#3189 Fix missed else condition

master
Andrey Kleshchev 2025-09-29 23:40:41 +03:00
parent f25314737f
commit ec3fe8c2a5
2 changed files with 4 additions and 16 deletions

View File

@ -359,6 +359,7 @@ void LLGLTFMaterialList::queueApply(const LLViewerObject* obj, S32 side, const L
{
if (asset_id.isNull() || override_json.empty())
{
// If there is no asset, there can't be an override
queueApply(obj, side, asset_id);
}
else
@ -371,6 +372,7 @@ void LLGLTFMaterialList::queueApply(const LLViewerObject* obj, S32 side, const L
{
if (asset_id.isNull() || material_override == nullptr)
{
// If there is no asset, there can't be an override
queueApply(obj, side, asset_id);
}
else
@ -470,7 +472,7 @@ void LLGLTFMaterialList::flushUpdatesOnce(std::shared_ptr<CallbackHolder> callba
{
data[i]["gltf_json"] = e.override_data->asJSON();
}
if (!e.override_json.empty())
else if (!e.override_json.empty())
{
data[i]["gltf_json"] = e.override_json;
}

View File

@ -2265,23 +2265,9 @@ void LLSelectMgr::selectionRevertGLTFMaterials()
//blank override out
LLGLTFMaterialList::queueApply(objectp, te, asset_id);
}
if (old_asset_id != asset_id)
{
// Restore overrides and base material
// Note: might not work reliably if asset is already there, might
// have a server sided problem where servers applies override
// first then resets it by adding asset, in which case need
// to create a server ticket and chain asset then override
// application.
LLGLTFMaterialList::queueApply(objectp, te, asset_id, material);
}
else
{
// Enqueue override update to server
// Note: this is suboptimal, better to send asset id as well
// but there seems to be a server problem with queueApply
// that ignores override in some cases
LLGLTFMaterialList::queueModify(objectp, te, material);
LLGLTFMaterialList::queueApply(objectp, te, asset_id, material);
}
}
return true;