983 add debug setting to control the maximum download resolution (#986)
* Create RenderMaxTextureResolution.md * #983 Add RenderMaxTextureResolution setting. Incidental crash fix.master
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The Setting RenderMaxTextureResolution controls the maximum resolution of non-boosted textures as displayed by the viewer.
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Valid values are 512-2048 (clamped in C++).
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Test Asset available on beta grid:
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Object: 'Damaged Helmet', AssetID 0623e759-11b5-746c-a75e-7ba1caa6eb0e
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@ -9405,6 +9405,17 @@
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<string>U32</string>
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<key>Value</key>
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<integer>16</integer>
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</map>
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<key>RenderMaxTextureResolution</key>
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<map>
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<key>Comment</key>
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<string>Maximum texture resolution to download for non-boosted textures.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>2048</integer>
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</map>
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<key>RenderDebugTextureBind</key>
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<map>
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@ -581,7 +581,7 @@ bool LLHeroProbeManager::registerViewerObject(LLVOVolume* drawablep)
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void LLHeroProbeManager::unregisterViewerObject(LLVOVolume* drawablep)
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{
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std::vector<LLVOVolume*>::iterator found_itr = std::find(mHeroVOList.begin(), mHeroVOList.end(), drawablep);
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std::vector<LLPointer<LLVOVolume>>::iterator found_itr = std::find(mHeroVOList.begin(), mHeroVOList.end(), drawablep);
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if (found_itr != mHeroVOList.end())
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{
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mHeroVOList.erase(found_itr);
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@ -146,8 +146,8 @@ private:
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U32 mCurrentProbeUpdateFrame = 0;
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std::vector<LLVOVolume*> mHeroVOList;
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LLVOVolume* mNearestHero;
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std::vector<LLPointer<LLVOVolume>> mHeroVOList;
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LLPointer<LLVOVolume> mNearestHero;
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};
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@ -3079,7 +3079,15 @@ void LLViewerLODTexture::processTextureStats()
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updateVirtualSize();
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static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
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{ // restrict texture resolution to download based on RenderMaxTextureResolution
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static LLCachedControl<U32> max_texture_resolution(gSavedSettings, "RenderMaxTextureResolution", 2048);
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// sanity clamp debug setting to avoid settings hack shenanigans
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F32 tex_res = (F32)llclamp((S32)max_texture_resolution, 512, 2048);
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tex_res *= tex_res;
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mMaxVirtualSize = llmin(mMaxVirtualSize, tex_res);
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}
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if (textures_fullres)
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{
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mDesiredDiscardLevel = 0;
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