fix to load neighboring regions faster.

master
Xiaohong Bao 2013-09-16 21:45:48 -06:00
parent 5c7b84c682
commit e86853db2c
1 changed files with 1 additions and 12 deletions

View File

@ -663,9 +663,6 @@ void LLWorld::updateVisibilities()
void LLWorld::updateRegions(F32 max_update_time)
{
LLTimer update_timer;
BOOL did_one = FALSE;
if(LLViewerCamera::getInstance()->isChanged())
{
LLViewerRegion::sLastCameraUpdated = LLViewerOctreeEntryData::getCurrentFrame() + 1;
@ -676,15 +673,7 @@ void LLWorld::updateRegions(F32 max_update_time)
for (region_list_t::iterator iter = mRegionList.begin();
iter != mRegionList.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
F32 max_time = max_update_time - update_timer.getElapsedTimeF32();
if (did_one && max_time <= 0.f)
break;
max_time = llmin(max_time, max_update_time*.1f);
if (regionp->idleUpdate(max_update_time))
{
did_one = TRUE;
}
(*iter)->idleUpdate(max_update_time);
}
mNumOfActiveCachedObjects = 0;