MAINT-528 added syntax highlighting for STATUS_BLOCK_GRAB_OBJECT and corrected related tooltips
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@ -161,6 +161,7 @@ int yyerror(const char *fmt, ...);
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"STATUS_DIE_AT_EDGE" { count(); yylval.ival = 0x80; return(INTEGER_CONSTANT); }
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"STATUS_RETURN_AT_EDGE" { count(); yylval.ival = 0x100; return(INTEGER_CONSTANT); }
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"STATUS_CAST_SHADOWS" { count(); yylval.ival = 0x200; return(INTEGER_CONSTANT); }
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"STATUS_BLOCK_GRAB_OBJECT" { count(); yylval.ival = 0x400; return(INTEGER_CONSTANT); }
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"AGENT_FLYING" { count(); yylval.ival = AGENT_FLYING; return(INTEGER_CONSTANT); }
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"AGENT_ATTACHMENTS" { count(); yylval.ival = AGENT_ATTACHMENTS; return(INTEGER_CONSTANT); }
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@ -62,10 +62,12 @@ STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object do
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STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis
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STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis
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STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location
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STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged
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STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, root prim of linkset (or unlinked prim) can't be grabbed and physically dragged
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STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner
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STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set
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STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects
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STATUS_BLOCK_GRAB_OBJECT Passed in the llSetStatus library function. If TRUE, no prims in linkset can be grabbed or physically dragged
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AGENT Passed in llSensor library function to look for other Agents
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ACTIVE Passed in llSensor library function to look for moving objects
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PASSIVE Passed in llSensor library function to look for objects that aren't moving
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@ -646,11 +646,11 @@ Returns the wind velocity at the object position + offset
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</string>
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<string name="LSLTipText_llSetStatus" translate="false">
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llSetStatus(integer status, integer value)
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Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
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Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
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</string>
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<string name="LSLTipText_llGetStatus" translate="false">
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integer llGetStatus(integer status)
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Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
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Returns the boolean value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, or STATUS_ROTATE_Z)
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</string>
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<string name="LSLTipText_llSetScale" translate="false">
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llSetScale(vector scale)
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