Add support for drop-in cloud noise image replacements (8-bit grayscale targa w/ power of 2 size ONLY)
Move clouds2.tga to clouds/Default.tgameow-7.2.2
parent
ad3d3f7f9f
commit
e855f32b6a
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@ -19780,5 +19780,16 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Backup</key>
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<integer>0</integer>
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</map>
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<key>FSCloudTexture</key>
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<map>
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<key>Comment</key>
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<string>Windlight cloud texture (don't edit by hand)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>String</string>
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<key>Value</key>
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<string>Default.tga</string>
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</map>
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</map>
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</llsd>
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Binary file not shown.
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@ -12,6 +12,7 @@
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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#include "llspinctrl.h"
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#include "lldiriterator.h" // <FS:CR> for populating the cloud combo
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static LLRegisterPanelClassWrapper<PanelPreferenceFirestorm> t_pref_fs("panel_preference_firestorm");
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@ -45,6 +46,7 @@ BOOL PanelPreferenceFirestorm::postBuild()
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getChild<LLUICtrl>("UseEnvironmentFromRegionAlways")->setCommitCallback(boost::bind(&PanelPreferenceFirestorm::onUseEnvironmentFromRegionAlways, this));
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// init the enable state of the related wl prefs
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onUseEnvironmentFromRegionAlways();
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populateCloudCombo();
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return LLPanelPreference::postBuild();
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}
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@ -252,3 +254,25 @@ void PanelPreferenceFirestorm::applyTagCombos()
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if(change) LLVOAvatar::invalidateNameTags();
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}
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void PanelPreferenceFirestorm::populateCloudCombo()
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{
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LLComboBox* cloud_combo = getChild<LLComboBox>("cloud_combo");
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if(cloud_combo)
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{
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const std::string cloudDir(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight" + gDirUtilp->getDirDelimiter() + "clouds"));
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LLDirIterator dir_iter(cloudDir, "*.tga");
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while (1)
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{
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std::string file;
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if (!dir_iter.next(file))
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{
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break; // no more files
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}
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cloud_combo->add(file);
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}
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cloud_combo->setSimple(gSavedSettings.getString("FSCloudTexture"));
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}
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}
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@ -23,6 +23,7 @@ public:
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void refreshTagCombos();
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void applyTagCombos();
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void populateCloudCombo();
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protected:
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LLComboBox* m_UseLegacyClienttags;
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@ -41,6 +41,7 @@
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#include "llviewerregion.h"
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#include "llface.h"
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#include "llrender.h"
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#include "llviewercontrol.h" // <FS:CR> Cloud noise selection
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LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL;
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@ -53,7 +54,11 @@ static LLGLSLShader* sky_shader = NULL;
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LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
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LLDrawPool(POOL_WL_SKY)
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{
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const std::string cloudNoiseFilename(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", "clouds2.tga"));
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// <FS:CR> Cloud noise selection
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//const std::string cloudNoiseFilename(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", "clouds2.tga"));
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static LLCachedControl<std::string> cloud_texture(gSavedSettings, "FSCloudTexture", "Default.tga");
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const std::string cloudNoiseFilename(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight" + gDirUtilp->getDirDelimiter() + "clouds", cloud_texture));
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// </FS:CR>
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llinfos << "loading WindLight cloud noise from " << cloudNoiseFilename << llendl;
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LLPointer<LLImageFormatted> cloudNoiseFile(LLImageFormatted::createFromExtension(cloudNoiseFilename));
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@ -1352,7 +1352,27 @@
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name="FSWindlightInterpolateTime"
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width="50"
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tool_tip="The duration for crossfading from one preset to another [Default: 3]"/>
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<text
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top_pad="10"
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type="string"
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length="1"
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follows="left|top"
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height="15"
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layout="topleft"
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left="10"
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name="could_texture_text"
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width="220">
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Cloud texture (restart recommended):
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</text>
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<combo_box
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allow_text_entry="false"
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left_pad="5"
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follows="left|top"
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height="20"
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name="cloud_combo"
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width="130"
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control_name="FSCloudTexture"
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tool_tip="Select the cloud texture you would like to use."/>
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</panel>
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<!--Build-->
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