Fix indentations to make pre-commit happy

master
Andrey Lihatskiy 2025-03-11 05:38:26 +02:00
parent 4132a13972
commit f02a400134
3 changed files with 6 additions and 6 deletions

View File

@ -981,7 +981,7 @@ void LLPolyMesh::initializeForMorph()
LLVector4a::memcpyNonAliased16((F32*) mScaledNormals, (F32*) mSharedData->mBaseNormals, sizeof(LLVector4a) * mSharedData->mNumVertices);
LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) mSharedData->mBaseNormals, sizeof(LLVector4a) * mSharedData->mNumVertices);
LLVector4a::memcpyNonAliased16((F32*) mScaledBinormals, (F32*) mSharedData->mBaseNormals, sizeof(LLVector4a) * mSharedData->mNumVertices);
memcpy((F32*) mTexCoords, (F32*) mSharedData->mTexCoords, sizeof(LLVector2) * (mSharedData->mNumVertices)); // allocated in LLPolyMeshSharedData::allocateVertexData
memcpy((F32*) mTexCoords, (F32*) mSharedData->mTexCoords, sizeof(LLVector2) * (mSharedData->mNumVertices)); // allocated in LLPolyMeshSharedData::allocateVertexData
for (S32 i = 0; i < mSharedData->mNumVertices; ++i)
{

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@ -297,7 +297,7 @@ void LLFloaterCreateLandmark::onCreateFolderClicked()
void LLFloaterCreateLandmark::folderCreatedCallback(LLUUID folder_id)
{
populateFoldersList(folder_id);
populateFoldersList(folder_id);
}
void LLFloaterCreateLandmark::onSaveClicked()

View File

@ -407,10 +407,10 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, bool damp_w
F32* vw = (F32*) vertex_weightsp.get();
F32* cw = (F32*) clothing_weightsp.get();
//S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF;
//LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size);
//S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF;
//LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size);
//S32 tc_size = (num_verts*2*sizeof(F32)+0xF) & ~0xF;
//LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), tc_size);
//S32 vw_size = (num_verts*sizeof(F32)+0xF) & ~0xF;
//LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), vw_size);
// Both allocated in LLPolyMeshSharedData::allocateVertexData(unsigned int)