FIRE-18207: Color avatar hitboxes in the same color as on minimap
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@ -56,6 +56,7 @@
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// (See *NOTE: in renderAvatars why this forward declatation is commented out)
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// void drawBoxOutline(const LLVector3& pos,const LLVector3& size); // llspatialpartition.cpp
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// </FS:Zi>
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#include "llnetmap.h"
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static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
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static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
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@ -1267,7 +1268,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.pushMatrix();
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gGL.diffuseColor4f(0.7f,1.0f,0.0f,0.3f);
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LLColor4 avatar_color = LLNetMap::getAvatarColor(avatarp->getID());
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gGL.diffuseColor4f(avatar_color.mV[VRED], avatar_color.mV[VGREEN], avatar_color.mV[VBLUE], avatar_color.mV[VALPHA]);
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glLineWidth(2.0);
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LLQuaternion rot=avatarp->getRotationRegion();
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@ -667,25 +667,7 @@ void LLNetMap::draw()
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}
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// </FS:Ansariel>
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LLColor4 color = map_avatar_color; // <FS:CR>
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// <FS:CR> Color "special" avatars with special colors (Friends, muted, Lindens, etc)
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color = LGGContactSets::getInstance()->colorize(uuid, color, LGG_CS_MINIMAP);
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// </FS:CR>
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//color based on contact sets prefs
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if(LGGContactSets::getInstance()->hasFriendColorThatShouldShow(uuid, LGG_CS_MINIMAP))
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{
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color = LGGContactSets::getInstance()->getFriendColor(uuid);
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}
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// <FS:Ansariel> Mark Avatars with special colors
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avatar_marks_map_t::iterator found = sAvatarMarksMap.find(uuid);
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if (found != sAvatarMarksMap.end())
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{
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color = found->second;
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}
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// </FS:Ansariel> Mark Avatars with special colors
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LLColor4 color = getAvatarColor(uuid); // <FS:CR>
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// [RLVa:KB] - Checked: 2010-04-19 (RLVa-1.2.0f) | Modified: RLVa-1.2.0f | FS-Specific
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LLWorldMapView::drawAvatar(
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@ -1835,6 +1817,31 @@ void LLNetMap::clearAvatarMarkColors()
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{
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sAvatarMarksMap.clear();
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}
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// static
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LLColor4 LLNetMap::getAvatarColor(const LLUUID& avatar_id)
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{
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static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white);
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LLColor4 color = map_avatar_color;
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// Color "special" avatars with special colors (Friends, muted, Lindens, etc)
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color = LGGContactSets::getInstance()->colorize(avatar_id, color, LGG_CS_MINIMAP);
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// Color based on contact sets prefs
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if(LGGContactSets::getInstance()->hasFriendColorThatShouldShow(avatar_id, LGG_CS_MINIMAP))
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{
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color = LGGContactSets::getInstance()->getFriendColor(avatar_id);
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}
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// Mark Avatars with special colors
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avatar_marks_map_t::iterator found = sAvatarMarksMap.find(avatar_id);
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if (found != sAvatarMarksMap.end())
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{
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color = found->second;
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}
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return color;
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}
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//</FS:Ansariel>
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void LLNetMap::handleCam()
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@ -108,6 +108,7 @@ public:
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static void clearAvatarMarkColor(const LLUUID& avatar_id);
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static void clearAvatarMarkColors(const uuid_vec_t& avatar_ids);
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static void clearAvatarMarkColors();
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static LLColor4 getAvatarColor(const LLUUID& avatar_id);
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// </FS:Ansariel>
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private:
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