SL-277 WIP - Initial slider support for new joints

meow-7.2.2
Brad Payne (Vir Linden) 2015-12-13 20:32:21 -05:00
parent 8597d9e137
commit ed08d22050
1 changed files with 262 additions and 0 deletions

View File

@ -478,6 +478,13 @@
<bone
name="mKneeRight"
scale=".05 .05 .1" />
<bone name="mWingsRoot1" scale="1 0 0" offset="0 0 0" />
<bone name="mWingsRoot2" scale="1 0 0" offset="0 0 0" />
<bone name="mWingsRoot3" scale="1 0 0" offset="0 0 0" />
<bone name="mWing1Right" scale="0 0 0" offset="0.02 0 0" />
<bone name="mWing1Left" scale="0 0 0" offset="0.02 0 0" />
</param_skeleton>
</param>
@ -624,6 +631,17 @@
<bone
name="mKneeRight"
scale="0.12 0.12 0" />
<bone name="mTail1" scale="0.05 0.1 0.1" />
<bone name="mTail2" scale="0.05 0.1 0.1" />
<bone name="mTail3" scale="0.05 0.1 0.1" />
<bone name="mTail4" scale="0.05 0.1 0.1" />
<bone name="mTail5" scale="0.05 0.1 0.1" />
<bone name="mTail6" scale="0.05 0 0" />
<bone name="mWing1Right" offset="-0.01 -0.01 0" />
<bone name="mWing1Left" offset="-0.01 0.01 0" />
</param_skeleton>
</param>
@ -662,6 +680,10 @@
<bone
name="mChest"
scale="0.02 0.08 0" />
<bone name="mWing1Right" offset="0 -0.02 0" />
<bone name="mWing1Left" offset="0 0.02 0" />
</param_skeleton>
</param>
@ -693,6 +715,11 @@
name="mHipRight"
scale="0 0 0"
offset="0 -.004 0" />
<bone name="mTail1" scale="0.0 0.05 0" />
<bone name="mTail2" scale="0.0 0.02 0" />
<bone name="mTail3" scale="0.0 0.01 0" />
</param_skeleton>
</param>
@ -774,6 +801,17 @@
name="mEyeRight"
scale="0 0 0"
offset="0 -.009 0" />
<bone
name="mFaceEyeAltLeft"
scale="0 0 0 "
offset="0 .009 0" />
<bone
name="mFaceEyeAltRight"
scale="0 0 0 "
offset="0 -.009 0" />
</param_skeleton>
</param>
@ -797,6 +835,17 @@
name="mEyeRight"
scale="0 0 0"
offset="0 0 -.004" />
<bone
name="mFaceEyeAltLeft"
scale="0 0 0"
offset="0 0 .004" />
<bone
name="mFaceEyeAltRight"
scale="0 0 0"
offset="0 0 -.004" />
</param_skeleton>
</param>
@ -820,6 +869,17 @@
name="mEyeRight"
scale="0 0 0"
offset=".016 0 0" />
<bone
name="mFaceEyeAltLeft"
scale="0 0 0"
offset=".016 0 0" />
<bone
name="mFaceEyeAltRight"
scale="0 0 0"
offset=".016 0 0" />
</param_skeleton>
</param>
@ -843,6 +903,15 @@
name="mEyeRight"
scale="0 0 0"
offset=".005 0 0" />
<bone
name="mFaceEyeAltLeft"
scale="0 0 0"
offset=".005 0 0" />
<bone
name="mFaceEyeAltRight"
scale="0 0 0"
offset=".005 0 0" />
</param_skeleton>
</param>
@ -878,6 +947,147 @@
name="mEyeRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyeAltLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyeAltRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceForeheadLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceForeheadRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyebrowOuterLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyebrowCenterLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyebrowInnerLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyebrowOuterRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyebrowCenterRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyebrowInnerRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyeLidUpperLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyeLidLowerLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyeLidUpperRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceEyeLidLowerRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceNoseLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceNoseCenter"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceoseRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceCheekUpperInnerLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceCheekUpperOuterLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceCheekUpperInnerRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceCheekUpperOuterRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceJaw"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceLipUpperLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceLipUpperRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceLipCornerLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceLipCornerRight"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceLipLowerLeft"
scale="1 1 1"
offset="0 0 0" />
<bone
name="mFaceLipLowerRight"
scale="1 1 1"
offset="0 0 0" />
</param_skeleton>
</param>
@ -951,6 +1161,47 @@
name="mWristLeft"
scale="1 1 1"
offset="0 0 0" />
<bone name = "mHandThumb1Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandThumb2Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandThumb3Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandIndex1Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandIndex2Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandIndex3Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandMiddle1Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandMiddle2Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandMiddle3Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandRing1Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandRing2Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandRing3Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandPinky1Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandPinky2Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandPinky3Right" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandThumb1Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandThumb2Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandThumb3Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandIndex1Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandIndex2Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandIndex3Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandMiddle1Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandMiddle2Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandMiddle3Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandRing1Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandRing2Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandRing3Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandPinky1Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandPinky2Left" scale = "1 1 1" offset = "0 0 0" />
<bone name = "mHandPinky3Left" scale = "1 1 1" offset = "0 0 0" />
</param_skeleton>
</param>
@ -997,6 +1248,17 @@
name="mEyeRight"
scale="0 0 0"
offset="-.005 0 0" />
<bone
name="mFaceEyeAltLeft"
scale="0 0 0"
offset="-.005 0 0" />
<bone
name="mFaceEyeAltRight"
scale="0 0 0"
offset="-.005 0 0" />
</param_skeleton>
</param>