Fix knock-on from fix for SL1505 reflection matrix bug by putting back old code for setting up underwater culling planes.

  Fix some diffs from viewer-release.
meow-7.2.2
Graham Linden 2018-09-24 19:14:41 +01:00
parent 4048e28b91
commit e5a8fb042a
4 changed files with 990 additions and 982 deletions

File diff suppressed because it is too large Load Diff

View File

@ -74,311 +74,311 @@ class LLVOCachePartition;
class LLViewerRegion: public LLCapabilityProvider // implements this interface
{
public:
//MUST MATCH THE ORDER OF DECLARATION IN CONSTRUCTOR
//MUST MATCH THE ORDER OF DECLARATION IN CONSTRUCTOR
typedef enum
{
{
PARTITION_HUD=0,
PARTITION_TERRAIN,
PARTITION_VOIDWATER,
PARTITION_WATER,
PARTITION_TREE,
PARTITION_PARTICLE,
PARTITION_GRASS,
PARTITION_VOLUME,
PARTITION_BRIDGE,
PARTITION_HUD_PARTICLE,
PARTITION_VO_CACHE,
PARTITION_NONE,
NUM_PARTITIONS
} eObjectPartitions;
PARTITION_TERRAIN,
PARTITION_VOIDWATER,
PARTITION_WATER,
PARTITION_TREE,
PARTITION_PARTICLE,
PARTITION_GRASS,
PARTITION_VOLUME,
PARTITION_BRIDGE,
PARTITION_HUD_PARTICLE,
PARTITION_VO_CACHE,
PARTITION_NONE,
NUM_PARTITIONS
} eObjectPartitions;
typedef boost::signals2::signal<void(const LLUUID& region_id)> caps_received_signal_t;
typedef boost::signals2::signal<void(const LLUUID& region_id)> caps_received_signal_t;
LLViewerRegion(const U64 &handle,
const LLHost &host,
const U32 surface_grid_width,
const U32 patch_grid_width,
const F32 region_width_meters);
~LLViewerRegion();
LLViewerRegion(const U64 &handle,
const LLHost &host,
const U32 surface_grid_width,
const U32 patch_grid_width,
const F32 region_width_meters);
~LLViewerRegion();
// Call this after you have the region name and handle.
void loadObjectCache();
void saveObjectCache();
// Call this after you have the region name and handle.
void loadObjectCache();
void saveObjectCache();
void sendMessage(); // Send the current message to this region's simulator
void sendReliableMessage(); // Send the current message to this region's simulator
void sendMessage(); // Send the current message to this region's simulator
void sendReliableMessage(); // Send the current message to this region's simulator
void setOriginGlobal(const LLVector3d &origin);
//void setAgentOffset(const LLVector3d &offset);
void updateRenderMatrix();
void setOriginGlobal(const LLVector3d &origin);
//void setAgentOffset(const LLVector3d &offset);
void updateRenderMatrix();
void setAllowDamage(BOOL b) { setRegionFlag(REGION_FLAGS_ALLOW_DAMAGE, b); }
void setAllowLandmark(BOOL b) { setRegionFlag(REGION_FLAGS_ALLOW_LANDMARK, b); }
void setAllowSetHome(BOOL b) { setRegionFlag(REGION_FLAGS_ALLOW_SET_HOME, b); }
void setResetHomeOnTeleport(BOOL b) { setRegionFlag(REGION_FLAGS_RESET_HOME_ON_TELEPORT, b); }
void setSunFixed(BOOL b) { setRegionFlag(REGION_FLAGS_SUN_FIXED, b); }
//void setBlockFly(BOOL b) { setRegionFlag(REGION_FLAGS_BLOCK_FLY, b); } Never used
void setAllowDirectTeleport(BOOL b) { setRegionFlag(REGION_FLAGS_ALLOW_DIRECT_TELEPORT, b); }
void setAllowDamage(BOOL b) { setRegionFlag(REGION_FLAGS_ALLOW_DAMAGE, b); }
void setAllowLandmark(BOOL b) { setRegionFlag(REGION_FLAGS_ALLOW_LANDMARK, b); }
void setAllowSetHome(BOOL b) { setRegionFlag(REGION_FLAGS_ALLOW_SET_HOME, b); }
void setResetHomeOnTeleport(BOOL b) { setRegionFlag(REGION_FLAGS_RESET_HOME_ON_TELEPORT, b); }
void setSunFixed(BOOL b) { setRegionFlag(REGION_FLAGS_SUN_FIXED, b); }
//void setBlockFly(BOOL b) { setRegionFlag(REGION_FLAGS_BLOCK_FLY, b); } Never used
void setAllowDirectTeleport(BOOL b) { setRegionFlag(REGION_FLAGS_ALLOW_DIRECT_TELEPORT, b); }
inline BOOL getAllowDamage() const;
inline BOOL getAllowLandmark() const;
inline BOOL getAllowSetHome() const;
inline BOOL getResetHomeOnTeleport() const;
inline BOOL getSunFixed() const;
inline BOOL getBlockFly() const;
inline BOOL getAllowDirectTeleport() const;
inline BOOL isPrelude() const;
inline BOOL getAllowTerraform() const;
inline BOOL getRestrictPushObject() const;
inline BOOL getReleaseNotesRequested() const;
inline BOOL getAllowDamage() const;
inline BOOL getAllowLandmark() const;
inline BOOL getAllowSetHome() const;
inline BOOL getResetHomeOnTeleport() const;
inline BOOL getSunFixed() const;
inline BOOL getBlockFly() const;
inline BOOL getAllowDirectTeleport() const;
inline BOOL isPrelude() const;
inline BOOL getAllowTerraform() const;
inline BOOL getRestrictPushObject() const;
inline BOOL getReleaseNotesRequested() const;
bool isAlive(); // can become false if circuit disconnects
bool isAlive(); // can become false if circuit disconnects
void setWaterHeight(F32 water_level);
F32 getWaterHeight() const;
void setWaterHeight(F32 water_level);
F32 getWaterHeight() const;
BOOL isVoiceEnabled() const;
BOOL isVoiceEnabled() const;
void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; }
F32 getBillableFactor() const { return mBillableFactor; }
void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; }
F32 getBillableFactor() const { return mBillableFactor; }
// Maximum number of primitives allowed, regardless of object
// bonus factor.
U32 getMaxTasks() const { return mMaxTasks; }
void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; }
// Maximum number of primitives allowed, regardless of object
// bonus factor.
U32 getMaxTasks() const { return mMaxTasks; }
void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; }
// Draw lines in the dirt showing ownership. Return number of
// vertices drawn.
S32 renderPropertyLines();
// Draw lines in the dirt showing ownership. Return number of
// vertices drawn.
S32 renderPropertyLines();
// Call this whenever you change the height data in the region.
// (Automatically called by LLSurfacePatch's update routine)
void dirtyHeights();
// Call this whenever you change the height data in the region.
// (Automatically called by LLSurfacePatch's update routine)
void dirtyHeights();
LLViewerParcelOverlay *getParcelOverlay() const
LLViewerParcelOverlay *getParcelOverlay() const
{ return mParcelOverlay; }
inline void setRegionFlag(U64 flag, BOOL on);
inline BOOL getRegionFlag(U64 flag) const;
void setRegionFlags(U64 flags);
U64 getRegionFlags() const { return mRegionFlags; }
inline void setRegionFlag(U64 flag, BOOL on);
inline BOOL getRegionFlag(U64 flag) const;
void setRegionFlags(U64 flags);
U64 getRegionFlags() const { return mRegionFlags; }
inline void setRegionProtocol(U64 protocol, BOOL on);
BOOL getRegionProtocol(U64 protocol) const;
void setRegionProtocols(U64 protocols) { mRegionProtocols = protocols; }
U64 getRegionProtocols() const { return mRegionProtocols; }
inline void setRegionProtocol(U64 protocol, BOOL on);
BOOL getRegionProtocol(U64 protocol) const;
void setRegionProtocols(U64 protocols) { mRegionProtocols = protocols; }
U64 getRegionProtocols() const { return mRegionProtocols; }
void setTimeDilation(F32 time_dilation);
F32 getTimeDilation() const { return mTimeDilation; }
void setTimeDilation(F32 time_dilation);
F32 getTimeDilation() const { return mTimeDilation; }
// Origin height is at zero.
const LLVector3d &getOriginGlobal() const;
LLVector3 getOriginAgent() const;
// Origin height is at zero.
const LLVector3d &getOriginGlobal() const;
LLVector3 getOriginAgent() const;
// Center is at the height of the water table.
const LLVector3d &getCenterGlobal() const;
LLVector3 getCenterAgent() const;
// Center is at the height of the water table.
const LLVector3d &getCenterGlobal() const;
LLVector3 getCenterAgent() const;
void setRegionNameAndZone(const std::string& name_and_zone);
const std::string& getName() const { return mName; }
const std::string& getZoning() const { return mZoning; }
void setRegionNameAndZone(const std::string& name_and_zone);
const std::string& getName() const { return mName; }
const std::string& getZoning() const { return mZoning; }
void setOwner(const LLUUID& owner_id);
const LLUUID& getOwner() const;
void setOwner(const LLUUID& owner_id);
const LLUUID& getOwner() const;
// Is the current agent on the estate manager list for this region?
void setIsEstateManager(BOOL b) { mIsEstateManager = b; }
BOOL isEstateManager() const { return mIsEstateManager; }
BOOL canManageEstate() const;
// Is the current agent on the estate manager list for this region?
void setIsEstateManager(BOOL b) { mIsEstateManager = b; }
BOOL isEstateManager() const { return mIsEstateManager; }
BOOL canManageEstate() const;
void setSimAccess(U8 sim_access) { mSimAccess = sim_access; }
U8 getSimAccess() const { return mSimAccess; }
const std::string getSimAccessString() const;
void setSimAccess(U8 sim_access) { mSimAccess = sim_access; }
U8 getSimAccess() const { return mSimAccess; }
const std::string getSimAccessString() const;
// Homestead-related getters; there are no setters as nobody should be
// setting them other than the individual message handler which is a member
S32 getSimClassID() const { return mClassID; }
S32 getSimCPURatio() const { return mCPURatio; }
const std::string& getSimColoName() const { return mColoName; }
const std::string& getSimProductSKU() const { return mProductSKU; }
std::string getLocalizedSimProductName() const;
// Homestead-related getters; there are no setters as nobody should be
// setting them other than the individual message handler which is a member
S32 getSimClassID() const { return mClassID; }
S32 getSimCPURatio() const { return mCPURatio; }
const std::string& getSimColoName() const { return mColoName; }
const std::string& getSimProductSKU() const { return mProductSKU; }
std::string getLocalizedSimProductName() const;
// Returns "Sandbox", "Expensive", etc.
static std::string regionFlagsToString(U64 flags);
// Returns "Sandbox", "Expensive", etc.
static std::string regionFlagsToString(U64 flags);
// Returns translated version of "Mature", "PG", "Adult", etc.
static std::string accessToString(U8 sim_access);
// Returns translated version of "Mature", "PG", "Adult", etc.
static std::string accessToString(U8 sim_access);
// Returns "M", "PG", "A" etc.
static std::string accessToShortString(U8 sim_access);
static U8 shortStringToAccess(const std::string &sim_access);
// Returns "M", "PG", "A" etc.
static std::string accessToShortString(U8 sim_access);
static U8 shortStringToAccess(const std::string &sim_access);
// Return access icon name
static std::string getAccessIcon(U8 sim_access);
// Return access icon name
static std::string getAccessIcon(U8 sim_access);
// helper function which just makes sure all interested parties
// can process the message.
static void processRegionInfo(LLMessageSystem* msg, void**);
// helper function which just makes sure all interested parties
// can process the message.
static void processRegionInfo(LLMessageSystem* msg, void**);
//check if the viewer camera is static
static BOOL isViewerCameraStatic();
static void calcNewObjectCreationThrottle();
//check if the viewer camera is static
static BOOL isViewerCameraStatic();
static void calcNewObjectCreationThrottle();
void setCacheID(const LLUUID& id);
void setCacheID(const LLUUID& id);
F32 getWidth() const { return mWidth; }
F32 getWidth() const { return mWidth; }
void idleUpdate(F32 max_update_time);
void lightIdleUpdate();
bool addVisibleGroup(LLViewerOctreeGroup* group);
void addVisibleChildCacheEntry(LLVOCacheEntry* parent, LLVOCacheEntry* child);
void addActiveCacheEntry(LLVOCacheEntry* entry);
void idleUpdate(F32 max_update_time);
void lightIdleUpdate();
bool addVisibleGroup(LLViewerOctreeGroup* group);
void addVisibleChildCacheEntry(LLVOCacheEntry* parent, LLVOCacheEntry* child);
void addActiveCacheEntry(LLVOCacheEntry* entry);
void removeActiveCacheEntry(LLVOCacheEntry* entry, LLDrawable* drawablep);
void killCacheEntry(U32 local_id); //physically delete the cache entry
void killCacheEntry(U32 local_id); //physically delete the cache entry
// Like idleUpdate, but forces everything to complete regardless of
// how long it takes.
void forceUpdate();
// Like idleUpdate, but forces everything to complete regardless of
// how long it takes.
void forceUpdate();
void connectNeighbor(LLViewerRegion *neighborp, U32 direction);
void connectNeighbor(LLViewerRegion *neighborp, U32 direction);
void updateNetStats();
void updateNetStats();
U32 getPacketsLost() const;
U32 getPacketsLost() const;
S32 getHttpResponderID() const;
S32 getHttpResponderID() const;
// Get/set named capability URLs for this region.
void setSeedCapability(const std::string& url);
S32 getNumSeedCapRetries();
void setCapability(const std::string& name, const std::string& url);
void setCapabilityDebug(const std::string& name, const std::string& url);
bool isCapabilityAvailable(const std::string& name) const;
// implements LLCapabilityProvider
// Get/set named capability URLs for this region.
void setSeedCapability(const std::string& url);
S32 getNumSeedCapRetries();
void setCapability(const std::string& name, const std::string& url);
void setCapabilityDebug(const std::string& name, const std::string& url);
bool isCapabilityAvailable(const std::string& name) const;
// implements LLCapabilityProvider
virtual std::string getCapability(const std::string& name) const;
std::string getCapabilityDebug(const std::string& name) const;
// has region received its final (not seed) capability list?
bool capabilitiesReceived() const;
void setCapabilitiesReceived(bool received);
boost::signals2::connection setCapabilitiesReceivedCallback(const caps_received_signal_t::slot_type& cb);
// has region received its final (not seed) capability list?
bool capabilitiesReceived() const;
void setCapabilitiesReceived(bool received);
boost::signals2::connection setCapabilitiesReceivedCallback(const caps_received_signal_t::slot_type& cb);
static bool isSpecialCapabilityName(const std::string &name);
void logActiveCapabilities() const;
static bool isSpecialCapabilityName(const std::string &name);
void logActiveCapabilities() const;
/// implements LLCapabilityProvider
/*virtual*/ const LLHost& getHost() const;
const U64 &getHandle() const { return mHandle; }
/*virtual*/ const LLHost& getHost() const;
const U64 &getHandle() const { return mHandle; }
LLSurface &getLand() const;
LLSurface &getLand() const;
// set and get the region id
const LLUUID& getRegionID() const;
void setRegionID(const LLUUID& region_id);
// set and get the region id
const LLUUID& getRegionID() const;
void setRegionID(const LLUUID& region_id);
BOOL pointInRegionGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const;
LLVector3 getPosAgentFromRegion(const LLVector3 &region_pos) const;
LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const;
BOOL pointInRegionGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const;
LLVector3 getPosAgentFromRegion(const LLVector3 &region_pos) const;
LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const;
LLVLComposition *getComposition() const;
F32 getCompositionXY(const S32 x, const S32 y) const;
LLVLComposition *getComposition() const;
F32 getCompositionXY(const S32 x, const S32 y) const;
BOOL isOwnedSelf(const LLVector3& pos);
BOOL isOwnedSelf(const LLVector3& pos);
// Owned by a group you belong to? (officer OR member)
BOOL isOwnedGroup(const LLVector3& pos);
// Owned by a group you belong to? (officer OR member)
BOOL isOwnedGroup(const LLVector3& pos);
// deal with map object updates in the world.
void updateCoarseLocations(LLMessageSystem* msg);
// deal with map object updates in the world.
void updateCoarseLocations(LLMessageSystem* msg);
F32 getLandHeightRegion(const LLVector3& region_pos);
F32 getLandHeightRegion(const LLVector3& region_pos);
U8 getCentralBakeVersion() { return mCentralBakeVersion; }
U8 getCentralBakeVersion() { return mCentralBakeVersion; }
void getInfo(LLSD& info);
void getInfo(LLSD& info);
bool meshRezEnabled() const;
bool meshUploadEnabled() const;
bool meshRezEnabled() const;
bool meshUploadEnabled() const;
// has region received its simulator features list? Requires an additional query after caps received.
void setSimulatorFeaturesReceived(bool);
bool simulatorFeaturesReceived() const;
boost::signals2::connection setSimulatorFeaturesReceivedCallback(const caps_received_signal_t::slot_type& cb);
// has region received its simulator features list? Requires an additional query after caps received.
void setSimulatorFeaturesReceived(bool);
bool simulatorFeaturesReceived() const;
boost::signals2::connection setSimulatorFeaturesReceivedCallback(const caps_received_signal_t::slot_type& cb);
void getSimulatorFeatures(LLSD& info) const;
void setSimulatorFeatures(const LLSD& info);
void setSimulatorFeatures(const LLSD& info);
bool dynamicPathfindingEnabled() const;
bool dynamicPathfindingEnabled() const;
bool avatarHoverHeightEnabled() const;
bool avatarHoverHeightEnabled() const;
typedef enum
{
CACHE_MISS_TYPE_FULL = 0,
CACHE_MISS_TYPE_CRC,
CACHE_MISS_TYPE_NONE
} eCacheMissType;
typedef enum
{
CACHE_MISS_TYPE_FULL = 0,
CACHE_MISS_TYPE_CRC,
CACHE_MISS_TYPE_NONE
} eCacheMissType;
typedef enum
{
CACHE_UPDATE_DUPE = 0,
CACHE_UPDATE_CHANGED,
CACHE_UPDATE_ADDED,
CACHE_UPDATE_REPLACED
} eCacheUpdateResult;
typedef enum
{
CACHE_UPDATE_DUPE = 0,
CACHE_UPDATE_CHANGED,
CACHE_UPDATE_ADDED,
CACHE_UPDATE_REPLACED
} eCacheUpdateResult;
// handle a full update message
eCacheUpdateResult cacheFullUpdate(LLDataPackerBinaryBuffer &dp, U32 flags);
// handle a full update message
eCacheUpdateResult cacheFullUpdate(LLDataPackerBinaryBuffer &dp, U32 flags);
eCacheUpdateResult cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags);
LLVOCacheEntry* getCacheEntryForOctree(U32 local_id);
LLVOCacheEntry* getCacheEntry(U32 local_id, bool valid = true);
bool probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss_type);
U64 getRegionCacheHitCount() { return mRegionCacheHitCount; }
U64 getRegionCacheMissCount() { return mRegionCacheMissCount; }
void requestCacheMisses();
void addCacheMissFull(const U32 local_id);
//update object cache if the object receives a full-update or terse update
LLViewerObject* updateCacheEntry(U32 local_id, LLViewerObject* objectp, U32 update_type);
void findOrphans(U32 parent_id);
void clearCachedVisibleObjects();
void dumpCache();
LLVOCacheEntry* getCacheEntryForOctree(U32 local_id);
LLVOCacheEntry* getCacheEntry(U32 local_id, bool valid = true);
bool probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss_type);
U64 getRegionCacheHitCount() { return mRegionCacheHitCount; }
U64 getRegionCacheMissCount() { return mRegionCacheMissCount; }
void requestCacheMisses();
void addCacheMissFull(const U32 local_id);
//update object cache if the object receives a full-update or terse update
LLViewerObject* updateCacheEntry(U32 local_id, LLViewerObject* objectp, U32 update_type);
void findOrphans(U32 parent_id);
void clearCachedVisibleObjects();
void dumpCache();
void unpackRegionHandshake();
void unpackRegionHandshake();
void calculateCenterGlobal();
void calculateCameraDistance();
void calculateCenterGlobal();
void calculateCameraDistance();
friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion &region);
friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion &region);
/// implements LLCapabilityProvider
virtual std::string getDescription() const;
std::string getViewerAssetUrl() const { return mViewerAssetUrl; }
U32 getNumOfVisibleGroups() const;
U32 getNumOfActiveCachedObjects() const;
LLSpatialPartition* getSpatialPartition(U32 type);
LLVOCachePartition* getVOCachePartition();
U32 getNumOfVisibleGroups() const;
U32 getNumOfActiveCachedObjects() const;
LLSpatialPartition* getSpatialPartition(U32 type);
LLVOCachePartition* getVOCachePartition();
bool objectIsReturnable(const LLVector3& pos, const std::vector<LLBBox>& boxes) const;
bool objectIsReturnable(const LLVector3& pos, const std::vector<LLBBox>& boxes) const;
bool childrenObjectReturnable( const std::vector<LLBBox>& boxes ) const;
bool objectsCrossParcel(const std::vector<LLBBox>& boxes) const;
bool objectsCrossParcel(const std::vector<LLBBox>& boxes) const;
void getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions );
void getNeighboringRegionsStatus( std::vector<S32>& regions );
const LLViewerRegionImpl * getRegionImpl() const { return mImpl; }
LLViewerRegionImpl * getRegionImplNC() { return mImpl; }
const LLViewerRegionImpl * getRegionImpl() const { return mImpl; }
LLViewerRegionImpl * getRegionImplNC() { return mImpl; }
// implements the materials capability throttle
bool materialsCapThrottled() const { return !mMaterialsCapThrottleTimer.hasExpired(); }
void resetMaterialsCapThrottle();
// implements the materials capability throttle
bool materialsCapThrottled() const { return !mMaterialsCapThrottleTimer.hasExpired(); }
void resetMaterialsCapThrottle();
U32 getMaxMaterialsPerTransaction() const;
U32 getMaxMaterialsPerTransaction() const;
void removeFromCreatedList(U32 local_id);
void removeFromCreatedList(U32 local_id);
void addToCreatedList(U32 local_id);
BOOL isPaused() const {return mPaused;}

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@ -2194,8 +2194,9 @@ bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
mat->setSpecularID(LLUUID::null);
} break;
default:
break;
case LLRender::NUM_TEXTURE_CHANNELS:
//nothing to do, make compiler happy
break;
} //switch
} //for

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@ -9818,18 +9818,25 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point);
F32 to_clip = fabsf(camera_height-water_height);
F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by
//plane params
LLVector3 pnorm;
F32 pd;
S32 water_clip = 0;
if (!LLViewerCamera::getInstance()->cameraUnderWater())
{ //camera is above water, clip plane points up
pnorm.setVec(0,0,1);
pd = -water_height;
plane.setVec(pnorm, -distance_to_water);
water_clip = -1;
}
else
{ //camera is below water, clip plane points down
pnorm = LLVector3(0,0,-1);
pd = water_height;
plane.setVec(pnorm, distance_to_water);
water_clip = 1;
}
@ -10024,7 +10031,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
//clip out geometry on the same side of water as the camera
mat = get_current_modelview();
LLPlane plane(-pnorm, -distance_to_water);
LLPlane plane(-pnorm, -(pd+pad));
LLGLUserClipPlane clip_plane(plane, mat, projection);
static LLCullResult result;
@ -10089,7 +10096,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.popRenderTypeMask();
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
LLPlane npnorm(-pnorm, -distance_to_water);
LLPlane npnorm(-pnorm, -pd);
LLViewerCamera::getInstance()->setUserClipPlane(npnorm);
LLGLState::checkStates();