SH-4147 FIX macro avatars with low hover look wrong after relog

Preventing hover limit from being applied during startup or shutdown
when the rigged mesh may not be fully loaded.
meow-7.2.2
Nyx Linden 2013-05-06 18:31:17 -04:00
parent c9aae997a0
commit e6bc0c5d69
1 changed files with 1 additions and 1 deletions

View File

@ -5222,7 +5222,7 @@ void LLVOAvatar::computeBodySize()
// Certain configurations of avatars can force the overall height (with offset) to go negative.
// Enforce a constraint to make sure we don't go below 0.1 meters.
// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
if (isSelf() && getWearableData())
if (isSelf() && getWearableData() && isFullyLoaded() && !LLApp::isQuitting())
{
LLViewerWearable* shape = (LLViewerWearable*)getWearableData()->getWearable(LLWearableType::WT_SHAPE, 0);
if (shape && !shape->getVolitile())