SH-4147 FIX macro avatars with low hover look wrong after relog
Preventing hover limit from being applied during startup or shutdown when the rigged mesh may not be fully loaded.meow-7.2.2
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@ -5222,7 +5222,7 @@ void LLVOAvatar::computeBodySize()
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// Certain configurations of avatars can force the overall height (with offset) to go negative.
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// Enforce a constraint to make sure we don't go below 0.1 meters.
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// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
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if (isSelf() && getWearableData())
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if (isSelf() && getWearableData() && isFullyLoaded() && !LLApp::isQuitting())
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{
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LLViewerWearable* shape = (LLViewerWearable*)getWearableData()->getWearable(LLWearableType::WT_SHAPE, 0);
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if (shape && !shape->getVolitile())
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