SH-68 WIP adding debug switch for performance testing
Adding functionality to a previously added debug switch. This will allow me to have UI, etc turned off and thus not impact framerates when testing for rendering features.meow-7.2.2
parent
fa17e848a6
commit
e79bd15fe0
|
|
@ -128,6 +128,45 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool handleRenderPerfTestChanged(const LLSD& newvalue)
|
||||
{
|
||||
bool status = !newvalue.asBoolean();
|
||||
if (!status)
|
||||
{
|
||||
gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
|
||||
LLPipeline::RENDER_TYPE_GROUND,
|
||||
LLPipeline::RENDER_TYPE_TERRAIN,
|
||||
LLPipeline::RENDER_TYPE_GRASS,
|
||||
LLPipeline::RENDER_TYPE_TREE,
|
||||
LLPipeline::RENDER_TYPE_WATER,
|
||||
LLPipeline::RENDER_TYPE_PASS_GRASS,
|
||||
LLPipeline::RENDER_TYPE_HUD,
|
||||
LLPipeline::RENDER_TYPE_PARTICLES,
|
||||
LLPipeline::RENDER_TYPE_CLOUDS,
|
||||
LLPipeline::RENDER_TYPE_HUD_PARTICLES,
|
||||
LLPipeline::END_RENDER_TYPES);
|
||||
gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
|
||||
LLPipeline::RENDER_TYPE_GROUND,
|
||||
LLPipeline::RENDER_TYPE_TERRAIN,
|
||||
LLPipeline::RENDER_TYPE_GRASS,
|
||||
LLPipeline::RENDER_TYPE_TREE,
|
||||
LLPipeline::RENDER_TYPE_WATER,
|
||||
LLPipeline::RENDER_TYPE_PASS_GRASS,
|
||||
LLPipeline::RENDER_TYPE_HUD,
|
||||
LLPipeline::RENDER_TYPE_PARTICLES,
|
||||
LLPipeline::RENDER_TYPE_CLOUDS,
|
||||
LLPipeline::RENDER_TYPE_HUD_PARTICLES,
|
||||
LLPipeline::END_RENDER_TYPES);
|
||||
gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
|
||||
{
|
||||
LLWorld::getInstance()->updateWaterObjects();
|
||||
|
|
@ -565,6 +604,7 @@ void settings_setup_listeners()
|
|||
gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
|
||||
gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
|
||||
gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
|
||||
gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2));
|
||||
gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2));
|
||||
gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2));
|
||||
gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2));
|
||||
|
|
|
|||
Loading…
Reference in New Issue