Merged in revert-16418 (pull request #854)

Revert SL-16418 commits

Approved-by: Michael Pohoreski
meow-7.2.2
Euclid Linden 2022-02-02 00:34:05 +00:00 committed by Michael Pohoreski
commit e6d44588d0
7 changed files with 216 additions and 431 deletions

View File

@ -925,73 +925,47 @@ bool LLImageRaw::setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height,
void LLImageRaw::clear(U8 r, U8 g, U8 b, U8 a)
{
LL_PROFILE_ZONE_SCOPED;
S8 components = getComponents();
llassert( components > 0 && components <= 4 );
llassert( getComponents() <= 4 );
// This is fairly bogus, but it'll do for now.
if (isBufferInvalid())
{
LL_WARNS() << "Invalid image buffer" << LL_ENDL;
return;
}
// This is fairly bogus, but it'll do for now.
if (isBufferInvalid())
{
LL_WARNS() << "Invalid image buffer" << LL_ENDL;
return;
}
switch (components)
{
case 1:
{
U8 *dst = getData();
S32 count = getWidth() * getHeight();
llassert(count == getDataSize());
std::fill_n(dst, count, r);
break;
}
case 2:
{
U16 *dst = (U16 *)getData();
S32 count = getWidth() * getHeight();
llassert(count == getDataSize() / 2);
#ifdef LL_LITTLE_ENDIAN
U16 val = (U16)(r | g << 8);
#else
U16 val = (U16)(r << 8 | g);
#endif
std::fill_n(dst, count, val);
break;
}
case 3:
{
U8 *dst = getData();
S32 count = getWidth() * getHeight();
llassert(count == getDataSize() / 3);
for (S32 i = 0; i < count; i++)
{
*dst++ = r;
*dst++ = g;
*dst++ = b;
}
break;
}
case 4:
{
U32 *dst = (U32 *)getData();
S32 count = getWidth() * getHeight();
llassert(count == getDataSize() / 4);
#ifdef LL_LITTLE_ENDIAN
U32 val = (U32)(r | g << 8 | b << 16 | a << 24);
#else
U32 val = (U32)(r << 24 | g << 16 | b << 8 | a);
#endif
std::fill_n(dst, count, val);
break;
}
}
U8 *pos = getData();
U32 x, y;
for (x = 0; x < getWidth(); x++)
{
for (y = 0; y < getHeight(); y++)
{
*pos = r;
pos++;
if (getComponents() == 1)
{
continue;
}
*pos = g;
pos++;
if (getComponents() == 2)
{
continue;
}
*pos = b;
pos++;
if (getComponents() == 3)
{
continue;
}
*pos = a;
pos++;
}
}
}
// Reverses the order of the rows in the image
void LLImageRaw::verticalFlip()
{
LL_PROFILE_ZONE_SCOPED;
S32 row_bytes = getWidth() * getComponents();
llassert(row_bytes > 0);
std::vector<U8> line_buffer(row_bytes);

View File

@ -1215,8 +1215,9 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_ALPHA is deprecated, convert to RGBA
use_scratch = true;
scratch = new U32[width * height];
U32 pixel_count = (U32)(width * height);
scratch = new U32[pixel_count];
for (U32 i = 0; i < pixel_count; i++)
{
U8* pix = (U8*)&scratch[i];
@ -1231,8 +1232,9 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
use_scratch = true;
scratch = new U32[width * height];
U32 pixel_count = (U32)(width * height);
scratch = new U32[pixel_count];
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*)pixels)[i * 2 + 0];
@ -1250,8 +1252,9 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
use_scratch = true;
scratch = new U32[width * height];
U32 pixel_count = (U32)(width * height);
scratch = new U32[pixel_count];
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*)pixels)[i];
@ -1311,7 +1314,10 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
}
stop_glerror();
if (scratch) delete[] scratch;
if (use_scratch)
{
delete[] scratch;
}
}
//create an empty GL texture: just create a texture name
@ -1465,49 +1471,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
return createGLTexture(discard_level, rawdata, FALSE, usename);
}
// Create a new GL name and allocate tex storage (unitialized) for it
// Used to break resource contention stall in background media tex updates
void LLImageGL::allocNewTexName()
{
LL_PROFILE_ZONE_SCOPED;
if (on_main_thread()) return; // Should only be called on bg update thread
if (!mGLTextureCreated) return;
if (0 != mNewTexName) return; // only 1 rename in flight at a time
generateTextures(1, &mNewTexName); // create new GL name
mHasMipMaps = false; // Media textures aren't mipped
mMipLevels = 0;
// Set state to match current
gGL.getTexUnit(0)->bind(this, false, false, mNewTexName);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_WIDTH, mWidth);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_HEIGHT, mHeight);
gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
setManualImage(mTarget, 0, mFormatInternal, mWidth, mHeight, mFormatPrimary, mFormatType,
(GLvoid *) nullptr, mAllowCompression);
gGL.getTexUnit(0)->unbind(mBindTarget);
mLastBindTime = sLastFrameTime;
}
// Delete no-longer-needed GL tex name (on main thread)
void LLImageGL::swapTexName()
{
if (mNewTexName)
{
deleteTextures(1, &mTexName);
mTexName = mNewTexName;
mNewTexName = 0;
}
}
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */)
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
checkActiveThread();
@ -1751,14 +1715,6 @@ void LLImageGL::destroyGLTexture()
mTexName = 0;
mGLTextureCreated = FALSE ;
}
// clean up any in-flight name change
if (0 != mNewTexName)
{
// Memory is transient, not tracked by sGlobalTextuerMemory
LLImageGL::deleteTextures(1, &mNewTexName);
mNewTexName = 0;
}
}
//force to invalidate the gl texture, most likely a sculpty texture

View File

@ -109,17 +109,15 @@ public:
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
BOOL createGLTexture() ;
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = sMaxCategories-1);
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
S32 category = sMaxCategories-1);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
void setImage(const LLImageRaw* imageraw);
void setImage(const LLImageRaw* imageraw);
BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
void allocNewTexName();
void swapTexName();
// Read back a raw image for this discard level, if it exists
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
void destroyGLTexture();

View File

@ -39,7 +39,6 @@
#include "llfilepicker.h"
#include "llfloaterwebcontent.h" // for handling window close requests and geometry change requests in media browser windows.
#include "llfocusmgr.h"
#include "llimagegl.h"
#include "llkeyboard.h"
#include "lllogininstance.h"
#include "llmarketplacefunctions.h"
@ -79,9 +78,6 @@
#include <boost/bind.hpp> // for SkinFolder listener
#include <boost/signals2.hpp>
// Statics
bool LLMediaTextureUpdateThread::sEnabled = false;
class LLMediaFilePicker : public LLFilePickerThread // deletes itself when done
{
public:
@ -639,7 +635,6 @@ static bool proximity_comparitor(const LLViewerMediaImpl* i1, const LLViewerMedi
static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE("Update Media");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SPARE_IDLE("Spare Idle");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE_INTEREST("Update/Interest");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_UPDATE_VOLUME("Update/Volume");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SORT("Media Sort");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_SORT2("Media Sort 2");
static LLTrace::BlockTimerStatHandle FTM_MEDIA_MISC("Misc");
@ -1595,8 +1590,6 @@ LLViewerMediaImpl::LLViewerMediaImpl( const LLUUID& texture_id,
media_tex->setMediaImpl();
}
mMainQueue = LL::WorkQueue::getInstance("mainloop");
mTexUpdateQueue = LL::WorkQueue::getInstance("LLMediaTextureUpdate"); // Share work queue with tex loader.
}
//////////////////////////////////////////////////////////////////////////////////////////
@ -1610,25 +1603,6 @@ LLViewerMediaImpl::~LLViewerMediaImpl()
remove_media_impl(this);
}
//////////////////////////////////////////////////////////////////////////////////////////
//static
void LLViewerMediaImpl::initClass(LLWindow* window, bool multi_threaded /* = false */)
{
LL_PROFILE_ZONE_SCOPED;
if (multi_threaded)
{
LLMediaTextureUpdateThread::createInstance(window);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
//static
void LLViewerMediaImpl::cleanupClass()
{
LL_PROFILE_ZONE_SCOPED;
LLMediaTextureUpdateThread::deleteSingleton();
}
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::emitEvent(LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event)
{
@ -1702,13 +1676,11 @@ void LLViewerMediaImpl::destroyMediaSource()
cancelMimeTypeProbe();
mLock.lock(); // Delay tear-down while bg thread is updating
if(mMediaSource)
{
mMediaSource->setDeleteOK(true) ;
mMediaSource = NULL; // shared pointer
}
mLock.unlock();
}
//////////////////////////////////////////////////////////////////////////////////////////
@ -2115,7 +2087,6 @@ void LLViewerMediaImpl::setMute(bool mute)
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::updateVolume()
{
LL_RECORD_BLOCK_TIME(FTM_MEDIA_UPDATE_VOLUME);
if(mMediaSource)
{
// always scale the volume by the global media volume
@ -2828,248 +2799,199 @@ static LLTrace::BlockTimerStatHandle FTM_MEDIA_SET_SUBIMAGE("Set Subimage");
void LLViewerMediaImpl::update()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; //LL_RECORD_BLOCK_TIME(FTM_MEDIA_DO_UPDATE);
if(mMediaSource == NULL)
{
if(mPriority == LLPluginClassMedia::PRIORITY_UNLOADED)
{
// This media source should not be loaded.
}
else if(mPriority <= LLPluginClassMedia::PRIORITY_SLIDESHOW)
{
// Don't load new instances that are at PRIORITY_SLIDESHOW or below. They're just kept around to preserve state.
}
if(mMediaSource == NULL)
{
if(mPriority == LLPluginClassMedia::PRIORITY_UNLOADED)
{
// This media source should not be loaded.
}
else if(mPriority <= LLPluginClassMedia::PRIORITY_SLIDESHOW)
{
// Don't load new instances that are at PRIORITY_SLIDESHOW or below. They're just kept around to preserve state.
}
else if (!mMimeProbe.expired())
{
// this media source is doing a MIME type probe -- don't try loading it again.
}
else
{
// This media may need to be loaded.
if(sMediaCreateTimer.hasExpired())
{
LL_DEBUGS("PluginPriority") << this << ": creating media based on timer expiration" << LL_ENDL;
createMediaSource();
sMediaCreateTimer.setTimerExpirySec(LLVIEWERMEDIA_CREATE_DELAY);
}
else
{
LL_DEBUGS("PluginPriority") << this << ": NOT creating media (waiting on timer)" << LL_ENDL;
}
}
}
else
{
updateVolume();
{
// this media source is doing a MIME type probe -- don't try loading it again.
}
else
{
// This media may need to be loaded.
if(sMediaCreateTimer.hasExpired())
{
LL_DEBUGS("PluginPriority") << this << ": creating media based on timer expiration" << LL_ENDL;
createMediaSource();
sMediaCreateTimer.setTimerExpirySec(LLVIEWERMEDIA_CREATE_DELAY);
}
else
{
LL_DEBUGS("PluginPriority") << this << ": NOT creating media (waiting on timer)" << LL_ENDL;
}
}
}
else
{
updateVolume();
// TODO: this is updated every frame - is this bad?
// Removing this as part of the post viewer64 media update
// Removed as not implemented in CEF embedded browser
// See MAINT-8194 for a more fuller description
// updateJavascriptObject();
}
// TODO: this is updated every frame - is this bad?
// Removing this as part of the post viewer64 media update
// Removed as not implemented in CEF embedded browser
// See MAINT-8194 for a more fuller description
// updateJavascriptObject();
}
if(mMediaSource == NULL)
{
return;
}
if(mMediaSource == NULL)
{
return;
}
// Make sure a navigate doesn't happen during the idle -- it can cause mMediaSource to get destroyed, which can cause a crash.
setNavigateSuspended(true);
// Make sure a navigate doesn't happen during the idle -- it can cause mMediaSource to get destroyed, which can cause a crash.
setNavigateSuspended(true);
mMediaSource->idle();
mMediaSource->idle();
setNavigateSuspended(false);
setNavigateSuspended(false);
if(mMediaSource == NULL)
{
return;
}
if(mMediaSource == NULL)
{
return;
}
if(mMediaSource->isPluginExited())
{
resetPreviousMediaState();
destroyMediaSource();
return;
}
if(mMediaSource->isPluginExited())
{
resetPreviousMediaState();
destroyMediaSource();
return;
}
if(!mMediaSource->textureValid())
{
return;
}
if(!mMediaSource->textureValid())
{
return;
}
if(mSuspendUpdates || !mVisible)
{
return;
}
if(mSuspendUpdates || !mVisible)
{
return;
}
// Push update to worker thread
auto main_queue = LLMediaTextureUpdateThread::sEnabled ? mMainQueue.lock() : nullptr;
ref(); // protect texture from deletion while active on bg queue
if (main_queue)
{
main_queue->postTo(
mTexUpdateQueue, // Worker thread queue
[this]() // work done on update worker thread
{
doMediaTexUpdate();
},
[this]() // callback to main thread
{
endMediaTexUpdate();
unref();
});
}
else
{
doMediaTexUpdate(); // otherwise, update on main thread
unref();
}
LLViewerMediaTexture* placeholder_image = updatePlaceholderImage();
if(placeholder_image)
{
LLRect dirty_rect;
// Since we're updating this texture, we know it's playing. Tell the texture to do its replacement magic so it gets rendered.
placeholder_image->setPlaying(TRUE);
if(mMediaSource->getDirty(&dirty_rect))
{
// Constrain the dirty rect to be inside the texture
S32 x_pos = llmax(dirty_rect.mLeft, 0);
S32 y_pos = llmax(dirty_rect.mBottom, 0);
S32 width = llmin(dirty_rect.mRight, placeholder_image->getWidth()) - x_pos;
S32 height = llmin(dirty_rect.mTop, placeholder_image->getHeight()) - y_pos;
if(width > 0 && height > 0)
{
U8* data = NULL;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("media get data"); //LL_RECORD_BLOCK_TIME(FTM_MEDIA_GET_DATA);
data = mMediaSource->getBitsData();
}
if(data != NULL)
{
// Offset the pixels pointer to match x_pos and y_pos
data += ( x_pos * mMediaSource->getTextureDepth() * mMediaSource->getBitsWidth() );
data += ( y_pos * mMediaSource->getTextureDepth() );
{
LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("media set subimage"); //LL_RECORD_BLOCK_TIME(FTM_MEDIA_SET_SUBIMAGE);
placeholder_image->setSubImage(
data,
mMediaSource->getBitsWidth(),
mMediaSource->getBitsHeight(),
x_pos,
y_pos,
width,
height);
}
}
}
mMediaSource->resetDirty();
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::doMediaTexUpdate()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
mLock.lock(); // don't allow media source tear-down during update
LLViewerMediaTexture* media_tex = updateMediaImage();
if (media_tex && mMediaSource)
{
LLRect dirty_rect;
S32 media_width = mMediaSource->getTextureWidth();
S32 media_height = mMediaSource->getTextureHeight();
S32 media_depth = mMediaSource->getTextureDepth();
// Since we're updating this texture, we know it's playing. Tell the texture to do its replacement magic so it gets rendered.
media_tex->setPlaying(TRUE);
if (mMediaSource->getDirty(&dirty_rect))
{
// Constrain the dirty rect to be inside the texture
S32 x_pos = llmax(dirty_rect.mLeft, 0);
S32 y_pos = llmax(dirty_rect.mBottom, 0);
S32 width = llmin(dirty_rect.mRight, media_width) - x_pos;
S32 height = llmin(dirty_rect.mTop, media_height) - y_pos;
if (width > 0 && height > 0)
{
U8* data = NULL;
S32 data_width = mMediaSource->getBitsWidth();
S32 data_height = mMediaSource->getBitsHeight();
data = mMediaSource->getBitsData();
if (data != NULL)
{
// Offset the pixels pointer to match x_pos and y_pos
data += (x_pos * media_depth * data_width);
data += (y_pos * media_depth);
{
LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA("media set subimage"); //LL_RECORD_BLOCK_TIME(FTM_MEDIA_SET_SUBIMAGE);
media_tex->setSubImage(
data,
data_width,
data_height,
x_pos,
y_pos,
width,
height);
}
}
}
mMediaSource->resetDirty();
}
}
mLock.unlock();
}
//////////////////////////////////////////////////////////////////////////////////////////
// runs on main thread, but only called when bg thread updates are active
void LLViewerMediaImpl::endMediaTexUpdate()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
LLViewerMediaTexture* base_image = LLViewerTextureManager::findMediaTexture(mTextureId);
llassert(base_image);
LLImageGL* image = base_image->getGLTexture();
image->swapTexName(); // retire old GL name
}
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::updateImagesMediaStreams()
{
}
//////////////////////////////////////////////////////////////////////////////////////////
LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
LLViewerMediaTexture* LLViewerMediaImpl::updatePlaceholderImage()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
if (!mMediaSource)
{
return nullptr; // not ready for updating
}
if(mTextureId.isNull())
{
// The code that created this instance will read from the plugin's bits.
return NULL;
}
llassert(!mTextureId.isNull());
LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId );
// if on bg thread, create new GL tex image resource to avoid resource contention
if (!on_main_thread())
{
LLImageGL* image = media_tex->getGLTexture();
image->allocNewTexName();
}
LLViewerMediaTexture* placeholder_image = LLViewerTextureManager::getMediaTexture( mTextureId );
if ( mNeedsNewTexture
|| media_tex->getUseMipMaps()
|| (media_tex->getWidth() != mMediaSource->getTextureWidth())
|| (media_tex->getHeight() != mMediaSource->getTextureHeight())
|| (mTextureUsedWidth != mMediaSource->getWidth())
|| (mTextureUsedHeight != mMediaSource->getHeight())
)
{
LL_DEBUGS("Media") << "initializing media placeholder" << LL_ENDL;
LL_DEBUGS("Media") << "movie image id " << mTextureId << LL_ENDL;
if (mNeedsNewTexture
|| placeholder_image->getUseMipMaps()
|| (placeholder_image->getWidth() != mMediaSource->getTextureWidth())
|| (placeholder_image->getHeight() != mMediaSource->getTextureHeight())
|| (mTextureUsedWidth != mMediaSource->getWidth())
|| (mTextureUsedHeight != mMediaSource->getHeight())
)
{
LL_DEBUGS("Media") << "initializing media placeholder" << LL_ENDL;
LL_DEBUGS("Media") << "movie image id " << mTextureId << LL_ENDL;
int texture_width = mMediaSource->getTextureWidth();
int texture_height = mMediaSource->getTextureHeight();
int texture_depth = mMediaSource->getTextureDepth();
int texture_width = mMediaSource->getTextureWidth();
int texture_height = mMediaSource->getTextureHeight();
int texture_depth = mMediaSource->getTextureDepth();
// MEDIAOPT: check to see if size actually changed before doing work
media_tex->destroyGLTexture();
// MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
media_tex->reinit(FALSE); // probably not needed
// MEDIAOPT: check to see if size actually changed before doing work
placeholder_image->destroyGLTexture();
// MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
placeholder_image->reinit(FALSE); // probably not needed
// MEDIAOPT: seems insane that we actually have to make an imageraw then
// immediately discard it
LLPointer<LLImageRaw> raw = new LLImageRaw(texture_width, texture_height, texture_depth);
// Clear the texture to the background color, ignoring alpha.
// convert background color channels from [0.0, 1.0] to [0, 255];
raw->clear(int(mBackgroundColor.mV[VX] * 255.0f), int(mBackgroundColor.mV[VY] * 255.0f), int(mBackgroundColor.mV[VZ] * 255.0f), 0xff);
// MEDIAOPT: seems insane that we actually have to make an imageraw then
// immediately discard it
LLPointer<LLImageRaw> raw = new LLImageRaw(texture_width, texture_height, texture_depth);
// Clear the texture to the background color, ignoring alpha.
// convert background color channels from [0.0, 1.0] to [0, 255];
raw->clear(int(mBackgroundColor.mV[VX] * 255.0f), int(mBackgroundColor.mV[VY] * 255.0f), int(mBackgroundColor.mV[VZ] * 255.0f), 0xff);
int discard_level = 0;
// ask media source for correct GL image format constants
media_tex->setExplicitFormat(mMediaSource->getTextureFormatInternal(),
mMediaSource->getTextureFormatPrimary(),
mMediaSource->getTextureFormatType(),
mMediaSource->getTextureFormatSwapBytes());
// ask media source for correct GL image format constants
placeholder_image->setExplicitFormat(mMediaSource->getTextureFormatInternal(),
mMediaSource->getTextureFormatPrimary(),
mMediaSource->getTextureFormatType(),
mMediaSource->getTextureFormatSwapBytes());
int discard_level = 0;
media_tex->createGLTexture(discard_level, raw);
placeholder_image->createGLTexture(discard_level, raw);
// MEDIAOPT: set this dynamically on play/stop
// FIXME
// media_tex->mIsMediaTexture = true;
mNeedsNewTexture = false;
// MEDIAOPT: set this dynamically on play/stop
// FIXME
// placeholder_image->mIsMediaTexture = true;
mNeedsNewTexture = false;
// If the amount of the texture being drawn by the media goes down in either width or height,
// recreate the texture to avoid leaving parts of the old image behind.
mTextureUsedWidth = mMediaSource->getWidth();
mTextureUsedHeight = mMediaSource->getHeight();
}
return media_tex;
// If the amount of the texture being drawn by the media goes down in either width or height,
// recreate the texture to avoid leaving parts of the old image behind.
mTextureUsedWidth = mMediaSource->getWidth();
mTextureUsedHeight = mMediaSource->getHeight();
}
return placeholder_image;
}
@ -3998,30 +3920,3 @@ bool LLViewerMediaImpl::isObjectInAgentParcel(LLVOVolume *obj)
{
return (LLViewerParcelMgr::getInstance()->inAgentParcel(obj->getPositionGlobal()));
}
LLMediaTextureUpdateThread::LLMediaTextureUpdateThread(LLWindow* window)
// We want exactly one thread, of moderate capacity: there are likely only a handful
// of media texture frames in-flight at any one time
: ThreadPool("LLMediaTextureUpdate", 1, 4096)
, mWindow(window)
{
LL_PROFILE_ZONE_SCOPED;
sEnabled = true;
mFinished = false;
mContext = mWindow->createSharedContext();
ThreadPool::start();
}
void LLMediaTextureUpdateThread::run()
{
LL_PROFILE_ZONE_SCOPED;
// We must perform setup on this thread before actually servicing our
// WorkQueue, likewise cleanup afterwards.
mWindow->makeContextCurrent(mContext);
gGL.init();
ThreadPool::run();
LLMediaTextureUpdateThread::sEnabled = false;
gGL.shutdown();
mWindow->destroySharedContext(mContext);
}

View File

@ -197,10 +197,7 @@ public:
U8 media_loop);
~LLViewerMediaImpl();
static void initClass(LLWindow* window, bool multi_threaded = false);
static void cleanupClass();
// Override inherited version from LLViewerMediaEventEmitter
virtual void emitEvent(LLPluginClassMedia* self, LLViewerMediaObserver::EMediaEvent event);
@ -269,8 +266,6 @@ public:
void scaleTextureCoords(const LLVector2& texture_coords, S32 *x, S32 *y);
void update();
void doMediaTexUpdate();
void endMediaTexUpdate();
void updateImagesMediaStreams();
LLUUID getMediaTextureID() const;
@ -432,7 +427,6 @@ private:
private:
// a single media url with some data and an impl.
boost::shared_ptr<LLPluginClassMedia> mMediaSource;
LLMutex mLock;
F64 mZoomFactor;
LLUUID mTextureId;
bool mMovieImageHasMips;
@ -495,35 +489,7 @@ private:
bool mCanceling;
private:
LLViewerMediaTexture *updateMediaImage();
LL::WorkQueue::weak_t mMainQueue;
LL::WorkQueue::weak_t mTexUpdateQueue;
LLViewerMediaTexture *updatePlaceholderImage();
};
// Define a worker thread pool for media updates (ref LLImageGLThread)
class LLMediaTextureUpdateThread : public LLSimpleton<LLMediaTextureUpdateThread>, LL::ThreadPool
{
public:
// follows gSavedSettings "RenderGLMultiThreaded"
static bool sEnabled;
LLMediaTextureUpdateThread(LLWindow* window);
// post a function to be executed on the LLMediaTextureUpdateThread background thread
template <typename CALLABLE>
bool post(CALLABLE&& func)
{
return getQueue().postIfOpen(std::forward<CALLABLE>(func));
}
void run() override;
private:
LLWindow* mWindow;
void* mContext = nullptr;
LLAtomicBool mFinished;
};
#endif // LLVIEWERMEDIA_H

View File

@ -1629,6 +1629,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
mNeedsCreateTexture = TRUE;
if (preCreateTexture())
{
ref();
#if LL_IMAGEGL_THREAD_CHECK
//grab a copy of the raw image data to make sure it isn't modified pending texture creation
U8* data = mRawImage->getData();
@ -1642,7 +1643,6 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
#endif
mNeedsCreateTexture = TRUE;
auto mainq = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
ref(); // protect texture from deletion while active on bg queue
if (mainq)
{
mainq->postTo(

View File

@ -2027,9 +2027,6 @@ LLViewerWindow::LLViewerWindow(const Params& p)
gTextureList.init();
LLViewerTextureManager::init() ;
gBumpImageList.init();
// Init Media texture worker queue
LLViewerMediaImpl::initClass(mWindow, gSavedSettings.getBOOL("RenderGLMultiThreaded"));
// Create container for all sub-views
LLView::Params rvp;
@ -2419,8 +2416,7 @@ void LLViewerWindow::shutdownGL()
LLViewerTextureManager::cleanup() ;
SUBSYSTEM_CLEANUP(LLImageGL) ;
SUBSYSTEM_CLEANUP(LLViewerMediaImpl);
LL_INFOS() << "All textures and llimagegl images are destroyed!" << LL_ENDL ;
LL_INFOS() << "Cleaning up select manager" << LL_ENDL;