FIRE-34012: Add additional render target for 1024x dynamic texture bakes; might also fix FIRE-34016 happening on Intel GPUs
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6fba1530bb
commit
ecc4e93920
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@ -191,7 +191,9 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
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return TRUE;
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}
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LLRenderTarget& bake_target = gPipeline.mAuxillaryRT.deferredScreen;
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// <FS:Ansariel> Auxillary render target pack for 1024px LLDynamicTexture
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//LLRenderTarget& bake_target = gPipeline.mAuxillaryRT.deferredScreen;
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LLRenderTarget& bake_target = gPipeline.mDynamicTextureRT.deferredScreen;
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if (!bake_target.isComplete())
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{
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@ -219,7 +219,9 @@ S32 LLPipeline::RenderHeroProbeUpdateRate;
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S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier;
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LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
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const U32 LLPipeline::MAX_BAKE_WIDTH = 512;
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// <FS:Ansariel> 1024px previews
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//const U32 LLPipeline::MAX_BAKE_WIDTH = 512;
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const U32 LLPipeline::MAX_BAKE_WIDTH = 1024;
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const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
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const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
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@ -860,6 +862,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
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allocateScreenBuffer(res, res, samples);
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}
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// <FS:Ansariel> Auxillary render target pack for 1024px LLDynamicTexture
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mRT = &mDynamicTextureRT;
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res = MAX_BAKE_WIDTH;
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allocateScreenBuffer(res, res, samples);
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// </FS:Ansariel>
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mRT = &mMainRT;
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gCubeSnapshot = FALSE;
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}
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@ -1257,6 +1265,14 @@ void LLPipeline::releaseScreenBuffers()
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mHeroProbeRT.fxaaBuffer.release();
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mHeroProbeRT.deferredScreen.release();
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mHeroProbeRT.deferredLight.release();
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// <FS:Ansariel> Auxillary render target pack for 1024px LLDynamicTexture
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mDynamicTextureRT.uiScreen.release();
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mDynamicTextureRT.screen.release();
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mDynamicTextureRT.fxaaBuffer.release();
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mDynamicTextureRT.deferredScreen.release();
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mDynamicTextureRT.deferredLight.release();
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// </FS:Ansariel>
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}
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void LLPipeline::releaseSunShadowTarget(U32 index)
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@ -719,6 +719,9 @@ public:
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// Auxillary render target pack scaled to the hero probe's per-face size.
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RenderTargetPack mHeroProbeRT;
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// <FS:Ansariel> Auxillary render target pack for 1024px LLDynamicTexture
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RenderTargetPack mDynamicTextureRT;
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// currently used render target pack
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RenderTargetPack* mRT;
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