SL-15738 FIXED Nametags are visible after "Hide avatars completely" then name tags set to Off.

master
Mnikolenko Productengine 2021-08-02 17:29:10 +03:00
parent 7c0993ef9e
commit e7d00efbcb
1 changed files with 6 additions and 4 deletions

View File

@ -2538,7 +2538,11 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))
&& !(gSavedSettings.getBOOL("DisableAllRenderTypes")) && !isSelf())
{
return;
if (!mIsControlAvatar)
{
idleUpdateNameTag( mLastRootPos );
}
return;
}
// Update should be happening max once per frame.
@ -3148,11 +3152,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
const F32 time_visible = mTimeVisible.getElapsedTimeF32();
const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds
const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds
BOOL visible_avatar = isVisible() || mNeedsAnimUpdate;
BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping);
BOOL render_name = visible_chat ||
(visible_avatar &&
((sRenderName == RENDER_NAME_ALWAYS) ||
(((sRenderName == RENDER_NAME_ALWAYS) ||
(sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
// If it's your own avatar, don't draw in mouselook, and don't
// draw if we're specifically hiding our own name.