SL-17701 Fix for crash on AMD WHQL drivers.
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afb7efbfcc
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e61b6570b1
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@ -977,8 +977,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
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static const GLuint BLOCKBINDING = 1; //picked by us
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//Get the index, similar to a uniform location
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GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");
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//Set this index to a binding index
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glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
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if (UBOBlockIndex != GL_INVALID_INDEX)
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{
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//Set this index to a binding index
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glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
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}
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}
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unbind();
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@ -268,20 +268,7 @@ void main()
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vec3 light = vec3(0);
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// Punctual lights
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#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight( \
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reflect0, \
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reflect90, \
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alphaRough, \
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c_diff, \
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light_diffuse[i].rgb, \
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base.rgb, \
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pos.xyz, \
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v, \
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n, \
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light_position[i], \
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light_direction[i].xyz, \
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light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, \
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light_attenuation[i].z, light_attenuation[i].w );
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#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight( reflect0, reflect90, alphaRough, c_diff, light_diffuse[i].rgb, base.rgb, pos.xyz, v, n, light_position[i], light_direction[i].xyz, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w );
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LIGHT_LOOP(1)
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LIGHT_LOOP(2)
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