Remove FS specific settings in favour of LL versions

master
Beq 2022-11-08 16:40:37 +00:00
parent dedee8ba50
commit e697c774b5
1 changed files with 0 additions and 143 deletions

View File

@ -26173,28 +26173,6 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>0</integer>
</map>
<key>FSTargetFPS</key>
<map>
<key>Comment</key>
<string>Desired minimum FPS</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>25</integer>
</map>
<key>FSAutoTuneFPS</key>
<map>
<key>Comment</key>
<string>Allow the viewer to adjust your settings to achieve target FPS</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSPerfFloaterSmoothingPeriods</key>
<map>
<key>Comment</key>
@ -26239,127 +26217,6 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>1</integer>
</map>
<key>FSPerfStatsCaptureEnabled</key>
<map>
<key>Comment</key>
<string>Enable/disable render time data to support autotune.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSAutoTuneImpostorByDistEnabled</key>
<map>
<key>Comment</key>
<string>Enable/disable using MaxNonImpostor to limit avatar rendering by distance.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSAutoTuneLock</key>
<map>
<key>Comment</key>
<string>When enabled the viewer will dynamically change settings until auto tune is explicitly turned off.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSAllowSelfImpostor</key>
<map>
<key>Comment</key>
<string>Allow own render time to impostor your avatar.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSShowTunedART</key>
<map>
<key>Comment</key>
<string>Show the tuned render time in the avatar display.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSRenderAvatarMaxART</key>
<map>
<key>Comment</key>
<string>Render Time Limit in microseconds (0.0 = no limit)</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>4.699</real>
</map>
<key>FSAutoTuneRenderFarClipMin</key>
<map>
<key>Comment</key>
<string>The lowest draw distance that auto tune is allowed to use</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>32.0</real>
</map>
<key>FSAutoTuneRenderFarClipTarget</key>
<map>
<key>Comment</key>
<string>The draw distance that auto tune will try to achieve</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>256.0</real>
</map>
<key>FSAutoTuneImpostorFarAwayDistance</key>
<map>
<key>Comment</key>
<string>Avatars beyond this range will automatically be optimized</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>64.0</real>
</map>
<key>FSTuningFPSStrategy</key>
<map>
<key>Comment</key>
<string>Strategy to use when tuning FPS. 0=Tune avatar rendering only, 1=Tune both avatar and global scene settings.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FSUserTargetReflections</key>
<map>
<key>Comment</key>
<string>Set by auto tune floater on build</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>4</integer>
</map>
<key>FSReportRegionRestartToChat</key>
<map>
<key>Comment</key>