32 force_quit_timer = MAX_QUIT_WAIT_TIME + MEMORY_CHECK_INTERVAL ; - - // Enable low memory checks on 32bit builds - //if(!gGLManager.mDebugGPU) - //{ - // return ; - //} -#if ADDRESS_SIZE == 32 - static LLCachedControl mem_failure_prevention(gSavedSettings, "MemoryFailurePreventionEnabled"); - if (!mem_failure_prevention) -#endif - { - return ; - } - // - - if(MEMORY_CHECK_INTERVAL > mMemCheckTimer.getElapsedTimeF32()) - { - return ; - } - mMemCheckTimer.reset() ; - - //update the availability of memory - LLMemory::updateMemoryInfo() ; - - bool is_low = LLMemory::isMemoryPoolLow() ; - - LLPipeline::throttleNewMemoryAllocation(is_low) ; - - if(is_low) - { - // Causes spammy log output - //LLMemory::logMemoryInfo() ; - } + LLMemory::initMaxHeapSizeGB(max_heap_size_gb); } static LLTrace::BlockTimerStatHandle FTM_MESSAGES("System Messages"); @@ -1684,9 +1683,6 @@ bool LLAppViewer::doFrame() //clear call stack records LL_CLEAR_CALLSTACKS(); - //check memory availability information - checkMemory() ; - { // MaxFPS Viewer-Chui merge error // Check if we need to restore rendering masks. @@ -1973,6 +1969,8 @@ bool LLAppViewer::doFrame() LL_INFOS() << "Exiting main_loop" << LL_ENDL; } FSFrameMark; // Tracy support delineate Frame + LLPROFILE_UPDATE(); + return ! LLApp::isRunning(); } diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index ac4eb83d07..3d373a57bc 100644 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -254,7 +254,6 @@ private: bool initConfiguration(); // Initialize settings from the command line/config file. void initStrings(); // Initialize LLTrans machinery bool initCache(); // Initialize local client cache. - void checkMemory() ; // We have switched locations of both Mac and Windows cache, make sure // files migrate and old cache is cleared out. @@ -344,8 +343,6 @@ private: // Get rid of unused LLAllocator //LLAllocator mAlloc; - LLFrameTimer mMemCheckTimer; - // llcorehttp library init/shutdown helper LLAppCoreHttp mAppCoreHttp; diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp index 588e63cb42..e961871908 100644 --- a/indra/newview/llappviewerlinux.cpp +++ b/indra/newview/llappviewerlinux.cpp @@ -75,10 +75,6 @@ static void exceptionTerminateHandler() int main( int argc, char **argv ) { -#if LL_SOLARIS && defined(__sparc) - asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC -#endif - gArgC = argc; gArgV = argv; @@ -356,8 +352,6 @@ void LLAppViewerLinux::initCrashReporting(bool reportFreeze) cmd += gDirUtilp->getDirDelimiter(); #if LL_LINUX cmd += "linux-crash-logger.bin"; -#elif LL_SOLARIS - cmd += "solaris-crash-logger"; #else # error Unknown platform #endif @@ -417,9 +411,6 @@ bool LLAppViewerLinux::beingDebugged() { static enum {unknown, no, yes} debugged = unknown; -#if LL_SOLARIS - return debugged == no; // BUG: fix this for Solaris -#else if (debugged == unknown) { pid_t ppid = getppid(); @@ -454,7 +445,6 @@ bool LLAppViewerLinux::beingDebugged() } return debugged == yes; -#endif } void LLAppViewerLinux::initLoggingAndGetLastDuration() diff --git a/indra/newview/llconversationmodel.cpp b/indra/newview/llconversationmodel.cpp index a6dfe33fcf..b71db0a423 100644 --- a/indra/newview/llconversationmodel.cpp +++ b/indra/newview/llconversationmodel.cpp @@ -382,7 +382,7 @@ LLConversationItemParticipant* LLConversationItemSession::findParticipant(const for (iter = mChildren.begin(); iter != mChildren.end(); iter++) { participant = dynamic_cast(*iter); - if (participant->hasSameValue(participant_id)) + if (participant && participant->hasSameValue(participant_id)) { break; } @@ -493,7 +493,7 @@ const bool LLConversationItemSession::getTime(F64& time) const { participant = dynamic_cast(*iter); F64 participant_time; - if (participant->getTime(participant_time)) + if (participant && participant->getTime(participant_time)) { has_time = true; most_recent_time = llmax(most_recent_time,participant_time); diff --git a/indra/newview/llconversationview.cpp b/indra/newview/llconversationview.cpp index 456fb699c7..d0fc9766c5 100644 --- a/indra/newview/llconversationview.cpp +++ b/indra/newview/llconversationview.cpp @@ -698,10 +698,13 @@ void LLConversationViewParticipant::refresh() { // Refresh the participant view from its model data LLConversationItemParticipant* participant_model = dynamic_cast(getViewModelItem()); - participant_model->resetRefresh(); - - // *TODO: We should also do something with vmi->isModerator() to echo that state in the UI somewhat - mSpeakingIndicator->setIsModeratorMuted(participant_model->isModeratorMuted()); + if (participant_model) + { + participant_model->resetRefresh(); + + // *TODO: We should also do something with vmi->isModerator() to echo that state in the UI somewhat + mSpeakingIndicator->setIsModeratorMuted(participant_model->isModeratorMuted()); + } // Do the regular upstream refresh LLFolderViewItem::refresh(); diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp index b8e6e81ee6..01790ad19e 100644 --- a/indra/newview/lldirpicker.cpp +++ b/indra/newview/lldirpicker.cpp @@ -37,7 +37,7 @@ #include "llviewercontrol.h" #include "llwin32headerslean.h" -#if LL_LINUX || LL_SOLARIS || LL_DARWIN +#if LL_LINUX || LL_DARWIN # include "llfilepicker.h" #endif @@ -187,7 +187,7 @@ std::string LLDirPicker::getDirName() return mFilePicker->getFirstFile(); } -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX LLDirPicker::LLDirPicker() : mFileName(NULL), diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h index c7dba12130..52febe4523 100644 --- a/indra/newview/lldirpicker.h +++ b/indra/newview/lldirpicker.h @@ -78,7 +78,7 @@ private: void buildDirname( void ); bool check_local_file_access_enabled(); -#if LL_LINUX || LL_SOLARIS || LL_DARWIN +#if LL_LINUX || LL_DARWIN // On Linux we just implement LLDirPicker on top of LLFilePicker LLFilePicker *mFilePicker; #endif diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 5cd6dda542..68d5c53b80 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -920,33 +920,16 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) //if (volume->getAvatar() && volume->getAvatar()->isControlAvatar()) if (volume->getAvatar()) { - // BUG-227041 Fix bad camera position calc forces LOD0 display on non-rigged attachments - // TODO: (maybe) Fixing this proved another bug, Rigged mesh attachments have the distance calcualted here then ignored. - // TODO: A further fix might be to remove this entirely in favour of calcLOD, waiting on Vir/Oz to reply. - // const LLVector3* av_box = volume->getAvatar()->getLastAnimExtents(); - // LLVector3d cam_pos = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()); - // LLVector3 cam_region_pos = LLVector3(cam_pos - volume->getRegion()->getOriginGlobal()); - - // LLVector3 cam_to_box_offset = point_to_box_offset(cam_region_pos, av_box); - // mDistanceWRTCamera = llmax(0.01f, ll_round(cam_to_box_offset.magVec(), 0.01f)); - // LL_DEBUGS("DynamicBox") << volume->getAvatar()->getFullname() - // << " pos (ignored) " << pos - // << " cam pos " << cam_pos - // << " cam region pos " << cam_region_pos - // << " box " << av_box[0] << "," << av_box[1] - // << " -> dist " << mDistanceWRTCamera - // << LL_ENDL; const LLVector3* av_box = volume->getAvatar()->getLastAnimExtents(); - LLVector3 cam_pos_from_agent = LLViewerCamera::getInstance()->getOrigin(); - LLVector3 cam_to_box_offset = point_to_box_offset(cam_pos_from_agent, av_box); + LLVector3 cam_pos_from_agent = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 cam_to_box_offset = point_to_box_offset(cam_pos_from_agent, av_box); mDistanceWRTCamera = llmax(0.01f, ll_round(cam_to_box_offset.magVec(), 0.01f)); LL_DEBUGS("DynamicBox") << volume->getAvatar()->getFullname() - << " pos (ignored) " << pos - << " cam pos " << cam_pos_from_agent - << " box " << av_box[0] << "," << av_box[1] - << " -> dist " << mDistanceWRTCamera - << LL_ENDL; - // + << " pos (ignored) " << pos + << " cam pos " << cam_pos_from_agent + << " box " << av_box[0] << "," << av_box[1] + << " -> dist " << mDistanceWRTCamera + << LL_ENDL; mVObjp->updateLOD(); return; } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9e3e45e4ab..64fae234b8 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -2317,7 +2317,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (mat) { - switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaModeRender())) + switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode())) { case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: { @@ -2460,7 +2460,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec); sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); - if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { F32 cutoff = mat->getAlphaMaskCutoff()/255.f; sVertexProgram->setMinimumAlpha(cutoff); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 8a540f7b59..9ea165dd21 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -226,7 +226,7 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL } } -void LLDrawPoolWLSky::renderStars(void) const +void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const { LLGLSPipelineBlendSkyBox gls_skybox(true, false); @@ -266,6 +266,7 @@ void LLDrawPoolWLSky::renderStars(void) const } gGL.pushMatrix(); + gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); if (LLGLSLShader::sNoFixedFunction) { @@ -296,7 +297,7 @@ void LLDrawPoolWLSky::renderStars(void) const } } -void LLDrawPoolWLSky::renderStarsDeferred(void) const +void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const { LLGLSPipelineBlendSkyBox gls_sky(true, false); @@ -340,6 +341,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const gGL.getTexUnit(1)->bind(tex_b); } + gGL.pushMatrix(); + gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); if (LLPipeline::sReflectionRender) @@ -358,6 +361,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); gDeferredStarProgram.unbind(); + + gGL.popMatrix(); } void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const @@ -608,7 +613,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(); + renderStarsDeferred(origin); renderHeavenlyBodies(); renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } @@ -627,7 +632,7 @@ void LLDrawPoolWLSky::render(S32 pass) LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); renderSkyHaze(origin, camHeightLocal); - renderStars(); + renderStars(origin); renderHeavenlyBodies(); renderSkyClouds(origin, camHeightLocal, cloud_shader); diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index a4f176d6db..324886ed42 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -78,8 +78,8 @@ private: void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const; void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const; - void renderStarsDeferred(void) const; - void renderStars(void) const; + void renderStarsDeferred(const LLVector3& camPosLocal) const; + void renderStars(const LLVector3& camPosLocal) const; void renderHeavenlyBodies(); }; diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index a292c21556..86c598f70a 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -56,13 +56,6 @@ LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 compon { llassert((1 <= components) && (components <= 4)); - if(gGLManager.mDebugGPU) - { - if(components == 3) - { - mComponents = 4 ; //convert to 32bits. - } - } generateGLTexture(); llassert( 0 <= order && order < ORDER_COUNT ); @@ -215,7 +208,7 @@ void LLViewerDynamicTexture::postRender(BOOL success) BOOL LLViewerDynamicTexture::updateAllInstances() { sNumRenders = 0; - if (gGLManager.mIsDisabled || LLPipeline::sMemAllocationThrottled) + if (gGLManager.mIsDisabled) { return TRUE; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 333c417c7f..316951c316 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1242,7 +1242,7 @@ bool LLFace::canRenderAsMask() } LLMaterial* mat = te->getMaterialParams(); - if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) { return false; } @@ -1515,7 +1515,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } else { - if (!mat || mat->getDiffuseAlphaModeRender() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { shiny_in_alpha = true; } diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index cdc91b30e7..8a8d2b39cb 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -765,12 +765,7 @@ void LLFeatureManager::applyBaseMasks() maskFeatures("RAM256MB"); } -#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast -#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here? - if (gSysCPU.getMHz() < 800) -#else if (gSysCPU.getMHz() < 1100) -#endif { maskFeatures("CPUSlow"); } diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index db95618bd0..be62f7b3a9 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -40,7 +40,7 @@ #include "llwindowsdl.h" // for some X/GTK utils to help with filepickers #endif // LL_SDL -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX #include "llhttpconstants.h" // file picker uses some of thes constants on Linux #endif @@ -1026,7 +1026,7 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename, } //END LL_DARWIN -#elif LL_LINUX || LL_SOLARIS +#elif LL_LINUX # if LL_GTK @@ -1652,4 +1652,4 @@ BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter, bool blocking) return FALSE; } -#endif // LL_LINUX || LL_SOLARIS +#endif // LL_LINUX diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp index 5395f517a3..ea82165ad5 100644 --- a/indra/newview/llfloaterimcontainer.cpp +++ b/indra/newview/llfloaterimcontainer.cpp @@ -63,7 +63,9 @@ #include "boost/foreach.hpp" -const S32 EVENTS_PER_IDLE_LOOP = 100; +const S32 EVENTS_PER_IDLE_LOOP_CURRENT_SESSION = 80; +const S32 EVENTS_PER_IDLE_LOOP_BACKGROUND = 40; +const F32 EVENTS_PER_IDLE_LOOP_MIN_PERCENTAGE = 0.01f; // process a minimum of 1% of total events per frame // // LLFloaterIMContainer @@ -430,8 +432,11 @@ void LLFloaterIMContainer::processParticipantsStyleUpdate() while (current_participant_model != end_participant_model) { LLConversationItemParticipant* participant_model = dynamic_cast(*current_participant_model); - // Get the avatar name for this participant id from the cache and update the model - participant_model->updateName(); + if (participant_model) + { + // Get the avatar name for this participant id from the cache and update the model + participant_model->updateName(); + } // Next participant current_participant_model++; } @@ -478,8 +483,11 @@ void LLFloaterIMContainer::idleUpdate() while (current_participant_model != end_participant_model) { LLConversationItemParticipant* participant_model = dynamic_cast(*current_participant_model); - participant_model->setModeratorOptionsVisible(is_moderator); - participant_model->setGroupBanVisible(can_ban && participant_model->getUUID() != gAgentID); + if (participant_model) + { + participant_model->setModeratorOptionsVisible(is_moderator); + participant_model->setGroupBanVisible(can_ban && participant_model->getUUID() != gAgentID); + } current_participant_model++; } @@ -512,20 +520,49 @@ void LLFloaterIMContainer::idleUpdate() void LLFloaterIMContainer::idleProcessEvents() { - if (!mConversationEventQueue.empty()) - { - S32 events_to_handle = llmin((S32)mConversationEventQueue.size(), EVENTS_PER_IDLE_LOOP); - for (S32 i = 0; i < events_to_handle; i++) - { - handleConversationModelEvent(mConversationEventQueue.back()); - mConversationEventQueue.pop_back(); - } - } + LLUUID current_session_id = getSelectedSession(); + conversations_items_deque::iterator iter = mConversationEventQueue.begin(); + conversations_items_deque::iterator end = mConversationEventQueue.end(); + while (iter != end) + { + std::deque &events = iter->second; + if (!events.empty()) + { + S32 events_to_handle; + S32 query_size = (S32)events.size(); + if (current_session_id == iter->first) + { + events_to_handle = EVENTS_PER_IDLE_LOOP_CURRENT_SESSION; + } + else + { + events_to_handle = EVENTS_PER_IDLE_LOOP_BACKGROUND; + } + + if (events_to_handle <= query_size) + { + // Some groups can be very large and can generate huge amount of updates, scale processing up to keep up + events_to_handle = llmax(events_to_handle, (S32)(query_size * EVENTS_PER_IDLE_LOOP_MIN_PERCENTAGE)); + } + else + { + events_to_handle = query_size; + } + + for (S32 i = 0; i < events_to_handle; i++) + { + handleConversationModelEvent(events.back()); + events.pop_back(); + } + } + iter++; + } } bool LLFloaterIMContainer::onConversationModelEvent(const LLSD& event) { - mConversationEventQueue.push_front(event); + LLUUID id = event.get("session_uuid").asUUID(); + mConversationEventQueue[id].push_front(event); return true; } @@ -1847,6 +1884,8 @@ bool LLFloaterIMContainer::removeConversationListItem(const LLUUID& uuid, bool c // Suppress the conversation items and widgets from their respective maps mConversationsItems.erase(uuid); mConversationsWidgets.erase(uuid); + // Clear event query (otherwise reopening session in some way can bombard session with stale data) + mConversationEventQueue.erase(uuid); // Don't let the focus fall IW, select and refocus on the first conversation in the list if (change_focus) diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h index 38590666c1..31b551e3e4 100644 --- a/indra/newview/llfloaterimcontainer.h +++ b/indra/newview/llfloaterimcontainer.h @@ -231,9 +231,10 @@ private: conversations_widgets_map mConversationsWidgets; LLConversationViewModel mConversationViewModel; LLFolderView* mConversationsRoot; - LLEventStream mConversationsEventStream; + LLEventStream mConversationsEventStream; - std::deque mConversationEventQueue; + typedef std::map > conversations_items_deque; + conversations_items_deque mConversationEventQueue; LLTimer mParticipantRefreshTimer; }; diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp index 065d41d019..1d2b587d3f 100644 --- a/indra/newview/llfloaterimsessiontab.cpp +++ b/indra/newview/llfloaterimsessiontab.cpp @@ -499,7 +499,10 @@ void LLFloaterIMSessionTab::buildConversationViewParticipant() while (current_participant_model != end_participant_model) { LLConversationItem* participant_model = dynamic_cast(*current_participant_model); - addConversationViewParticipant(participant_model); + if (participant_model) + { + addConversationViewParticipant(participant_model); + } current_participant_model++; } } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 8370d36a14..78ab6ae055 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1007,7 +1007,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { LLFloaterModelUploadBase::handleScrollWheel(x, y, clicks); } - return TRUE; + return TRUE; } /*virtual*/ @@ -1401,47 +1401,47 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl void LLFloaterModelPreview::addStringToLog(const std::string& message, const LLSD& args, bool flash, S32 lod) { if (sInstance && sInstance->hasString(message)) - { + { std::string str; switch (lod) - { +{ case LLModel::LOD_IMPOSTOR: str = "LOD0 "; break; case LLModel::LOD_LOW: str = "LOD1 "; break; case LLModel::LOD_MEDIUM: str = "LOD2 "; break; case LLModel::LOD_PHYSICS: str = "PHYS "; break; case LLModel::LOD_HIGH: str = "LOD3 "; break; default: break; - } - +} + LLStringUtil::format_map_t args_msg; LLSD::map_const_iterator iter = args.beginMap(); LLSD::map_const_iterator end = args.endMap(); for (; iter != end; ++iter) - { +{ args_msg[iter->first] = iter->second.asString(); - } + } str += sInstance->getString(message, args_msg); sInstance->addStringToLogTab(str, flash); - } -} + } + } // static void LLFloaterModelPreview::addStringToLog(const std::string& str, bool flash) -{ + { if (sInstance) - { + { sInstance->addStringToLogTab(str, flash); - } -} + } + } // static void LLFloaterModelPreview::addStringToLog(const std::ostringstream& strm, bool flash) -{ + { if (sInstance) - { + { sInstance->addStringToLogTab(strm.str(), flash); - } -} + } + } void LLFloaterModelPreview::clearAvatarTab() { @@ -1452,9 +1452,9 @@ void LLFloaterModelPreview::clearAvatarTab() joints_pos->deleteAllItems(); mSelectedJointName.clear(); for (U32 i = 0; i < LLModel::NUM_LODS; ++i) - { +{ mJointOverrides[i].clear(); - } + } LLTextBox *joint_total_descr = panel->getChild("conflicts_description"); joint_total_descr->setTextArg("[CONFLICTS]", llformat("%d", 0)); @@ -1463,34 +1463,34 @@ void LLFloaterModelPreview::clearAvatarTab() LLTextBox *joint_pos_descr = panel->getChild("pos_overrides_descr"); joint_pos_descr->setTextArg("[JOINT]", std::string("mPelvis")); // Might be better to hide it -} + } void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) -{ + { S32 display_lod = mModelPreview->mPreviewLOD; if (mModelPreview->mModel[display_lod].empty()) - { + { mSelectedJointName.clear(); return; - } + } // Joints will be listed as long as they are listed in mAlternateBindMatrix // even if they are for some reason identical to defaults. // Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't. if (mJointOverrides[display_lod].empty()) - { + { // populate map for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter) - { + { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { + { LLModelInstance& instance = *model_iter; LLModel* model = instance.mModel; const LLMeshSkinInfo *skin = &model->mSkinInfo; U32 joint_count = LLSkinningUtil::getMeshJointCount(skin); U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed if (bind_count > 0 && bind_count != joint_count) - { + { std::ostringstream out; out << "Invalid joint overrides for model " << model->getName(); out << ". Amount of joints " << joint_count; @@ -1499,11 +1499,11 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) addStringToLog(out.str(), true); // Disable overrides for this model bind_count = 0; - } + } if (bind_count > 0) - { + { for (U32 j = 0; j < joint_count; ++j) - { + { const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation(); // Query by JointKey rather than just a string, the key can be a U32 index for faster lookup //LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]]; @@ -1514,60 +1514,60 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j].mName, mModelPreview); // if (pJoint) - { + { // see how voavatar uses aboveJointPosThreshold if (pJoint->aboveJointPosThreshold(joint_pos)) - { + { // valid override if (data.mPosOverrides.size() > 0 && (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET)) - { + { // File contains multiple meshes with conflicting joint offsets // preview may be incorrect, upload result might wary (depends onto // mesh_id that hasn't been generated yet). data.mHasConflicts = true; - } + } data.mPosOverrides[model->getName()] = joint_pos; - } - else - { + } + else + { // default value, it won't be accounted for by avatar data.mModelsNoOverrides.insert(model->getName()); - } - } - } - } - else - { + } + } + } + } + else + { for (U32 j = 0; j < joint_count; ++j) - { + { // Query by JointKey rather than just a string, the key can be a U32 index for faster lookup //LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]]; LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j].mName]; data.mModelsNoOverrides.insert(model->getName()); } } - } - } - } + } + } + } LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); LLScrollListCtrl *joints_list = panel->getChild("joints_list"); if (joints_list->isEmpty()) - { + { // Populate table - std::map joint_alias_map; + std::map joint_alias_map; mModelPreview->getJointAliases(joint_alias_map); - + S32 conflicts = 0; joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin(); joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end(); while (joint_iter != joint_end) - { + { const std::string& listName = joint_iter->first; - + LLScrollListItem::Params item_params; item_params.value(listName); @@ -1575,38 +1575,38 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) cell_params.font = LLFontGL::getFontSansSerif(); cell_params.value = listName; if (joint_alias_map.find(listName) == joint_alias_map.end()) - { + { // Missing names cell_params.color = LLColor4::red; - } + } if (joint_iter->second.mHasConflicts) - { + { // Conflicts cell_params.color = LLColor4::orange; conflicts++; - } + } if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0) - { + { cell_params.font.style = "BOLD"; - } + } item_params.columns.add(cell_params); joints_list->addRow(item_params, ADD_BOTTOM); joint_iter++; - } + } joints_list->selectFirstItem(); LLScrollListItem *selected = joints_list->getFirstSelected(); if (selected) - { +{ mSelectedJointName = selected->getValue().asString(); - } + } LLTextBox *joint_conf_descr = panel->getChild("conflicts_description"); joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts)); joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size())); - } -} + } + } //----------------------------------------------------------------------------- // addStringToLogTab() @@ -1614,52 +1614,52 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) void LLFloaterModelPreview::addStringToLogTab(const std::string& str, bool flash) { if (str.empty()) - { - return; - } + { + return; + } LLWString text = utf8str_to_wstring(str); S32 add_text_len = text.length() + 1; // newline S32 editor_max_len = mUploadLogText->getMaxTextLength(); if (add_text_len > editor_max_len) - { - return; - } + { + return; + } // Make sure we have space for new string S32 editor_text_len = mUploadLogText->getLength(); if (editor_max_len < (editor_text_len + add_text_len) && mUploadLogText->getLineCount() <= 0) - { + { mUploadLogText->getTextBoundingRect();// forces a reflow() to fix line count - } + } while (editor_max_len < (editor_text_len + add_text_len)) - { + { S32 shift = mUploadLogText->removeFirstLine(); if (shift > 0) - { + { // removed a line editor_text_len -= shift; - } - else - { +} + else + { //nothing to remove? LL_WARNS() << "Failed to clear log lines" << LL_ENDL; - break; - } - } + break; + } + } mUploadLogText->appendText(str, true); if (flash) - { + { LLPanel* panel = mTabContainer->getPanelByName("logs_panel"); if (mTabContainer->getCurrentPanel() != panel) - { + { mTabContainer->setTabPanelFlashing(panel, true); - } - } -} + } + } + } void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost) { @@ -1667,15 +1667,15 @@ void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x)); childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y)); childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z)); -} + } void LLFloaterModelPreview::setPreviewLOD(S32 lod) -{ + { if (mModelPreview) { mModelPreview->setPreviewLOD(lod); - } -} + } + } void LLFloaterModelPreview::onBrowseLOD(S32 lod) { @@ -1764,13 +1764,13 @@ void LLFloaterModelPreview::setCtrlLoadFromFile(S32 lod) } } else - { +{ LLComboBox* lod_combo = findChild("lod_source_" + lod_name[lod]); if (lod_combo) - { + { lod_combo->setCurrentByIndex(0); - } - } + } +} } void LLFloaterModelPreview::setStatusMessage(const std::string& msg) diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 1be3bfd471..21a58a3f01 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -6391,7 +6391,6 @@ LLPanelPreferenceOpensim::LLPanelPreferenceOpensim() : LLPanelPreference(), LLPanelPreferenceOpensim::~LLPanelPreferenceOpensim() { -#ifdef OPENSIM if (mGridListChangedCallbackConnection.connected()) { mGridListChangedCallbackConnection.disconnect(); @@ -6401,7 +6400,6 @@ LLPanelPreferenceOpensim::~LLPanelPreferenceOpensim() { mGridAddedCallbackConnection.disconnect(); } -#endif } BOOL LLPanelPreferenceOpensim::postBuild() @@ -6637,6 +6635,10 @@ LLPanelPreferenceOpensim::LLPanelPreferenceOpensim() : LLPanelPreference() mCommitCallbackRegistrar.add("Pref.RefreshGrid", boost::bind(&no_cb)); mCommitCallbackRegistrar.add("Pref.RemoveGrid", boost::bind(&no_cb)); } +LLPanelPreferenceOpensim::~LLPanelPreferenceOpensim() +{ +} + #endif // diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp index 20a0ae94ce..8246f40d04 100644 --- a/indra/newview/llfloaterreporter.cpp +++ b/indra/newview/llfloaterreporter.cpp @@ -759,9 +759,6 @@ LLSD LLFloaterReporter::gatherReport() const char* platform = "Mac"; #elif LL_LINUX const char* platform = "Lnx"; -#elif LL_SOLARIS - const char* platform = "Sol"; - const char* short_platform = "O:S"; #else const char* platform = "???"; #endif diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index d32172a58e..2aef348685 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -950,6 +950,7 @@ void LLSpatialGroup::destroyGL(bool keep_occlusion) releaseOcclusionQueryObjectNames(); } + for (LLSpatialGroup::element_iter i = getDataBegin(); i != getDataEnd(); ++i) { LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable(); @@ -2270,138 +2271,100 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) } } -void renderNormals(LLDrawable* drawablep) +void renderNormals(LLDrawable *drawablep) { - LLVertexBuffer::unbind(); - // FIX and improve renderNormals debug - static LLCachedControl showSelectedOnly(*LLUI::getInstance()->mSettingGroups["config"], "OnlyShowSelectedNormals"); - // - LLVOVolume* vol = drawablep->getVOVolume(); - if (vol) - { - // FIX and improve renderNormals debug - if(showSelectedOnly && !drawablep->getVObj()->isSelected()) - { - drawablep->getVObj()->setDebugText(""); - return; - } - // - LLVolume* volume = vol->getVolume(); - gGL.pushMatrix(); - gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix); - - // FIX and improve renderNormals debug - // LLMatrix3 mat_norm {vol->getRelativeXformInvTrans()}; - LLMatrix3 scale_inverse; - auto scale = drawablep->getScale(); - // We need something like an inverse transpose, however - // we do not use the object rotation as it will be applied in the world transform - // but we do need to apply the inverse scale^2(1) as the world transform does a scale too. - // transpose of a scale only matrix is a lot of nothing, so skip it. - scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / scale.mV[VX], - LLVector3(0.0, 1.0, 0.0) / scale.mV[VY], - LLVector3(0.0, 0.0, 1.0) / scale.mV[VZ]); - LLMatrix4a inv_scale_mat; - inv_scale_mat.loadu(scale_inverse); - LLMatrix3 mat_norm = scale_inverse * scale_inverse; - LLMatrix4a invtranspose; - invtranspose.loadu(mat_norm); - // + if (!drawablep->isVisible()) + return; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLVertexBuffer::unbind(); - // FIX and improve renderNormals debug - // LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale")); - static LLCachedControl hairlen(*LLUI::getInstance()->mSettingGroups["config"], "RenderDebugNormalScale"); + LLVOVolume *vol = drawablep->getVOVolume(); - LLSelectNode* selectionNode = nullptr; - auto face_select = LLSelectMgr::getInstance()->getTEMode(); - if(showSelectedOnly) - { - auto objp = drawablep->getVObj(); - if(!objp) - { - return; - } - objp->setDebugText( - llformat( - "obj scale = <%.3f,%.3f,%.3f>", - scale.mV[VX],scale.mV[VY],scale.mV[VZ])); - if(face_select) - { - LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection(); - selectionNode = sel.get()->findNode(objp); - } - } - // + if (vol) + { + // FIX and improve renderNormals debug + static LLCachedControl showSelectedOnly(gSavedSettings, "OnlyShowSelectedNormals"); + if(showSelectedOnly && !drawablep->getVObj()->isSelected()) + { + drawablep->getVObj()->setDebugText(""); + return; + } + // - for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) - { - // FIX and improve renderNormals debug - if(face_select && !selectionNode->isTESelected(i)) - { - continue; - } - // - const LLVolumeFace& face = volume->getVolumeFace(i); + LLVolume *volume = vol->getVolume(); - // FIX and improve renderNormals debug - gGL.begin(LLRender::LINES); - gGL.diffuseColor4f(1,1,0,1); // Yellow normals - // - for (S32 j = 0; j < face.mNumVertices; ++j) - { - // FIX and improve renderNormals debug - // gGL.begin(LLRender::LINES); - // LLVector4a n,p; - - // n.setMul(face.mNormals[j], scale); - // p.setAdd(face.mPositions[j], n); - - // gGL.diffuseColor4f(1,1,1,1); - // gGL.vertex3fv(face.mPositions[j].getF32ptr()); - // gGL.vertex3fv(p.getF32ptr()); - // - // if (face.mTangents) - // { - // n.setMul(face.mTangents[j], scale); - // p.setAdd(face.mPositions[j], n); - // gGL.vertex3fv(face.mPositions[j].getF32ptr()); - // gGL.vertex3fv(p.getF32ptr()); - // } - LLVector4a n,ni,p; - n = face.mNormals[j]; - invtranspose.affineTransform(n, ni); - ni.normalize3fast(); - n.setMul(ni, (F32)hairlen); - inv_scale_mat.affineTransform(n, ni); // overcompensate for the fact we draw "through" the model transform - p.setAdd(face.mPositions[j], ni); - gGL.vertex3fv(face.mPositions[j].getF32ptr()); - gGL.vertex3fv(p.getF32ptr()); - } - gGL.flush(); - if (face.mTangents) - { - // gGL.begin(LLRender::LINES); - gGL.diffuseColor4f(0,0,1,1); // blue tangents. - for (S32 j = 0; j < face.mNumVertices; ++j) - { - LLVector4a t,ti,p; - t = face.mTangents[j]; - // invtranspose.affineTransform(t, ti); - t.mul((F32)hairlen); - inv_scale_mat.affineTransform(t, ti); // overcompensate for the fact we draw "through" the model transform - p.setAdd(face.mPositions[j], ti); - gGL.vertex3fv(face.mPositions[j].getF32ptr()); - gGL.vertex3fv(p.getF32ptr()); - } - } - gGL.end(); - // - } + // Drawable's normals & tangents are stored in model space, i.e. before any scaling is applied. + // + // SL-13490, using pos + normal to compute the 2nd vertex of a normal line segment doesn't + // work when there's a non-uniform scale in the mix. Normals require MVP-inverse-transpose + // transform. We get that effect here by pre-applying the inverse scale (twice, because + // one forward scale will be re-applied via the MVP in the vertex shader) - gGL.popMatrix(); - } + LLVector3 scale_v3 = vol->getScale(); + float scale_len = scale_v3.length(); + LLVector4a obj_scale(scale_v3.mV[VX], scale_v3.mV[VY], scale_v3.mV[VZ]); + obj_scale.normalize3(); + + // Normals &tangent line segments get scaled along with the object. Divide by scale length + // to keep the as-viewed lengths (relatively) constant with the debug setting length + float draw_length = gSavedSettings.getF32("RenderDebugNormalScale") / scale_len; + + // Create inverse-scale vector for normals + LLVector4a inv_scale(1.0 / scale_v3.mV[VX], 1.0 / scale_v3.mV[VY], 1.0 / scale_v3.mV[VZ]); + inv_scale.mul(inv_scale); // Squared, to apply inverse scale twice + inv_scale.normalize3fast(); + + gGL.pushMatrix(); + gGL.multMatrix((F32 *) vol->getRelativeXform().mMatrix); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &face = volume->getVolumeFace(i); + + gGL.flush(); + gGL.diffuseColor4f(1, 1, 0, 1); + gGL.begin(LLRender::LINES); + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a n, p; + + n.setMul(face.mNormals[j], 1.0); + n.mul(inv_scale); // Pre-scale normal, so it's left with an inverse-transpose xform after MVP + n.normalize3fast(); + n.mul(draw_length); + p.setAdd(face.mPositions[j], n); + + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); + } + gGL.end(); + + // Tangents are simple vectors and do not require reorientation via pre-scaling + if (face.mTangents) + { + gGL.flush(); + gGL.diffuseColor4f(0, 1, 1, 1); + gGL.begin(LLRender::LINES); + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a t, p; + + t.setMul(face.mTangents[j], 1.0f); + t.normalize3fast(); + t.mul(draw_length); + p.setAdd(face.mPositions[j], t); + + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); + } + gGL.end(); + } + } + + gGL.popMatrix(); + } } S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale) diff --git a/indra/newview/llspeakers.cpp b/indra/newview/llspeakers.cpp index 62e2658044..b56979da76 100644 --- a/indra/newview/llspeakers.cpp +++ b/indra/newview/llspeakers.cpp @@ -819,10 +819,15 @@ void LLIMSpeakerMgr::updateSpeakers(const LLSD& update) } } -void LLIMSpeakerMgr::toggleAllowTextChat(const LLUUID& speaker_id) +// make text chat block in groups not a toggle to prevent accidental unmuting +// void LLIMSpeakerMgr::toggleAllowTextChat(const LLUUID& speaker_id) +void LLIMSpeakerMgr::allowTextChat(const LLUUID& speaker_id, bool allow) { - LLPointer speakerp = findSpeaker(speaker_id); - if (!speakerp) return; + // Don't test for presence in the group participants list, as the list + // is unreliable and this leads to situations where people can't be + // chat muted at all anymore + // LLPointer speakerp = findSpeaker(speaker_id); + // if (!speakerp) return; std::string url = gAgent.getRegionCapability("ChatSessionRequest"); LLSD data; @@ -831,8 +836,10 @@ void LLIMSpeakerMgr::toggleAllowTextChat(const LLUUID& speaker_id) data["params"] = LLSD::emptyMap(); data["params"]["agent_id"] = speaker_id; data["params"]["mute_info"] = LLSD::emptyMap(); + // make text chat block in groups not a toggle to prevent accidental unmuting //current value represents ability to type, so invert - data["params"]["mute_info"]["text"] = !speakerp->mModeratorMutedText; + // data["params"]["mute_info"]["text"] = !speakerp->mModeratorMutedText; + data["params"]["mute_info"]["text"] = !allow; LLCoros::instance().launch("LLIMSpeakerMgr::moderationActionCoro", boost::bind(&LLIMSpeakerMgr::moderationActionCoro, this, url, data)); diff --git a/indra/newview/llspeakers.h b/indra/newview/llspeakers.h index d1dbf72fe9..0d19bf9fcf 100644 --- a/indra/newview/llspeakers.h +++ b/indra/newview/llspeakers.h @@ -297,7 +297,9 @@ public: void updateSpeakers(const LLSD& update); void setSpeakers(const LLSD& speakers); - void toggleAllowTextChat(const LLUUID& speaker_id); + // make text chat block in groups not a toggle to prevent accidental unmuting + // void toggleAllowTextChat(const LLUUID& speaker_id); + void allowTextChat(const LLUUID& speaker_id, bool allow); /** * Mutes/Unmutes avatar for current group voice chat. diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index a9b793da26..803990afd3 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -179,6 +179,7 @@ #include "pipeline.h" #include "llappviewer.h" #include "llfasttimerview.h" +#include "lltelemetry.h" #include "llfloatermap.h" #include "llweb.h" #include "llvoiceclient.h" @@ -802,6 +803,8 @@ bool idle_startup() } #if LL_WINDOWS + LLPROFILE_STARTUP(); + // On the windows dev builds, unpackaged, the message.xml file will // be located in indra/build-vc**/newview//app_settings. std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); diff --git a/indra/newview/lltelemetry.cpp b/indra/newview/lltelemetry.cpp new file mode 100644 index 0000000000..0c63e2fede --- /dev/null +++ b/indra/newview/lltelemetry.cpp @@ -0,0 +1,145 @@ + /** + * @file lltelemetry.cpp + * @brief Wrapper for Rad Game Tools Telemetry + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lltelemetry.h" + +#if LLPROFILE_USE_RAD_TELEMETRY_PROFILER + #if LL_WINDOWS + #include "llwin32headers.h" + + // build-vc120-64\packages\lib\release + // build-vc150-64\packages\lib\release + #ifdef _MSC_VER + #pragma comment(lib,"rad_tm_win64.lib") + #else + #pragma message "NOTE: Rad GameTools Telemetry requested but non-MSVC compiler not yet supported on Windows" + #endif + #endif // LL_WINDOWS + + #if LL_DARWIN + #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Darwin" + #endif + + #if LL_LINUX + #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Linux" + #endif + +// +// local consts +// +static const tm_int32 TELEMETRY_BUFFER_SIZE = 8 * 1024 * 1024; + +// +// local globals +// +static char *gTelemetryBufferPtr = NULL; // Telemetry + +static const char *tm_status[ TMERR_INIT_NETWORKING_FAILED + 1 ] = +{ + "Telemetry pass: connected" // TM_OK + , "Telemetry FAIL: disabled via #define NTELEMETRY" // TMERR_DISABLED + , "Telemetry FAIL: invalid paramater" // TMERR_INVALID_PARAM + , "Telemetry FAIL: DLL not found" // TMERR_NULL_API + , "Telemetry FAIL: out of resources" // TMERR_OUT_OF_RESOURCES + , "Telemetry FAIL: tmInitialize() not called" // TMERR_UNINITIALIZED + , "Telemetry FAIL: bad hostname" // TMERR_BAD_HOSTNAME + , "Telemetry FAIL: couldn't connect to server" // TMERR_COULD_NOT_CONNECT + , "Telemetry FAIL: unknown network error" // TMERR_UNKNOWN_NETWORK + , "Telemetry FAIL: tmShutdown() already called" // TMERR_ALREADY_SHUTDOWN + , "Telemetry FAIL: memory buffer too small" // TMERR_ARENA_TOO_SMALL + , "Telemetry FAIL: server handshake error" // TMERR_BAD_HANDSHAKE + , "Telemetry FAIL: unaligned parameters" // TMERR_UNALIGNED + , "Telemetry FAIL: network not initialized" // TMERR_NETWORK_NOT_INITIALIZED -- WSAStartup not called before tmOpen() + , "Telemetry FAIL: bad version" // TMERR_BAD_VERSION + , "Telemetry FAIL: timer too large" // TMERR_BAD_TIMER + , "Telemetry FAIL: tmOpen() already called" // TMERR_ALREADY_OPENED + , "Telemetry FAIL: tmInitialize() already called" // TMERR_ALREADY_INITIALIZED + , "Telemetry FAIL: could't open file" // TMERR_FILE_OPEN_FAILED + , "Telemetry FAIL: tmOpen() failed networking" // TMERR_INIT_NETWORKING_FAILED +}; + +// +// exported functionality +// + +void telemetry_shutdown() +{ + #if LL_WINDOWS + if (gTelemetryBufferPtr) + { + tmClose(0); + tmShutdown(); + + delete[] gTelemetryBufferPtr; + gTelemetryBufferPtr = NULL; + } + #endif +} + +void telemetry_startup() +{ + #if LL_WINDOWS + tmLoadLibrary(TM_RELEASE); // Loads .dll + + gTelemetryBufferPtr = new char[ TELEMETRY_BUFFER_SIZE ]; + tmInitialize(TELEMETRY_BUFFER_SIZE, gTelemetryBufferPtr); + + tm_error telemetry_status = tmOpen( + 0, // unused + "SecondLife", // app name + __DATE__ " " __TIME__, // build identifier + "localhost", // server name (or filename) + TMCT_TCP, // connection type (or TMCT_FILE) + 4719, // port + TMOF_INIT_NETWORKING, // open flags + 250 ); // timeout ms + + if (telemetry_status == TMERR_UNKNOWN) + { + LL_ERRS() << "Telemetry FAIL: unknown error" << LL_ENDL; + } + else if (telemetry_status && (telemetry_status <= TMERR_INIT_NETWORKING_FAILED)) + { + LL_INFOS() << tm_status[ telemetry_status ] << LL_ENDL; + free(gTelemetryBufferPtr); + gTelemetryBufferPtr = NULL; + } + #endif // LL_WINDOWS +} + +// Called after we render a frame +void telemetry_update() +{ + #if LL_WINDOWS + if (gTelemetryBufferPtr) + { + tmTick(0); + } + #endif +} +#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER diff --git a/indra/newview/lltelemetry.h b/indra/newview/lltelemetry.h new file mode 100644 index 0000000000..a73e5fcfa2 --- /dev/null +++ b/indra/newview/lltelemetry.h @@ -0,0 +1,81 @@ +/** + * @file lltelemetry.h + * @brief Wrapper for Rad Game Tools Telemetry + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/* +To use: + +1. Uncomment #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER below + +2. Include this header file + #include "lltelemetry.h" + +3. Add zones to the functions you wish to profile + void onFoo() + { + LLPROFILE_ZONE("Foo"); + } +*/ +//#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 1 + +// Default NO local telemetry profiling +#ifndef LLPROFILE_USE_RAD_TELEMETRY_PROFILER + #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 0 + #define LLPROFILE_SHUTDOWN( ...) {} + #define LLPROFILE_STARTUP( ...) {} + #define LLPROFILE_UPDATE( ...) {} + + #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) + #define LLPROFILE_ENTER(name) + #define LLPROFILE_ENTER_FORMAT(format, ...) + #define LLPROFILE_FUNCTION + #define LLPROFILE_LEAVE() + #define LLPROFILE_THREAD_NAME(name) + #define LLPROFILE_ZONE(name) + #define LLPROFILE_ZONE_FORMAT(format, ...) +#else + #include + + #define LLPROFILE_SHUTDOWN telemetry_shutdown + #define LLPROFILE_STARTUP telemetry_startup + #define LLPROFILE_UPDATE telemetry_update + + #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) tmZoneColor(r, g, b) + #define LLPROFILE_ENTER(name) tmEnter(0, 0, name) + #define LLPROFILE_ENTER_FORMAT(format, ...) tmEnter(0, 0, format, __VA_ARGS__) + #define LLPROFILE_FUNCTION tmFunction(0, 0) + #define LLPROFILE_LEAVE() tmLeave(0) + #define LLPROFILE_THREAD_NAME(name) tmThreadName(0, 0, name) + #define LLPROFILE_ZONE(name) tmZone(0, 0, name) + #define LLPROFILE_ZONE_FORMAT(format, ...) tmZone(0, 0, format, __VA_ARGS__) +#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER + +// +// exported functionality +// + +extern void telemetry_startup(); +extern void telemetry_shutdown(); +extern void telemetry_update(); // called after every frame update diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index bd5a3e718e..56a65ae778 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -866,10 +866,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glViewport(0,0,512,512); LLVOAvatar::updateFreezeCounter() ; - if(!LLPipeline::sMemAllocationThrottled) - { - LLVOAvatar::updateImpostors(); - } + LLVOAvatar::updateImpostors(); set_current_projection(proj); set_current_modelview(mod); diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index 0a11555e04..9653e80b53 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -143,11 +143,10 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) //---------------------------------------------------------------- for (LLJoint* j : mChildren) { -// LLAvatarJoint* joint = dynamic_cast(j); -// [SL:KB] - Patch: Viewer-OptimizationAnimesh | Checked: Catznip-6.0 + // LLViewerJoint is derived from LLAvatarJoint, + // all children of LLAvatarJoint are assumed to be LLAvatarJoint LLAvatarJoint* joint = static_cast(j); -// [/SL:KB] - F32 jointLOD = joint ? joint->getLOD() : 0; + F32 jointLOD = joint->getLOD(); if (pixelArea >= jointLOD || sDisableLOD) { triangle_count += joint->render( pixelArea, TRUE, is_dummy ); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 3d30e7d7d5..d2cfe2cf98 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -56,7 +56,7 @@ #include "m4math.h" #include "llmatrix4a.h" -#if !LL_DARWIN && !LL_LINUX && !LL_SOLARIS +#if !LL_DARWIN && !LL_LINUX extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 4199d5a0fe..00deddbf73 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -5034,78 +5034,22 @@ void LLViewerObject::refreshBakeTexture() } } -void LLViewerObject::updateDiffuseMatParams(const U8 te, LLMaterial* mat, LLViewerTexture *imagep, bool baked_texture) -{ - // Objects getting non-alpha texture and alpha mask can result in graphical bugs, like white or red alphas. - // To resolve the issue this function provides image format to material and based on format material's - // getDiffuseAlphaModeRender() function will decide what value to provide to render - // - // Unfortunately LLMaterial has no access to diffuse image, so we have to set this data in LLViewerObject - // regardles of object being used/seen or frequency of image-updates. - mat->setDiffuseBaked(baked_texture); - - if (!baked_texture) - { - if (imagep->isMissingAsset()) - { - mat->setDiffuseFormatPrimary(0); - } - else if (0 == imagep->getPrimaryFormat()) - { - // We don't have information about this texture, wait for it - mWaitingTextureInfo.insert(uuid_material_mmap_t::value_type(imagep->getID(), material_info(LLRender::DIFFUSE_MAP, te))); - // Temporary assume RGBA image - mat->setDiffuseFormatPrimary(GL_RGBA); - } - else - { - mat->setDiffuseFormatPrimary(imagep->getPrimaryFormat()); - } - } -} - -S32 LLViewerObject::setDiffuseImageAndParams(const U8 te, LLViewerTexture *imagep) -{ - LLUUID new_id = imagep->getID(); - S32 retval = LLPrimitive::setTETexture(te, new_id); - - LLTextureEntry* tep = getTE(te); - LLUUID old_image_id = tep->getID(); - - LLViewerTexture* baked_texture = getBakedTextureForMagicId(new_id); - mTEImages[te] = baked_texture ? baked_texture : imagep; - updateAvatarMeshVisibility(new_id, old_image_id); - - LLMaterial* mat = tep->getMaterialParams(); - if (mat) - { - // Don't update format from texture (and don't shedule one) if material has no alpha mode set, - // just assume RGBA format, format will get updated with setTEMaterialParams call if mode changes - if (mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE) - { - bool baked = baked_texture != NULL; - updateDiffuseMatParams(te, mat, imagep, baked); - } - else - { - mat->setDiffuseFormatPrimary(GL_RGBA); - } - } - - setChanged(TEXTURE); - if (mDrawable.notNull()) - { - gPipeline.markTextured(mDrawable); - } - - return retval; -} - void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep) { if (mTEImages[te] != imagep) { - setDiffuseImageAndParams(te, imagep); + LLUUID old_image_id = getTE(te) ? getTE(te)->getID() : LLUUID::null; + + LLPrimitive::setTETexture(te, imagep->getID()); + + LLViewerTexture* baked_texture = getBakedTextureForMagicId(imagep->getID()); + mTEImages[te] = baked_texture ? baked_texture : imagep; + updateAvatarMeshVisibility(imagep->getID(), old_image_id); + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } } } @@ -5117,7 +5061,15 @@ S32 LLViewerObject::setTETextureCore(const U8 te, LLViewerTexture *image) if (uuid != getTEref(te).getID() || uuid == LLUUID::null) { - retval = setDiffuseImageAndParams(te, image); + retval = LLPrimitive::setTETexture(te, uuid); + LLViewerTexture* baked_texture = getBakedTextureForMagicId(uuid); + mTEImages[te] = baked_texture ? baked_texture : image; + updateAvatarMeshVisibility(uuid,old_image_id); + setChanged(TEXTURE); + if (mDrawable.notNull()) + { + gPipeline.markTextured(mDrawable); + } } return retval; } @@ -5412,29 +5364,6 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri return 0; } - if (pMaterialParams.notNull() - && pMaterialParams->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE) - { - // Don't update if no alpha is set. If alpha changes, this function will run again, - // no point in sheduling additional texture callbacks (in updateDiffuseMatParams) - LLTextureEntry* tex_entry = getTE(te); - bool is_baked = tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()); - - LLViewerTexture *img_diffuse = getTEImage(te); - llassert(NULL != img_diffuse); - - if (NULL != img_diffuse) - { - // Will modify alpha mask provided to renderer to fit image - updateDiffuseMatParams(te, pMaterialParams.get(), img_diffuse, is_baked); - } - else - { - LLMaterial *mat = pMaterialParams.get(); // to avoid const - mat->setDiffuseFormatPrimary(0); - } - } - retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams); LL_DEBUGS("Material") << "Changing material params for te " << (S32)te << ", object " << mID @@ -5447,84 +5376,6 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri return retval; } -bool LLViewerObject::notifyAboutCreatingTexture(LLViewerTexture *texture) -{ - // Confirmation about texture creation, check wait-list - // and make changes, or return false - - std::pair range = mWaitingTextureInfo.equal_range(texture->getID()); - - bool refresh_materials = false; - - // RGB textures without alpha channels won't work right with alpha, - // we provide format to material for material to decide when to drop alpha - for (uuid_material_mmap_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.notNull() - && LLRender::DIFFUSE_MAP == range_it->second.map) - { - U32 format = texture->getPrimaryFormat(); - if (format != cur_material->getDiffuseFormatPrimary()) - { - cur_material->setDiffuseFormatPrimary(format); - refresh_materials = true; - } - } - } //for - - if (refresh_materials) - { - LLViewerObject::refreshMaterials(); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return refresh_materials; -} - -bool LLViewerObject::notifyAboutMissingAsset(LLViewerTexture *texture) -{ - // When waiting information about texture it turned out to be missing. - // Confirm the state, update values accordingly - std::pair range = mWaitingTextureInfo.equal_range(texture->getID()); - if (range.first == range.second) return false; - - bool refresh_materials = false; - - for (uuid_material_mmap_t::iterator range_it = range.first; range_it != range.second; ++range_it) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.isNull()) - continue; - - if (range_it->second.map == LLRender::DIFFUSE_MAP) - { - LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); - if (cur_material.notNull() - && LLRender::DIFFUSE_MAP == range_it->second.map) - { - if (0 != cur_material->getDiffuseFormatPrimary()) - { - cur_material->setDiffuseFormatPrimary(0); - refresh_materials = true; - } - } - } - } //for - - if (refresh_materials) - { - LLViewerObject::refreshMaterials(); - } - - //clear wait-list - mWaitingTextureInfo.erase(range.first, range.second); - - return refresh_materials; -} - void LLViewerObject::refreshMaterials() { setChanged(TEXTURE); diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 26aaf0a73c..07498bec2b 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -787,12 +787,7 @@ protected: void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy); void deleteParticleSource(); void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id); - - // Helper function to modify alpha mask provided to render according to image (ex: RGB image will drop alpha mask) - void updateDiffuseMatParams(const U8 te, LLMaterial* mat, LLViewerTexture *imagep, bool baked_texture); - // Shared part of code from setTEImage and setTETextureCore - S32 setDiffuseImageAndParams(const U8 te, LLViewerTexture *imagep); - + private: void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string void deleteTEImages(); // correctly deletes list of images @@ -925,28 +920,11 @@ public: LLJointRiggingInfoTab mJointRiggingInfoTab; - bool notifyAboutCreatingTexture(LLViewerTexture *texture); - bool notifyAboutMissingAsset(LLViewerTexture *texture); - private: LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory. EObjectUpdateType mLastUpdateType; BOOL mLastUpdateCached; - struct material_info - { - LLRender::eTexIndex map; - U8 te; - - material_info(LLRender::eTexIndex map_, U8 te_) - : map(map_) - , te(te_) - {} - }; - - typedef std::multimap uuid_material_mmap_t; - uuid_material_mmap_t mWaitingTextureInfo; - RegionCrossExtrapolate mExtrap; // improved extrapolator // export diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e9aa0d5f48..9ae5579698 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -3476,13 +3476,6 @@ void LLViewerLODTexture::processTextureStats() { mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel); } - else if(LLPipeline::sMemAllocationThrottled)//release memory of large textures by decrease their resolutions. - { - if(scaleDown()) - { - mDesiredDiscardLevel = mCachedRawDiscardLevel; - } - } } bool LLViewerLODTexture::scaleDown() diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index af40c6bc0c..e62ace2c50 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -342,6 +342,99 @@ RecordToChatConsole::RecordToChatConsole(): mRecorder->showMultiline(true); } +//////////////////////////////////////////////////////////////////////////// +// +// Print Utility +// + +// Convert a normalized float (-1.0 <= x <= +1.0) to a fixed 1.4 format string: +// +// s#.#### +// +// Where: +// s sign character; space if x is positiv, minus if negative +// # decimal digits +// +// This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign. +// NOTE: This does NOT null terminate the output +void normalized_float_to_string(const float x, char *out_str) +{ + static const unsigned char DECIMAL_BCD2[] = + { + 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, + 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, + 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, + 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, + 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, + 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, + 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, + 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, + 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, + 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99 + }; + + int neg = (x < 0); + int rem = neg + ? (int)(x * -10000.) + : (int)(x * 10000.); + + int d10 = rem % 100; rem /= 100; + int d32 = rem % 100; rem /= 100; + + out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF); + out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF); + out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF); + out_str[3] = '0' + ((DECIMAL_BCD2[ d32 ] >> 4) & 0xF); + out_str[2] = '.'; + out_str[1] = '0' + (rem & 1); + out_str[0] = " -"[neg]; // Could always show '+' for positive but this clutters up the common case +} + +// normalized float +// printf("%-.4f %-.4f %-.4f") +// Params: +// float &matrix_row[4] +// int matrix_cell_index +// string out_buffer (size 32) +// Note: The buffer is assumed to be pre-filled with spaces +#define MATRIX_ROW_N32_TO_STR(matrix_row, i, out_buffer) \ + normalized_float_to_string(matrix_row[i+0], out_buffer + 0); \ + normalized_float_to_string(matrix_row[i+1], out_buffer + 11); \ + normalized_float_to_string(matrix_row[i+2], out_buffer + 22); \ + out_buffer[31] = 0; + + +// regular float +// sprintf(buffer, "%-8.2f %-8.2f %-8.2f", matrix_row[i+0], matrix_row[i+1], matrix_row[i+2]); +// Params: +// float &matrix_row[4] +// int matrix_cell_index +// char out_buffer[32] +// Note: The buffer is assumed to be pre-filled with spaces +#define MATRIX_ROW_F32_TO_STR(matrix_row, i, out_buffer) { \ + static const char *format[3] = { \ + "%-8.2f" , /* 0 */ \ + "> 99K ", /* 1 */ \ + "< -99K " /* 2 */ \ + }; \ + \ + F32 temp_0 = matrix_row[i+0]; \ + F32 temp_1 = matrix_row[i+1]; \ + F32 temp_2 = matrix_row[i+2]; \ + \ + U8 flag_0 = (((U8)(temp_0 < -99999.99)) << 1) | ((U8)(temp_0 > 99999.99)); \ + U8 flag_1 = (((U8)(temp_1 < -99999.99)) << 1) | ((U8)(temp_1 > 99999.99)); \ + U8 flag_2 = (((U8)(temp_2 < -99999.99)) << 1) | ((U8)(temp_2 > 99999.99)); \ + \ + if (temp_0 < 0.f) out_buffer[ 0] = '-'; \ + if (temp_1 < 0.f) out_buffer[11] = '-'; \ + if (temp_2 < 0.f) out_buffer[22] = '-'; \ + \ + sprintf(out_buffer+ 1,format[flag_0],fabsf(temp_0)); out_buffer[ 1+8] = ' '; \ + sprintf(out_buffer+12,format[flag_1],fabsf(temp_1)); out_buffer[12+8] = ' '; \ + sprintf(out_buffer+23,format[flag_2],fabsf(temp_2)); out_buffer[23+8] = 0 ; \ +} + //////////////////////////////////////////////////////////////////////////// // // LLDebugText @@ -364,7 +457,11 @@ private: typedef std::vector line_list_t; line_list_t mLineList; LLColor4 mTextColor; - + + LLColor4 mBackColor; + LLRect mBackRectCamera1; + LLRect mBackRectCamera2; + void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); @@ -407,11 +504,22 @@ public: mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); // Draw stuff growing up from right lower corner of screen - S32 xpos = mWindow->getWorldViewWidthScaled() - 400; + S32 x_right = mWindow->getWorldViewWidthScaled(); + S32 xpos = x_right - 400; xpos = llmax(xpos, 0); S32 ypos = 64; const S32 y_inc = 20; + // Camera matrix text is hard to see again a white background + // Add a dark background underneath the matrices for readability (contrast) + mBackRectCamera1.mLeft = xpos; + mBackRectCamera1.mRight = x_right; + mBackRectCamera1.mTop = -1; + mBackRectCamera1.mBottom = -1; + mBackRectCamera2 = mBackRectCamera1; + + mBackColor = LLUIColorTable::instance().getColor( "MenuDefaultBgColor" ); + clearText(); //if (gSavedSettings.getBOOL("DebugShowTime")) @@ -770,42 +878,35 @@ public: static LLCachedControl debugShowRenderMatrices(gSavedSettings, "DebugShowRenderMatrices"); if (debugShowRenderMatrices) { - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); - ypos += y_inc; + char camera_lines[8][32]; + memset(camera_lines, ' ', sizeof(camera_lines)); - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); - ypos += y_inc; + // Projection last column is always <0,0,-1.0001,0> + // Projection last row is always <0,0,-0.2> + mBackRectCamera1.mBottom = ypos - y_inc + 2; + MATRIX_ROW_N32_TO_STR(gGLProjection, 12,camera_lines[7]); addText(xpos, ypos, std::string(camera_lines[7])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLProjection, 8,camera_lines[6]); addText(xpos, ypos, std::string(camera_lines[6])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLProjection, 4,camera_lines[5]); addText(xpos, ypos, std::string(camera_lines[5])); ypos += y_inc; mBackRectCamera1.mTop = ypos + 2; + MATRIX_ROW_N32_TO_STR(gGLProjection, 0,camera_lines[4]); addText(xpos, ypos, std::string(camera_lines[4])); ypos += y_inc; mBackRectCamera2.mBottom = ypos + 2; addText(xpos, ypos, "Projection Matrix"); ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); - ypos += y_inc; + // View last column is always <0,0,0,1> + MATRIX_ROW_F32_TO_STR(gGLModelView, 12,camera_lines[3]); addText(xpos, ypos, std::string(camera_lines[3])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLModelView, 8,camera_lines[2]); addText(xpos, ypos, std::string(camera_lines[2])); ypos += y_inc; + MATRIX_ROW_N32_TO_STR(gGLModelView, 4,camera_lines[1]); addText(xpos, ypos, std::string(camera_lines[1])); ypos += y_inc; mBackRectCamera2.mTop = ypos + 2; + MATRIX_ROW_N32_TO_STR(gGLModelView, 0,camera_lines[0]); addText(xpos, ypos, std::string(camera_lines[0])); ypos += y_inc; addText(xpos, ypos, "View Matrix"); ypos += y_inc; } + // disable use of glReadPixels which messes up nVidia nSight graphics debugging // - //static LLCachedControl debugShowColor(gSavedSettings, "DebugShowColor"); + //if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport) static LLCachedControl debugShowColor(gSavedSettings, "DebugShowColor"); - if (debugShowColor && !LLRender::sNsightDebugSupport) // + if (debugShowColor && !LLRender::sNsightDebugSupport) { U8 color[4]; LLCoordGL coord = gViewerWindow->getCurrentMouse(); @@ -836,6 +937,7 @@ public: ypos += y_inc; } // + // only display these messages if we are actually rendering beacons at this moment // Always show the beacon text regardless if the floater is visible // ...and if we want to see it @@ -987,6 +1089,18 @@ public: void draw() { LL_RECORD_BLOCK_TIME(FTM_DISPLAY_DEBUG_TEXT); + + // Camera matrix text is hard to see again a white background + // Add a dark background underneath the matrices for readability (contrast) + if (mBackRectCamera1.mTop >= 0) + { + mBackColor.setAlpha( 0.75f ); + gl_rect_2d(mBackRectCamera1, mBackColor, true); + + mBackColor.setAlpha( 0.66f ); + gl_rect_2d(mBackRectCamera2, mBackColor, true); + } + for (line_list_t::iterator iter = mLineList.begin(); iter != mLineList.end(); ++iter) { @@ -995,7 +1109,6 @@ public: LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); } - mLineList.clear(); } }; @@ -1908,8 +2021,8 @@ LLViewerWindow::LLViewerWindow(const Params& p) ms_sleep(5000) ; //wait for 5 seconds. LLSplashScreen::update(LLTrans::getString("ShuttingDown")); -#if LL_LINUX || LL_SOLARIS - LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." +#if LL_LINUX + LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt for further information." << LL_ENDL; #else LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" @@ -5929,10 +6042,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei return FALSE; } //check if there is enough memory for the snapshot image - if(LLPipeline::sMemAllocationThrottled) - { - return FALSE ; //snapshot taking is disabled due to memory restriction. - } if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K { if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3)) diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 6446fff6ab..e4738865cf 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -360,7 +360,7 @@ LLVivoxVoiceClient::LLVivoxVoiceClient() : // gMuteListp->addObserver(&mutelist_listener); -#if LL_DARWIN || LL_LINUX || LL_SOLARIS +#if LL_DARWIN || LL_LINUX // HACK: THIS DOES NOT BELONG HERE // When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us. // This should cause us to ignore SIGPIPE and handle the error through proper channels. diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index f0372dd5fe..fd8db12c65 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -209,14 +209,7 @@ void LLSkyTex::create() void LLSkyTex::createGLImage(S32 which) { - if (mIsShiny) - { - mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA); - } - else - { - mTexture[which]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA); - } + mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA); mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL); mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP); } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 56a34f7099..cc8b2980da 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2487,11 +2487,243 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) return res; } +bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) +{ //Ok, here we have confirmation about texture creation, check our wait-list + //and make changes, or return false + + std::pair range = mWaitingTextureInfo.equal_range(texture->getID()); + + typedef std::map map_te_material; + map_te_material new_material; + + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + + //here we just interesting in DIFFUSE_MAP only! + if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) + { //ok let's check the diffuse mode + switch(cur_material->getDiffuseAlphaMode()) + { + case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: + case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: + case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: + { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE + + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + + } break; + } //switch + } //if + } //for + + //setup new materials + for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) + { + LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); + LLViewerObject::setTEMaterialParams(it->first, it->second); + } + + //clear wait-list + mWaitingTextureInfo.erase(range.first, range.second); + + return 0 != new_material.size(); +} + +bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) +{ //Ok, here if we wait information about texture and it's missing + //then depending from the texture map (diffuse, normal, or specular) + //make changes in material and confirm it. If not return false. + std::pair range = mWaitingTextureInfo.equal_range(texture->getID()); + if(range.first == range.second) return false; + + typedef std::map map_te_material; + map_te_material new_material; + + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + if (cur_material.isNull()) + continue; + + switch(range_it->second.map) + { + case LLRender::DIFFUSE_MAP: + { + if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) + { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + } break; + case LLRender::NORMAL_MAP: + { //missing texture => reset material texture id + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setNormalID(LLUUID::null); + } break; + case LLRender::SPECULAR_MAP: + { //missing texture => reset material texture id + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setSpecularID(LLUUID::null); + } break; + case LLRender::NUM_TEXTURE_CHANNELS: + //nothing to do, make compiler happy + break; + } //switch + } //for + + //setup new materials + for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) + { + LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second); + LLViewerObject::setTEMaterialParams(it->first, it->second); + } + + //clear wait-list + mWaitingTextureInfo.erase(range.first, range.second); + + return 0 != new_material.size(); +} + S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { - S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); + LLMaterialPtr pMaterial = const_cast(pMaterialParams); - LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res + if(pMaterialParams) + { //check all of them according to material settings + + LLViewerTexture *img_diffuse = getTEImage(te); + LLViewerTexture *img_normal = getTENormalMap(te); + LLViewerTexture *img_specular = getTESpecularMap(te); + + llassert(NULL != img_diffuse); + + LLMaterialPtr new_material = NULL; + + //diffuse + if(NULL != img_diffuse) + { //guard + if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); + } + else + { + bool bSetDiffuseNone = false; + if(img_diffuse->isMissingAsset()) + { + bSetDiffuseNone = true; + } + else + { + switch(pMaterialParams->getDiffuseAlphaMode()) + { + case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: + case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: + case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: + { //all of them modes available only for 32 bit textures + LLTextureEntry* tex_entry = getTE(te); + bool bIsBakedImageId = false; + if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID())) + { + bIsBakedImageId = true; + } + if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId) + { + bSetDiffuseNone = true; + } + } break; + } + } //else + + + if(bSetDiffuseNone) + { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE + new_material = new LLMaterial(pMaterialParams->asLLSD()); + new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + } + } + + //normal + if(LLUUID::null != pMaterialParams->getNormalID()) + { + if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) + { + if(!new_material) { + new_material = new LLMaterial(pMaterialParams->asLLSD()); + } + new_material->setNormalID(LLUUID::null); + } + else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); + } + + } + + + //specular + if(LLUUID::null != pMaterialParams->getSpecularID()) + { + if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) + { + if(!new_material) { + new_material = new LLMaterial(pMaterialParams->asLLSD()); + } + new_material->setSpecularID(LLUUID::null); + } + else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); + } + } + + if(new_material) { + pMaterial = new_material; + LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial); + } + } + + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); + + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast(this), te) ? " selected" : " not selected" ) << LL_ENDL; setChanged(ALL_CHANGED); @@ -4601,7 +4833,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& LLMaterial* mat = te->getMaterialParams(); if (mat) { - U8 mode = mat->getDiffuseAlphaModeRender(); + U8 mode = mat->getDiffuseAlphaMode(); if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE @@ -5280,7 +5512,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); - draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaModeRender(); + draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); } else @@ -5683,7 +5915,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (mat && LLPipeline::sRenderDeferred) { - U8 alpha_mode = mat->getDiffuseAlphaModeRender(); + U8 alpha_mode = mat->getDiffuseAlphaMode(); bool is_alpha = type == LLDrawPool::POOL_ALPHA && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || @@ -5712,7 +5944,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) else if (mat) { bool is_alpha = type == LLDrawPool::POOL_ALPHA; - U8 mode = mat->getDiffuseAlphaModeRender(); + U8 mode = mat->getDiffuseAlphaMode(); bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; @@ -6624,7 +6856,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace bool can_be_shiny = true; if (mat) { - U8 mode = mat->getDiffuseAlphaModeRender(); + U8 mode = mat->getDiffuseAlphaMode(); can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; } @@ -6646,7 +6878,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace // if (te->getFullbright()) { - if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { if (opaque) { @@ -6731,7 +6963,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } else if (mat) { - U8 mode = mat->getDiffuseAlphaModeRender(); + U8 mode = mat->getDiffuseAlphaMode(); is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)); @@ -6830,7 +7062,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } else if (fullbright || bake_sunlight) { //fullbright - if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } @@ -6852,7 +7084,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace else { //all around simple llassert(mask & LLVertexBuffer::MAP_NORMAL); - if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { //material alpha mask can be respected in non-deferred registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index a046589f04..4c68bbdd54 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -450,6 +450,26 @@ protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; + +public: + bool notifyAboutCreatingTexture(LLViewerTexture *texture); + bool notifyAboutMissingAsset(LLViewerTexture *texture); + +private: + struct material_info + { + LLRender::eTexIndex map; + U8 te; + + material_info(LLRender::eTexIndex map_, U8 te_) + : map(map_) + , te(te_) + {} + }; + + typedef std::multimap mmap_UUID_MAP_t; + mmap_UUID_MAP_t mWaitingTextureInfo; + }; #endif // LL_LLVOVOLUME_H diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f73674fe0f..ad0db03658 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -137,6 +137,16 @@ // #define MATERIALS_IN_REFLECTIONS 0 +// NOTE: Keep in sync with indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +// NOTE: Unused consts are commented out since some compilers (on macOS) may complain about unused variables. +// const S32 WATER_REFLECT_NONE_WATER_OPAQUE = -2; + const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1; + const S32 WATER_REFLECT_MINIMAL = 0; +// const S32 WATER_REFLECT_TERRAIN = 1; + const S32 WATER_REFLECT_STATIC_OBJECTS = 2; + const S32 WATER_REFLECT_AVATARS = 3; + const S32 WATER_REFLECT_EVERYTHING = 4; + bool gShiftFrame = false; //cached settings @@ -366,7 +376,6 @@ bool LLPipeline::sRenderFrameTest = false; bool LLPipeline::sRenderAttachedLights = true; bool LLPipeline::sRenderAttachedParticles = true; bool LLPipeline::sRenderDeferred = false; -bool LLPipeline::sMemAllocationThrottled = false; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; bool LLPipeline::sRenderingHUDs; @@ -784,26 +793,6 @@ void LLPipeline::destroyGL() static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); -//static -void LLPipeline::throttleNewMemoryAllocation(bool disable) -{ - if(sMemAllocationThrottled != disable) - { - sMemAllocationThrottled = disable ; - - if(sMemAllocationThrottled) - { - //send out notification - // Disable annoying notification - //LLNotification::Params params("LowMemory"); - //LLNotifications::instance().add(params); - // - - //release some memory. - } - } -} - void LLPipeline::requestResizeScreenTexture() { gResizeScreenTexture = TRUE; @@ -1816,7 +1805,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima if (alpha && mat) { - switch (mat->getDiffuseAlphaModeRender()) + switch (mat->getDiffuseAlphaMode()) { case 1: alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool. @@ -9582,30 +9571,29 @@ inline float sgn(float a) } void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) - { - bool skip_avatar_update = false; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - skip_avatar_update = true; - } - - LLCamera camera = camera_in; +{ + if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + { + bool skip_avatar_update = false; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) + { + skip_avatar_update = true; + } + LLCamera camera = camera_in; camera.setFar(camera_in.getFar() * 0.75f); bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); - LLPipeline::sReflectionRender = true; - - gPipeline.pushRenderTypeMask(); + LLPipeline::sReflectionRender = true; + + gPipeline.pushRenderTypeMask(); glh::matrix4f saved_modelview = get_current_modelview(); glh::matrix4f saved_projection = get_current_projection(); - glh::matrix4f mat; + glh::matrix4f mat; - S32 detail = RenderReflectionDetail; + S32 reflection_detail = RenderReflectionDetail; F32 water_height = gAgent.getRegion()->getWaterHeight(); F32 camera_height = camera_in.getOrigin().mV[VZ]; @@ -9619,32 +9607,34 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point); - //plane params + //plane params LLPlane plane; - LLVector3 pnorm; - S32 water_clip = 0; + LLVector3 pnorm; + S32 water_clip = 0; if (!camera_is_underwater) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); + { + //camera is above water, clip plane points up + pnorm.setVec(0,0,1); plane.setVec(pnorm, -water_height); water_clip = 1; - } - else - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); + } + else + { + //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); plane.setVec(pnorm, water_height); water_clip = -1; - } + } S32 occlusion = LLPipeline::sUseOcclusion; - //disable occlusion culling for reflection map for now - LLPipeline::sUseOcclusion = 0; + //disable occlusion culling for reflection map for now + LLPipeline::sUseOcclusion = 0; if (!camera_is_underwater) - { //generate planar reflection map - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; + { + //generate planar reflection map + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); @@ -9657,9 +9647,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) mReflectionModelView = mat; set_current_modelview(mat); - gGL.loadMatrix(mat.m); + gGL.loadMatrix(mat.m); - LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); + LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); glh::vec3f origin(0, 0, 0); glh::matrix4f inv_mat = mat.inverse(); @@ -9667,10 +9657,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) camera.setOrigin(origin.v); - glCullFace(GL_FRONT); + glCullFace(GL_FRONT); - if (LLDrawPoolWater::sNeedsReflectionUpdate) - { + if (LLDrawPoolWater::sNeedsReflectionUpdate) + { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); mWaterRef.bindTarget(); @@ -9680,110 +9670,127 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.setColorMask(true, false); mWaterRef.getViewport(gGLViewport); - //initial sky pass (no user clip plane) - { //mask out everything but the sky - gPipeline.pushRenderTypeMask(); - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); + //initial sky pass (no user clip plane) + //mask out everything but the sky + gPipeline.pushRenderTypeMask(); + { + if (reflection_detail >= WATER_REFLECT_MINIMAL) + { + gPipeline.andRenderTypeMask( + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + } + else + { + gPipeline.andRenderTypeMask( + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + } updateCull(camera, mSky); stateSort(camera, mSky); - renderGeom(camera, TRUE); - - gPipeline.popRenderTypeMask(); - } - - gPipeline.pushRenderTypeMask(); - - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - if (detail > 0) - { //mask out selected geometry based on reflection detail - if (detail < 4) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 3) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } - } - - LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, mReflectedObjects, -water_clip, &plane); - stateSort(camera, mReflectedObjects); - renderGeom(camera); - } + renderGeom(camera, TRUE); + } gPipeline.popRenderTypeMask(); - mWaterRef.flush(); - } - glCullFace(GL_BACK); + if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) + { + gPipeline.pushRenderTypeMask(); + { + clearRenderTypeMask( + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + + if (reflection_detail > WATER_REFLECT_MINIMAL) + { //mask out selected geometry based on reflection detail + if (reflection_detail < WATER_REFLECT_EVERYTHING) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); + if (reflection_detail < WATER_REFLECT_AVATARS) + { + clearRenderTypeMask( + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_CONTROL_AV, + END_RENDER_TYPES); + if (reflection_detail < WATER_REFLECT_STATIC_OBJECTS) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); + } + } + } + + LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection); + LLGLDisable cull(GL_CULL_FACE); + updateCull(camera, mReflectedObjects, -water_clip, &plane); + stateSort(camera, mReflectedObjects); + renderGeom(camera); + } + } + gPipeline.popRenderTypeMask(); + } + + mWaterRef.flush(); + } + + glCullFace(GL_BACK); gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - + gGL.popMatrix(); + set_current_modelview(saved_modelview); - } + } //LLPipeline::sUseOcclusion = occlusion; - // Add option to allow object occlusion for water distortion generation - static LLCachedControl fsAllowWaterDistortionOcclusion(gSavedSettings, "FSAllowWaterDistortionOcclusion"); - LLPipeline::sUseOcclusion = fsAllowWaterDistortionOcclusion ? occlusion : 0; - // - camera.setOrigin(camera_in.getOrigin()); - //render distortion map - static bool last_update = true; - if (last_update) - { + camera.setOrigin(camera_in.getOrigin()); + //render distortion map + static bool last_update = true; + if (last_update) + { gPipeline.pushRenderTypeMask(); - camera.setFar(camera_in.getFar()); - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - END_RENDER_TYPES); + camera.setFar(camera_in.getFar()); + clearRenderTypeMask( + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + END_RENDER_TYPES); // intentionally inverted so that distortion map contents (objects under the water when we're above it) // will properly include water fog effects LLPipeline::sUnderWaterRender = !camera_is_underwater; - if (LLPipeline::sUnderWaterRender) - { + if (LLPipeline::sUnderWaterRender) + { clearRenderTypeMask( - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - END_RENDER_TYPES); - } - LLViewerCamera::updateFrustumPlanes(camera); + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + END_RENDER_TYPES); + } + LLViewerCamera::updateFrustumPlanes(camera); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate) { LLPipeline::sDistortionRender = true; LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - mWaterDis.bindTarget(); - mWaterDis.getViewport(gGLViewport); - + mWaterDis.getViewport(gGLViewport); + gGL.setColorMask(true, true); mWaterDis.clear(); gGL.setColorMask(true, false); @@ -9795,66 +9802,69 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPlane plane(-pnorm, water_dist); LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); + gGL.setColorMask(true, true); + mWaterDis.clear(); + gGL.setColorMask(true, false); // ignore clip plane if we're underwater and viewing distortion map of objects above waterline if (camera_is_underwater) - { + { clip_plane.disable(); - } + } - updateCull(camera, mRefractedObjects, water_clip, &plane); - stateSort(camera, mRefractedObjects); - renderGeom(camera); + if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) + { + updateCull(camera, mRefractedObjects, water_clip, &plane); + stateSort(camera, mRefractedObjects); + renderGeom(camera); + } - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - LLWorld::getInstance()->renderPropertyLines(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + LLWorld::getInstance()->renderPropertyLines(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } mWaterDis.flush(); - } + } LLPipeline::sDistortionRender = false; - + gPipeline.popRenderTypeMask(); - } - last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; + } + last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; gPipeline.popRenderTypeMask(); LLPipeline::sUseOcclusion = occlusion; LLPipeline::sUnderWaterRender = false; - LLPipeline::sReflectionRender = false; + LLPipeline::sReflectionRender = false; LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - if (!LLRenderTarget::sUseFBO) - { - glClear(GL_DEPTH_BUFFER_BIT); - } - glClearColor(0.f, 0.f, 0.f, 0.f); - gViewerWindow->setup3DViewport(); - - LLGLState::checkStates(); + if (!LLRenderTarget::sUseFBO) + { + glClear(GL_DEPTH_BUFFER_BIT); + } + glClearColor(0.f, 0.f, 0.f, 0.f); + gViewerWindow->setup3DViewport(); - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } + LLGLState::checkStates(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - } + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + } } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 570ed5e6a9..d9c8aaef29 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -414,10 +414,6 @@ public: static void updateRenderDeferred(); static void refreshCachedSettings(); - static void throttleNewMemoryAllocation(bool disable); - - - void addDebugBlip(const LLVector3& position, const LLColor4& color); void hidePermanentObjects( std::vector& restoreList ); @@ -611,7 +607,6 @@ public: static bool sRenderAttachedLights; static bool sRenderAttachedParticles; static bool sRenderDeferred; - static bool sMemAllocationThrottled; static S32 sVisibleLightCount; static F32 sMinRenderSize; static bool sRenderingHUDs; diff --git a/indra/newview/skins/default/xui/de/menu_avatar_icon.xml b/indra/newview/skins/default/xui/de/menu_avatar_icon.xml index ec6ebbef69..f1401d05ad 100644 --- a/indra/newview/skins/default/xui/de/menu_avatar_icon.xml +++ b/indra/newview/skins/default/xui/de/menu_avatar_icon.xml @@ -21,7 +21,8 @@ - + + diff --git a/indra/newview/skins/default/xui/de/menu_participant_list.xml b/indra/newview/skins/default/xui/de/menu_participant_list.xml index 11acba5a4f..ffb53c0182 100644 --- a/indra/newview/skins/default/xui/de/menu_participant_list.xml +++ b/indra/newview/skins/default/xui/de/menu_participant_list.xml @@ -15,7 +15,8 @@ - + + diff --git a/indra/newview/skins/default/xui/de/menu_url_agent.xml b/indra/newview/skins/default/xui/de/menu_url_agent.xml index 801283ffc1..11a6364650 100644 --- a/indra/newview/skins/default/xui/de/menu_url_agent.xml +++ b/indra/newview/skins/default/xui/de/menu_url_agent.xml @@ -12,6 +12,12 @@ + + + + + + diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index 1a22d9585e..014ee2385d 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -3968,6 +3968,11 @@ Sollte das Problem fortbestehen, finden Sie weitere Hilfestellung unter [SUPPORT Ihr Computer entspricht nicht den Hardwareanforderungen von [APP_NAME]. [APP_NAME] setzt eine OpenGL-Grafikkarte mit Multitextur-Unterstützung voraus. Falls Ihre Grafikkarte diese Funktion unterstützt, installieren Sie die neuesten Treiber sowie die aktuellen Service Packs und Patches für Ihr Betriebssystem. Sollte das Problem fortbestehen, finden Sie weitere Hilfestellung unter [SUPPORT_SITE]. + + + Der installierte Intel-Grafikkartentreiber für [GPUNAME], Version [VERSION], ist erheblich veraltet und dafür bekannt, eine Vielzahl von Programmabstürzen zu verursachen. Es wird dringend geraten, auf eine aktuelle Treiberversion zu aktualisieren. + +Möchten Sie die Treiber-Webseite von Intel besuchen? 796 diff --git a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml index a39a977fb8..6e43e82409 100644 --- a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml @@ -174,7 +174,6 @@ - diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 91f2ac6e16..95d7c73f30 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -707,6 +707,14 @@ top_delta="0" name="Reflections" width="150"> + + - - - + - + + + + + - - + function="ParticipantList.AllowTextChat" + parameter="allow" /> - + + + + + + + + + + + + + + + + + + + + + + + + + + + +The installed Intel graphics driver for [GPUNAME], version [VERSION], is significantly out of date and is known to cause excessive rates of program crashes. You are strongly advised to update to a current Intel driver + +Do you want to check the Intel driver website? + + 796 diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index ad17f343fd..f38865d8a3 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -1363,16 +1363,6 @@ function="Advanced.HandleAttachedLightParticles" parameter="RenderAttachedParticles"/> - + + Physique défini par l'utilisateur : + + Couleurs de l'aperçu des modèles : diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml index b97038eea4..584af0d7ef 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml @@ -116,7 +116,6 @@ - sec. diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_sound.xml b/indra/newview/skins/default/xui/fr/panel_preferences_sound.xml index 36f1a062dc..a3114847da 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_sound.xml @@ -6,7 +6,7 @@ - + @@ -16,6 +16,9 @@ + Réactiver le son après une téléportation : + + Jouer un son quand mes amis : diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml index e8580b7d06..5f0046c379 100644 --- a/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml @@ -157,7 +157,6 @@ - sekund diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_sound.xml b/indra/newview/skins/default/xui/pl/panel_preferences_sound.xml index cba5e2b646..4e5060a5c4 100644 --- a/indra/newview/skins/default/xui/pl/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/pl/panel_preferences_sound.xml @@ -23,6 +23,11 @@ + + Wyłącz wyciszenie po teleportacji: + + + Odtwórz dźwięk gdy moi znajomi: diff --git a/indra/newview/skins/default/xui/pl/strings.xml b/indra/newview/skins/default/xui/pl/strings.xml index e13a7e8796..f475433a46 100644 --- a/indra/newview/skins/default/xui/pl/strings.xml +++ b/indra/newview/skins/default/xui/pl/strings.xml @@ -42,7 +42,7 @@ Położenie: [REGION] Procesor (CPU): [CPU] Pamięć (Memory): [MEMORY_MB] MB -Wątki dekodowania (Concurrency): [CONCURRENCY] +Wątki dekodowania obrazów (Concurrency): [CONCURRENCY] System operacyjny (OS Version): [OS_VERSION] Dostawca karty graficznej (Graphics Card Vendor): [GRAPHICS_CARD_VENDOR] Karta graficzna (Graphics Card): [GRAPHICS_CARD] diff --git a/indra/newview/skins/default/xui/ru/floater_model_preview.xml b/indra/newview/skins/default/xui/ru/floater_model_preview.xml index 843eecd19b..53536a72e1 100644 --- a/indra/newview/skins/default/xui/ru/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/ru/floater_model_preview.xml @@ -185,6 +185,8 @@ name="mesh_preview_canvas_color"/> + Физика: diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml index 44c0a82354..e5e8d3a467 100644 --- a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml @@ -160,7 +160,6 @@ - секунд diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_sound.xml b/indra/newview/skins/default/xui/ru/panel_preferences_sound.xml index 3a03b601ef..6cb26b8ea0 100644 --- a/indra/newview/skins/default/xui/ru/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/ru/panel_preferences_sound.xml @@ -18,6 +18,11 @@ + + Автоматически включать звук после телепортации: + + + Воспроизводить звук, когда друзья: diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml index 6b8789c842..267ddc8afe 100644 --- a/indra/newview/skins/default/xui/ru/strings.xml +++ b/indra/newview/skins/default/xui/ru/strings.xml @@ -60,8 +60,9 @@ SLURL: <nolink>[SLURL]</nolink> [SERVER_RELEASE_NOTES_URL] - CPU: [CPU] +Процессор: [CPU] Память RAM: [MEMORY_MB] МБ +Потоки декодирования изображений: [CONCURRENCY] Версия ОС: [OS_VERSION] Производитель видеокарты: [GRAPHICS_CARD_VENDOR] Видеокарта: [GRAPHICS_CARD]