Remove FS specific settings in favour of LL versions
parent
dedee8ba50
commit
e697c774b5
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@ -26173,28 +26173,6 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>FSTargetFPS</key>
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<map>
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<key>Comment</key>
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<string>Desired minimum FPS</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>25</integer>
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</map>
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<key>FSAutoTuneFPS</key>
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<map>
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<key>Comment</key>
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<string>Allow the viewer to adjust your settings to achieve target FPS</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>FSPerfFloaterSmoothingPeriods</key>
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<map>
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<key>Comment</key>
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@ -26239,127 +26217,6 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>FSPerfStatsCaptureEnabled</key>
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<map>
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<key>Comment</key>
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<string>Enable/disable render time data to support autotune.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>FSAutoTuneImpostorByDistEnabled</key>
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<map>
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<key>Comment</key>
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<string>Enable/disable using MaxNonImpostor to limit avatar rendering by distance.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>FSAutoTuneLock</key>
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<map>
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<key>Comment</key>
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<string>When enabled the viewer will dynamically change settings until auto tune is explicitly turned off.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>FSAllowSelfImpostor</key>
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<map>
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<key>Comment</key>
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<string>Allow own render time to impostor your avatar.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>FSShowTunedART</key>
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<map>
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<key>Comment</key>
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<string>Show the tuned render time in the avatar display.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>FSRenderAvatarMaxART</key>
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<map>
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<key>Comment</key>
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<string>Render Time Limit in microseconds (0.0 = no limit)</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>4.699</real>
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</map>
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<key>FSAutoTuneRenderFarClipMin</key>
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<map>
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<key>Comment</key>
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<string>The lowest draw distance that auto tune is allowed to use</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>32.0</real>
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</map>
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<key>FSAutoTuneRenderFarClipTarget</key>
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<map>
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<key>Comment</key>
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<string>The draw distance that auto tune will try to achieve</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>256.0</real>
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</map>
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<key>FSAutoTuneImpostorFarAwayDistance</key>
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<map>
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<key>Comment</key>
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<string>Avatars beyond this range will automatically be optimized</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>64.0</real>
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</map>
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<key>FSTuningFPSStrategy</key>
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<map>
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<key>Comment</key>
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<string>Strategy to use when tuning FPS. 0=Tune avatar rendering only, 1=Tune both avatar and global scene settings.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>FSUserTargetReflections</key>
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<map>
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<key>Comment</key>
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<string>Set by auto tune floater on build</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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<integer>4</integer>
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</map>
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<key>FSReportRegionRestartToChat</key>
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<map>
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<key>Comment</key>
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