SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and some assorted shader cleanup from changeset e156c46db1b2
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@ -6422,10 +6422,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
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bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
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#if LL_DARWIN //force FXAA to off on OSX (SH-2620)
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multisample = false;
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#endif
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gViewerWindow->setup3DViewport();
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if (dof_enabled)
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