start to abstract-out the 'is a spotlight' question so one day we can perhaps make the UI hurt less.
parent
04bfd00a5d
commit
e8899c4f4c
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@ -286,6 +286,7 @@ public:
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void setLightTexture(const LLUUID& id) { mLightTexture = id; }
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LLUUID getLightTexture() const { return mLightTexture; }
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bool isLightSpotlight() const { return !mLightTexture.isNull(); }
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void setParams(const LLVector3& params) { mParams = params; }
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LLVector3 getParams() const { return mParams; }
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@ -574,7 +574,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
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LLUUID id = LightTextureCtrl->getImageAssetID();
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if (id.notNull())
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{
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if (volobjp->getLightTextureID().isNull())
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if (!volobjp->isLightSpotlight())
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{ //this commit is making this a spot light, set UI to default params
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volobjp->setLightTextureID(id);
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LLVector3 spot_params = volobjp->getSpotLightParams();
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@ -591,7 +591,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
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volobjp->setSpotLightParams(spot_params);
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}
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}
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else if (volobjp->getLightTextureID().notNull())
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else if (volobjp->isLightSpotlight())
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{ //no longer a spot light
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volobjp->setLightTextureID(id);
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//self->childDisable("Light FOV");
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@ -2462,6 +2462,13 @@ void LLVOVolume::updateSpotLightPriority()
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}
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bool LLVOVolume::isLightSpotlight()
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{
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LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
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return params->isLightSpotlight();
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}
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LLViewerTexture* LLVOVolume::getLightTexture()
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{
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LLUUID id = getLightTextureID();
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@ -218,6 +218,7 @@ public:
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LLColor3 getLightBaseColor() const; // not scaled by intensity
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LLColor3 getLightColor() const; // scaled by intensity
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LLUUID getLightTextureID() const;
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bool isLightSpotlight() const;
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LLVector3 getSpotLightParams() const;
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void updateSpotLightPriority();
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F32 getSpotLightPriority() const;
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@ -4584,7 +4584,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
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glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
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glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
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glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
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if (light->getLightTexture()) // directional (spot-)light
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if (light->isLightSpotlight()) // directional (spot-)light
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{
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LLVector3 spotparams = light->getSpotLightParams();
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LLQuaternion quat = light->getRenderRotation();
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@ -6693,7 +6693,7 @@ void LLPipeline::renderDeferredLighting()
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{ //draw box if camera is outside box
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if (render_local)
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{
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if (volume->getLightTexture())
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if (volume->isLightSpotlight())
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{
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drawablep->getVOVolume()->updateSpotLightPriority();
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spot_lights.push_back(drawablep);
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@ -6710,7 +6710,7 @@ void LLPipeline::renderDeferredLighting()
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}
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else if (render_fullscreen)
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{
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if (volume->getLightTexture())
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if (volume->isLightSpotlight())
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{
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drawablep->getVOVolume()->updateSpotLightPriority();
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fullscreen_spot_lights.push_back(drawablep);
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