merge
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e60fca9ea0
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@ -4007,9 +4007,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
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// PRE SNAPSHOT
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gDisplaySwapBuffers = FALSE;
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// if not showing ui, use full window to render world view
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updateWorldViewRect(!show_ui);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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setCursor(UI_CURSOR_WAIT);
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@ -4082,6 +4079,9 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
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//else: keep the current scene scale, re-scale it if necessary after reading out.
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}
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// if not showing ui, use full window to render world view
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updateWorldViewRect(!show_ui);
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S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
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S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f);
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