made menus work with empty contents
parent
594a115c92
commit
ee50f389fd
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@ -2596,6 +2596,7 @@ LLMenuItemGL* LLMenuGL::getHighlightedItem()
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LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disabled)
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{
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if (mItems.empty()) return NULL;
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// highlighting first item on a torn off menu is the
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// same as giving focus to it
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if (!cur_item && getTornOff())
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@ -2674,6 +2675,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
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LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disabled)
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{
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if (mItems.empty()) return NULL;
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// highlighting first item on a torn off menu is the
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// same as giving focus to it
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if (!cur_item && getTornOff())
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@ -2986,6 +2989,11 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y)
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const S32 CURSOR_HEIGHT = 22; // Approximate "normal" cursor size
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const S32 CURSOR_WIDTH = 12;
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if(menu->getChildList()->empty())
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{
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return;
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}
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// Save click point for detecting cursor moves before mouse-up.
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// Must be in local coords to compare with mouseUp events.
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// If the mouse doesn't move, the menu will stay open ala the Mac.
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