SL-17473 Viewer not clearing all Vertex Buffers in some cases

Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
meow-7.2.2
Andrey Kleshchev 2022-05-26 21:25:23 +03:00
parent 2785f1f33d
commit e9ac774ceb
8 changed files with 64 additions and 35 deletions

View File

@ -2432,7 +2432,7 @@ void LLImageGLThread::run()
// We must perform setup on this thread before actually servicing our
// WorkQueue, likewise cleanup afterwards.
mWindow->makeContextCurrent(mContext);
gGL.init();
gGL.init(false);
ThreadPool::run();
gGL.shutdown();
mWindow->destroySharedContext(mContext);

View File

@ -869,7 +869,7 @@ LLRender::~LLRender()
shutdown();
}
void LLRender::init()
void LLRender::init(bool needs_vertex_buffer)
{
#if LL_WINDOWS
if (gGLManager.mHasDebugOutput && gDebugGL)
@ -897,15 +897,27 @@ void LLRender::init()
#endif
}
if (needs_vertex_buffer)
{
initVertexBuffer();
}
}
llassert_always(mBuffer.isNull()) ;
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask, 0);
mBuffer->allocateBuffer(4096, 0, TRUE);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
stop_glerror();
void LLRender::initVertexBuffer()
{
llassert_always(mBuffer.isNull());
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask, 0);
mBuffer->allocateBuffer(4096, 0, TRUE);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
stop_glerror();
}
void LLRender::resetVertexBuffer()
{
mBuffer = NULL;
}
void LLRender::shutdown()
@ -923,7 +935,7 @@ void LLRender::shutdown()
delete mLightState[i];
}
mLightState.clear();
mBuffer = NULL ;
resetVertexBuffer();
}
void LLRender::refreshState(void)
@ -1625,25 +1637,34 @@ void LLRender::flush()
mCount = 0;
if (mBuffer->useVBOs() && !mBuffer->isLocked())
{ //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata)
mBuffer->getVertexStrider(mVerticesp, 0, count);
mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count);
mBuffer->getColorStrider(mColorsp, 0, count);
}
mBuffer->flush();
mBuffer->setBuffer(immediate_mask);
if (mBuffer)
{
if (mBuffer->useVBOs() && !mBuffer->isLocked())
{ //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata)
mBuffer->getVertexStrider(mVerticesp, 0, count);
mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count);
mBuffer->getColorStrider(mColorsp, 0, count);
}
mBuffer->flush();
mBuffer->setBuffer(immediate_mask);
if (mMode == LLRender::QUADS && sGLCoreProfile)
{
mBuffer->drawArrays(LLRender::TRIANGLES, 0, count);
mQuadCycle = 1;
}
else
{
mBuffer->drawArrays(mMode, 0, count);
}
}
else
{
// mBuffer is present in main thread and not present in an image thread
LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL;
}
if (mMode == LLRender::QUADS && sGLCoreProfile)
{
mBuffer->drawArrays(LLRender::TRIANGLES, 0, count);
mQuadCycle = 1;
}
else
{
mBuffer->drawArrays(mMode, 0, count);
}
mVerticesp[0] = mVerticesp[count];
mTexcoordsp[0] = mTexcoordsp[count];

View File

@ -354,7 +354,9 @@ public:
LLRender();
~LLRender();
void init() ;
void init(bool needs_vertex_buffer);
void initVertexBuffer();
void resetVertexBuffer();
void shutdown();
// Refreshes renderer state to the cached values

View File

@ -1055,7 +1055,7 @@ void LLVertexBuffer::releaseIndices()
bool LLVertexBuffer::createGLBuffer(U32 size)
{
if (mGLBuffer)
if (mGLBuffer || mMappedData)
{
destroyGLBuffer();
}

View File

@ -265,7 +265,6 @@ public:
bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);

View File

@ -1998,7 +1998,7 @@ LLViewerWindow::LLViewerWindow(const Params& p)
}
LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
gGL.init() ;
gGL.init(true);
if (LLFeatureManager::getInstance()->isSafe()
|| (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion())

View File

@ -2810,6 +2810,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
if (detailed_update)
{
U32 draw_order = 0;
S32 attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment();
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
@ -2849,7 +2850,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
}
// if selecting any attachments, update all of them as non-damped
if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment())
if (attachment_selected)
{
gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
}

View File

@ -7243,6 +7243,7 @@ void LLPipeline::doResetVertexBuffers(bool forced)
mResetVertexBuffers = false;
mCubeVB = NULL;
mDeferredVB = NULL;
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@ -7276,10 +7277,11 @@ void LLPipeline::doResetVertexBuffers(bool forced)
LLPathingLib::getInstance()->cleanupVBOManager();
}
LLVOPartGroup::destroyGL();
gGL.resetVertexBuffer();
SUBSYSTEM_CLEANUP(LLVertexBuffer);
if (LLVertexBuffer::sGLCount > 0)
if (LLVertexBuffer::sGLCount != 0)
{
LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL;
}
@ -7300,6 +7302,10 @@ void LLPipeline::doResetVertexBuffers(bool forced)
LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
gGL.initVertexBuffer();
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
LLVOPartGroup::restoreGL();
}