STORM-1393 : Correction for loss of object/prim counts in the Build floater for
non-mesh objects.master
parent
7f6d49df43
commit
edc0e31bc2
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@ -910,6 +910,7 @@ WolfPup Lowenhar
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STORM-825
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STORM-859
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STORM-1098
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STORM-1393
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VWR-20741
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VWR-20933
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Zai Lynch
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@ -424,8 +424,7 @@ void LLFloaterTools::refresh()
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// Refresh object and prim count labels
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LLLocale locale(LLLocale::USER_LOCALE);
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#if 0
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if (gMeshRepo.meshRezEnabled())
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if (!gMeshRepo.meshRezEnabled())
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{
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std::string obj_count_string;
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LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
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@ -449,7 +448,6 @@ void LLFloaterTools::refresh()
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getChildView("RenderingCost")->setEnabled(have_selection && sShowObjectCost);
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}
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else
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#endif
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{
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// Get the number of objects selected
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std::string root_object_count_string;
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