adjust avatar complexity defaults to be more generous and more consistent
parent
f17d4edbe8
commit
e81135b5d8
|
|
@ -28,7 +28,7 @@
|
|||
<RenderTreeLODFactor value="0.5"/>
|
||||
<!--Avater Impostors and Visual Muting Limits-->
|
||||
<RenderAvatarMaxNonImpostors value="12"/>
|
||||
<RenderAvatarMaxComplexity value="75000"/>
|
||||
<RenderAvatarMaxComplexity value="80000"/>
|
||||
<RenderAutoMuteSurfaceAreaLimit value="750.0"/>
|
||||
<!--Default for now-->
|
||||
<RenderVolumeLODFactor value="1.125"/>
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
<RenderTreeLODFactor value="0.5"/>
|
||||
<!--Avater Impostors and Visual Muting Limits-->
|
||||
<RenderAvatarMaxNonImpostors value="18"/>
|
||||
<RenderAvatarMaxComplexity value="100000"/>
|
||||
<RenderAvatarMaxComplexity value="150000"/>
|
||||
<RenderAutoMuteSurfaceAreaLimit value="1000.0"/>
|
||||
<!--Default for now-->
|
||||
<RenderVolumeLODFactor value="1.125"/>
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
<!--Avater Impostors and Visual Muting Limits (real defaults set
|
||||
based on default graphics setting -->
|
||||
<RenderAvatarMaxNonImpostors value="0"/>
|
||||
<RenderAvatarMaxComplexity value="0"/>
|
||||
<RenderAvatarMaxComplexity value="350000"/>
|
||||
<RenderAutoMuteSurfaceAreaLimit value="1500.0"/>
|
||||
<!--Default for now-->
|
||||
<RenderVolumeLODFactor value="2.0"/>
|
||||
|
|
|
|||
|
|
@ -400,7 +400,7 @@ RenderAnisotropic 1 0
|
|||
RenderAvatarCloth 0 0
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarMaxNonImpostors 1 16
|
||||
RenderAvatarMaxComplexity 1 60000
|
||||
RenderAvatarMaxComplexity 1 80000
|
||||
RenderObjectBump 0 0
|
||||
RenderLocalLights 1 0
|
||||
RenderMaxPartCount 1 1024
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ RenderAvatarCloth 1 0
|
|||
RenderAvatarLODFactor 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0
|
||||
RenderAvatarMaxNonImpostors 1 3
|
||||
RenderAvatarMaxComplexity 1 30000
|
||||
RenderAvatarMaxComplexity 1 35000
|
||||
RenderAvatarVP 1 0
|
||||
RenderFarClip 1 64
|
||||
RenderFlexTimeFactor 1 0
|
||||
|
|
@ -111,7 +111,7 @@ RenderAvatarCloth 1 0
|
|||
RenderAvatarLODFactor 1 0
|
||||
RenderAvatarPhysicsLODFactor 1 0
|
||||
RenderAvatarMaxNonImpostors 1 3
|
||||
RenderAvatarMaxComplexity 1 30000
|
||||
RenderAvatarMaxComplexity 1 35000
|
||||
RenderAvatarVP 1 0
|
||||
RenderFarClip 1 64
|
||||
RenderFlexTimeFactor 1 0
|
||||
|
|
@ -393,7 +393,7 @@ RenderAnisotropic 1 0
|
|||
RenderAvatarCloth 0 0
|
||||
RenderAvatarVP 0 0
|
||||
RenderAvatarMaxNonImpostors 1 16
|
||||
RenderAvatarMaxComplexity 1 60000
|
||||
RenderAvatarMaxComplexity 1 80000
|
||||
RenderObjectBump 0 0
|
||||
RenderLocalLights 1 0
|
||||
RenderMaxPartCount 1 1024
|
||||
|
|
|
|||
|
|
@ -131,7 +131,7 @@ static const U32 MAX_INDIRECT_ARC_LIMIT = INDIRECT_MAX_ARC_OFF-1; // one short o
|
|||
|
||||
/// These are the effective range of values for RenderAvatarMaxComplexity
|
||||
static const F32 MIN_ARC_LIMIT = 20000.0f;
|
||||
static const F32 MAX_ARC_LIMIT = 300000.0f;
|
||||
static const F32 MAX_ARC_LIMIT = 350000.0f;
|
||||
static const F32 MIN_ARC_LOG = log(MIN_ARC_LIMIT);
|
||||
static const F32 MAX_ARC_LOG = log(MAX_ARC_LIMIT);
|
||||
static const F32 ARC_LIMIT_MAP_SCALE = (MAX_ARC_LOG - MIN_ARC_LOG) / (MAX_INDIRECT_ARC_LIMIT - MIN_INDIRECT_ARC_LIMIT);
|
||||
|
|
|
|||
Loading…
Reference in New Issue