More informative light func tex binding message
parent
78004e74f2
commit
ef7c661dc0
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@ -7833,11 +7833,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
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channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
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if (channel > -1)
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{
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llinfos << "Shader " << shader.mName << " binding light func texture on uniform index " << channel << llendl;
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gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
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}
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else
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{
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llinfos << "Failed to bind light func texture. Ugly lighting dead ahead!" << llendl;
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llinfos << "Shader " << shader.mName << " failed to bind light func texture. Ugly lighting dead ahead!" << llendl;
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}
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stop_glerror();
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