SL-915, MAINT-8554 - cleanup/reorg, added encroachment fix info to DebugAnimatedObjects output

master
Brad Payne (Vir Linden) 2018-06-13 21:49:24 +01:00
parent abcddc97cf
commit edf6795eda
13 changed files with 65 additions and 264 deletions

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@ -1293,7 +1293,7 @@ namespace LLError
#if LL_WINDOWS
// VC80 was optimizing the error away.
// #pragma optimize("", off)
#pragma optimize("", off)
#endif
void crashAndLoop(const std::string& message)
{
@ -1311,7 +1311,7 @@ namespace LLError
exit(EXIT_FAILURE);
}
#if LL_WINDOWS
// #pragma optimize("", on)
#pragma optimize("", on)
#endif
std::string utcTime()

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@ -27,10 +27,6 @@
#include "llmath.h"
#include "llrigginginfo.h"
//#if LL_WINDOWS
//#pragma optimize("", off)
//#endif
//-----------------------------------------------------------------------------
// LLJointRiggingInfo
//-----------------------------------------------------------------------------

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@ -6411,101 +6411,6 @@ void LLVolumeFace::fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v,
}
}
// AXON appendFace/appendFaces not used - referenced by corresponding functions in
// LLModel but these are not called anywhere.
void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMatrix4& norm_mat_in)
{
U16 offset = mNumVertices;
S32 new_count = face.mNumVertices + mNumVertices;
if (new_count > 65536)
{
LL_ERRS() << "Cannot append face -- 16-bit overflow will occur." << LL_ENDL;
}
if (face.mNumVertices == 0)
{
LL_ERRS() << "Cannot append empty face." << LL_ENDL;
}
U32 old_vsize = mNumVertices*16;
U32 new_vsize = new_count * 16;
U32 old_tcsize = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
U32 new_tcsize = (new_count*sizeof(LLVector2)+0xF) & ~0xF;
U32 new_size = new_vsize * 2 + new_tcsize;
//allocate new buffer space
LLVector4a* old_buf = mPositions;
mPositions = (LLVector4a*) ll_aligned_malloc<64>(new_size);
mNormals = mPositions + new_count;
mTexCoords = (LLVector2*) (mNormals+new_count);
mNumAllocatedVertices = new_count;
LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize);
LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize);
LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tcsize);
mNumVertices = new_count;
//get destination address of appended face
LLVector4a* dst_pos = mPositions+offset;
LLVector2* dst_tc = mTexCoords+offset;
LLVector4a* dst_norm = mNormals+offset;
//get source addresses of appended face
const LLVector4a* src_pos = face.mPositions;
const LLVector2* src_tc = face.mTexCoords;
const LLVector4a* src_norm = face.mNormals;
//load aligned matrices
LLMatrix4a mat, norm_mat;
mat.loadu(mat_in);
norm_mat.loadu(norm_mat_in);
for (U32 i = 0; i < face.mNumVertices; ++i)
{
//transform appended face position and store
mat.affineTransform(src_pos[i], dst_pos[i]);
//transform appended face normal and store
norm_mat.rotate(src_norm[i], dst_norm[i]);
dst_norm[i].normalize3fast();
//copy appended face texture coordinate
dst_tc[i] = src_tc[i];
if (offset == 0 && i == 0)
{ //initialize bounding box
// VFExtents change
mExtents[0] = mExtents[1] = dst_pos[i];
}
else
{
//stretch bounding box
// VFExtents change
update_min_max(mExtents[0], mExtents[1], dst_pos[i]);
}
}
LL_DEBUGS("RiggedBox") << "appendFace got extents " << mExtents[0] << ", " << mExtents[1] << " from dst_pos " << LL_ENDL;
new_count = mNumIndices + face.mNumIndices;
//allocate new index buffer
mIndices = (U16*) ll_aligned_realloc_16(mIndices, (new_count*sizeof(U16)+0xF) & ~0xF, (mNumIndices*sizeof(U16)+0xF) & ~0xF);
//get destination address into new index buffer
U16* dst_idx = mIndices+mNumIndices;
mNumIndices = new_count;
for (U32 i = 0; i < face.mNumIndices; ++i)
{ //copy indices, offsetting by old vertex count
dst_idx[i] = face.mIndices[i]+offset;
}
}
BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
{
LL_CHECK_MEMORY

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@ -872,8 +872,6 @@ public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
void createTangents();
void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
void resizeVertices(S32 num_verts);
void allocateTangents(S32 num_verts);
void allocateWeights(S32 num_verts);

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@ -369,3 +369,39 @@ BOOL LLVector3::parseVector3(const std::string& buf, LLVector3* value)
return FALSE;
}
// Displacement from query point to nearest neighbor point on bounding box.
// Returns zero vector for points within or on the box.
LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box)
{
LLVector3 offset;
for (S32 k=0; k<3; k++)
{
offset[k] = 0;
if (pos[k] < box[0][k])
{
offset[k] = pos[k] - box[0][k];
}
else if (pos[k] > box[1][k])
{
offset[k] = pos[k] - box[1][k];
}
}
return offset;
}
bool box_valid_and_non_zero(const LLVector3* box)
{
if (!box[0].isFinite() || !box[1].isFinite())
{
return false;
}
LLVector3 zero_vec;
zero_vec.clear();
if ((box[0] != zero_vec) || (box[1] != zero_vec))
{
return true;
}
return false;
}

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@ -163,6 +163,8 @@ LLVector3 inverse_projected_vec(const LLVector3 &a, const LLVector3 &b); // Retu
LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b (same as projected_vec)
LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b); // Returns component of vector a not parallel to vector b (same as projected_vec)
LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b
LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box); // Displacement from query point to nearest point on bounding box.
bool box_valid_and_non_zero(const LLVector3* box);
inline LLVector3::LLVector3(void)
{

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@ -401,40 +401,6 @@ void LLModel::setVolumeFaceData(
LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
}
void LLModel::appendFaces(LLModel *model, LLMatrix4 &transform, LLMatrix4& norm_mat)
{
if (mVolumeFaces.empty())
{
setNumVolumeFaces(1);
}
LLVolumeFace& face = mVolumeFaces[mVolumeFaces.size()-1];
for (S32 i = 0; i < model->getNumFaces(); ++i)
{
face.appendFace(model->getVolumeFace(i), transform, norm_mat);
}
}
void LLModel::appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat)
{
S32 rindex = getNumVolumeFaces()-1;
if (rindex == -1 ||
mVolumeFaces[rindex].mNumVertices + src_face.mNumVertices >= 65536)
{ //empty or overflow will occur, append new face
LLVolumeFace cur_face;
cur_face.appendFace(src_face, mat, norm_mat);
addFace(cur_face);
mMaterialList.push_back(src_material);
}
else
{ //append to existing end face
mVolumeFaces.rbegin()->appendFace(src_face, mat, norm_mat);
}
}
void LLModel::addFace(const LLVolumeFace& face)
{
if (face.mNumVertices == 0)

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@ -158,9 +158,6 @@ public:
EModelStatus getStatus() const {return mStatus;}
static std::string getStatusString(U32 status) ;
void appendFaces(LLModel* model, LLMatrix4& transform, LLMatrix4& normal_transform);
void appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat);
void setNumVolumeFaces(S32 count);
void setVolumeFaceData(
S32 f,

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@ -34,10 +34,6 @@
#include "llmeshrepository.h"
#include "llviewerregion.h"
#if LL_WINDOWS
#pragma optimize("", off)
#endif
LLControlAvatar::LLControlAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) :
LLVOAvatar(id, pcode, regionp),
mPlaying(false),
@ -68,41 +64,6 @@ void LLControlAvatar::initInstance()
hideSkirt();
}
// AXON move to math
bool box_valid_and_non_zero(const LLVector3* box)
{
if (!box[0].isFinite() || !box[1].isFinite())
{
return false;
}
LLVector3 zero_vec;
zero_vec.clear();
if ((box[0] != zero_vec) || (box[1] != zero_vec))
{
return true;
}
return false;
}
// AXON move to math
LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box)
{
LLVector3 offset;
for (S32 k=0; k<3; k++)
{
offset[k] = 0;
if (pos[k] < box[0][k])
{
offset[k] = pos[k] - box[0][k];
}
else if (pos[k] > box[1][k])
{
offset[k] = pos[k] - box[1][k];
}
}
return offset;
}
void LLControlAvatar::matchVolumeTransform()
{
if (mRootVolp)
@ -157,11 +118,11 @@ void LLControlAvatar::matchVolumeTransform()
F32 target_dist = (offset_dist - MAX_LEGAL_OFFSET);
pos_box_offset *= target_dist/offset_dist;
}
LL_DEBUGS("FixBox") << getFullname() << " fixup needed for offset "
<< pos_box_offset[0] << "," << pos_box_offset[1] << "," << pos_box_offset[2]
<< " current fixup "
<< mPositionConstraintFixup[0] << "," << mPositionConstraintFixup[1] << "," << mPositionConstraintFixup[2]
<< " dist " << offset_dist << LL_ENDL;
//LL_DEBUGS("FixBox") << getFullname() << " fixup needed for offset "
// << pos_box_offset[0] << "," << pos_box_offset[1] << "," << pos_box_offset[2]
// << " current fixup "
// << mPositionConstraintFixup[0] << "," << mPositionConstraintFixup[1] << "," << mPositionConstraintFixup[2]
// << " dist " << offset_dist << LL_ENDL;
}
mPositionConstraintFixup = pos_box_offset;
@ -380,6 +341,12 @@ void LLControlAvatar::updateDebugText()
addDebugText(llformat("flags %s", animated_object_flag_string.c_str()));
addDebugText(llformat("tris %d (est %.1f, streaming %.1f), verts %d", total_tris, est_tris, est_streaming_tris, total_verts));
addDebugText(llformat("pxarea %s rank %d", LLStringOps::getReadableNumber(getPixelArea()).c_str(), getVisibilityRank()));
if (mPositionConstraintFixup.length() > 0.0f)
{
addDebugText(llformat("pos fix (%.1f %.1f %.1f)",
mPositionConstraintFixup[0], mPositionConstraintFixup[1], mPositionConstraintFixup[2]));
}
#if 0
std::string region_name = "no region";
if (mRootVolp->getRegion())

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@ -652,7 +652,6 @@ public:
extern LLMeshRepository gMeshRepo;
// AXON make sure this is consistent with the final simulator-side values.
const F32 ANIMATED_OBJECT_BASE_COST = 15.0f;
const F32 ANIMATED_OBJECT_COST_PER_KTRI = 1.5f;

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@ -34,10 +34,6 @@
#include "llvolume.h"
#include "llrigginginfo.h"
//#if LL_WINDOWS
//#pragma optimize("", off)
//#endif
void LLSkinningUtil::initClass()
{
}

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@ -1346,7 +1346,7 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
// AXON is this right? Don't we need to look at children of attached_object as well?
// AXON Don't we need to look at children of attached_object as well?
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && !attached_object->isHUDAttachment())
{
@ -1389,10 +1389,11 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
// AXON try to cache unless something has changed about attached rigged meshes.
// Needs more logic based on volume states.
//if (mRiggingInfoTab.needsUpdate())
{
updateRiggingInfo();
mJointRiggingInfoTab.setNeedsUpdate(false);
//mJointRiggingInfoTab.setNeedsUpdate(false);
}
for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
{
@ -1403,12 +1404,6 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
rig_info = &mJointRiggingInfoTab[joint_num];
}
// FIXME TEMP HACK FOR TESTING
//if (joint)
//{
// rig_info.setIsRiggedTo(true);
//}
if (joint && rig_info && rig_info->isRiggedTo())
{
LLViewerJointAttachment *as_joint_attach = dynamic_cast<LLViewerJointAttachment*>(joint);
@ -1574,7 +1569,7 @@ void LLVOAvatar::renderBones()
}
else
{
if (jointIsRiggedTo(jointp->getName()))
if (jointIsRiggedTo(jointp))
{
occ_color = RIGGED_COLOR_OCCLUDED;
visible_color = RIGGED_COLOR_VISIBLE;
@ -2702,7 +2697,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
{
ext[0].load3(mLastAnimExtents[0].mV);
ext[1].load3(mLastAnimExtents[1].mV);
// AXON just do this once per frame
// Expensive. Just call this once per frame, in updateSpatialExtents();
//calculateSpatialExtents(ext[0], ext[1]);
LLVector4a diff;
diff.setSub(ext[1], mImpostorExtents[1]);
@ -5827,73 +5822,17 @@ bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id)
return false;
}
// AXON update to use LLRiggingInfo
bool LLVOAvatar::jointIsRiggedTo(const std::string& joint_name)
bool LLVOAvatar::jointIsRiggedTo(const LLJoint *joint) const
{
LLJoint *joint = getJoint(joint_name);
if (joint)
{
LLJointRiggingInfoTab& tab = mJointRiggingInfoTab;
const LLJointRiggingInfoTab& tab = mJointRiggingInfoTab;
S32 joint_num = joint->getJointNum();
if (joint_num < tab.size() && tab[joint_num].isRiggedTo())
{
return true;
}
}
return false;
#if 0
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && jointIsRiggedTo(joint_name, attached_object))
{
return true;
}
}
}
return false;
#endif
}
// AXON update to use LLRiggingInfo
bool LLVOAvatar::jointIsRiggedTo(const std::string& joint_name, const LLViewerObject *vo)
{
// Process all children
LLViewerObject::const_child_list_t& children = vo->getChildren();
for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
it != children.end(); ++it)
{
LLViewerObject *childp = *it;
if (jointIsRiggedTo(joint_name,childp))
{
return true;
}
}
const LLVOVolume *vobj = dynamic_cast<const LLVOVolume*>(vo);
if (!vobj)
{
return false;
}
const LLMeshSkinInfo* pSkinData = vobj->getSkinInfo();
if ( vobj && vobj->isAttachment() && vobj->isMesh() && pSkinData )
{
if (std::find(pSkinData->mJointNames.begin(), pSkinData->mJointNames.end(), joint_name) !=
pSkinData->mJointNames.end())
{
return true;
}
}
return false;
}
@ -9554,10 +9493,9 @@ void showRigInfoTabExtents(LLVOAvatar *avatar, LLJointRiggingInfoTab& tab, S32&
}
}
// AXON move to member
void getAssociatedVolumes(LLVOAvatar *av, std::vector<LLVOVolume*>& volumes)
void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
{
for ( LLVOAvatar::attachment_map_t::iterator iter = av->mAttachmentPoints.begin(); iter != av->mAttachmentPoints.end(); ++iter )
for ( LLVOAvatar::attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
{
LLViewerJointAttachment* attachment = iter->second;
LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_end = attachment->mAttachedObjects.end();
@ -9584,7 +9522,7 @@ void getAssociatedVolumes(LLVOAvatar *av, std::vector<LLVOVolume*>& volumes)
}
}
}
LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(av);
LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
if (control_av)
{
LLVOVolume *volp = control_av->mRootVolp;
@ -9612,7 +9550,7 @@ void LLVOAvatar::updateRiggingInfo()
LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL;
mJointRiggingInfoTab.clear();
std::vector<LLVOVolume*> volumes;
getAssociatedVolumes(this, volumes);
getAssociatedVolumes(volumes);
for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it)
{
LLVOVolume *vol = *it;

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@ -208,8 +208,7 @@ public:
void addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true);
void removeAttachmentOverridesForObject(const LLUUID& mesh_id);
void removeAttachmentOverridesForObject(LLViewerObject *vo);
bool jointIsRiggedTo(const std::string& joint_name);
bool jointIsRiggedTo(const std::string& joint_name, const LLViewerObject *vo);
bool jointIsRiggedTo(const LLJoint *joint) const;
void clearAttachmentOverrides();
void rebuildAttachmentOverrides();
void updateAttachmentOverrides();
@ -217,6 +216,8 @@ public:
void getAttachmentOverrideNames(std::set<std::string>& pos_names,
std::set<std::string>& scale_names) const;
void getAssociatedVolumes(std::vector<LLVOVolume*>& volumes);
// virtual
void updateRiggingInfo();