STORM-1393 : Correction for loss of object/prim counts in the Build floater for

non-mesh objects.
master
Wolfpup Lowenhar 2011-06-20 11:55:46 -04:00
parent 7f6d49df43
commit edc0e31bc2
2 changed files with 2 additions and 3 deletions

View File

@ -910,6 +910,7 @@ WolfPup Lowenhar
STORM-825
STORM-859
STORM-1098
STORM-1393
VWR-20741
VWR-20933
Zai Lynch

View File

@ -424,8 +424,7 @@ void LLFloaterTools::refresh()
// Refresh object and prim count labels
LLLocale locale(LLLocale::USER_LOCALE);
#if 0
if (gMeshRepo.meshRezEnabled())
if (!gMeshRepo.meshRezEnabled())
{
std::string obj_count_string;
LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
@ -449,7 +448,6 @@ void LLFloaterTools::refresh()
getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost);
}
else
#endif
{
// Get the number of objects selected
std::string root_object_count_string;